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A message from Secret Weapon: Big news time everyone! As many of our pledgers know, we need to adjust the Kickstarter - On the positive, we have a good amount of backers and we know that MANY of you are waiting to up your pledges. We have had a really positive response to the product itself, and lots of interest on the customer and retail side. We deeply appreciate this and your support. BUT - we have a good amount of backers who are opting to wait on their $1 pledge. This is entirely our fault. We caused this when we locked our core offering behind stretch goals. There is no single item that is core. ALL the options are core. We made it so that many of you had to wait around to buy what you already knew they wanted. That's a big boo boo, but it was made with the best of intentions. The system was set up so that there was no mandatory amount, and you added what you wanted and nothing more. We thought that this was better for the customer, but it quickly became obvious the vast majority of backers want jump-in points at set amounts like a usual KS... and weren't entirely sure about a pledge manager that was open during the campaign. So, what are we going to do to fix this for you? We are going to close the campaign, and relaunch it next week. That sucks and it's embarrassing. But ultimately everything else that happens is great for EVERYONE, because this is what happens next: 1.) ALL themes will be shown and unlocked right off the bat. If you want Urban Streets or Infinity, you just go get it, no hoops or delays to choosing what you want. You also know exactly what is on offer. 2.) There will be pledge levels: $50(+), $100(+) and $200(+). The 100 dollar + level will include a set of 3 weathering pigments (really really good ones too - Burning Sands, Dark Earth, and Rust Orange), and the 200 dollar + level will be the pigment set, and a set of 3 genuinely awesome paints. Secret Weapon's Rubber Highlight, Rubber and Tire Black, our most popular colors! At the end of the campaign you will use the Pledge Manager, as usual, to make whatever specific choices you want based on your KS pledge. The Pledge Manger will be available during the campaign for those that would like help figuring out a total pledge level, but that is optional, and you can wait until the end of the campaign to sign up. 3.) Each of the $50(+), $100(+) and $200(+) pledge levels will have 3 shipping zone options Americas, Europe (NOT UK) AU, NZ, Asia, Pacific United Kingdom (NOT Europe) 4.) Any extra themes that are developed during the course of the KS will be added immediately, no stretch, we just give you the option as soon as it is available. There will be 17 themes live at the time of launch, which doesn't count the licensed product from Corvus Belli and CMON Zombiecide. PICTURE TIME
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Mel Bose – The Terrain Tutor – has been building terrain for almost as long as he can remember. When he was five, Mel built playsets for his little green army men in the corner of the craft store his mother ran. He was often assisted by model railroaders who were regulars at the store and, by the time he saw his first White Dwarf magazine at age 15, Mel was primed for a life of building terrain. Mel has traveled the world, as a medic in the army, a physiotherapist, and even a salesman. He has worked with people from all walks of life, and looked at things from many different perspectives. It is this approach that he brings to his successful YouTube channel (The Terrain Tutor, click the image below to check it out). For the last fiveyears, Mel has been able to make a living from sharinghis passion – teaching people everything he knows about building terrain for tabletopwargaming, for hobbyists, clubs, displays, and for dioramas – and it’s that passion and knowledge that he is bringing to this book, TERRAIN ESSENTIALS. This Kickstarter campaign is to fund a printed version of the book – TERRAIN ESSENTIALS – a 96+ page book perfect to add to the collection of anyone with an interest in creating excellent tabletop terrain, regardless of purpose or the builder's ability. The Content of TERRAIN ESSENTIALS Mel has spent many years researching all manner of tools, materials and techniques, as well as experimenting and documenting his process. He’ll be putting it down on paper for the first time, and TERRAIN ESSENTIALS will include: • Theory – From inspiration and research to planning and set design, from colour theory and build types to workflow and longterm project management, this section will help you plan the best terrain for you before you even start building. • Materials & Tools – Covering all the most commonly used materials, from basic craft and DIY to specialist modeling materials – including how and where to use them in terrain making – along with an in-depth guide to the essential simple, professional, and custom tools specific to making terrain, this section is all about making sure you have the right tool and right material for the job! • Core Techniques – From cutting bases to sealing your finished terrain and a whole host of techniques in-between, this section will ensure you have a solid understanding of the core skills and techniques used across the spectrum of terrain building. Covering the essentials, from basics like cutting and gluing, to advanced washes, sealing techniques and combating warping, this section will not only give you the information and confidence to use these techniques but also troubleshoot them. • Base, Texture, and Paint – Good terrain starts with a good foundation and this section provides in-depth coverage of basing, laying down the ground, realistic texturing techniques, and a range of earth tone painting guides. From cheap and easy basing materials to perfect pigments, you will have the information you need to make sure all of your projects start with a solid, realistic foundation. • Grasses and Trees – This section is all about the greenery, from laying down beautiful and durable grasslands and pastures, to tufts, flowers, shrubs, bushes and hedgerows. As well as tackling the small stuff, this section will go into creating a range of trees; everything from armatures, to bark textures, painting and finally creating awesome looking foliage for your trees. • Hills and Rocks – As the most common feature on gaming tables, this section covers those rocks, slopes, hills, and cliffs. We look at everything from a number of different construction techniques to maximising playability without sacrificing realism, realistic painting guides, and more advanced techniques for modular and large feature hills and cliffs. • Buildings and Ruins – Buildings and ruins can be mini-projects in their own right, so this section breaks it all down and takes you step-by-step through building, painting and fine detailing for buildings from our history, or a dystopian, gothic, far-flung future. Covering multiple techniques for everything from the foundations to the roofs, this section will have you making the best buildings for your urban combat. • Water and Snow – Often seen as the more challenging aspects of terrain making, this section will demystify water and snow pieces, giving you a range of techniques, core colour theory, and guides to the most common pieces like ponds, modular rivers, and snowy terrain. • Terrain Kits – As kits, prints, and casts become more prevalent in tabletop gaming, this section not only equips you with the key knowledge to make putting your kit together problem free. But it’s not only about building kits; we will also take you through customising and tying your kits to your existing terrain collection, giving you what you need to turn each kit into a unique terrain piece. • Mel’s Top Tips – Throughout the previous sections, Mel will be giving his top tips, tricks and fixes, making sure you learn from his mistakes so your builds go as smoothly as possible. We are planning to cover each of these chapters in as much detail as possible, to give you as much information as we can. We have a number of stretch goals planned that will help us provide more in-depth knowledge on each of the techniques used and sample builds shown in the book. Why create a book? It has been quite a while since there was a great “Introduction to Terrain Building” type of book on the market, so after five years of helping the community build their terrain on Youtube, it seemed right for Mel to be the one to do it. On The Terrain Tutor YouTube channel, Mel presents a lot of great ideas, techniques, materials, and tools in a handy, episodic fashion, but we know that not everyone learns in the same way. The written word (particularly when accompanied by great photographs) can help many terrain builders connect with the material covered in Mel’s videos. Helping others enjoy their hobby is one of the key drivers behind The Terrain Tutor, and Mel finds there’s certainly a lot of job satisfaction when helping others be happy is your living. Mel is partnering with Dave Taylor, of Dave Taylor Miniatures, to bring this book to life. Dave has been involved in tabletop miniatures wargaming for almost 30 years, has worked in "the business" for 25 years, and has known Mel for a decade. Dave recently delivered his own book aimed at helping wargamers complete more of their wargaming projects more often – Armies & Legions & Hordes – which he successfully funded here on Kickstarter last year. Dave is running this campaign, and will be coordinating the layout, editing, publishing, and distribution of TERRAIN ESSENTIALS. Of course, this campaign is also a bit of an experiment. If things go well, we may look into a series of more detailed books for a future campaigns. Rewards Stretch Goals
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<<<MOD>>> Link to the Kickstarter: https://www.kickstarter.com/projects/1170305761/day-night-z <<<>>> Hi folks! We want to show you our next project,: Day Night Z. Created by "Creating Games". We have been working so hard the past years to develop this game and now, we are ready to launch it on kickstarter on January 11, 2017. Here's our main cover for the campaign. As said in the image, this is not another kill'em all zombie game, it's more focused on survival with a campaign mode, You will have to work very hard to survive in this post-apocalyptic world. If you have any question feel free to ask here. You will find more info in our social media Facebook - > https://www.facebook.com/notes/comunidad-aruok/rese%C3%B1a-day-night-z/1710676239185804 Twitter - > https://twitter.com/daynightz?lang=en BGG - > https://boardgamegeek.com/boardgame/198985/day-night-z Here's what you will get with the base pledge: A brief resume of the background and mechanics: Dawn breaks on the refuge, and the sunrays bring you the feared news…the day has come, the day to go back to the city. When this damned thing started, you joined a group of survivors that had gathered in the woods, fleeing from the city. With tremendous effort, you erected a makeshift refuge to fend off the foul creatures, waiting for the army to come and save you. However, help is not coming, you know that now. And so do the traitors who quietly left the refuge last night, taking most of the remaining supplies with them. Now you are forced to go back to the city: It’s the only option if you want to survive another day… This is the starting point of DAYNIGHTZ™. You get to pick a group of up to 4 survivors, each with its own character sheet that shows its attributes and abilities, a backpack and some equipment. Now you’re ready to start your adventure in a nightmare world, where the dead rule above the living. What is your goal? That depends on the game mode chosen: In campaign mode you will have to brave narrative missions where you will have to fight and take difficult decisions, that will determine your progress, culminating in one of three possible endings. In survival mode you will roam from city to city, with complete freedom to do whatever it takes to survive another day on this hell on earth. How are you going to achieve your goal? The game is divided in 3 segments: Adventure Phase, Travel Phase and Refuge Phase. 1) Adventure Phase This is the most important phase of the game. In it, players will roam the streets and alleys of the city, exploring locales, suffering encounters and generally trying to keep a low profile while striving to achieve their goals (established by the campaign mission in the campaign mode or by their own interests in the survival mode). One of the many things that set DAYNIGHTZ™ apart from other games is that is played on TWO LEVELS. What does that mean? On one hand there is the City board, consisting of a labyrinth of streets, alleys, surprise zones and locations. On the other hand, whenever the players want to explore a certain location, or due to the triggering of events and conditions, players will lay out tiles to represent that particular location. Each location has its own set of tiles, depending on its nature. For example, the Firemen Park location consists of the parking tile, the locker room tile and the offices tile. 2) Travel Phase Once the Adventure Phase is finished, survivors will have to trudge back to their refuge with their meager loot. In this phase survivors will have to face different situations, like zombie encounters, coming across abandoned structures (farms, etc) and being assaulted by other survivor groups. 3) Refuge Phase This is a management phase, where survivors will have to handle, upgrade and defend their base. While in the refuge survivors can do a lot of stuff: recover from their wounds/infections, level up, stock supplies, farm food, upgrade the refuge’s defenses…The refuge, though, will be attacked regularly by either roamer’s packs or other survivor groups, who can also steal and sabotage your base. That is more likely to happen if you’re away for extended periods, so try to do your city supply runs as fast as possible… What is the core mechanic? DAYNIGHTZ™ is based on a double profile system, for both the zombies and the survivors: during the day, zombies use their worse profile, while during the night, zombie use their better profile and survivors will use their worse profile, unless they’re equipped with a light source…which are obviously very scarce and run out very fast! The day and night cycle is controlled through a timetable located on the City board. On top of that, other elements can make the brave survivor’s life even more difficult: - Threat Counter: Consists of a counter that increases as a result of diverse things happening, like survivors making noise, environmental effects, zombies amassing, etc. The higher the Threat counter, the higher the risk the survivors are taking by staying in the city. - Threat Encounters: Each end of turn you will verify the conditions stated in a card. If you meet the conditions, you will suffer a Threat encounter. That might not happen very frequently but…beware when it does happen! - The Hunter: The Hunter is the most dangerous zombie in the game. Luckily, it only appears at night; unfortunately, when it appears it will attack all the survivors who are out in the open (in streets and alleys). So keep this in mind: you don’t want to be wandering around in the open at night! - Survivor’s health and stress: DAYNIGHTZ™ is a very realistic game. Thus, the more wounded your survivor is, the more difficult it will be for him/her to accomplish actions (in combat or out of it). Also, your survivor will be able to do less actions the more wounded he/she is. Stress is also key, as your survivor will be affected by events depending on their stress level, which can also impact on their attribute checks. - Infection: Survivors can get infected when wounded by a zombies, while searching corpses or by other special effects. Once infected, the disease will deteriorate the survivor and if not treated, will end up killing him/her. Of course, the infection will be more easily neutered in its early stages; the more you wait, the harder it will be to remove it. While infected, your survivor will periodically succumb to its effects, which can make them bleed, make them slower, etc. To help them deal with the situations that they will find themselves in, the survivors can use a lot of items that they will find in their city wanderings. However, all said items will either need consumables in order to function or will wear away with use… The players will also encounter other survivors and animals during their travels, which, depending on the decisions previously taken and the success in the encounters, can join their group as allies. Allies can give a series of bonuses to the survivors, but will not remain with them forever: allies have their own loyalty system, which depends on the actions taken by the players. The way you treat them will determine how they treat you! All the points above, plus others that you will discover during gameplay, set DAYNIGHTZ™ apart from other zombie-themed games. We have worked really hard to achieve an immersive experience, exploring the dark themes of the zombie apocalypse, and we welcome you. “All hope abandon ye who enter here. Welcome to the grimdark. Welcome to DAYNIGHTZ™†We hope you like the game, see you!
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https://www.kickstarter.com/projects/sodapopminiatures/relic-knights-2nd-edition/description Announcing Relic Knights: 2nd Edition Ninja Division Publishing and Soda Pop Miniatures are excited to announce Relic Knights: 2nd Edition and its first expansion Void Break. Relic Knights: 2nd Edition and Void Break will feature new and revised rules for the Relic Knights miniature skirmish game, a new 2-Player Starter, brand new units, beautiful new sculpts for many existing units, gorgeous new art, and exciting fiction continuing and expanding the Relic Knights universe. The Relic Knights: 2nd Edition Rulebook, 2-Player Player Starter, and Void Break expansion book will be launched through Kickstarter in the last half of February, 2017. 2nd Edition Rules The 2nd Edition rules are an evolution and refinement of the Relic Knights 1.5 rules which were released in downloadable form in 2016. The new rules continue to feature Relic Knights’ unique card-based mechanic where players manage a hand of esper to initiate powerful attacks and actions; as well as the ready queue mechanic where you must carefully plan your units’ order of activation to maximize their potential and impact on the game. Units are now organized into two categories, Heroes and minions. Whenever a Hero is activated they may also activate a minion, allowing these units to perform their vital battlefield roles, without taking space in your ready queue. Unsurprisingly, the mighty Knights with lead your cadres are powerful Heroes, who are instrumental in unlocking your entire cadre’s full potential. Every unit in Relic Knights will be completely updated, with many units acquiring brand new upgrade options, such as special weapons, alternate gear, and unique abilities, allowing players to customize their cadres to their specific playstyle. An upgrade deck will be available (and included for free in Kickstarter pledges) for veteran players to be able to quickly and easily update their existing collection to 2nd Edition Beautiful New Models Soda Pop and Ninja Division are committed to making Relic Knights a stunning visual experience on your gaming table. As part of that commitment the studio has taken a hard look at the entire Relic Knights range of plastic miniatures to determine which models meet our standards for quality, and which must be retired and given the gorgeous resculpts they deserve. Those models that didn’t pass review will be discontinued immediately and will be resculpted and manufactured in high-quality resin. Models which passed review will be repackaged and updated for 2nd Edition, being resculpted and making the transition to resin only once the existing stock has been depleted. You can follow this link to find a complete list of which models will be discontinued, resculpted, or continue into Relic Knights: 2nd Edition. Resculpts are not the only part of 2nd Edition! In 2016 Soda Pop and Ninja Division released a small sample of the new units coming to the Relic Knights universe. These models were only the tip of the proverbial iceberg. In addition to the original units from Darkspace Calamity, the 2nd Edition rulebook will feature two additional units per faction, and the Void Break expansion will feature four more new units per faction. The Prismatic sub-factions (Void and Radiant) will also receive a massive influx of new units allowing them to provide additional options to the six primary factions, but also the ability to be played as standalone cadres. More Darkspace units are also ready to join your cadres. This all combines to make Relic Knights: 2nd Edition a bonanza of exciting and breathtaking new models for fans of Relic Knights!
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Link: https://www.kickstarter.com/projects/1700755582/myth-journeyman Pledge Levels: NO STRETCH GOALS: $6 = 2nd Edition Printing of rules and cards (Heroes, items, traps) $60 = Shores of Kanis $60 = Blackwall Warrens Stretch goal pledges begin here: $120 = 1 copy of Shores of Kanis, 1 copy of Blackwall Warrens, 1 set of 2nd Ed Printings, and 1 Exclusive Promo miniature. $220 = Same as above + Base game, + Bones Expansion + 2 Soulless Expansion + 2 Shamblers Shipping = NOT INCLUDED.
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GAZILLIONS of years in the future... Every possible calamity, cataclysm, apocalypse, and cosmic hangnail has befallen our beloved Mutha Oith during a bygone era known as The Time of The Flush. Now, After the Wipe, the ancient Hoomanrace is extinct and the wobbly orb is wrecked. Oith's current denizens evolved from the lowliest of the low: the resilient roach, the indomitable worm, the everlasting snack cake - the dregs that survived. It is a time of grand adventure, bold exploration, mighty hocus-pokings, and the occasional hint of whimsical madness; a time of immense struggle, monstrous monstrosities, and remarkable happenstance where even the lowliest worm can become a Keistermeister by his own mop. Now, by popular demand and the screaming insistence of literally gazillions of clamoring fans, Mutha Oith Creations is proud to announce, in partnership with the formidable Eastern Front Studios, an entire line of (wait for it)... LOW LIFE MINIATURES! The initial set will include these NINE figures, all done in heroic 30mm scale and ridiculously perfect for all your Low Life adventures or anywhere else dark whimsy is appreciated. The minis will be cast either in high-quality resin or white pewter, depending on the level of funding received. I know everyone is a bit tapped out on Kickstarters at this point, but if you haven't seen this one, it is worth taking a look. Its a refreshing bit of creativity! Go on over to their Kickstarter page and check it out!
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The Stygian Depths - Lost Temple of Xibalba, via @Kickstarter https://www.kickstarter.com/projects/524168246/the-stygian-depths-lost-temple-of-xibalba
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Some pretty good deals in the early bird specials: https://www.kickstarter.com/projects/399883540/orc-warband-collectors-by-yedharo-and-gt-studio-cr Offering 30mm, 70mm, Busts and 1/10 () Scale figures. Something for everyone! I got the early bird 4 bust deal. FWIW I have some of their earlier figures and they've been very good quality.
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https://www.kickstarter.com/projects/147900702/black-hallows-townsfolk/description About Welcome to Black Hallows, where light and dark wrestle for control, where travelers must be on their guard as even the most innocent looking old woman could be hiding a secret... let us introduce you to the Townsfolk of Black Hallows. The Townsfolk is a range of 14 non-player character miniatures, crafted from the highest grade, lead free Pewter (This quality of metal is normally only used for masters). They are available in either 28mm or 32mm and will come with their own base toppers and plastic bases. They are ideal for use in role playing games like D&D, Pathfinder, etc. Use them in your war games or collect and paint them for display. 28mm miniatures have 25mm plastic bases and 32mm miniatures have 32mm plastic bases. We are also offering any of the characters in a 75mm resin version (see below). 75mm resin versions have a cast resin plinth. All of the manufacture will be done in-house at Z1 Design, which means as soon as the first batch is ready, we can ship. So early backers can expect early delivery. We will deliver in order of backer number and it is possible that we will ship the first batch before Christmas. The future of Black Hallows - We are currently working on further characters including both townsfolk and hero characters. The main Black Hallows game is scheduled for release in 2019. This will include 4 factions and the option of an extensive range of scenery and buildings. We also have an author working on the Novel of Black Hallows. We have an exciting year ahead of us! PLEASE NOTE THAT THE MAIN BLACK HALLOWS GAME TO BE RELEASED IN 2019 WILL USE 32mm MINIATURES 75mm Resin Miniatures All of the Townsfolk are available at 75mm cast in resin. Centrifugal cast in a high quality polyurethane resin. Just add £18 per miniature to your pledge. You can choose as many as you like from the full range. Or you can pledge for the Collectors/ Painters Pledge which includes all 15 miniatures (including the Druid) for £240 Painted Samples The 75mm Blacksmith painted by Angel Giraldez Here we have the Druid & the Farmer's daughter painted by Elias Alonso We have to say a big thanks to Alfonso Prieto and Elias Alonso from Beholder factory for working with us to create this project.
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https://www.kickstarter.com/projects/147900702/black-hallows-townsfolk-ii About Welcome to our second Black Hallows Kickstarter campaign. With the lead up to the main game later this year, we are now expanding the range and have the following on offer. 28mm, 32mm and 75mm character miniatures Horses & carts The first two buildings for the world of Black Hallows (the first of many) The Black Hallows: Cradle of Darkness novel RPG content ...and of course, there are many stretch goals to unlock during the campaign. Early Backers Special FREE Model - The iron cage - Limited to the first 300 main pledges only i.e. The Townsfolk II pledge or the Tavern Pledge or above. (£45 or more) Welcome to the world of Black Hallows on this bitterly cold night, the wind is howling outside "The Boar's Head" tavern, the horses are restless in the stables, and a figure moves in the shadows...is it friend or foe? The Townsfolk are sleeping soundly in their beds, unaware of the danger that may be creeping towards them. The clouds race across the sky, and the wind continues to howl. The Townsfolk II is the second set in a range of non-player character miniatures, crafted from the highest grade, lead free Pewter (This quality of metal is normally only used for masters). They are available in either 28mm or 32mm and will come with their own base toppers and plastic bases. They are ideal for use in role playing games like D&D, Pathfinder, etc. Use them in your war games or collect and paint them for display. 28mm miniatures have 25mm plastic bases and 32mm miniatures have 32mm plastic bases. We are also offering any of the characters in a 75mm resin version (see below). 75mm resin versions have a cast resin plinth. We will be using Backerkit as our pledge manager after the campaign ends. If you wish to pledge for add-ons, add the funds to your main pledge on Kickstarter and then inform us of your choice using the pledge manager. Let us introduce you to the characters in the Townsfolk II. Gazamunder is the town's resident rat catcher; with him the only thing you can ever be sure of is that you can never be sure of him. Need information? It's yours at a price. Need information that's actually true? It'll cost you twice as much. Plookes, his faithful ratter, is the only living soul that he cares about. Yarog's life has been an interesting one and if he could be persuaded to speak of it, the tales would certainly entertain the travelers that stop at the Boar's Head. He was raised in the far north, to a clan famed for their engineering prowess, destined to one day be their leader. However, Yarog always knew he wanted something different from life, something that he could get his teeth into. He left the safety and tradition of home and set off to find adventure and a really good recipe for tripe. Garot the Butcher, cold and unfeeling, like the carcasses that surround him. Butchery comes naturally to him and at times he enjoys his job a little too much. Hacking and slashing with relish, no wonder the other townsfolk only visit his shop in pairs! Mace & Ridley live by the saying "They who drink beer will think beer!" and as the towns only brewers, they take their work very seriously and do a lot of "thinking".Which explains the slightly glazed expression, the unsteadiness of balance and the bouts of raucous singing. No one quite knows how they make a living from brewing their famous ale, but they're never short of cash, even when they do appear to drink all the profit! The fine silks, sumptuous linens, and exotic velvet speak of wealth and power and Nikolai Magnus cultivates the illusion of being a successful textile merchant very well, but everyone knows cloth isn't the real source of his income. He is a loan shark of the most cold-blooded type. You wouldn't think it to look at him, sat hunched on his cart, but there's a lot more to Rawkin than meets the eye. There aren't many places he hasn't been and there's not much he hasn't seen or done. He knows pretty much every living being on the dirt roads from here to where the soil becomes the sea. Add-Ons: The Hero Characters £6 (Each) Kindra Whispersong was called to service by her God as a young girl. The divine magic that glows in her eyes and the powers that accompany it, has led her into many adventures and battles that most of the townsfolk could never imagine. She never speaks of her quest; that is between her and her deity. The tranquil, dignified air of Awyn Moonbinder only hints at the power, the energy and the skill that lies beneath his tanned skin and within his toned muscles. His spiritual training allows him to harness the power of the Hallows. He is a unique being, born on the furthest plains. Maybe that is why he feels at home as a lone wanderer, only ever passing through the village when he's returning to the monastery. Gulm, though his distinctively Orkish features cause many to shy away from him, he was raised by a loving human mother and like the stone he works, the sharp edges of his Ork personality have been smoothed. His strength and savagery are channeled through the tools he uses, making him the most sought after stonemason in the town.
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Delayed MenhirGames: 28mm plastic set "Dark Age Outpost"
MenhirItlerion posted a topic in Kickstarter
KICKSTARTER PREVIEW LINK: https://www.kickstarter.com/projects/nickryan/637933305?token=98e0b482 "Menhir Games" together "Idyllwild Games" will be launching in September a Kickstarter campaign to fund a plastic kit that will serve to build a "Dark Age Outpost", consisting of: palisade wall sections, a tower and a gate. Printed PROTOTYPES: All will be made in injected brown hard plastic (HIPS), and will also be acompained by themed 28mm miniatures stretch goals that will be made in metal; first renders of the miniatures shows 2 Kings , an archer and a spearmen. Also, there will be a sword man, an axeman and mounted versions of the kings. -
Link to the kickstarter: https://www.kickstarter.com/projects/1588487845/journey-wrath-of-demons?mobile=0 https://www.facebook.com/pages/Marrow-Production/522020874501915?fref=ts
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Aliens, Predators, and Marines. Oh my! KS now LIVE! http://www.kickstarter.com/projects/513277403/alien-vs-predator-the-miniatures-game?ref=live According to the AVP facebook page. Looks like CMON is only involved in distribution this time and not in production. Lots of negativity over them being involved in this at all. Looks like delays in delivery of past CMON projections and the disappointments over Sedition Wars is causing much hand wringing across the interwebz. EDIT: updated with link.
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This looks like a cool, boutique miniature option. The models are being designed for a future game project, but they are just getting the minis made first and foremost. The regular, non-collector's minis are cast in plastic. Apparently not injection-molded because the goal amount is far too low, so possibly some kind of spincast plastic. $12 for 1 mini $16 for 1 mini and a bone (think oraclular bones, used in the future game instead of dice) and the ability to add more minis with a bone each for $12 per miniature $22 for 1 hand-cast resin mini, art card and certificate of authenticity.
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https://www.kickstarter.com/projects/1372111648/yokai-quest/description
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<<<MOD>>> The Kickstarter is now Live: https://www.kickstarter.com/projects/dungeoncrawler/dungeon-crawlertm-the-behemoth-extended Starting June 28th (Tuesday) and runs until August 1st (Monday).
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https://www.kickstarter.com/projects/hystericalgames/spitfyre-aerial-combat-in-the-skies-of-panzerfaust About Welcome to The Land and the world of Spitfyre, our exciting game of aerial warfare in a fantasy world. Enter a world where Dwarves and Orcs fly giant creatures and arm them with bombs and machine guns to continue their millennia long struggles... Come fight in the skies of Spitfyre and see if you can reign supreme over The Land! Spitfyre is a fun 'Historo-Fantasy' miniature aerial wargame in which 10mm scale miniatures are used to depict the everyday struggles of standard fantasy races such as Orcs and Dwarves fight out battles with 20th century weaponry. We are keeping this Kickstarter very simple with three basic pledge levels. The key one is 'Pilot' where pledgers will receive a discounted copy of the core game and ALL stretch goals added in FREE of charge. THE TARGET - £1000 Spitfyre - the core game The target goal is to produce the core game which will include the rulebook, a flight of three 10mm scale resin Orc Spitfyre wyverns, a flight of four 10mm scale polyurethane resin Dwarf War-Eagles and seven flying bases. STRETCH GOAL I - £1500 If we reach Stretch Goal I, all Pilot backers will have one polyurethane resin 10mm scale Dwarf KampfGrier 87 vulture dive bomber and flying base added to their pledge for free and the rules will be extended to include dive bombing. More Stretch Goals to come... one of the dwarf war eagles fresh from the mould with no clean up
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Hello all, As you may or may not know there is a cool D&D documentary being produced: http://www.kickstart...s-a-documentary The purpose of this thread is to see if Reaper can add some sizzle to their steak (which they clearly have). It seems that Kickstarters gets alot of extra rub when another KS or non-KS pitches in with something else cool and related. What better than some of some fine fine OSR products or a historic fig? Reaper Bones backers have the S&W pdf, how about the Monster Book pdf going to the documentary backers? An adventure of Thorkie's or two? Red Tide? Realms of Crawling Chaos? Barrowmaze I? Adventures Dark & Deep recent tome? Myth & Magic Player's Journal? ACKS preview? Tome of Adventure Design Chapter II? Serl's C&C Dungeon Buillder? Random Dungeon Generator Poster pdf? Other awesome goodies that slip my mind? It would be exciting to see Reaper do a limited edition "Zagyg" figure- based on the old TSR wizard, but stoutish with glasses for the drive. Reapers molds cost >$100 for them and each fig costs ~$1 in materials in metal. Maybe the documentary should commission them Reaper! Gail Gygax seems to be on board, maybe she would grant permission to using the name Zagyg The documentary drive needs help, it is 1/4 of the way there with 10ish days to go. Check out the video clips on the drive, they are pretty cool and worth viewing. Cheers
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Campaign link : https://www.kickstarter.com/projects/sodapopminiatures/super-dungeon-explore-legends It looks like Soda Pop and Ninja Division will be bringing us more chibi RPG goodness in October. I'll post a link to the Kickstarter as soon as it's live. I wasn't sure if it was ok to link to the updates on the SodaPop page, so I'll do my best to copy the info below. If one of the mods oks me linking to the posts, I'll do that too. What we know so far: The Kickstarter will feature three brand new products in a single pledge: Super Dungeon Explore: 2nd Edition, The Midnight Tower level expansion, and Super Dungeon Legends boxed set. Super Dungeon Explore: 2nd Edition, brings players the rules from the Forgotten King expansion, in an all new affordable boxset. The ruleset has been updated to include all of the errata and clarifications from the last year of player feedback, and will continue to be fully playable with all existing cards. Super Dungeon Explore: 2nd Edition, features new sculpts of the nine classic Heroes, all new kobolds, drakes, Rex the kobold ogre, and Starfire the Ruby Dragon. The classic Dragonback Peaks tiles have been updated and reimagined, featuring all new art, to bring them in line with other 2nd Edition tilesets from Forgotten King, Von Drakk Ghost House, and Dungeons of Crystalia. To further increase replayability, all monsters come with multiple profiles. Battle shadow kobolds from the depths of the Nether Rifts, elemental drakes from the Fire Flows, a mighty armored kobold ogre, among others! The Midnight Tower level expansion reveals the dreaded armies of The Midnight Queen. Armies of baroque-armored Nether Elves issue forth from the corrupted Tower of the Goddess. Within their ranks, cursed Spider Speakers summon scuttling hordes of spiders, spinning webs of shadow and poisoning their foes. Alongside them march powerful Knights of the Tower on spectral steeds, while Tower Stalkers lurk in the shadows weakening the mightiest Heroes, before their fellows strike the final blow. Three new Heroes take up the call to adventure: the rugged Hearthsworn Tincan, sneaky Cat Burglar, and brutal Riftling Warrior. More on Midnight Tower: (from update 2) In your games of Super Dungeon, the nether elves are a cohesive fighting force which use stealth to augment their attacks and force Heroes to close in to engage. All nether elves possess the signature ability Dread, which augments their offensive capabilities when they are benefitting from Stealth. Unsurprisingly, several key nether elf models, including their spawning point, possess the ability to generate auras of Stealth. The Midnight Tower includes two spawning points of nether elves, each consisting of a Tower Stalker which can teleport into other models’ shadows and deliver debilitating status effects, Tower Arbalists whose bolts chill the very soul, and Tower Blackblades whose martial discipline ensures their fellow Nether Elves are always in the proper position. Some elves developed the gift to communicate with the demonic spiders which lurked in the Dark Realm. These Spider Speakers spawn swarms of poisonous spiders into battle alongside the nether elves. Key among the abilities of the spiders is the capability to weave webs which create difficult terrain hazards, allowing the Consul to control the dungeon in an all new and dynamic way. The sneaky Shadow Spinners can even weave webs of pure shadow, granting stealth and perfectly synergizing with their nether elf allies. Should the Heroes make it through these devilish minions they must face The Midnight Queen. A cunning illusionist and powerful mage, The Midnight Queen is a powerful foe in her own right. Yet, Heroes never face The Midnight Queen alone, for she is protected by a magical guardian, Daemonus, who attacks any who come near and defends her with its life. Of course no Level Box is complete without three mighty Heroes. The Midnight Tower introduces the Hearthsworn Tincan, Riftling Warrior, and Cat Burglar. The Tincan is melee fighter focusing on crowd control. Able to gain the ability Grabby, the Tincan can pull foes in close and prevent them from moving away. Whereas the Tincan focuses on defense and board control, the Riftling Warrior is all about damage. With a powerful charge action which grants extra movement after a Lance action, and the ability to generate blue dice (and thus Hearts) on a never before seen scale, the Riftling Warrior punishes any who stand in his way. The Cat Burglar specializes in fast movement and treasure acquisition. Be careful though, when she gets cornered she can throw a flurry of daggers which poison anyone they strike! The Midnight Tower is only the beginning of our journey in the Nether Rifts. It provides a first glimpse at the true might of the Dark Consul, and establishes a rich source of monsters for your games of Super Dungeon Explore and a wonderful realm of adventure and storytelling for your games of Legends. With your help we plan to reveal many additional horrors spawned from the Dark Realms. New warbands!: (from update 3) The Super Dungeon Legends Kickstarter is aimed at both new players and veterans alike. Our Explorer Pledge introduces Super Dungeon Explore: 2nd Edition along with The Midnight Tower and Super Dungeon Legends. For veterans who don’t want to pick up 2nd Edition, we have the Dark Consul Pledge which swaps out 2nd Edition for two brand new warbands—Frostbyte Ravagers and Crown Guard. For a long time we avoided bringing the classic fantasy race of orcs to Super Dungeon. While we’ve alway loved the historical place orcs have in fantasy, we really wanted to first establish Crystalia without them, to prevent them from becoming the “default†monster race for the game. But we always knew that we would want to visit this brutish race eventually, and Legends presents a fine opportunity. Orcs are shock troops of the Dark Consul; hardy, brutish, and only crudely intelligent. They’re also a mystery. The orcs in the Dark Realm have a culture that’s way too sophisticated for how simple they are. They believe their gods reward valorous and brave deeds and that these gods selected the hereditary chieftains to lead the various tribes to glory in battle. The chiefs pledge service to various demon lords, whom they say are the gods’ children, but none of their skalds’ songs connect the demons and the gods. The orcs living in the Frostbyte Reach are smarter, less aggressive (though they’re still really aggressive), but keep most of the culture. They claim that their race was lured to the Dark Realm by the demons, who clouded their minds, changed their legends, and corrupted their beliefs to enslave the orcs. No one knows the truth, of course, but stranger things have happened. The Frostbyte Ravager Warband includes two spawning points of brutal, offense oriented orcs, the berserker Rage Fiend mini-boss who drives the orcs into a further frenzy of violence, and the human Lightning Mage whose crackling blasts of electricity arc from foe to foe. The Crown Guard warband is unique among other “monsters†that we have released in that it is ostensibly a good warband. The Legends presents a vast number of opportunities for adventure, and there are few adventuring parties in any story which have not had an unfortunate run-in with the local authorities. The Crown Guard Warband presents many gaming opportunities, beyond a simple altercation with authority. They can represent corrupted humans who have joined the cause of the Dark Consul. Or, in a more sinister turn, they can be the adversaries of a party of Dark Heroes rampaging their way through Crystalia upon a quest for power. The Crown Guard warband includes two spawning points of disciplined defenders of order, a mighty mounted Royal Knight mini-boss who charges across the dungeon, and a Crook-Eye Tracker orc Hero who marks his target before bringing them down with a deadly crossbow bolt. Of course, we recognize that there are many true completionists out there who will want both the warbands and 2nd Edition. So we will have a third, Legendary pledge, to sate your ravenous chibi hunger! Overall, I'm really excited! Orcs, fighters, dark elves, and more is on it's way. So far the renders for the Tin Can, Lightning Mage, Cat Burglar, and resculpted Barbarian have been previewed. Concepts for the Orcs and Royal Guards have also been shown. Unfortunately I'll need to wait until I get home to try to link to pictures.
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Ye Olde Skoole RPG setting gets a reboot: https://www.kickstarter.com/projects/judgesguild/city-state-of-the-invincible-overlord "City State of the Invincible Overlord, the first and one of the largest fantasy RPG city settings in gaming history, written by Judges Guild founders Bob Bledsaw and Bill Owen, defines sand-box roleplaying by giving information for over 350 shops, taverns, inns, palaces, barracks, temples, and the NPCs who inhabit them! City State of the Invincible Overlord was first released at Gen Con IX in 1976, along with Wilderlands Campaign Map I: The City State. The City State was written for the Judges Guild's Wilderlands of High Fantasy Campaign Setting but can be easily adapted and dropped into any setting."
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Now let's see if the changes make this worth it :) It looks like there is a "minis only" pledge level.
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About this project The invention of dice can be traced back almost 5000 years. However, the dice you see before you now, retain a much deeper history than that. Crafted from the world's oldest wood, these dice are carbon dated to be 50,000 years old - 10 times older than the invention of dice themselves! This is your chance to own a rare artefact of our planet's immense history! Introducing the most fascinating gaming accessory in the world... The Wood: Ancient Kauri Ancient Kauri is the oldest and most exotic wood in the world. Not one tree was cut down to harvest it. Tsunamis levelled the mighty Kauri forests during the Stone Age, leaving the trees buried just below the surface of the ground and preserved in the water of peat swamps. The Ancient Kauri wood has neither petrified nor turned to coal. This underground resting place, sealed from the air, became a perfectly balanced cocoon that preserved the giant trees for 50,000 years. The wood used to craft the Ancient Dice is sourced from the awesome people over at Ancient Wood Ltd. All wood comes with certificates of aunthenticity. The natural iridescence of this incredible wood resonates the historical significance behind these dice. There is a very limited amount of Ancient Kauri on the planet. These dice shift the barrier between present day, and The Stone Age. To own one is to own a genuine prehistoric artefact; a glowing relic of truly ancient history. 50,000 Years Old To give some context as to just how old these dice are, here’s some info on how different things were here on Earth, when the trees used to carve these dice fell: Population was less than 10000 – humans faced extinction. Spoken and written language did not yet exist. The Ice Age persisted. Humans lived in the Stone Age - coexisting with Neanderthals. Europe's population was 0. Since the trees fell, the moon has orbited Earth 675,925 times.
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http://www.palladiumbooks.com/index.php?option=com_content&view=article&id=649%3Apalladium-booksr-weekly-update-february-21-2013&catid=52%3Aweekly-updates&Itemid=183 Now Live: http://www.kickstarter.com/projects/rrpgt/robotech-rpg-tacticstm