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  1. The Sovereign Stone RPG is being updated to Pathfinder rules (well, the parts that aren't unique to the setting) and re-released.
  2. Our game group is backing this one, and I think it looks really awesome. Not a whole lot in the way of minis, but it does look like a really clever game! https://www.kickstarter.com/projects/1926712971/the-7th-continent-explore-survive-you-are-the-hero There's a ton of pictures and multiple videos on the project page.
  3. https://www.kickstarter.com/projects/1084608523/lobotomy-board-game Another interesting boardgame.
  4. https://www.kickstarter.com/projects/236515712/elven-papercraft-tower-and-wall-set?ref=discovery
  5. Only one Mini pledge level $30 for the dragon or one ship.. but the $75 game pledge gets all of them in the box: http://www.kickstarter.com/projects/1956069330/teramyyd-earthsphere-0
  6. About this project A long time ago, in the fantastical land of Farenhell, the enigmatic city of Gormalak endured its darkest hour. Change came to this grand and sprawling city as the walls moved to reveal a giant network of underground passages and endless galleries. And so this labyrinth, known only as Infragorma, gave up its secrets … and its denizens. A myriad of creatures burst forth from this subterranean maze and sought Gormalak’s destruction. That dark age, filled with war and magic, honour and treachery, would be remembered as the Circle of Blood: a time where the great heroes and brotherhoods of Farenhell fought for the future of Gormalak. The city of Gormalak is the most ancient of all in the Great Continent. Erected by an extinct wizard lineage, the wise and powerful Gordmunds, it grew over the centuries in admiration and respect to the point of becoming an ambitious and arrogant city. The sacred government council, known as the Paradox, was formed by the seven elderly wizards, who declared one day, war onto the most powerful and influent nation, known as the Mountsea. This strong human empire wouldn’t ignore the wizard’s insolence and counterattacked with a bloody and atrocious battle that condemned both, Gormalak and wizards, to the absolute forgetfulness. After several centuries, the deserted city was discover by a few wanderers that decided to gradually reconstruct walls and silent alleys, making its streets flourish and become full of life once again. The ancient Gormalak was then established as the City State of Gormalak, a new power that even great kingdoms respected and it has remained so since. Circle of Blood is a miniature game that reproduces tactical battles of two or more squads of Adventurers called Brotherhoods. The players are in charge of a group of brave heroes or villains that come from different regions of Farenhell. These unalike Adventurers will have to defend the city from the dark events which surround it, or maybe take advantage of this chaos to provoke terror and crimes during the missions created by this game. Fight against other players Fight with your friends against the AI Create your own Brotherhood or take one of the Official brotherhoods 25 Occupations More than 100 Spells & Talents 10 Experience Levels Interactive Missions AI System
  7. Some futuristic alien grubs thingys. Look pretty interesting. Futuristic, but im thinking maybe a DnD fantasy adventure using them.... Different to say the least :) http://www.kickstart...st?ref=category
  8. https://www.kickstarter.com/projects/duststudio/dust-operation-babylon Looks like Dust Studios is relaunching the Dust line
  9. About this project Tyrants & Hellions is a Dungeon Master's aide, containing twelve villains complete with schemes, lairs, backstories, and everything else you need to drop them into your own 5th Edition Dungeons & Dragons campaign. Within its 250 pages you'll also find the methods, both mechanical and thematic, used to create villains that spark the imaginations of your players. Finally, the back of the book will contain villainous archetypes, options for every player class if you have a group that wants to take a walk on the evil side. Every villain in Tyrants & Hellions is designed following the same core principles as the Total Party Kill Handbook and the Trap Compendium: easy to use, minimized prep time, and plenty of scaling options to adjust it to fit your game. In other words, they're Dungeon Master friendly. Your job is hard enough already, let us make it easier. One of the new scaling features we'll be introducing in Tyrants & Hellions is time. Some groups meet weekly, and can handle a villain with plans that take 10 sessions to come to fruition. Some groups are lucky to meet once a month, and, unless your players take exemplary notes, they're going to forget a few details. The villains in Tyrants & Hellions are written around a midpoint between these two extremes, and have advice for how to scale the villain's schemes so they take longer or get rolling more quickly. The game should fit your group's schedule, not the other way around. The writer's maxim is "show, don't tell" and we'd like to follow that advice by setting you up with a sample villain from the book: Amunrahx the Intrepid, a Red Dragon Tyrant whose story arc runs from levels 5 to 10. Note that the artwork and formatting here isn't final, and even the written content may change in the final release of the book. Basically, if you like this preview, you'll like the finished book even more. Click here to get the promo! Other villains include: Purgos - Once the high wizard of Khorrenthal, Bessadia Silune forsook her humanity to save her people, sealing them in stasis and committing an act of unspeakable evil to become a Lich. She waits until the lost empire can rise again. But as years of undeath sap her sanity and the protective spell begins to weaken, she again turns to drastic measures to stave off extinction for her people. The Silver Knight - A champion of the orcs, the Silver Knight is an immortal hero blessed with divine power. None know the origin of this hellion, as every time one is struck down, another rises up mere days later. Each one wields the same axe and wears the same shining armor, both far beyond the forging capability of even master artisans. Whim - A doppelganger who you can retroactively weave into the backstories of your players' characters, Whim thrives on manipulating and tricking the "statics" (those who can't shapeshift) of the world. Shapeshifting is a primal joy for Whim, and your players may find some of their closest friends and family have been impersonated by the devious doppleganger. Whim may not stay their enemy forever, but even if diplomacy prevails, a shapeshifter is mercurial in form and temperament. Like with our previous Kickstarter campaign for The Total Party Kill Handbook, we're reaching out to you to help make Tyrants & Hellions the best it can be. If you pledge at the Adventurer level or higher, you'll be able to vote on community-submitted villains for inclusion in the book. Everyone pledging at the Storyteller level or higher will be able to both vote on villains and submit villains to the Rogues' Gallery. We'll take the top-voted idea and adapt it into one of the villains featured in Tyrants & Hellions, crediting you as the original creator! To make Tyrants & Hellions a truly indispensable companion for the busy Dungeon Master, we'll be adding The Villainous Workshop to the book. This 20+ page section offers insight into the design process for all the villains in Tyrants & Hellions, built to inspire and help you design your own nefarious foes. Here's a quick preview of the building blocks for villainy: Introductions - A general returns from war, victorious over a hated enemy. A hero to the people, he seizes power, declaring himself emperor! Goals - Her homeland has been ravaged by civil war long enough, it is time to unite the factions. If strength of arms is all they respect, so be it. Schemes - The heir to the throne is weak-willed and easy to manipulate, it's time the monarch was removed so a more cooperative ruler can take charge. Lairs - A flying tower, suspended on a cloud, which can conjure a lethal lightning storm once every month. Artifacts - A dragonslayer's longbow which deals incurable wounds to any true dragon its arrows strike. Aftermath - The villain's army descends into pillaging and looting, disintegrating into groups of bandits. Any surviving Lieutenants declare themselves leaders of these splinter factions, battling for what scraps remain. You'll also find a class-specific plot hook section with twelve tables, each offering eight ways to engage players of every class. These are loose concepts, meant to provide the starting point for an adventure. If you have killer content and you aren't sure how to get your players over there, this is how to do it. Some examples include: Fighter - A powerful warrior finds a cursed weapon, which compels him to seek out stronger and stronger opponents until he is beaten by a worthy foe. He challenges the fighter to single combat. If the fighter wins, the weapon leaps into his or her hand, giving them the same curse. A spell can free the fighter from the curse, but what is to be done with the blade? Monk - While meditating, the monk begins to hear two voices. One voice begs the monk for help at a remote location, the other warns them to stay away. After a week, the voices stop. Warlock - The warlock's patron goes silent for several days, leaving them unable to recover spell slots. When the silence ends, their patron has been usurped by another entity, one with a far harsher contract. The warlock has one week to agree to the new terms or face dire consequences. Of course, they could travel to the patron's home and make an appeal... The last section in Tyrants & Hellions is villainous archetypes, introducing a brand new archetype for every class in the Player's Handbook. Much like the Death domain for Clerics, and the Oathbreaker archetype for Paladins, sometimes your players want to make a character that walks on the dark side. You can also use these to make villainous NPCs using player classes. Here's a teaser: Sorcerer: Bloodcaster - They all know sorcery is in the blood. You know how to extract every last drop of magical power from yours. Warlock: Celestial Pact - What could be more evil than stealing the power of an angel and using it for your own ends? Not all pacts benefit the patron. Druid: Circle of the Woad - Balance must be maintained. Civilization has grown too fast and too far, you will keep it in check. You will level cities with nature's fury.
  10. This is ending in 50 hours... Haven't seen it posted. There's a thread from 2015 for other tiles. I'm intrigued by the digital option.
  11. About this project In 1973, a study carried out by researchers from the University of Borghetto San Nicolò elaborated the "Scale of happiness" (or De Carli's Scale, by its creator's name), an order of magnitude which measures the happiness of a person on the basis of certain factors. Without going into details, the various studies correlated the proportion between the income of an individual and the extent of his collection of Dwarfs: in 94% of cases, it has been demonstrated that those who spend at least 42% of their income in Dwarf miniatures are on average happier than others.This discovery shocked the scientific community at that time, generating fierce debates and disputes, but everything was soon hushed up by the lobbies of fashion which saw in Elves a model of beauty more functional to their business. In defiance of the system and the standards imposed from above, we of the Durgin Paint Forge have worked hard for more than two years to realize a collection of Dwarfs that can allow you take a leap forward in your personal De Carli's Scale. This project is an act of love: we know how important it is for you to have awesome miniatures with which to widen your collection of dwarfs, and precisely for this reason we have endeavored to give you only our best. A spontaneous, visceral, loud and often inappropriate love: typically Italian, indeed. You will soon find that only a temporary restraining order may prevent us from loving you. In the meantime, sit down comfortably and enjoy excellence. Have an awesome Kickstarter! This project was born to finance the production of a range of élite Dwarfs, in wargame scale (our standard Dwarf is about 25mm tall). All our models are carved digitally, prototyped at a resolution of 15micron and made of high quality resin by Grx Créations. The range includes an initial set of 16 characters and the mascot of the group: a hunting bulldog (well, at least when he doesn't sleep!). Resin copies sample by Grx Créations: 3d Masters (15micron res.): "PEOPLES OF INNEATH: VOLUME I" Behind all our dwarves there is a story, such as behind each hero there is an epic origin. And Dwarves are heroes (at least, female ones, which have to give birth to such big-heady creatures!). This booklet contains everything you need to know about the Dwarves of Kazhuk Izril, a little gem entirely illustrated with a beautiful ink art, and written by one of the most famous adventurers of Inneath: Inigo da Lucci! The first version of this booklet is planned to have approx. 60 pages (A5 format), but if this project goes well, more pages will be added to keep on telling this tale! There are three ways in which you can recruit our Dwarfs: the bundles, the purchase of individual miniatures of your choice and the mixed salad (bundles + the addition of individual miniatures). To prevent you from any form of stress, incompatible with the objectives of the De Carli's Scale, we forced our gnome slav -er, employees, to create some specific tutorials so you can manage your rewards without problems. BUNDLES:
  12. Just started https://www.kickstarter.com/projects/heresyminiatures/return-of-the-monsters I particularly like the look of Azaroth:
  13. Kickstarter is now live: https://www.kickstarter.com/projects/killboxgames/frazetta-miniatures?ref=user_menu From their kickstarter: Killbox Games is excited to partner with the Frazetta Jr. Enterprises LLC. to celebrate the legacy of Frank Frazetta with three core vignette Resin miniatures that bring Frank's iconic work to life in high detailed, hand sculpted miniatures. Officially licensed from Frazetta Jr. Enterprises LLC. Our shared goal with Frazetta Jr. Enterprises LLC. is to celebrate Frank Frazetta's work and honor his legacy through our miniatures.
  14. Okay, so: draugr kickstarter. Hoping to launch next week. Tim Prow's undead wyrm as the centrepiece, with zombie beastmen, trolls, and cavalry to round out the pledges. Hopefully timed to coincide with payday at the end of the month.
  15. going live at 9am EDT today they have a website with forums set up for it: https://torment.inxile-entertainment.com/ Torment: Tides of Numeneraâ„¢ continues the thematic legacy of the critically acclaimed Planescape: Tormentâ„¢. Set in Monte Cook's new tabletop role-playing world, Numeneraâ„¢, the newest Torment asks: What does one life matter? Numenera's Ninth World is a fantastic vision of a world in which massive civilizations have risen and fallen - disappeared, transcended, overwhelmed, or destroyed - and left their cities, monuments, and artifacts behind. As each rose and fell, their achievements became part of the accumulated detritus of eons... but much of it did not decay. And now this assortment of ancient power is there for the taking, ever-present, underfoot. The humans of the Ninth World take and use what they can. They call these wonders (and horrors) the numenera. One of these humans discovers a way to use the numenera to grow strong, to cheat death, to skip across the face of centuries in a succession of bodies. But he discovers an unexpected side effect: You. Tormentâ„¢ is a game of complex and nuanced morality, deep and reactive choice and consequence, and immersion into a new and strange vision. You will chart a course through bizarre dimensions, across the face of a vastly different world. You will earn companions along the way, and discover their value - perhaps through their strengths, perhaps more literally by selling them. Throughout it all, you will choose a path that will lead inexorably to an ending that stems naturally from your actions, facing adversaries who harness powers beyond your comprehension, and who will ultimately force you to face yourself and answer the question: What does one life matter?
  16. The Terminatorâ„¢: The Official Board Game https://www.kickstarter.com/projects/evildead2/the-terminatortm-the-official-board-game This is by the same team who are doing the Evil Dead 2 board game, with game design by Lynnvander (the folks behind Albion's Legacy and other projects). The project has already funded with $120k raised so far.
  17. https://www.kickstarter.com/projects/244627251/primaeval-designs?ref=category_newest 28mm (1:56) scale dinosaurs, prehistoric & modern animals in urethane plastic and/or pewter metal for collecting and tabletop gaming.
  18. Well, the HeroQuest Kickstarter crowdfunding is in its final few hours - I ended up being pushed over the event horizon by my girlfriend, and went in for the 110 Euro pledge. HeroQuest was her introduction to fantasy gaming - I brought my old, battered, but much loved original copies over to her mum's house for Thanksgiving. She still loves that game. And... there are some elements that I am seeing that I really like - the mummies look like dried cadavers instead of Egyptian mummies, and the terrain looks fantastic. Hopefully.... I will be able to drag the Anniversary edition to her mum's for next Christmas. The Auld Grump
  19. This one seems fun - a board game about fairy-tale characters in a duel to the death with each other. If they make their final stretch goal, then they include minis of all the characters in the game - So that could be an axe-wielding Alice in Wonderland, or a sword-carrying Cinderella. For people outside the US, their 45,000 stretch goal will reduce international shipping to 10 bucks. http://www.kickstarter.com/projects/682539325/fairytale-games-the-battle-royale
  20. As everybody knows, Hand Cannon Online is one of my favorite non-here tutorial sites. They're trying to raise some money to produce some WarmaHordes/HCO-themed shirts. Check them out here. https://www.kickstarter.com/projects/handcannon/hand-cannon-swag-shirts-for-war-gamers
  21. https://www.kickstarter.com/projects/coolminiornot/the-others-7-sins
  22. <<<MOD>>> Link to kickstarter project page: https://www.kickstarter.com/projects/mierceminiatures/darklands-new-kindreds?ref=category_newest Ow my wallet... The time has come to talk to you about our next Kickstarter project, provisionally entitled "Darklands: New Kindreds", or KS3 as it is more popularly known amongst backers (which is a bit of a misnomer as it would be our fifth project, but that's by the by). The provisional start date of this project will be Monday the 15th of September and it should end a month later on Monday the 13th of October. We reckon that's twenty-eight days, which is plenty of time to run a project of this size. So what's Darklands: New Kindreds all about? Well, as it says in the title, it's about bringing new kindreds to the world of Darklands! This project has been mooted for a long while simply because Darklands has ten main kindreds, two of which - the Atalantes and Érainn - have not yet been explored, even though there's lots of interest in them. You see, in Darklands: a World of War we decided to concentrate on six kindreds (Angelcynn, Brythoniaid, Fomoraic, Khthones, Norse and Ysians) and then added another two kindreds with the Darklands: First Edition project (the Albainn and Byzantii) - which leaves the Atalantes and Érainn rather by the wayside. Now's the time to redress that! Who are the Atalantes? The Atalantes are a decadent, somewhat depraved civilisation that live upon the crumbling islands of Atalantia in the Atlantic Ocean - what we now call Atlantis. Their society and their home is dying, but they cling to the ancient rocks even as they are assaulted by their former progeny and slaves, the Khthones - although many believe they should take to the seas and relocate to the Lands of Darkness to the east, which inevitably causes conflict with those that already live there. In Darklands, the ancient Greeks were descended from the Atalantes, and so their look and feel will be very similar to those who know what a Hoplite looks like - but through their use of arcane technology, constructs of bronze (such as Talos) and ruthless slavery they will also have a very different feel. Who are the Érainn? The Érainn are, put very simply, the dark age Irish. Their society is mostly Christian but fairly barbaric, and as they are assaulted by the Fomoraic and the Norse and the Atalantes and many others, they are becoming more and more martial and turning to the old ways of Danu the Earth Goddess. Thus, Irish warrior-bands like those of old now defend the north of Eriu against the threat of the sea devils and raiders from elsewhere, and Danu herself lends aid to her people through the beasts of the bog, peat and marsh - terrifying creatures with an implacable hatred of all that destroy the natural world. With those at their side, the Érainn might - just - be able to survive this age of darkness. How will the project work? We can't say too much about the project right now simply because not everything has been nailed down, but we can say that the main rewards will be based around Starter Sets, rather like Darklands: a World of War. There will be at least two Starter Sets for each of the new kindreds - one that contains infantry, and one monstrous infantry - as well as options to include generals, commanders, sorcerers, monstrous beasts and much else besides. They'll also include dice and tokens as required, to get you started immediately. What about the other Kindreds? We haven't forgotten those! There'll be Starter Sets for each of the other kindreds, and although we won't go into specifics right now we can tell you that there'll be new warriors and alternates for them all. So whilst the project is designed to fund the creation of new kindreds, if you like the others there'll be plenty for you to fund! What about a Sneak Peek? Absolutely... here's something to whet your appetite, some artwork for the Érainn by Marius Bota! Click for a larger image That's it for this week people... until next week!
  23. RAFM Call of Cthulhu 7th Edition Kickstarter has reached a new Stretch Goal! Thanks to all that helped us reach these two important milestones! We have updated the page to support the $25,000 stretch goal being met. The Module Collector Pledge Level now has over $270.00 MSRP worth of metal miniatures for the great price of only $115 plus shipping. With more stretch goals opening up that value will only increase! As promised we posted the concept art of Father Dagon and Mother Hydra. See the concept art area. Thanks for the ideas keep them coming! Stretch Goal for $31,000 level has been added. We are looking forward to reaching $37,000, that will be the next big goal, so let's get to $31,000 so we can see the goodies. https://www.kickstarter.com/projects/941525798/rafm-call-of-cthulhu-7th-edition-miniatures
  24. If you like fantasy females in sado-masochistic gear, carrying implements of torture, then this is the miniatures project for you. It's adult themed so those of you with a delicate constitution stay away. Darsc Zacal, Cash Wiley...I'm looking at you https://www.indiegogo.com/projects/dungeon-sisters-miniatures/x/1540236#/story
  25. Second kickstarter after successful first one: https://www.kickstarter.com/projects/191582083/harwood-hobbies-presents-28mm-cultist-miniatures
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