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Found 28 results

  1. Dr.Bedlam

    Gonturzaps?

    What you see here is a dungeon map drawn by an eight year old. It kind of took me back to my early days of dungeon design, although I was older when I drew my first one. A guy on the Old School Gamers board on Facebook posted this picture. It is a dungeon map drawn by his eight year old son, who took up an interest in Dungeons and Dragons, and was given the Basic booklets by his proud and happy daddy. I approve of this sort of thing. Imagination should be exercised, and there is evidence that RPG obsessions, managed correctly, can seriously impact writing and math skills in a very positive way. There are worse things to slap an eight year old upside the head with. But as I looked at the map and tried to make sense of it, I began to wonder about Room 21, which according to the DM's notes, contains "Gonturzaps." What the hell's a gonturzap? I realize this may sound kind of wacked out, considering my recent ramblings about owlbears, bulettes, and rust monsters, but I've certainly never heard of Gonturzaps. Based on my knowledge of D&D cartography and the game in general, our young dungeonmaster not only created his own dungeon crawl, but populated it with things out of his own imagination, including gonturzaps, titis, clawings, sortoudi, citapes, tisiops, motstins, and the dreaded Corgostise. ...none of which is to be found in any edition of the Monster Manual. Or even Tunnels & Trolls, which was renowned for its dumb monster names. "Clawings," I can get a mental grip on. Plainly, these are monsters with claws of some sort. Or wings. Or maybe claws AND wings. I can manage that. Titis, I can get even more of a mental grip on. I have seen a titi or two in my time. While still wild and wonderful, I have no huge curiosity about what a titi might look like; pictures are abundant, both of the Greater Titi and its cousin, the Lesser Titi, the Pointing Titi, the Asymmetric Titi, and the common Itti Bitti Titi. Furthermore, miniatures depicting titis are made by many miniatures outfits. The boy's interest makes sense; when I was eight, my experience with titis was pretty minimal, and I might well have put them all over MY dungeon, too, had I known about D&D at that early and tender age. Out of a bitter and unsatisfied curiosity about Gonturzaps, though, I finally PM'd the fellow, and asked him to check with his boy and find out what the hell a Gonturzap looked like. I anxiously await his answer.... although part of me is a little scared the guy's just going to say something like "Gonturzap is the evil wizard who built the dungeon." Which then makes me wonder if he has the power to control titis.
  2. TGP

    Homebrew Game Worlds

    This post was number 500. I decided I'd try to post something a little creative and perhaps interesting for number D (instead of just posting, "woot! 500" in one of the milestone threads). Right then, in a **different thread I posted these words: I kept thinking about what such a planet might be like as far as climate zones and weather. I find it intriguing because I like the notion of habitable worlds that are clearly not Earth-like (Greyhawk, Forgotten Realms, Old D&D, possibly Eberron, they're all knock-offs of Earth). I find something more original appealing. So far, the idea has developed into one sketch on an index card and a digital graphic: The Wood Atop the World (the polar forest cap; giant redwoods, forest Dragons,...) The Temperate Lands (assorted kingdoms with a typical summer/winter climate...) The Forest of Eternal Rain (tropical Jungle Belts) The Boiling Sea (extremely brackish; no outlet; high evaporation rate...) The Desert of Brass (very hot desert; Brass Dragons; legends of a City of Brass...) The Cloud Ocean (surrounds the world; blots out the stars; obscures the sun...) The World-Rim Mountains (a ring of peaks and plateaus right round the equator; Kingoms Ruled by Ereeti; too hot for human inhabitants...) The South End of World ( not shown; no one in the North knows what lies at the opposite end of the world.) Notes (or what I've got so far): Zone 1 has cool summers, cold winters, but the enormous lakes along its southern verge do not usually freeze over. Zone 3 is belts of forest rather than absolutely solid rain forest; there maybe some tethered floating mountains in places; there are deep gorges, rift valleys; waterfalls. Zone 4 is the biggest body of water in the North of the world. Inflow barely keeps up with evaporation and it is a large part of why most days are 95% overcast in the Northern hemisphere. Zone 8 is a great mystery that sages ponder. I don't have a name for the entire place, the locals call it: The World. **Inspiration and background: There are a bunch of posts scattered in two other threads in this section that inspired this somewhat. Particularly this post of mine and one or two from a certain goblin (Buglips) concerning not over-developing a campaign setting. If some one wants to suggest some good names (Eberron is taken) this planet could use one. If somebody wants to swipe the idea so their party of Spelljamming adventurers have a new place to drop in on feel free (but post something? about how it went). Comments needed on what I have left out / or should leave out appreciated. Does anybody else have some homebrew worlds to work on? (Feel free to post a different one.)
  3. Thanks to Sean for this one. Looks pretty tempting. For $25, you get four double-sided maps of a village plus a hamlet. $20 gets you a digital versions of *all* the maps they make. DriveThruRPG has a crapton of digital 28mm maps already available, though. http://www.kickstart...asy-game-poster Finally, Paizo has several dead tree game map products, also available at Amazon: http://paizo.com/gameMastery/maps
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