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  1. I'm reading the fifth edition D&D stuff now. And I find myself drifting back in reverie to the gaming of years past. My first experience with RPGs was the Holmes basic set and the first edition Player's Handbook. And I remember some of the serious confusion my friends and I had upon reading a lot of this stuff. We were isolated -- little bitty cow town in the middle of nowhere -- and consequently, we didn't have anyone to TEACH us. We had to figure this stuff out OURSELVES, with nothing more than an unabridged dictionary and the knowledge of clueless adults. Our cleric wielded a Lucerne Hammer, because clerics could use hammers, yes? And the Lucerne kind did the most damage. We had no idea that it was actually a polearm with a piercing tip; we just thought it was a special kind of hammer. He wore his slung from his belt, and smote many an undead with it! Our ranger had a crossbow. It shot arrows. We had no idea what "quarrels" were, but why would we want those when arrows were better? Our warrior used his glaive-guisarme to carve his way out of a Purple Worm. We had no idea what it actually WAS, but it did some hefty damage, so he wanted one. We had no idea that the thing was twelve to fifteen feet long, and would have been a hell of a trick to wield in close quarters, much less inside a Purple Worm... Eventually, bit by bit, we realized that we'd kind of messed up just a little. Bit by bit, we corrected things, and we had a good laugh. And nowadays, any kid who plays a game that doesn't quite explain all the cutlery can just look it up on Google Image, or the Palladium Guide To Weapons And Armor, or any number of things I didn't have when I was a kid. Anyone else here have any misconceptions brought on by oddly written rules?
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