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Found 2 results

  1. I'm asking here because I know there are lots of smart gamers here who might enjoy helping me solve this. I'm trying to work out the probabilities of hitting a target number when rolling a set of d6s. But not just a standard bell curve. The method I'm looking at is borrowed from another game - Heavy Gear, I believe. It is to roll a number of D6, take the highest die as your result. If any of the other dice match that die, then add +1 to the result. So, for example, rolling 3 d6, and getting a 5, a 4 and a 1 would be a result of 5. Rolling a result of a 5, a 4 and another 5 woul
  2. I've got a long term project on the go - I'm designing a skirmish game, set in a slightly-fantasyish 14th century England. It's a slow process, but I've made a start, and I'll be working on it whenever I get spare time. If you fancy a look, I've started a small blog to document the development process here: http://ravensrodd.com/ And because posting just a link to a blog is a bit naughty, here's a couple of pics of minis for the project... Anyway, thanks if you take the time to look, and any feedback is appreciated; either here, or by email. cheers, Michael
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