Jump to content

Search the Community

Showing results for tags 'cp miniatures'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Reaper Discussion
    • News
    • Reaper General & Faq's
    • Reaper's Product Lines
    • ReaperCon
    • Reaper Virtual Expo
  • Reaper Social
    • Exchanges and Contests
    • Birthdays!
    • Socializing
  • Painting
    • Show Off: Painting
    • Works in Progress: Painting
    • Tips & Advice: Painting
    • Shutterbug
    • Speed / Army / Tabletop Techniques
  • Sculpting, Conversion, and Terrain
    • Show off: Sculpts, Conversion, Terrain.
    • Works in Progress: Sculpts, Conversion, Terrain.
    • Tips and Advice: Sculpting
    • Tips and Advice: Conversion
    • Tips and Advice: Terrain
    • Tips and Advice: 3-D printing
    • Conversions, Presentation, and Terrain
  • General Discussion
    • General Fantasy
    • General Sci-Fi
    • General Modern / Historical
    • Kickstarter
    • Off-Topic Rampancy
  • The Sandbox
    • The Gathering
    • The Playing
    • Fiction, Poetry, and Other Abuses
  • Reaper Games
    • Dungeon Dwellers RPG
    • CAV
    • Warlord

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 3 results

  1. All Martians have psionic powers to some extent, for telepathic communication at the very least. A few possess talents far beyond the Martian norm. Undisciplined use of these powers could cause disruptions to the usually orderly Martian society, but a species learns a thing or two over the course of a million years. A rigorous program of focus, meditation, and training out in the Crystal Wastes will hone those wild talents to a suite of keen, well-directed tools. This fellow, from CP Miniatures (Sci-fi, Non-Commissioned, Alien Sensei) is one such psionic anchorite, learning proper and responsible use of telekinesis, remote viewing, illusion, and mental manipulation. Please do not call them a "space wizard" even though it seems quite accurate by Earth standards; the Martian academicians insist it is very different altogether from space wizardry and very disrespectful to confuse the two. The nuances of the distinction are lost on Earthlings, but then so very few of us have psionic talent in the first place. Here's the Anchorite with a few other Martians, including 50197, whose paintjob got a touch-up. Keep watching the skies, cadets!
  2. Let's talk about monsters for a bit. The name comes from the same root word as "demonstrate" and "monstrance"--attention-grabbing things that draw the mind to greater matters. Like comets, in ancient times, they were seen as more than just malformed dangerous beasts, but as a sign that something was deeply wrong in the world, or a portent of a great evil drawing near. Offenses against the gods, offenses against nature, great upheavals to the realms. It is unclear to me how TSR conflated the Gorgons (women with petrifying glances and snakes for hair; Medusa was only the most famous) with the man-eating red-hot brazen bull of King Phalaris (or perhaps of the cruel engineer Perilaus, depending on how you read the story). But they did! And now there are minis of scutigerous metallic bulls snorting noxious gases. Now, let's talk about the colonial American West. The interior of the country is vast and rugged. Overland journeys by wagon were grueling and dangerous--especially when traveling through the land of people who definitely did not want you around. The advent of the steam locomotive and the railroad was meant to expedite travel. And it did! Ponderous iron-clad engines, belching smoke and steam, whistling like the screams of the damned. On rails laid by slave labor, expendable labor, immigrant labor, cheap labor worked to death, the railways wormed into the interior and crept across the Great Plains. Again, I have to stress the Plains were already occupied, and the inhabitants were not happy to become casualties of Industrial Progress or Manifest Destiny. They were already using those plains! And at full strength they were a terrifying threat, incredible riders and archers who knew the land well. To be specific, the Plains tribes mostly depended on herds of the bison, whose flesh, sinew, hide, hair, and horns provided them with their necessities. And when settler businessmen and governments realized this, they hatched a wicked plan. To aid and unify the genocidal little wars and massacres already ongoing, the colonists would exterminate the bison, and thus starve the indigenous peoples. Mountains of buffalo skulls soared to the sky. The buzzards gorged themselves on the bullet-ridden flesh of enormous beasts left to rot. Displaced and starving, the dispossessed natives were forced off their land or killed in battle. Deep-rooted prairie grasses were replaced by wheat and corn monocultures, undoing the knotted mesh keeping the soil from blowing away. And the iron railroads and their riders advanced on, branching tendrils North and South. This is the sort of cruel and egregious upheaval that creates monsters. And in the Weird West setting of my Bandits and Badlands game, the monster that came forth to demonstrate here is the P'izen Bison. A steel-plated beast of immense size and strength, fueled by an unholy fire, spewing choking gases, bellowing from a rusted throat. It tramples and devours and poisons. It renders the land waste around it, like Catoblepas and Bonnacon both. It destroys the works of man without discrimination. It reeks of sulfur and low-grade coal, burns to the touch, abrades the skin with steel wool. Its gaze paralyzes with dread. It eats men alive. In short, it is a manifestation of all the externalities of Industrial Progress with none of the good parts. Various votaries of the Spirit of the Age, gadgeted up, encased in stoveplate armor and armed with steam-powered fists, have tried to stop it. But that's like trying to stop a spirit of vengeance with bullets, ain't it, pardner? Might as well try to make Old Man Buzzard gag, or try to out-lawyer Old Scratch. *** Nolzur's Gorgon with some green stuff added to make it look more like a bison, plus a couple of smokestacks left over from VROOMgear and some cotton batting. The statuesque lady with the Arkansas toothpick is an Indian Princess from CP's Weird West line, while her elderly companion is their 28mm Victoriana Plains Indian Girl, aged up a bit. Guest appearances from Hellstromme, 91002; Raven 59002, Shaman 59010, Chieftain 50113, and a couple Apaches from Artizan. Also the signpost from Western Sophie. The cacti were just on sale at a hobby store fake plants aisle.
  3. Irresistible fellows, these. Shaggy, bulky bodies like a ROBOT MONSTER or a moa; long, bendy necks; beaks somewhere in the hornbill-flamingo-shoebill-Skeksis-vulture range. From CP miniatures. They came in 3 packs: Soldiers (4 riflebirds plus a squad leader), Diplomats (3), and Auxiliaries (3 riflebirds with hats). The skin color scheme was based on blue, red, and yellow boobies; the beaks were inspired by a number of large birds. I added some headgear for fun and in homage to the dandelion-headed Looney Tunes "Instant Martians." I get the idea they are of a highly organized bureaucratic culture with expansionist tendencies, unlike the tribal Venerian Amazons (Hydra Valkeeri). The Hydra Imperials, below, are also from an expansionist imperial culture, but the Terror Birds are less centralized and more impersonal in their cruelty. They get around. Seen here with Hydra's Slishans, who have little culture and almost no technology but DO know from mineral resources. And seen here engaged in diplomatic negotiations with the highly-cultured Andromedans/Neirans. Both species have a great appreciation for the arts and for manipulation. You wouldn't call either culture "decadent," because of the railguns, but 'Baroque' might be appropriate. Notice that the Bombshell Neirans are towering statuesque specimens. Vavoom to a point that makes the Venerians look puny. Trade talks with a chieftain of the Mole People from Sirius B. and theological disputation with an Exalted Proselyte of the Yoggs. The Brain Squids are an esoteric lot and require a delicate touch.] A disputed claim of precious nuclear resources on the border of the Robot Hegemony. The Robots are prohibited by First Law to harm humans, but your beaky bois here do NOT qualify. A Martian delegation, bearing the wisdom of aeons of progress and aeons of rust. A culture this antique requires more than one specialist. The Krodox are one of the few spacefaring species to outmass a Terror Bird, They are willing to trade ceramic goods for new and exotic meats, and respect bigness in a fellow-sentient. Humans are not known for their bigness, but are slippery customers. Tricksters and clever dodgers. Lastly, a diplomatic summit with representatives from most sentient, spacefaring species. As always, C&C welcome! What do you think their alien avian civilization is like?
×
×
  • Create New...