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Link to KS: https://www.kickstarter.com/projects/coolminiornot/xenoshyft-onslaught There will be a new KS from CMON this months. This time without Miniatures, using cards. It will be a Strategic Survival Horror Game. It is a cooperative game.
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https://www.kickstarter.com/projects/blackoak/knot-dice-celtic-knot-games-puzzles-and-art?ref=category_newest Gorgeous, but I wouldn't have a use for them About this project These are Knot Dice - they are games, puzzles, and artistic inspiration. They are a way to get everyone making Celtic knots. They're not just for monks. The paths on each die are continuous over all of the faces. By connecting several dice side by side, you form intricate Celtic knot designs. Knot Dice combine some of the best elements of dice and tiles in six games and six puzzles in the printed rulebook. Hello! My name is Matthew O'Malley from Black Oak Games, and I'm a tabletop game designer (Between Two Cities with Ben Rosset, Diner, and The Princess Bride: A Battle of Wits). I've been designing games for years, and I've participated in several Kickstarter campaigns, but Knot Dice is my first campaign in the driver's seat. I have been working on (and playing with) these dice for years. They've gone with me to Gen Con, Unpub, Metatopia, BGG Con, and more, and I have finally found a way to manufacture them so that I can get them out into the world. Knot Dice are larger-than-usual dice, molded of a forest green pearlized acrylic with debossed (indented) silver lines. The designs are continuous around the entire die. They are 20mm square, about 3/4 of an inch, much larger than a standard 16mm die (nearly twice as much material). The larger dice make for much more attractive designs, and allow them to be stacked easily as well. They have a nice weight to them, and roll well on any surface. Every die has these six faces One face has lines extending off one edge (an end, or "A"), three faces have lines extending off two edges (a chain, "I", and two corners, "L" and "J"), one face has lines extending off three edges (a side, or "T"), and one face has lines extending off four edges (a center, or "X"). One box of Knot Dice contains: 18 Knot Dice (20mm dice). You can make solid Celtic knot designs up to 3x6 or 4x4, or two 3x3 designs, and play all of the included games and puzzles. Rules to six games (described below under Games). Rules to six different types of puzzles (described below under Puzzles), with several puzzles of each type. 4 wooden discs (16mm x 4mm, one each in black, white, blue, and yellow), sometimes used to track scores, sometimes used as playing pieces. A scoring track and a grid for use in some of the games and puzzles are printed in the rulebook. As more games and puzzles are designed (by me and other game designers), they will be available on the web. I'm hoping to be able to add even more games and puzzles to the printed rulebook if we can reach some stretch goals. The box itself can hold up to 36 dice if the insert is removed, so you can combine several boxes or add dice to create much larger designs and increase some games' player count.
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This is live now: (And Funded) https://www.kickstarter.com/projects/1816687860/orcs-must-die-the-boardgame?ref=category_newest https://d2pq0u4uni88oo.cloudfront.net/projects/684043/video-518659-h264_high.mp4 From the guys that did Cthulu Wars: This is an excellent tower defense video game, looking forward to the board game interpretation. The award winning game Orcs Must Die has at last made its way to the table top! Orcs Must Die : The Boardgame dares you to preserve your stronghold sieged by orcs. You have traps & weapons galore, and can team up with your friends to obliterate the nasty orcs and their grotesque allies. Robot Entertainment has joined forces with award-winning designer Sandy Petersen to create Orcs Must Die : The Boardgame . Orcs Must Die : The Boardgame has been designed for the tabletop environment. It includes scores of great plastic figures of all your favorite heroes, plus hordes of orcs, crossbow orcs, kobolds, gnolls, trolls, ogres, and more. Build an exciting fortress using our tile-based system, then watch as swarms of baddies plunge through your defenses to abolish your Rift. Orcs Must Die : The Boardgame actually consists of TWO separate games! One is based on the heroic Order, while the other is for the Unchained. Both are complete stand-alone games. In Order, you’ll play your favorite heroes such as Maximilian the War Mage, Gabriella the Redeemed Sorceress, and others, while fending off the villainous orc onslaught. In Unchained, you play opposing heroes, such as the Kobold King or Midnight the assassin, facing down assaults by human soldiers, lions, elves, bears, dwarfs, and the like. If you or your friends own both the Order and Unchained versions of Orcs Must Die : The Boardgame , you can go head-to-head, leading your armies into the citadel of your enemy! Up to 8 players can team up against each other in the combined game, which boasts well over a hundred large-scale high-quality figures. How Is It Played? First, you and your friends will choose your heroes – each individual game supports 1-4 players, who must co-operate to survive the enemy onslaught. Each hero has his own individual sheet, with his unique characteristics, special ability, and his secret superpower, that he needs to save for just the right moment. He also comes with his own special figure and his own weapon cards that no one else has access to. When you think you are ready to go, choose a difficulty level, and a map – you can select one of the maps we’ve included, or create one of your own! A typical map is made up of from 4 to as many as 13 tiles (or even more, if you are inventing your own design). The game has a lot of pieces to play with, but the map itself is reasonably tight, and will fit just fine on a typical gaming (or dining room) table. Finally, the fight begins! Each turn, waves of orcs and other monsters move pitilessly through the map, relentlessly aiming for your poor Guardian, trying to destroy him and your Rift. You and your allies run around the map, placing traps in the various parts of your map, battling the invaders, and performing a host of other actions. You earn trophy skulls for killing your enemies, and these act as the game’s “cash†– spend them to buy new weapons, magic amulets, and a host of other items. You also can spend skulls to place traps, and to upgrade your Guardian, making him better-able to hold off the orcs, gnolls, and other enemies. But beware – over time your enemies accrue in strength, too! You have to face three Onslaughts, and with each Onslaught, your foes increase in might. If you did not lay a solid groundwork for your defenses with upgrades and trap placements in the early part of the game, you may face doom later on! Combat is easy and fun – you roll various colored dice depending on what type of weapons and upgrades you own. Remove “killed†enemies from the map, only to see them replaced by new waves each turn. The fun continues. The game builds up over time to a crescendo of doom, in which the last few turns see you frantically try to finish off the final waves of the onslaught before your crippled Guardian is destroyed! What’s this about playing head-to-head? That’s right – if you own both Orcs Must Die: Order – the boardgame AND Orcs Must Die: Unchained – the boardgame you can pit the regimented Order against the legions of the Unchained in an epic conflict. You and your friends will split into two teams – one side fights for the Order, and the other will control the Unchained. Both sides have their own heroes, their own armies, their own Items, and their own traps. Your hero can defend your own citadel, or seeks to lead your armies to victory inside the enemy lair. With friends at your side, you can have some heroes at each task, and even switch off these duties. Since the game supports up to 4 players per side, everyone can have a chance to beat down the foe! What Comes in the Box? The core game of Orcs Must Die: Order – the boardgame, includes: Player sheets (4) The War Camp Map Tiles: 16 large die-cut tiles Custom Dice: 10 black Battle dice , 2 red Fire dice, 2 blue Lightning dice, 2 purple Arcane dice, 2 white Frost dice, 1 green Healing die Cards: Weapon Cards (12), Item Cards (54), Trap Cards (36), Monster Cards (64) Skulls (60) An assortment of die-cut tokens At least 43 figures, including 4 heroes (War Mage, Ivy, Master, Sorceress), 10 Orcs, 8 Crossbow Orcs, 7 Kobolds, 2 Hobgoblin Shamans, 7 Hunters, 3 Trolls, and 2 Ogres. The core game of Orcs Must Die: Unchained – the boardgame, includes: Player sheets (4) The War Camp Map Tiles: 16 large die-cut tiles (not the same as in the Order game) Custom Dice: 10 black Battle dice , 2 red Fire dice, 2 blue Lightning dice, 2 purple Arcane dice, 2 white Frost dice, 1 green Healing die Cards: Weapon Cards (12), Item Cards (54), Trap Cards (36), Monster Cards (64) (again, these cards are different from the ones in the Order game) Skulls (60) An assortment of die-cut tokens At least 43 figures, including 4 heroes (Kobold King, Blackpaw, Ball & Chain, Midnight), 10 Soldiers, 8 Crossbowmen, 7 Satyrs, 2 Elf Wizardresses, 7 Lions, 3 Armored Grizzlies, and 2 Giants. But that isn’t all, because we have a whole ream of exciting stretch goals planned which will expand this greatly!
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https://www.kickstarter.com/projects/johnwrot/halfsies-dice All new Dual-Color Dice Sets. You choose which color sets will be created. -EU, CAN, & AU Friendly. About this project These all-new dual-colored dice feature one color on one half, and another color on the other half, with a smooth blend where the colors meet. Aesthetically pleasing and well balanced, these dice will make a great addition to any collection. Dice Details All Halfsies Dice are two-toned, semi-translucent, have a pearlescent swirl effect, and are professionally manufactured in high impact resin with smooth corners for a clean and balanced roll every time. Halfsies Dice have been prototyped in a number of color sets for you to see, and can be designed in almost any color arrangement you can imagine. All sets are complete and include the standard 7 dice: All dice are the industry standard size of 15-20mm by die. These dice sets fit perfectly in any collection, whether you are a casual gamer, a dice collector, or just like shiny objects. "These are your dice." To get things started, we've designed the first 3 color sets after the greatest fantasy metals of legend. After that, you choose the rest! Set #1) Mithril Mithril Lore - A legendary metal first mined by the dwarves of Moria. Some say it is actually an organic metal that can be found forming the scales of certain dragons. Beautiful and engaging, these silvery blue dice make a great companion for any noble gamer. Set #2) Orichalcum Orichalcum Lore - A rare red metal found only in the sunken city of Atlantis. Its strength and molecular commonalities with gold made it abundantly valuable. Bold and strong, this set can roll with the best of them in any dungeon crawl campaign. Set #3) Adamantium Adamantium Lore - Once known as the indestructible metal Adamantine that held the Greek titans captive in the underworld. Now, its popular alloy has been used to create some pretty sweet claws. These gentle green hues will soothe your mind whilst your ranger puts out long range DPS. The color arrangements for the next 5 dice sets will be chosen by YOU, and unlocked by Stretch Goals. Set #4, #5, #6, #7, & #8) TBD by Backer Vote When the last set is unlocked (#8) we will also unlock the legendary Yin Yang Set. Set #9) The Yin Yang Set As an additional thank you: Once unlocked, Yin Yang Dice Sets can be added to any Pledge Tier for just $7! As each Stretch Goal is unlocked, we will select the current leader of the live vote and announce the winner as the next available color set. We will then release a new survey replacing the least voted-for colors with exciting new ones from any prototypes not yet listed and from your suggestions (in-survey and in-comments) for the next round of voting. Older color sets that are removed may return later, so hang tight if your favorite disappears for a while, and be sure to let us know in the comments that you want it back. Campaigning for your favorite color sets in the comments is highly encouraged. The Color Sets available for the first round of voting are:
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Primeval Thule is a brand-new campaign setting compatible with the Pathfinder RPG, 13th Age RPG, or 4th edition Dungeons & Dragons. Check out the KS video and campaign here: http://kck.st/11dxIWq Created by Richard Baker, Stephen Schubert, and me (David Noonan), Primeval Thule is a savage world inspired by Robert E. Howard (Conan) and H.P. Lovecraft (Cthulhu). Come to Thule, the home of barbarian freebooters and dark magic, of star-spawned monstrosities and elder gods, of fabulous adventures and mind-blasting terror. The hardcover campaign setting book will feature cover art by Todd Lockwood, interior cartography by Christopher West, and (depending on stretch goals) writer contributions from Ed Greenwood, Jason Bulmahn, and Owen Stephens. And here's some recent news from over the weekend: We've added two PDF adventures to all backer levels of $40 or more: • An adventure designed by noted third-party publisher Legendary Games. • An adventure designed to utilize the minis in the just-kickstarted Cthulhu Wars boardgame. (You can play it just fine without the minis, too.) If you have any questions, ask away! --Dave. (@davidnoonan on Twitter)
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https://www.kickstarter.com/projects/600766964/storytellers-dictionary This is the follow-up to the Storyteller's Thesaurus by James Ward. I have the Thesaurus and it is very nice. You can get both through this KS'er. I fancy myself a scholar and writer, so these are up my alley. I think anyone wanting to up their rpg game could benefit from these. They also come with a free PDF for quickly looking up things. Examples: asafoetida (ˌæsəˈfÉ›tɪdÉ™): n. The brownish gum resin of various plants; has strong taste and odor; formerly used as an antispasmodic. wicket gate (wÄk′Ät gÄt):n. A small door built into a larger door or gate. The wicket gate’s purpose was to allow individual foot traffic in and out of the fortification without the trouble or risk of opening the fortification’s gates. stupa (stoÍžo′pÉ™): n. A domed edifice housing Buddhist or Jain relics. sexton (sÄ•k′stÉ™n): n. An employee or officer of a church who is responsible for the care and upkeep of church property and sometimes for ringing bells and digging graves.
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While cruising around KSi found this game, Pocket Dungeon. I was skeptical at first but clicked on the link because the guy was from Louisville. I fast fell in love with the game. It is simple dungeon crawl, with clear quick rules. You set up a grid of tiles and the characters decide where they enter the grid. As you 'move' through the dungeon illuminating the grid you fight the monsters you find, use items and spells. Watching the demo and the Youtube of play it looks quick and fun, and something young children could pick up easily. https://www.kickstarter.com/projects/1062222805/pocket-dungeon-quest/?ref=kicktraq The game is only $25 plus $5 for US shipping. You should check it out.
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I have the original, and will probably be in for the new version because I like the theme. Looks cool :)
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<<<MOD>>> Edited to add a link to the kickstarter: https://www.kickstarter.com/projects/othersidegames/underworld-ascendant <<<MOD>>> Planned spiritual successor to Ultima Underworld 1 and 2.. starting Feb 4th http://www.othersideentertainment.com/ When we completed Ultima Underworld II in 1993, I never imagined that this classic fantasy RPG franchise would go dark for the two decades. The Underworld’s were arguably the first immersive 1st person games. Not only were they the first to create a real-time 3D texture-mapped world, they also pioneered player-driven sandbox gameplay. They influenced a whole generation of games: Doom, Thief, Deus Ex, Skyrim, BioShock and more. Today, leading game designers view the Underworlds as still astonishingly modern in design. But when released, the games were years ahead of their time and didn't fit into the established genres of that era. This contributed to the franchise falling between the cracks and becoming lost in the publisher’s labyrinth depths. Over the years I’ve tried without success to raise the Underworld series back up. Just now have the stars aligned so this can happen. I started OtherSide Entertainment an indie studio to rekindle this classic. Joining me is an incredible team of developers, who will be introducing themselves over the coming weeks. Some worked with me on the original Underworlds, along with Looking Glass favorites like System Shock and Thief. Others contributed to more recent classics including Deus Ex and BioShock Infinite. We have deep understanding of the genre, and share a passion for bringing Underworld back. The newest incarnation of the franchise, Underworld Ascendant, will retain the distinctive fantasy RPG gameplay of the originals. We already have an early prototype running on the PC. At that same time we will be pushing forward with new innovations --- I can’t wait to tell you more about what we have planned! But this can only happen with your help. As an indie studio, we are looking to our fans to fund a significant portion of the development through our upcoming Kickstarter campaign, which begins on February 4th. We aren't shy about our ambitions to make a great game, but that takes serious resources and effort. Beyond funding, we are inviting you in on the making of Underworld Ascendant. Rarely have fans been able to participate in the often unpredictable, sometimes messy creative process that gives birth to innovative games. We hope you’ll join us on this adventure! Paul Neurath Founder | OtherSide Entertainment
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World War One-themed supplement for Call of Cthulhu. https://www.kickstarter.com/projects/460966263/horrors-of-war-a-convenant-with-death?ref=nav_search This is currently about halfway through its funding period. Seems to have gone largely unnoticed but it just about to fund. Those familiar with Pagan Publishing will know they put out intensely satisfying material for CoC. Delta Green etc. Surprisingly, there is currently no pdf, as one of the authors apparently has a beef with such newfangled jeejaws and doodads. No sir, he don't like it!! Also, it is using 6th edition. I have asked why. If I get an answer I will share it here. Cheers. EDIT: Here is his answer to my question. "Because the final product for 7th Edition has not been released yet. I can't write scenarios for a rule edition that I do not know." He hasn't yet responded to my subsequent comment noting the recent appearance of the backer proof for 7th edition.
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https://www.kickstarter.com/projects/caoimhe/the-queens-cavaliers-rpg Great looking game and I have heard it is a lot of fun from a few friends who play tested it.
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http://www.kickstarter.com/projects/458846070/labyrinths-customized-modular-dungeon-terrain Iron Ring Games, a Canadian game and game component company, is proud to introduce Labyrinths, customized modular terrain. Labyrinths is our new 25mm gaming terrain that is a fresh approach to the classic 3-D terrain used with RPG's, board games, and tabletop war games. Labyrinths are made from a grey color-infused, high strength die stone, making the game pieces durable, affordable, and visually appealing right out of the box. These guys are making Hirst Arts licensed terrain sets and have hit their funding already. Personally I'm pretty happy to be able to get the terrain without having to pay shipping from the US :)
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Delayed Wolrdspinner fanatsy RPG worldbuilder and map maker
SamuraiJack posted a topic in Kickstarter
https://www.kickstarter.com/projects/worldspinner/worldspinner-fantasy-rpg-worldbuilder-and-map-make Pledges are mainly print out of a map in a larger size, a one year membership and some other things.. Spin a World. Make a Map. Find Adventure. "Worldspinner is the online worldbuilding tool that gamers and authors have been waiting for. It will give your world a solid foundation upon which your own imagination has limitless room to expand." - Philip Athans, best-selling author ofAnnihilation and The Guide to Writing Fantasy and Science Fiction Worldspinner makes it easy to create your own richly detailed fantasy world in minutes, including continents, mountain ranges, cultures, kingdoms, cities, and more. Then, delve as deeply as you like into customizing your world. You can create beautiful maps without spending hours with paint tools, and without needing to be an artist. Worldspinner is a tool, not a game. It doesn’t replace your creativity, but multiplies it. It is hosted online, so you don’t need to download anything and it is available anywhere. The technology is almost complete; the maps and screenshots you see below are all real examples from the working system. "Not since the work done by Judges Guild and Harn in the late 1970s has there been such a great product for fantasy mapping. The ability to generate adventure on a strategic scale, as well as populate it with cities, encounters and other adventure material is awesome." - Bill Webb, Frog God Games -
The Mythos Foundry project with the 16.5" inch (21 if you count the wings) tall Cthulhu has introduced several more add-on miniature options to the ones they already had (which included an amazing HP Lovecraft figure). The new additions include "Roy" (who reminds me of Bobby from Supernatural), a phoenix, an alien mid-autopsy, and best of all (and for reasons that elude me) a giant albino penguin. http://www.kickstarter.com/projects/mythosfoundry/cthulhu-mythos-foundry-style
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<<<MOD>>> Edit. Added Link to kickstarter project: https://www.kickstarter.com/projects/618425218/darkraven-premium-gaming-soundscapes-redux <<<MOD>>> I am very excited to be involved in the newest Darkraven Kickstarter. Gaming soundscapes will never be the same after this project. It's not just amazing backgrounds for your games but it's fantastic original music fused together to bring your games to the next level. You won't watch TV or a movie with the sound muted so why play your games that way! This project will launch next Tuesday 1/6/15 at 8pm EST, but I wanted to give you a sneak peak at some of the tracks. https://soundcloud.com/jay-nunes-3/sets/darkraven-redux-fantasy-combat Let me know what you think. Your insight will help to make the the best Darkraven KS ever. Thanks so much and I'll post the link to the project when we go live.
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I looked and couldn't find one so I figured I'd start a thread for the Boss Monster app. They are releasing it on iOS and android. And you can get the exclusive backers only cards in digital form from their first kickstarter in your game. They are even offering a pledge level that gets you the physical game and it's first expansion as well as the app. https://www.kickstarter.com/projects/brotherwise/boss-monster-dungeon-building-card-game-for-ios-an
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Saw that this went live today, didn't see a thread for it. Here you go! Fallen Frontiers REBOOT by SCALE GAMES LLC Fallen Frontiers is a sci-fi miniatures wargame where powerful heroes meet in futuristic battles! CURRENT GOAL: $60,000 – Bitsie “Operator 31†Alternative Pose [FREE] Fallen Frontiers is a miniature game, set in a futuristic sci-fi society where humans have colonized much of the galaxy and have found powerful energy sources and intelligent life forms with advanced technology. In the universe of Fallen Frontiers different factions fight for control over planets and their strategic resources in order to expand in a galaxy that holds lots of secrets. The players take control of a faction that can be shaped by choosing troops, characters and cards that best adapt to their game style. Fallen Frontiers is a miniatures wargame game based on combat squads. The squads offer protection and firepower for the force's heroes. Heroes are the ones that define the game style because their attributes change the characteristics of their squads. Because of this each squad performs differently depending on the hero that leads them. However in Fallen Frontiers heroes are not invincible, but instead are easy to eliminate when they are not with their squad. Besides the miniatures that represent their army, players will also have a deck of cards assembled by them. Since this deck of cards is prepared secretly, players don't know their opponent's strategy, allowing them to change their play style in such a way that opponents will not be able to guess their strategy at first sight. The factions and the cards use up resources to carry out certain actions. The main resources are Command and Krithium. Players gain Command by holding objectives and maintaining a strong leadership in their army. Using Command points will make an army more powerful and allow players to use their cards. Krithium is a resource that must be collected during the game. It is the source of energy that enhances an army's equipment and cards. The player will have an armory, a separate deck where he purchases equipment, that can be used during the game and consumes Krithium. The contents of the armory is also set up by the player just like the deck of cards.
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Just ran across this KS, and figured to post it up here for those who may be interested in it. World of Darkness Dark Eras Prestige Edition The history of the World of Darkness isn't a secret... It is a myriad of secrets... Proposed Cover Design (not final) nWoD Dark Eras starts out presenting a chapter for each of nine historical eras; one for each of the New World of Darkness game lines. The sections are written for the currently available edition of the game line, but they are designed to be usable with any edition. Each terrifying time period and location is examined through the supernatural creatures that dwell there: Vampire: the Requiem — Requiem for Regina (1587-1593): Elizabeth Tudor wears the Crown Imperial and redefines the nature of power in Europe. In a London both grimy and vibrant, vampires wage their secret wars. Some set their sights on a new Empire of the Damned, while their cults are riven by religious schisms. All the while, they watch over their shoulders as the Elizabethan police state emerges. And then there is the matter of who will kill Christopher Marlowe. Anna K Loy, Renee Ritchie writers & Rose Bailey, Audrey Whitman developers. Werewolf: the Forsaken — The Bowery Dogs (1969-1979): New York City in the 1970s. Crime. Drugs. Gang violence. Vast economic disparity. And Werewolves. It's a lean, ugly time to be alive, and the lone wolf doesn't stand a chance out there. In the end, all you really have is family. David A Hill, Jr writer & Travis Stout developer. Mage: the Awakening — To the Strongest (330-320 BCE): In the rise and fall of Alexander the Great's Empire, armies march and cultures clash. In the birth pangs of Hellenistic civilization, Mages all over the ancient world meet, fight, and join together. In the chaos of Alexander's assassination and the wars that follow, Cults become Mage Orders amid conflicts still burning in the present day. Malcolm Sheppard, Danielle Lauzon writers & Dave Brookshaw developer. Promethean: the Created — Handful of Dust (1933-1940): The Great Depression and the black blizzards of the 1930s turn the American Midwest into a wasteland. For the better part of a decade, thousands of people experience deprivation and alienation right alongside the Created. Like mortals, the Prometheans also cling to the faint promise of hope, that the rains will come and restore the land. Mark L. S. Stone writer & Matt McFarland developer. Changeling: the Lost — Lily, Sabre and Thorn (1600s-early 1700s): In the Age of Reason under the reign of Louis XIV, enlightenment goes hand-in-hand with court intrigues. The Sun King's court influences a time when Changeling freeholds gain increasing unity and communication. It is a time of adventure, deception, betrayal and passion — the roar of cannon, the rustle of silk, the ring of steel. The joys and sorrows and outrageous fortunes of the swashbuckler — these are all too well-known to the Lost. J. Dymphna Coy writer & Ethan Skemp developer. Hunter: the Vigil — Doubting Souls (1690-1695): Immigrants and tribes struggle to co-exist on the eastern seaboard in the ever-expanding North American Colonies. Violent clashes, supernatural beliefs, and demonic influences spell disaster for Salem Village and its surrounding towns, while other Hunters fight werewolves and vampires on the frontier. With so much at risk, only god-fearing men and women are deemed innocent — and those are few indeed. Monica Valentinelli writer & Matt McElroy developer. Geist: the Sin-Eaters — God's Own Country (1950s): World War II is over and a new age of technology is coming, but a hidden storm threatens to overwhelm both the MÄori and the European New Zealanders, flooding the world with the restless dead. Sin-Eaters are the last line of defense between a spirit-world gone mad and a sleepy island nation concerned with mourning their lost soldiers. Cam Banks writer & Michelle Lyons-McFarland developer. Mummy: the Curse — The Ruins of Empire (1893–1924): During this quintessential era of the Mummy in the mind of Westerners, the Arisen maneuver through the intrigues of two great, falling empires: the British and the Ottoman. As mortals catch glimpses of their glorious past, Mummies hurtle towards the Great War, a conflict on a scale unseen in recorded history. Jess Heinig writer & C. A. Suleiman developer. Demon: the Descent — Into the Cold (1961): East Germany erects a wall against its Western counterpart, turning West Berlin into an island within its own country. As the Cold War heats up, Demons find themselves the targets of increasing human scrutiny and begin to realize that the God-Machine's plans didn't end with the War. Eric Zawadzki writer & Rose Bailey developer. But don't take our word for it! Please check out the unedited book text yourself, and let us know what you think: https://drive.google.com/file/d/0B7FqViticwNuQ0ZZLTNDNTN5cG8/view?usp=sharing This Prestige Edition nWoD Dark Eras Kickstarter is designed to enable us to create a prestige hardcover edition with a full-color, 300+ page interior encapsulating the nine chapters mentioned above. A silk bookmark and stunning artwork are all part of this prestige package. Unique to this Prestige Edition, the cover will be printed on a metallic paper and with a spot gloss. But nWoD Dark Eras is like no other book we've ever Kickstarted because getting the funding to do such an edition is just the beginning. Assuming our funding goal is met, we will then be throwing open the floor to you, our backers, to tell us what additional material you want to see in the book. Using each Stretch Goal (see below) as an opportunity to add material, we have several options: first, we will be asking you what additional Dark Eras we should add, and second, we'll be asking if you want certain of the existing chapters expanded. Once we hear from you, our backers, we will put your suggestions to a vote and the suggestion with the most support will be created by our amazing creative teams once that Stretch Goal is achieved!
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https://www.kickstarter.com/projects/543217832/pasts-personas-and-prophecies-a-tabletop-rpg A RPG system that asks alls characters What do you love, what do you hate, and why are you adventuring? What got me most wasn't the 3 question bit (although as a fan of the Order 66 podcast I agree those are important character questions) but it was the Prophecy system. (Scroll down to the $50 pledge level and look at the video beside that box) It's pretty neat, and once again puts me in the position of heaving more KSs I want to back active right now than I am allowed to back due to my budget!
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Saw this across my Facebook and G+ feeds a bit ago. Scale 75 is doing a new Indiegogo campaign for their Steamwars 3 NEW SCALE75 STEAMPUNK PROJECT Everything has a beginning and an end ... ..the SteamWars trilogy is about to finish. This is the new and yet latest Scale75 project to raise funds for the development and production of our most spectacular kit of the SteamWars series of miniatures in 75mm. It’s an ever undertaken before initiative on this scale, both for its size and for its complexity in the sculpting, painting and production. We want our scene to be the highlight to a series of campaigns on Indiegogo that have made many projects possible thanks to your help. Our new project GOING WEST is even more ambitious than the previous one. It is about creating a scene in the Far West but with the Steampunk setting that our friends modellers and collectors liked so much. This time we have two new characters with personality that tell us a curious story. They will be accompanied by a spectacular steam train machine with more than 70 metal and resin pieces, that the most demanding modellers will enjoy its assembly and painting. All of it, while maintaining the detail, eroticism and elegance of all our previous models united with a spectacular design. For all of this we need your help again to produce this ambitious project. Our scene is again designed by Adrian Prado, ElÃas Alonso and Carlos Hernández. The sculpting will be carried out by Ivan Pardo / David Fernández Barruz andJuan Manuel Puerta. All of these great professionals in the world of 3D modeling. The decoration and painting will be provided by Marc Masclans who already delighted us with the boxart painting of our previous project Shara Kilmister. Our team, with your help, will get the project to be a real artistic success. And while this will be our third and final SteamWars campaign we want to reward all our backers with great packs, prices and gifts if we achieve our ambitious goals. In addition !!! Only 75 copies of the kit will be launched on Indiegogo at an extraordinary price and very large savings with respect to the future price of the kit in traditional selling ways. Remember !!! ...... Only 75 copies for the most ambitious Scale75 project. Do not miss your GOING WEST kit. Help us reach our goal and be a part of this new production challenge. We count on you!!! Thank you for your support!!!
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https://www.kickstarter.com/projects/1708940685/skybourne-a-pathfinder-campaign-setting?ref=category Already past the first stretch goal About this project Skybourne is a broken world of high adventure that borrows as much from Firefly as the Forgotten Realms. In Skybourne, teams of adventurers seek out the remains of long-dead civilizations while doing everything they can to keep their airship fixed and fueled. In Skybourne, displaced dragons, sentient plants and Aasimar kings all do battle to carve out their piece of a new world order, and any ship crew can traverse the planes in search of glory if they have the guts and the equipment to make the trip. The World of Skybourne Skybourne is an adventure setting that takes place at the close of one era and the beginning of another. When the great forest grew, it destroyed everything that had come before it. Millennia of civilization was irrevocably lost as the entire surface world was consumed. Some fled underground or to the ocean, finding refuge in the kingdoms of the drow or the merfolk. Some fled to the mountain tops, the deserts and the frozen wastelands, finding refuge in terrain where not even the forest could grow. Some even fled across planar boundaries, huddling as refugees in strange and foreign worlds. And others took to the skies, transplanting towns, cities, and kingdoms to the clouds where not even the forest could reach. Skybourne is a world where adventurers are the first and last line of defense of a host of emerging cultures, where the battles of Law and Chaos are just as important as the battles of Good and Evil in the fight to control the world's destiny, and where whole worlds worth of lost wonders wait to be found. In Skybourne, the old world has passed, and the new world belongs to whoever has the strength to take it. The purpose of this kickstarter is to fund the first three books in the Skybourne line: Andrus: The City of Men, Woodfaring Adventures, and The Player’s Guide to Skybourne. Andrus: The City of Men: Andrus is the last great city of the planet's surface. Founded in a crater not even the forest could claim, creatures the world over travel to Andrus to discuss their discoveries and seek their fortunes. Demon lords, dragon riders, merfolk traders, sentient plant creatures; anything and everything finds its way to Andrus eventually, and a thousand clans, cultures, and factions are constantly locked in battle for control over this last, great holdout of a bygone world. Woodfaring Adventures: This book details the dangers of the forest and the treasures lurking within. From the relative safety of the treetops, to the dangers of the forest floor, to the inexpressible horror of the cryptwoods, this book details monsters, dungeons, and everything else a team of adventurers might encounter as they explore a dangerous new world. The Player’s Guide to Skybourne: The Player’s Guide to Skybourne details airships and vehicles, new skill uses and player options, adventuring equipment, and everything else an adventurer needs to make their way through the world of Skybourne. With both completely new options and expanded and updated versions of some of our previous content, The Player's Guide to Skybourne details a host of player options for spicing up any campaign. Each of these books can be used to begin exploring the Skybourne world, or may be easily adapted and applied to a host of other fantasy worlds, plotlines, and adventures. Stretch Goals Now that we have passed our initial funding goal, it's time for stretch goals!
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https://www.kickstarter.com/projects/572471696/stop-rampaging-dice-with-a-folding-dice-tower This was sent to me today. Any thoughts on this Kickstarter? I could use a better storage system for my dice.
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Urban terrain system that can be used to be in an outdoor city or changed into a huge indoor complex with many rooms. https://www.kickstarter.com/projects/2125873850/miniature-wargaming-urban-terrain-system
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Don't know how much interest this one will stir up around here, but I LOVED the original game. Onyx Path, the spiritual successor to White Wolf and licensee of the White Wolf line of games is kickstarting a 20th anniversary edition of Wraith: the Oblivion. https://www.kickstarter.com/projects/200664283/deluxe-wraith-the-oblivion-20th-anniversary-editio
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Satellite Reign. A real-time, class-based strategy game, set in an open world cyberpunk city, from the creator of Syndicate Wars. Closing in 3 days, and it looks like it'll make funding no problems. Be interesting to see if they manage to get any of the stretch goals funded. It does look gorgeous, and with Shadowrun Returns delivering in the next 36 hours, I need another dystopian Cyberpunk game in the oven. Pledged. If nothing else, check out the concept artwork in the updates: the soldier looks like he could headbutt his way through a tank.