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Hold on to your butts... This thread is going to be sizable because I'm starting my HeroQuest core box (Mythic Tier). The expansions will get their own threads, which should be much shorter (as there are far fewer minis). I've already started painting and have (nearly) completed many doors, and made significant progress on the bookshelves and cabinet. In an effort to get me to finish Tyrants of Lothal (an ongoing issue), I am forcing myself to complete the boring scenery elements first. Which means doors. Lots of doors. And, when you've finished with the doors, you realize that you need to do some more doors. Where's Jim Morrison when you need him? Except as noted, the paints on the scenery are Delta Ceramcoat. No exceptions yet, but maybe on the bookshelves... I would like to take this opportunity to not thank the individual that decided we needed vines on the doors. It doesn't really show in the pictures, but I've used a medium green (Medium Foliage Green, to be specific) on some of the vines. Khaki has been used on the others. I have another door or two that were trimmed from the pictures, but you get the idea. The stone has been set up with Black, Charcoal, Deep Taupe, Rain Grey, and White. Start iwith Black, Charcoal or Deep Taupe and then work up through the next two colors with a solid drybrushing. So much drybrushing. And still eight doors to be done. I felt that I needed something a little more interesting than simple stone for the keystones, and since this is a magical realm I figured that maybe a mad wizard might have spells worked into the doors to keep him informed of what has happening and give him a chance to taunt the heroes at inappropriate times--just like Zargon's twitter feed. So I decided to use Gold instead of more black/grey stone. I am looking for a good metallic on the iron bands and rings. Silver is just too bright. The wood was done with yet more drybrushing. Starting with a base of either Black, Chocolate Cherry, or Burnt Sienna and then working up eventually to Golden Brown or Khaki. It seems to work pretty well. The same theory from the doors works with the bookshelves and cupboard. I'm thinking about using some color on the scroll work--some sort of gilding, maybe. The hinges and handles on the cupboard will get a similar treatment to the hinges and handle on the doors--once I figure out exactly what that is. I'm about nine hours into the doors, and three into the bookshelves and cupboard. Now to finish some of these doors so I can work on some of those other doors.
Debated on this one as I'm GMing 2 pbp already & I'm in even more then that but with ReaperCon now over a year away I want to hone my GM skills on a higher level adventure. I'm running Hungry are the Dead next year for ReaperCon. Appropriate for the theme & time for the 2016 edition. Also I've never ran just a module. I've only ran Adventure Paths & such. Hungry is around the same level as this one, thou I may up it one level. As quoted from Paizo's page for the module: From Sea to Shore "An aquatic dungeon adventure for 6th-level Pathfinder Roleplaying Game characters. They Come from Beneath the Sea! The deep waters of the Hellmouth Gulf have long concealed ancient mysteries, both wondrous and terrible. But these secrets have been submerged for too long, and the remote coastal village of Blackcove has accidentally awoken a slumbering horror from a bygone age. Strange creatures now venture from beneath the waves to steal townsfolk away in the dark of night. Can the PCs discover the fate of Blackcoveâ€™s lost villagers? What secrets still lie hidden on the mysterious, ruined island just offshore, and what now lurks in the flooded temples beneath the isle? And what horrific fate lies in store for those unfortunate souls who fall prey to the island's eldritch influence? From Shore to Sea is an adventure for 6th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the worldâ€™s oldest RPG, and produced in collaboration with the patrons of Open Design. Inside youâ€™ll find villagers slowly succumbing to the ancestral taint in their blood, tentacled abominations from the deep, debased fish-men, ancient Azlanti technology, and a secret stretching back millennia to the legendary empire of Azlant itself. This adventure is set along the mysterious Hellmouth Gulf coast in the diabolical empire of Cheliax in the Pathfinder Chronicles campaign setting, but can be easily adapted for any game world. Written by Brandon Hodge" Since this one was written before allot of the current Pathfinder books were written I think I'll just go with the following books for character creation: Looking for 4 or 5 players Books Used: Core Rulebook & Advanced Players & Ultimate Magic Races: Core & Aasimar, Tiefling Alignment: No Evil Traits: 2 Starting level 6! Stats: 20 pt buy Build your characters for 6th level. We'll work on equipment once you've made the character, more then likely you'll get a +1 weapon & +1 armor & other support items. While I want this to closer to Core I will allow rules from Advanced Player's Book as well. Post here for character ideas!! Looking forward to this one.