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Found 16 results

  1. After finishing the Myzantine Empire map for a miniatures campaign the other day, I decided to carry on with the mapping effort. I elected to try a section of my original D&D campaign map, around the town of Stoneharrow, which is the usual adventurer base. This can serve as a player handout when I get my revival game going, as “what the players know about the immediate area”, since most of it covers territory in various baronies. There’s a little piece of unclaimed wilderness in the lower left corner, so a bit of adventure (outside the dungeon) could be had. Here’s the cropped piece of the original hex map as drawn in 1977 or thereabouts.
  2. I’m not sure what I have written about potential miniatures campaigns previously. In short summary, I concluded recently that I might make more progress on painting some of my backlog if it had a backstory. My 1/72 scale fantasy miniatures campaign and associated painting have been progressing reasonably well lately. Looking over my inventory of finished miniatures, I concluded what I needed what a 3-power map incorporating Byzantines, Saracens, and Orcs. The first stab at this map, several years ago, was overly ambitious and stalled out. With some time on my hands, I decided to try again, and keep it simpler (and smaller—this is on a sheet of 9x12 cold press watercolor paper). It’s probably not recommended, but I starting sketching in pencil, and then inked as I went along. I wanted some color, and the tools that I brought with me were watercolor pencils. Once I had the drawing done, I roughed in some color with the pencils. By that time I was tired, so I decided to do the final step, wetting and brushing the pencil work, this morning: I need to play around a bit with the color level, but I was trying for a more desaturated green than some of my previous maps, and this is pretty close.
  3. Loke BattleMats is running a campaign for their third "Set of 2 spiral-bound Battle Map Books for RPG", after Dungeons and Town and Taverns. Loke has finished shipping their previous KS, and has fulfilled all six of their previous KS. The Wilderness Battle Map Books follow the same format as their previous two. Loke BattleMats will also have digital maps for VTT at a low price, including freebies. Previous SG's included free vinyl cling sets (reusable stickers) and Little Book (supplementary maps). I have a review of their Town and Taverns Battle Map Books on RPG.net, as well as some other of their maps, Dungeon Little Book, and vinyl clings. https://www.rpg.net/reviews/search-review.phtml?productCompany=Loke+&orderby=category&showinfo=publisher Notification link : https://www.kickstarter.com/projects/gamingbooks/the-wilderness-books-of-modular-maps-for-tabletop-roleplay
  4. Hi folks. I am creating cross-platform map-making software (for Windows and macOS), suitable for creating both print-resolution maps and lower-resolution maps suitable for use with virtual tabletop software. It's called MapForge, and it will be sort of a spiritual successor to Dundjinni, but with a greater focus on stitching maps together from pre-existing map tiles and then customizing the resulting map (with additional decorations, etc.) to suit the GM's particular needs. MapForge should appeal to GMs of face-to-face game sessions and to those using any VTT software, who want to create their own slick-looking battlemaps to visually enrich their RPG sessions (in any genre), but who find existing mapping programs (including image-editing tools such as Gimp and Photoshop) too intimidating/confusing/expensive. I am currently running a Kickstarter campaign to fund the program's development. The software will be priced to be very accessible/affordable, probably $30 or so, but it's just $27 during the Kickstarter campaign. And to help offset the cost even more, there will be at least 9 free content Add-Ons for it, covering various genres. MapForge will also offer a free level of use, so having a license won't be required to make maps with it. Version 1.0 of MapForge should be ready to go on sale in July 2017. Shortly after that, MapForge will also have the ability to generate random "dungeon" layouts via Donjon. I hope you will all take a minute to check out the project, play around with the downloadable prototype, and if you like what you see, tell your GM friends about it. 
 Thanks! --Hernan (aka Heruca) PS: The campaign funded on day 1, and is now at 475% of the funding goal, with ~1330 backers and 9 days to go. All the Stretch Goals have already been unlocked.
  5. Anyone who may have missed out on the MapForge Kickstarter campaign...You can now get in on the MapForge Indiegogo campaign. There are two new videos to check out, even if you already backed the Kickstarter. And the MapForge Beta is available for download, so you can take the software for a spin.
  6. I saw this posted on another forum and thought folks here might find this useful. This free generator creates a simple map of a city, in either small, medium, or large size. It also labels each sector as to what type of buildings are there (when you scroll your mouse over each sector) While it doesn't have options to customize, it would be great for folks just needing a quick city design to work with. https://watabou.itch.io/medieval-fantasy-city-generator
  7. I am working on an idea for a fantasy miniatures campaign, and needed some sort of area movement map which would match the proposed forces. I have Jared Blando's book How to Draw Fantasy Art and RPG Maps, which formed the basis of my method. Since I'm not much of an artist, I kept it to the simple end of what he shows. In a perfect world, I would probably have penciled the whole thing and then inked it, but I'm not a patient guy. . So I worked it in stages. Here's the completed piece, ready to laminate for game use. Working with watercolors (a cheap set) was interesting; the techniques are different enough from what I'm used to in acrylics that I ended up with some unfixable oopses, but it will do for what I need, which is to use for game background...
  8. I created this one off adventure module as a way to introduce a friend of mine to Tabletop RPGs, since she had never played. The map and the resultant adventure turned out better than I had expected. So, I decided to write a back story. The miniatures used for the encounters and NPCs were exclusively Bones miniatures present in the Vampire Box of KS1. I will share the adventure here in several installments starting with the Background, Summary, Notable NPCs, and Map. It was written for my homebrew world of Renascentia, but it can easily be run world independent or modified for any other world. It was designed for a single player with a supporting NPC for Second Edition AD&D. If you want to run it with more players, or in a newer system you will probably want to add more monsters/encounters or scale their power levels to make it more challenging. Additionally I added a hook to the finale so that if you wish it can become the start of a much larger adventure or campaign. I hope that some of you might find it useful, in part or in whole, or at least enjoyable to read. You may freely make use of all the materials provided here for non-commercial use. Please feel free to share it. At the end of the adventure I will provide a synopsis of all miniatures used, and download links for all the NPC sheets and map. Thanks for reading. Cheers. Legal fun things: Advanced Dungeons and Dragons 2nd Edition Player's Handbook Copyright 1989 is the Intellectual Property of TSR and any parent companies. Advanced Dungeons and Dragons 2nd Edition is the intellectual property of TSR and any parent companies.
  9. https://www.kickstarter.com/projects/2031135231/morningstar-starship-map-poster-and-miniature?ref=category_newest 24x36 inch double-sided deckplan poster & matching resin miniature - a versatile, heavy corvette for your science-fiction / space RPG.
  10. Make old school hex style terrain maps for your RPG with a new version of Hexographer from Inkwell Ideas: https://www.kickstarter.com/projects/inkwellideas/worldographer-hexographer-2-easy-map-world-creator?ref=nav_search Hexographer 1 is available as a free version or paid download (currently $16). The software is a bit clunky from a UX perspective, but I had fun playing around making maps. From the Kickstarter page: It is hard to believe, but Hexographer is 7 years old! My thanks to everyone for your support over the years. Classic Style Map This project will help us take the tool to the next level! Here is what we can do with a new version (not all of this is in the demo version yet): A new architecture allows us to have undo/redo functionality. Better "child maps." Create a world map and from that same map create a continent level map as well as a kingdom level map. It will remain one file so most changes to one level map will be reflected in the others. Hexographer's rather simple "note" functionality can expand to allow you to detail each location as well as things about your world not tied to a location: religions, cultures, important NPCs, etc. It becomes an interactive Gazetteer! We're adding an entirely new, more realistic icon set to the software. Polygons, Lines, Ovals, etc. have more options for shadows and textures. Easy drag and drop of labels and features: Most apps make this tricky, but we're improving it. Icosohedral Maps have been planned into Worldographer from the beginning. Configuration of new terrain, features, and textures is much easier. (Just drop files to a specific folder.) The new user interface framework gives the software a cleaner look. Mini-generators create details for notes about cities, castles, ruins, etc. Import Hexographer 1 files. Child Map/Map Levels Example Another classic map style.
  11. So while I'm currently running a game already, I've been jonesing to create a new setting. I don't know if it's because my current game is edging on the two-year mark (!) and that part of my brain is just getting antsy, or if it's because I'm afraid for the possible TPK in a few weeks (my PCs are hell bent on fighting a CR25 dragon at level 12), but whatever the case, I've been slowly chipping away at a new setting for my next game. Yesterday I began work on the map! For reference, the scale is 6 miles to a hex. So this is a pretty expansive area.
  12. I'm not sure if this is more of a work in progress, or belongs here in general fantasy. In any case, I got a copy of a book* on do it yourself fantasy mapping for my older son for Christmas, and yhen decided to get one for me too. As miniature wargamers, we have need of a variety of maps for campaign purposes, and I usually rely on my kids. I wanted to see if I could do this for myself for a change. Here's a test doodle, to no particular plan, just to try the inking and watercolors, neither of which are techniques I've had much to do with. *How to Draw Fantasy Art &RPG maps, Jared Blando
  13. Hello, I have a new building map project up on Kickstarter. There are 28 maps currently available, and this project will add at least 4 more. Please take a look. https://www.kickstarter.com/projects/1592014779/tabletop-rpg-building-maps-floorplans-0
  14. I have for so long wanted a gaming mat or map that displayed a pretty large town with many small homes (4x4) to create a very busy small town with many little paths between all the many buildings and just really busy looking in a small amount of space. I bought many GF9 mats and they are awesome but never gave me what i wanted. I even bought a few paizo mats which let me know the scale i wanted could be done but never had the setup i wanted. Paizo had a city scene but it was not open roof tops unless you bought a card expansion to place the cards over the home structure. I wanted open roof tops, single floor design. I even downloaded a huge pdf of a cool town with no way to print it and it would not come out right without a mapping software to make it graphed with open roof tops. So things brings me to gaming paper which i bought a while back and finally came around to creating the city I always wanted. It came out to my liking very much so. I am not a great drawer but it is basic shapes and gets the job done. It is on a 29x42 sheet i cut from my roll. This was such a fun process. I tried to look up common structures in fantasy towns but had little luck. Not all structures are perfect squares (nothing round though) but most of the houses are 4x4 or 4x5 and have a common space and either 1 or 2 bedrooms. It is not a rich town but not too poor either. There is a town hall (8x8), a bank (3x4), a jail (4×8) with 2 cell areas that are 3x3 each, a black smith (4x4), a shop (4x4) which will hold gear and even magic items if they get a shipment, a inn of course (5x8) which has 7 2x2 rooms, a tavern (about 10x10, odd shape) to get your drink on, a house of worship (3x5) for confessional or minor spiritual guidance, and a event hall (about 8x8, odd shape) for various events. Some structures have not been named yet or given rooms. I am considering a hospital (4x5) which would hold about 4 beds in an open design. Also considering whether or not to make one of the bigger houses (4x5) an officials home below the mayer... hmmm. In total my town has 23 structures. All that was not mentioned are residential. Note: Start here if you want to skip my rambling. So I would like to know have any of you drawn up a town of your own, how big was it, about how many structures did it have, what were some of the unique structures. Thanks all a d enjoy. Edit: work in progress photo in link www.dpreview.com/galleries/7473931624/photos/3182742/
  15. This is the kingdom map of the world area that my (RPG) adventure group lives and adventures in. I have shown you the map above, the inn they live in at (KRONT), the tavern they spend their evenings in. I have shown you the adventure group (The Seekers)...shown you the major (NPC) characters they interact with and even a few of the enemy units that they fight and battle. I hope you have enjoyed this quick view into my (RPG) world.
  16. This is a flat map (art board) of the inn (Inn Of Crossed Lances) that my (RPG) adventure group stays in and plays actual (RPG) tabletop when they are home in the shire of (KRONT). The board playing area is (37 x 19...1.5" squares)...created, drawn and inked by me. The board contains the following major areas: 1. Central master dining room & library area 2. Kitchen & pantry 3. Rooms (1-4-5-12-13-14-15-18-20-21) 4. Luxury rooms (6-10-17) 5. Bunk bed room (2)...for male characters 6. Bunk bed room (11)...for female characters 7. (2) common bath house rooms 8. Hot spa 9. Shrine 10. (2) small tea lounges 11. (1) private show lounge 12. (1) royal suite 13. Small moon garden 14. A massive pool of the void 15. Center board (center bottom)...stairs going up to the tavern (2nd floor)
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