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Hi everyone, it is time for another 3d printable terrain story from the wasteland! Phone Home finally launched a few minutes ago and this time we tell a story about a wasteland radio station in a restricted area, where an alien UFO has crashed close by. And the body examination already begins in the secret vault 51. Check it out and grab one of the 48h early bird slots! https://www.kickstarter.com/projects/pharaohsworkshop/phone-home-wasteland-radio-station-and-restricted-area?ref=19nypu
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Great fit for all post-apo games and TTRPG and already funded. Check it out! https://www.kickstarter.com/projects/pharaohsworkshop/wasteland-container-house-3-pay-what-you-want?ref=8n04ou
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https://www.kickstarter.com/projects/pharaohsworkshop/wasteland-container-house-1-pay-what-you-want?ref=6dz1m2 Great fit for all post-apo games and TTRPG and already funded. Check it out!
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Here are a couple great characters for Modiphius' Fallout miniatures game that I got to paint up. The first one is the Nukacola girl- sort of a pinup girl used in advertising for the brand, so she's wearing more makeup than most Fallout characters. The second is the alien. If you don't recognize him from the game, that probably means that you didn't explore his location yet.
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An old friend from college is finally getting married so in addition to their more traditional wedding gift my wife and I decided to make them something as well. While my wife opted for a nice cross stitch wall hanger, I went my usual route of miniatures. As luck would have it I even pulled the perfect miniature from the last round of the Box of Goodwill. Since I first met him my friend has always been a fan of Fallout, way more than I ever got into it. As a fan he owns all the games, has some Fallout wall art throughout his house, and even owns a large bucket filled with bottle caps; like I said he's a fan. So as a bonus wedding present I decided to paint up Astro Girl as the Nuka Cola girl. This being a present I even attempted some simple eyes, a step I usually ignore. I think he'll get a kick out of it and who knows my handiwork may even get a spot on the mantelpiece right next to his bottle of Nuka Cola Quantum.
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A friend of mine recently received a bunch of resin minis he'd ordered from Brother Vinni (of Russia) last year. He sent the bulk of them off to someone else to be professionally painted, but he had a few left over that he was willing to let me give a go at. The intent was to paint these up as Fallout miniatures, as (great minds think alike!) my friend has been interested in running a Fallout-themed game. (I think originally he was going to do something at GenCon or some other big game convention like that, but the minis ended up getting here a year late.) A large part of my work consisted of just trying to assemble the things. They're resin figures, highly detailed, without the disfiguring bubbles that have characterized certain expensive resin figures I've dealt with in the past. The resin is slightly flexible but delicate, prone to a lot of flash (very filmy), and there are lots of parts. The "Mr. Gutsy" robot knock-off was the worst, at 9 parts (3 delicate arms, 3 delicate eye-stalks, main body, lower body, and flight rod), so I've set that aside to work on much later, once I've tackled the bulk of the figures and can feel as if I've made some sort of progress. The female figures are challenging, as the limbs are very thin, granting very little surface area for pinning their arms to the body (and OF COURSE the arms had to be separate pieces). These troopers (scafrifle & scafgatling) from Brother Vinni's "Nuclear Sandlot" line look blatantly like the Brotherhood of Steel in the Fallout series of games. For "scafrifle," parts consist of main body, 2 arms, 2 shoulder pads, and head. The weapon is a pretty clear attempt to represent the laser rifle from Fallout. One was missing a shoulder pad (far left), so I faked one with putty, but I couldn't quite manage to duplicate the "tab" with the hole through it ... so I guess this fellow had some "battle damage." Minor pose variants are possible since the head and arms are separate pieces, so one could get several of these guys to form the bulk of a Brotherhood of Steel force. I ended up adding some small bits of wire (not shown) to the top of the laser rifle for the final version in order to make it look just a little more like the game model. For "scafgatling," parts consist of main body, left arm, laser-gatling (recognizably patterned after the game model), helmet, backpack unit, and 2 shoulder pads (though these are slightly smaller for some reason than those used for "scafrifle" rather than just using the same ones over). Although the backpack unit has a bump that's apparently meant to fit into a hole in the figure's back, it didn't fit for either model, and I had to shave it off in order to glue the pieces on. Aside from which way to face the head, there really isn't much possibility for posing, since it's a two-hand weapon and one arm is fused with the body, but this is supposed to be a "support weapon" anyway, so I figure one could get by with just one for a squad. (Well, apparently TWO, but I didn't make the ordering decisions here.) The gatling gun and left arm assembly is especially clumsy, as there's nowhere for the gun to rest against, and the left hand didn't seem to line up quite right with the presumed location of the "handle." A tiny crumb of putty in the gap between gun and leg is helpful to give glue an anchor point. Brother Vinni's "veteran" looks like nothing so much as the iconic NCR Ranger depicted on the cover of "Fallout: New Vegas." The figure comes with an empty right hand, and a left hand holding an SMG, yet the bag also included a sprue with two revolver hands (one right, one left), making for an easy conversion to get the figure to hold the Sequoia pistol that's a mark of the NCR Rangers. ... Okay, not REALLY so easy after all, as the hands of the figure have protective wrist guards, so I ended up having to chop off the empty hand at a slight angle, and do the same for the replacement gun hand to get it to mesh and look at all right, and pinning the tiny hand and wrist was a very delicate operation. Brother Vinni's "sniper" looks very, very Fallout-ish ... but for the life of me, I can't actually place just what this guy is supposed to represent. This figure comes with a small backpack/ammo pack that's optional (and I considered NOT adding it, because the back texture of the armor is fairly interesting), and likewise the two tiny shoulder pads with the figure could just as well be left off and he'd still look great. I'm just painting him up as some sort of generic "mercenary" type without any particular faction insignia. The three guys to the left are the "Nuclear Adventurers" (n-adve), and come as a group. There are no instructions, and it's a slight puzzle to match up which weapon arms go with which figure (as two of them have two-handed weapons, and there's only one way to arrange them so the wrists line up properly). I really like the figures (yay, gas masks!), and they nicely capture the look and feel of Fallout adventurers or raiders or generic adversaries, without being blatant property rip-offs. (It helps that they actually have backpacks, knapsacks, and other indications of inventory that are often woefully lacking on representations of typical PC types. "Where do you keep that thing, little buddy?") Oh yeah, and at some point I ran out of 1" diameter washers, so I ended up using a few 25mm round plastic bases instead. I ended up using Instant Mold and some impressions of terrain bits to make "rusty techno-plating" and "cracked earth" textures for bases -- plus to give myself enough of a layer to drill into for pinning the feet down of the minis. In a few cases, I was able to keep enough of the resin "flash" on the bottoms of feet to embed them into putty (if it was still uncured at the time I started assembling), but most of the time it was easier to just drill and pin. For a few figures, I added threads of putty (for cables), bits of sprue (for misc. techno/junk thingies), or whatever other bits I had lying about, for variety. The rightmost figure in the picture is a more generic power-armor (or "armour") trooper, though his face plate looks suspiciously reminiscent of the Enclave. (The odd thing is, Brother Vinni already has a blatant Enclave rip-off in the form of the "Ant Soldier," so if that was the intent, why not just go ahead and add the antennae/head-cables and make it official?) Due to the similarity, I'm painting him up in dark armor and going for Enclave imagery. I haven't yet resolved as to whether or not I'm going to attempt adding a couple of loops of cable to the top of the helmet for the full Enclave look. This figure was actually much easier to assemble than the "scafgatling" figure: the gatling and attached hands notched into place with the arms fairly easily, and the backpack fit in place properly. The tiny shoulderpads were (as with scafrifle & scafgatling) a challenge to trim from the sprue properly, but even they fit a little more easily on the shoulders. I suspect this must be a later sculpt, building upon experience with the earlier ones. Lastly, my friend picked up two "Hooligan Girls" (hool01, hool02) from Brother Vinni's "Action Girls" line (most of which are NSFW). These were among the rare models actually bothering to wear clothes while leaping into combat, although they didn't look particularly appropriate for a post-apocalyptic setting. The one on the left came with the SMG and brass knuckles, but I opted to give it a gas mask and neck-strap via some putty, for more of a nuclear-wasteland-survivor vibe. The middle one came with a baseball bat and an empty left hand, but I used the leftover left-hand pistol from the Nuclear Sandlot "veteran" figure so both Hooligan Girls would have short-range-and-melee options. Both figures consisted of main body (with head attached), with two separate arms (joined mid-arm, at their shirt sleeves), so there's some very slight posing possibility by varying the positions of their arms ... and I suppose the arms might be interchangeable between the two Hooligan Girl figures for a little more variety if building a "gang." The one on the right is one of another 3-figure set from the Nuclear Sandlot, billed as "Post-Apocalyptic Citizens," and they rather blatantly look like Fallout vault-dwellers. (A view of the back would make that even more obvious, as the back of the belt has the "Vault-Tec" look from Fallout 3 & New Vegas ... though that particular aspect didn't seem to show up in the Fallout 4 vault-dweller jumpsuit design for some reason.) The rifle arm and left hand (holding binoculars) are separate pieces, but there's no room for alternate-posing without some conversion work. The right left is slightly bent, with the foot resting upon a stone, and that was pretty easily incorporated into the base. Overall, the figures are of fairly nice quality. I'm a bit put off that it took as long as it did for the figures to actually be delivered, and that there was a part missing, but they're nicely detailed. Assembly was a bit fiddly, but since it was resin, it was nowhere near the nightmare I had when trying to assemble pewter boutique minis for a friend (e.g., Relic Knights "Kisa" with those super-thin multi-part ARMS -- what sadistic person decided to break up the mini THERE?!?).
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I got this for myself: I'm having tons of fun with it. I've finished 2 so far and am onto a third. I'm trying to implement my 3D painting techniques onto paper, like highlighting and shading.  ETA: I'm using colored pencils not paint.
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Okay, so I've been trying to cobble together some ideas for adventures to run at Necronomicon 2018. For me, the process of kit-bashing the minis and assembling the scenery goes hand-in-hand with writing up my adventures. I might be inspired to tweak the pre-gen character set based on a figure (e.g., he's got a gun in each hand, so Ambidextrous and Two-Fisted would be ideal Edges for Savage Worlds stats). I'm also likely to stage the big action in such a way that I actually have supporting terrain -- and I want to have some nice scenery to put out as the "showcase" on the table before the game starts, to potentially interest last-minute types who are milling about and haven't yet signed up for a scenario. At the thrift store, I found a few Geo-Trax set pieces, including most of a "Grand Central Station" set. Originally, I grabbed it with the vague idea that I could turn it into some sort of a "monorail station" I could use for a ruined urban area, but the trouble was in trying to find a suitable monorail (or "ruined" portion thereof) that would actually fit in the space provided. Scale is rather SQUISHY where the GeoTrax toys are concerned (they ARE toys, after all), but enough of the features looked passable for being able to position 32mm miniatures on and about them that I thought I'd give it a shot. Along the way, I got the idea of trying to run a wild west scenario for Necronomicon, inspired by the work of Karl Keesler on the maps and other details of the "Fort Griffin" supplement from Dog House Rules. I found an Ertl "Cow Town" play set (or portions thereof -- most of the buildings, at least) and got the idea to paint it up as a "Wild West" town facade ... and then, for my traditional three different RPG scenarios, try to run three different adventures in three different settings that would each have reason to make use of the same "wild west" scenery. So ... one adventure in the genuine old west (DHR "Fort Griffin" or "Buckshots") ... then one "Ghostbusters" style adventure with paranormal pest-control specialists investigating a haunt at a local "wild west" tourist trap ... and then, hey, Fallout 4 has a "wild-west" theme park at Nuka-World, in the form of "Dry Rock Gulch" (part of the Nuka-World DLC), so why not set an adventure there? But what exactly to do? Someone suggested I really ought to run a Scooby-Doo-inspired mystery adventure, but that would be ANOTHER game slot ... so why not mash up Scooby and Fallout together? I mean, Scooby-Doo is a little late for the usual time period inspiration for Fallout (I haven't seen much "flower power" influence in the Fallout universe), but ... eh, close enough for horseshoes, hand grenades, and one-shot convention RPG scenarios, I figure. Now, one thing about the Fallout universe is that it tends to treat any pop-culture references by "filing off the serial numbers." Why, you can't even have real-world brand names in the universe. (Except for gun manufacturers, for some reason, but I digress.) So, the big soda brand is Nuka-Cola, for instance, and the big car manufacturer is Chryslus. I decided that instead of Scooby, we'd have R00-B, a talking cyberhound. The Rooby Gang would consist of Ted Bones (standing in for Fred Jones), Stephanie Drake (standing in for Daphne Blake), Wilma Winkley (standing in for Velma Dinkley), and Raggy (standing in for Shaggy). I dug through my Chronoscope minis, and decided to go with 50032 "Jake Ryan, Hero Explorer" for Ted/Fred, 50238 "Farrah, Sci-Fi Heroine" for Stephanie/Daphne, 50024 "Candy, Anime Heroine" for Wilma/Velma, and 50199 "Denver, Zombie Survivor" for Raggy/Shaggy. For our titular star, Rooby, I'm still digging through the bits box for some old HorrorClix pieces that might be useful for the cyberhound conversion. More on that later.
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One of my newer pieces. Been having a play with a couple of corrugating tools and a baked bean tin. Really enjoy making these things, just need a bigger house to store them in.
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Hyacinth Games has just come out with a new edition of <a href="https://wreck-age.net">Wreck Age</a>. I figured that makes it a good time to show off some of the Wreck Age stuff that I've gotten to paint. Here are a few. With a lot of minis, a clean style is preferable, but with these, it is really important to emphasize the wear and tear- the rust and damage. And this last one is actually a Freeblades mini that my client had me convert into a Wreck Age character. I think she came out quite nicely.
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This was one of my dioramas for the 2017 ReaperCon. I got the idea when Bombshell announced their Maelee and bot combo pack for the month of February last year, I think. I just happened to be playing Fallout 4 at the time and got the idea of doing a wasteland bot shop with Maelee as the owner and a bunch of bots around doing things. This was not my diorama that ended up being judged for the medal but it did received the silver Maelee Award for Diorama/Large Scale. Here is the WIP thread: The Bot Shop A big thank you to everyone who gave me feedback in the WIP thread and a huge shout out to @SisterMaryNapalm for recommending I add the android which ended up solving my "is this telling a story?" issue.
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Starting off, for some curious creatures for a Fallout-themed campaign: A Reaper Rageclaw Warrior (#14031) and a Reaper Bones Flesh Golem (77169) converted with assorted Warhammer 40K Ork "bitz" (I got some leftovers at a "game bazaar" locally) and some epoxy putty. The Flesh Golem is being turned into a Super Mutant, but the Rageclaw guy is ... uh ... well, I guess there really aren't any big mutant werewolf-doggy-type guys in the Fallout universe that I know of, so he's just something weird and unusual I decided to put together while I had all the Orky bits out. My working name for the Rageclaw is "Junkyard Dawg," while I want to name the gun-toting Flesh-Golem-turned-Super-Mutant "Dakka." :D Much pinning was required for the super mutant's gun. The chain of ammo was very flimsy and broke in a couple of places, so I had to pin here, pin there, pin just about everywhere. In the background is a 1:43 scale truck I thought I might try turning into a Fallout-style "former gasoline-powered vehicle converted to nuclear power shortly before the apocalypse" but I'm still sorting out what would be the perfect "bitz" to get that idea across. I started by trying to sculpt putty, but I can't quite get that "machined" look I want that way. The "Ship Generator" Bones piece in the bed of the truck was there just to see how it looked. I don't expect it will be staying there. Same figures, but with some base-coat, and some messy splashes of paint, and a special guest appearance by Bonnie (80025). My Super-Mutant conversion is re-based on a HeroClix base with some epoxy putty and texturing. The pile of spent casings is another Ork "bitz" piece. For the Junkyard Dawg, I gave him a cap with John Deere green-and-yellow on a whim. I don't even know if it makes sense for there to BE a John Deere in the Fallout universe, or whether there should be some strange parallel-universe equivalent (Nuka-Cola instead of Coca-Cola, Corvega instead of whatever car company, etc.), but based on precedent with Nuka-Cola, I figure I can at least use familiar-looking colors. I also used some putty to give him some PANTS. I'm undecided whether I'll go the extra mile and make some overall straps. In the background, a Fly Demon is going to become a Bloat Fly. One of the Anime Heroines is going to be ... uh ... I've no idea, really, why anyone would be dressed like that in the Fallout universe. It just happened to be one of the minis I grabbed when I was on a basing spree. The HorrorClix CarnageBot is where I started with my "Nukatron" conversion.
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Reaper Chronoscope #50044 -- "Frank Russo, Mercenary," with bare-head option, on 25mm round resin base (War Cast Studios). This mini from the Chronoscope line pretty much strikes me as a proxy for "Punisher-knock-off character" for a superheroic campaign, but the spandex-like costume ALSO strikes me as a good contender for a Vault-Tec vault-dweller jumpsuit. Of the two heads provided with this mini (bare-headed, or skull mask), I went with the bare head, of course. The basic scheme for a vault suit just means that I paint the suit blue, paint some yellow trim around the neck and down the front, and paint some number from 1 to 120 on the back. In this case, I went with the notion of "Vault 66" for a variety of reasons: Originally, "Vault 66" was going to be a scenario for Necronomicon, giving justification for "Rex," my converted Khans road-ganger (in another thread) to be able to drive his Nuka-Bike around underground. (Otherwise, what use would his Driving and Ace skills/Edges be in a post-apocalyptic dungeon-crawl?) My rough idea was that the vault was built upon an old facility that once housed an underground hyperloop, and that with the conversion of the facility into a Vault, the "hyperloop" was widened into a driving track, and some nuclear-powered vehicles were housed in an adjoining garage. Having a road to nowhere accomplishes nothing, save for giving the inhabitants a hobby, I suppose, but if the vault-dwellers were vehicle obsessed, I figured it would justify having some extra-wide hallways -- either because they were built that way originally, or modified over the following 200+ years. I never really did anything with it, but on a whim I decided to paint up this guy as from "Vault 66." He could be another driver/Ace type, though more combat-focused than Rex (who was a bit more well-rounded in his skill selections). Anyway, the backdrop is a work in progress -- a Batcave play set I picked up at the Goodwill for 2 bucks, which I have been slowly transforming into a sort of cut-away Vault diorama. It's not really practical for miniatures-gaming, as the "play area" is too narrow, and it'd be a pain to see and access minis in the corners, but I intend to use it as a sort of glorified GM screen and table display to attract attention to my game, and then to serve as a visual aid for the PCs' progress through a Vault, as they explore it. I've moved on from the "vehicle-focused vault" idea, as I just couldn't think of an overarching "story" for the vault and what the PCs would do there, but just in case I DO do something with it, I'm keeping the terrain itself relatively neutral (i.e., I could recycle to represent Vault 66 or Vault 122 or whatever). Those are supposed to be stimpacks on the back of his utility belt, by the way. At that size, however, my shaky hands and bad eye sight pretty much mean that the best I can hope for is to blotch on some dots of color in the general vicinity and hope that it conveys the general idea to someone seated across the table. This post isn't about "Gee, look at my l33t painting skills," because I don't have them, but rather about, "Gee, look, this mini could be a Vault Dweller!" because I've been on a bit of a Fallout kick for a while. ;) (One of these days / one of these years / hopefully sometime before I kick the bucket or my brain gets too addled for me to run these things anymore, I hope to run a Fallout-themed Savage Worlds campaign, but my player group keeps latching onto something else every time we come up for a new campaign, so I haven't gotten there yet, and my main outlet has been to run Fallout-themed one-shots at Necronomicon.)
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One really nice feature of Bones is that if I want to do "rider conversions" of minis, it's much more attractive to do so than with pewter counterparts. A big part of this is because the figure is cheap enough that I don't feel like I'm committing sacrilege by cutting up and re-pinning the figure into a "rider" pose. Another part is that it's a whole lot easier to do that cutting-and-pinning business. (One downside is that I can't simply bend a leg into a slightly different position, but "slightly different position" wouldn't apply to this project anyway.) So, for Necronomicon 2015 (http://stonehill.org/necro.htm -- in less than a month!) I'm running a Fallout-themed scenario for my Saturday night game. I already have a number of apocalyptic heroes (many of them Reaper conversions) painted up and ready to go, should I have the need to fall back on them, but I thought I would try my hand at a few figures specifically themed to fit into the Fallout universe, one way or another. And so, I happened to have a couple of extra copies of "Rex" (#80009) from the Kickstarter. One, I already have painted up and ready to do an Arnold Schwarzenegger Terminator 2 impersonation, but here I had two pristine plastic figures (one in a bag, one in a blister), plus a weird Hot Wheels "Boss Hoss" motorcycle toy. (Note: Hot Wheels are often billed as 1:64 scale, but the deal is, they're toys -- not models -- and hence the "scale" is so fast and loose as to be nearly meaningless. In the typical Hot Wheels blister pack, a motorcycle is the same length as a sports car, a VW bug, a semi truck, an ambulance, a fire truck, a spaceship-on-wheels, or what-have-you. I have no idea what scale the Hot Wheels motorbikes are, but I've found them to be "close enough to be plausible" for pairing up with Chronoscope figures for my purposes.) Since I'm running with Savage Worlds here, I'm not beholden to a strict base size standard (not, in any case, the way I would be with Iron Kingdoms, etc.), so I decide to grab a Mage Knight "rider" base, put some putty on it, and make a textured impression, for a bike base. For the standing model base, I am just using an inverted 25mm round Reaper base, which the integral Rex base fits into with a noticeable gap. Sometimes I try to gap-fill with putty, but I'm not sure it'll really accomplish much, so I'm skipping that for now. The "rider" figure just consists of the same Rex model, but with limbs cut and re-pinned into new positions, and with some putty as gap-filler. If I can find an open left hand piece in my "bitz box" of suitable size to replace the riding Rex's left fist, I'll do so, but I tend to be short on left-handed bits. (It's usually RIGHT hands -- with various right-handed weapon options -- that I have an excess of.)
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I've been on a Fallout kick, digging through various unpainted and incomplete minis on a quest of, "Could THIS be useful for a Fallout-themed campaign?" So, I've been looking for anything vaguely retro-futuristic or overtly post-apocalyptic ... and for some reason, when I looked at Sugar (I'd gotten a couple of these as part of a clearance "grab bag" deal a while back), I was reminded of an old, old 1970s TV show called "Happy Days" (that gave me some weird ideas of what actually went on in the 1950s) -- particularly of a character called Pinky Tuscadero. No, the mini wasn't wearing "hot pants," but I think it was just the tied top that made me think of that. Somehow I got to thinking that with some putty, I could extend that micro-skirt to look more like a poodle skirt, and then I could transform this figure into a new member of the Atom Cats gang (or some facsimile thereof). (In Fallout 4, the Atom Cats are a Boston-based gang based at a Red Rocket service station, with a bit of a greaser/hot-rodder vibe going on, though they specialize in power armor rather than hot rods. I'm a fan of their flame paint jobs for power armor.) So, I used some "brown stuff" ribbon epoxy to lengthen the skirt a bit, and to make a kerchief "tied" at the neck. It's still short for a poodle skirt, but I figured it would still get the general idea across. That poodle looks a bit mutated but ... hey, that's entirely appropriate for Fallout, right? Maybe she doesn't even know what a poodle looks like. ;)
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Objective: Make minis to represent an NCR Ranger and a gang member of "The Kings" from "Fallout: New Vegas." Initially, my plan was to use 80023 "Horace 'Action' Jackson" as the base for the King Ganger, and 80033 "Frank Buck" as the NCR Ranger. There were two main problems with this plan: 1) "The Kings" as shown in Fallout: New Vegas, have a "greaser" look: leather jacket, slacks, optionally with a "Jailhouse Rock" striped shirt. My "Elvis Impersonator" approach with Horace looks more "Late Elvis" or "Jumpsuit Elvis," circa the 1970s or thereabouts. That's not really going to cut it. 2) I was going to use some putty to turn Frank Buck's jacket into a long duster, but the further I went (and once I bothered to actually get some visual references rather than drawing upon my VERY FLAWED MEMORY), it was obvious that I would have just as easily gone with a Reaper Dolly as a base as to start with this particular figure. I happened to have a spare Andre Durand (or two -- it's just so perfect for several of the genres I favor), and the idea struck me to shuffle down the line. 80005 "Andre Durand" would become my NCR Ranger; his power fist would work all right in the Fallout universe, and the gun can be some customized job. All I'd really need would be a head swap -- and for that, I used a spare helmet-and-gas-mask head from Wargames Factory's "Greatcoat Troops" boxed set: it has one canister air filter up front, two goggles, a helmet (though more Germanic than American, alas), and a seam in about the right spot to give it that vaguely "Stormtrooper/piranha frown" look that the NCR Trooper's facemask has above the filter canister. Andre's spare head went onto the body of Frank Buck. (And Frank Buck's head will eventually be used on some other figure down the line, I'm sure, next time I need a heroic-looking fellow with a fedora. Hey, maybe a Tops gang member, if I can find a figure in a leisure suit.) Now, Frank Buck (80033) is going to be my "King" Ganger, adding on the guitar from 50198 "Gallup, Zombie Survivor" in place of that machete. I shaved off the whip and pistol holster early on in the process to make room for my attempt at a putty long-coat, before I'd decided to turn this into an Elvis wannabe. I went a step further and shaved off some of the bumps that indicated pants stuffed into boots, so I could more plausibly present this as a fellow wearing shoes (blue suede shoes?) and slacks. The guitar is pinned to the back, and I daubed pebbles of putty on top of the head and in place of the missing hand with some super glue, and made a hasty attempt at a pompadour and a hand (as appropriate). I'm using Magic Sculpt because it's handy, and it cures quickly, but I know that for a PROPER sculpt of such features, I really should be using the green stuff. For the guitar straps, I took some scraps trimmed off of the edges of some integral Bones plastic bases (where I needed to narrow them just a bit to fit into the recessed area of inverted 25mm round Reaper plastic bases), and cut off some strips, then tried to make them as even as I could manage. I pinned the end of the strap onto the guitar bottom, so it'd look like an actual attachment and not just, well -- GLUE.
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Fallout 4 is coming out on Nov. 10, 2015. Mark your calendars, Vault Dwellers.
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