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Showing results for tags 'ecm'.
Is Jamming an ECM signal an active process that must be maintained like current Electronic Warfare counter Measures or is it more like an EMP that just turns off ECM? In practice: If my Talon activates ECM to block Target-Locks, then my opponent successfully Jams my ECM with his warden, is my ECM gone until next turn or would it be back if I immediately destroy the warden that jammed my ECM on my next activation during that turn?
Hey all, So I've done quite a few games with mostly attack units and some combined arms (I love mixing in infantry and aircraft), but I'm slowly working in more unit types. I've recently been trying out recon units with ECM and I'd like to make sure I'm using them correctly. Specifically, function #1: Block any target-lock attempt by an enemy model currently located within its area of effect. 1) How long does this effect last? End of the current turn, or until this unit's next activation? 2) Does it block target-lock against one enemy model (literally "an enemy model"), or all enemy models in range (everything in a 4-5 foot diameter circle)? 3) Does destroying, disabling, or disrupting the model with ECM end the effect immediately? 4) Does moving out of the area of effect end the ECM effect on that model? ("currently located" seems to imply moving out of range would not work, but I want to be sure) Now that I think about it, question 1 could apply to a few model states as well (such as burning or disrupted). For example, say a model has already activated this turn, and then gets affected by Disrupted for three turns. Does this last until that model activates three times, or until three game turns end (in the latter case, it would only be affected twice since it already activated this turn)?