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For whatever reason, I recently felt like painting this lovely lady up (her color scheme was somewhat inspired by the monster manual sea hag art). These bulk models are usually pretty light on sculpted details, but this gal had almost NO definition (her arms, especially, were like Muppet limbs). I took it as an opportunity to practice creating definition solely with paint effects. I think it worked out fairly well in the upper body...I'm definitely not as happy with the legs. But, I've got three more copies of this model. I'm sure I'll take another crack at her at some point.
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Been awhile since I shared something here. Here's a night hag I painted up a few months back. More Photos below the Spoiler I'd love to see some of your favorite examples of OSL so feel free to drop them below! Also, what's your favorite D&D hag, or favorite witch from pop culture. - I guess they're not technically hags, but I love the Fates from Disney's Hercules. They always creeped me out and I love running witches like them.
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This is one of Duncan Louca's Hags, printed on my Ender 3 (0.08mm layer height, eSun PLA+, total height to the top of the spikes is 44mm). I got quite a lot of zits and boogers from the supports on this one, but she's so warty and festering that rather than trimming them off, I just turned them into zits and boogers.
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Another 3D print complete, this one was designed by Duncan Shadow. I scaled it up a bit for the print, the STL name was "Bloat Hag" but I thought she'd make a good, monstrously sized Annis Hag.
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If you're playing through or plan on playing through OotA, this post might contain spoilers, so return now. And no, this hag isn't in the book, it's my own thing, so the title is not a spoiler in itself. I was always fascinated by that archetype of European witches and hags, and the idea of devils and hags making deals with characters that ultimately lead to their downfalls sounds tempting. I do have an idea about what the PCs might want from a coven of hags, and I'm really happy to bring my favorite monsters into play, but I have no idea what the hags might want from the PCs in return. Anyway, in OotA there are a bunch of NPCs the PCs meet pretty much in the beginning, when they're all in Drow captivity. My group, being the do-gooders they are, rescued all of them and still have some of them around one year later. One of those NPCs is Prince Derendil, a quaggoth who claims to be an enchanted prince and only talks in old elvish. He has grown quite close to our half-elf wizard, due to her being the only person he could initially talk to. She, being very sure of herself and her magic potential, has the set goal to save him and turn him back into his beautiful elven form before the quaggoth instincts take over and make him into a monster. The book itself explain his condition just as some random mage giving a normal quaggoth an elven personality, and resolves it by him going increasingly mad, especially once the party is back above ground and in the sun. I do find this a bit anti climactic, especially since "turning Derendil back" is pretty much on top of their quest list for a year at this point. My plan is to have them find out that hags are responsible for the spell and they have to go to them for aid. So the hags have a pretty big bargaining chip in their claws, but what do they want for it? One idea I had was making them do a relatively small task in exchange for turning Derendil back into his "original form" (that being a normal quaggoth). This would for sure be very cruel. The opposite would be to tell the group that he is no Elven prince, and if they still want to go through hell to give some quaggoth an Elven body, even though he won't be able to drown them in treasure or make the wizard his princess. Either way, the hags have the opportunity to get something they really want out of this. Something truely, obviously evil like "bring me that child" would not work with my group, and from my understanding hags aren't that on the nose. Any ideas on how to tempt a party into evil stuff would be greatly appreciated.
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This is the new Bones II version of Bob Ridolfi's Mab Grindylow, recently released in the store. There is a WIP thread here.
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I've started working on a batch of figures for aquatic adventures, including the new Bones II version of Mab Grindylow, 92695. Here she is primed with Reaper's Brown Liner. She had a tendency to topple over backwards, so I epoxied her to a one-inch fender washer, tilted slightly forward. I started with the sand on her base, first laying down a few coats of thinned-down Iron Oxide Yellow (= Reaper's Palomino Gold). Then I washed over that with a more nuanced mixed sand color involving Titanium White, Iron Oxide Yellow, Burnt Sienna, Burnt Umber, and a touch of Phthalo Green. I mixed a subdued blue from Ultramarine Blue and Burnt Sienna and painted her eel tail with it, highlighting it with pure Titanium White while it was still wet.
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After much effort (and equal amounts of procrastinating) I have finished my entry into the Halloween Contest; Trying to get a good photo of her really highlighted how much I need to build a light-box to photograph things now that I have a good camera. Miniature is 02678: Swamp Hag on a Reaper Pathfinder mini base.