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Started a new campaign and wanted to add in a few of the expansion monsters, namely the gorm, the flower knight and possibly the dungbeetle knight. Well see how it goes but the first up was the gorm. Just getting started on it but I wanted thoughts on its direction and if someone has thoughts on increasing the creepy factor. I have noticed that the expansion monsters are a tad further down the rabbit hole than the main game. The classic gorm is all black but I thought it lacked a certain punch so I changes the head using a baby picture I found and I'm working on blending it back to a greenish blue body. Let me know if anyone has thoughts on what might increase its shock value. I'll add more pictures if people are interested as I go
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Sentinels of the Multiverse: OblivAeon The final Sentinels of the Multiverse Expansion adds a new mission deck in addition to new heroes, villians, and the use of multiple envirnments. The kickstarter also includes the compiled alternate hero cards, a complete hero foil card set, a collector's box, and a canvas poster.