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  1. A bit under the radar this time, but Midlam Miniatures has a new set: Through the Icy Wastes! A Halfling Expedition https://www.kickstarter.com/projects/1662635043/through-the-icy-wastes-a-halfling-expedition Anyone inspired for a "At the Mountains of Madness" adventure team?
  2. https://www.kickstarter.com/projects/1662635043/junior-townsfolk-and-villagers-volume-3/description Midlam doesn't need an introduction, do they? Their latest collection of cute and funny minis are ready to hurt your wallet: As usual, this is an 8day KS, so hurry up.
  3. The Nice people at Midlam is out with another Kickstarter... And who doesn't need Monks? Real ones, not the fighter class... https://www.kickstarter.com/projects/1662635043/the-monks-of-midlam-abbey I don't know about you guys, but I'm all in as usual.
  4. Midlam got me again! Wizards' Apprentices Volume II: Now we got gifted magical girls full of promise to go with their male classmates from "Volume 1" (Midlam MIniatures' first KS in 2016).
  5. The worshippers at Saint Toad's Mere (Midlam's Kraken Cultists) have come up before. They meet at dawn on the beach to worship and call on their patron. Here they are, same as every day. But--this is NOT a day like every day. Today, their prayers are being Answered. Behold, the pale emissary of THE HUNGER IN THE GULF! "And the Beast stood on the shores of the sea." Click for full, awful turnaround. This avatar is hard to look at, from its rubbery, unwholesomely livid hide to the cracked fissures to the infinitely nested ventral mouths. You BETTER bet those can do some extradimensional shenanigans. I tried for a marble effect on the hammer but think I overshaded it. Onward, Squishian Soldiers! To new ways to shout and revel and kill! *** The Tomb-Tapper is apparently a faceless underground magic-hunter in D&D. But as soon as I saw the baggy, flaccid tentacles I knew this thing had to be related to the squid cult. The horrible mouths and cracked flesh just underscored it. I think the HUNGER IN THE GULF is a competing and opposed power to the PIPER IN THE WOODS. Neither of them are exactly "good," or even neutral. But they do give boons to those desperate enough to become their worshippers. It's always good for your setting to have multiple awful cults you can pit against each other. Either way, the HUNGER IN THE GULF is not from here originally, nor is this avatar more than a fragment of Its size and power.
  6. https://www.kickstarter.com/projects/1662635043/the-thing-with-the-ring/description Robbits (the nickname for Urban Halflings) are a small mischievous folk with an uncanny habit of ‘finding’ ancient relics of vast and horrifying power. In this case, a troublesome Ring, belonging to an evil wizard called Nörmün. Nörmün has sent his Goblins to retrieve the Ring, even as the Wizard Gudgrief tries to form a Party of Dwarves, Elves and Robbits to take the Ring away on a Quest. But the reluctant Robbits know that nobody ever comes back from Gudgrief’s Quests, so the Dwarves are forced to Press-Gang and the Elves to Enchant them out of their Pits to join the Party. However, Robbits are innately ‘Tricksy’ and will use Magic and Excuses to avoid going on the Quest. Only one Robbit will live to tell the epic tale of... Our card game is a parody of Epic Quests in roleplaying and fantasy fiction, where brave heroes would normally gather together to find, destroy, or hide the 'McGuffin'. Robbits however, want nothing to do with it, and must use Magic and Excuses to avoid going on the Quest, all the time dealing with troublesome Dwarves, Elves and Goblins. This game contains, 100 fabulously illustrated cards, a rulebook and a die. The card game is for 1-6 people (and is also a solid two player game) and games are incredibly varied. It is ideal as a warm-up or filler for game evenings or just some interactive fun with friends. It is a fast-paced game, typically taking 30 minutes or so. Once again we have a beautiful die produced by Q-Workshop for the Battle Die. The Battle Die is used to resolve Battles in the game, the outcome of some events and Enchanting Elves. The Robbits are also available as minis, in Midlams classic style, and they're also adding in 'The Book of the Dead' a 9minute card game in some of the pledge levels. They're only at 70 backers and 400% yet, so there's still room for a few more backers...
  7. Midlam keeps chugging new sets that are hard to resist. https://www.kickstarter.com/projects/1662635043/halfling-domestic-infantry I skipped on the last gnome one, but the whimsical fancifulness of this one has got me hooked.
  8. Right on the heels of their last shipped campaign, Midlam Miniatures is back. After several years of halflings, the gnomes are back! https://www.kickstarter.com/projects/1662635043/gnomes-a-class-of-their-own Also available in different pledge combos, two of the older campaigns: I already own this one from 2018 (Common - Garden Gnomes): Royal Court of the Common (Garden) Gnomes (2019):
  9. https://www.kickstarter.com/projects/1662635043/dwarves-a-class-of-their-own/description Story Long gone is the time of Dwarves in Midlam, a city built over the ruins of their Middle Home, which lay between the Lost Mountains and the Southern Holds. The Barons of Midlam have always claimed their city was gifted to them by the dwarves of old, and claim an ancient alliance, although dwarves have rarely been seen in the city, and must register their presence with the Town Council. Far to the North, so they say, lies the Lost Mountains, a place of legend and dragons. It is said that many years ago, a dwarf came to Midlam in secret, hired two guides and headed North, never to be seen again. There was also rumours that a group of grizzled dwarven mercenaries made the journey, but they too disappeared into folklore. Now rumours abound of Dwarven Adventurers, heading North once more, into the perpetual freezing wastes. The frightened chatter speaks of their desire to rid the Mountains of the orcs and goblins and return the Dwarven King to his throne. Nobody knows what truly lies North, but people fear the return of the old wars, rampaging dragons and a dark evil that has no name... Dwarves - A Class of their Own A set of 12 Male and Female 28m scale Dwarf Miniatures of different Character Classes for all your Fantasy Games. (two of the set. )
  10. I barely received my last campaign pledge from Midlam that already it has something that caught my interest. Sisters of the Kraken Cult. The female counterparts of the previous "Onslaught of the Cult of the Kraken Lord" and "Cultists of the Kraken Lord". (I now have some regret of not getting it) What's also interesting is the optional add-on of fish folk. Brinewind is going to have some interesting neighbors.
  11. More agricultural laborers, these ones more suited to the early modern and modern era. Here is a Midlam Halfling Farmer in a cider orchard, accompanied by a faithful pig (from 77567, Pig and Cart). "Aye, that do be true what they say, one bad apple WILL spoil the whole barrel, right enough. You soon get an eye for the bad ones, and a nose too. But that's what the pig's for." "Spoil the whole barrel. aye, but a bad apple do nowt to a pig save make 'em better eating. Apple's a good food for pork, and the apple wood's good for the bacon in the smokehouse." "Apples within and apple without, as you might say, and then a glass of cider to wash the pork down. That's a good meal of a cold night." Another Midlam farmer, this one human. (This fellow is 28mm scale or so, not heroic scale). Those farming togs could fit in anywhere across three centuries or so. "Been working this land, man and boy, like my father and his father and his father before 'im, as long back as folks these parts can remember. And there's one thing I can tell you..." "...One thing, aye, that'll keep the crops bearing and the well full, and that's keeping on good terms with the Gentry. Nay, not Lord Bastard as lives up in the manor, I mean the Gentry. Them as live under the hill." "Oh, a sharp sickle and manure on the fields, and driving the furrows right, can't do without those, but that's just work as needs doing. No, there's no amount of work will make good if the Old Ways aren't held up. That's why I've called on Brigit here. She'll walk the rows, sing to the soil and the water and the seeds. That's how the Gentry like it." "And then, o' course, stand up Mister Mangel to oversee the work and keep away the crow. New clothes now and then, and new stuffing or a pole now and then, but old Mangel has been here as long as we have. I fancy the Gentry have come to see him as part o'the family, like. They wouldn't be pleased if he weren't out in the field. Not pleased at all." "Aye, Mangel will see to it no harm come to the rows nor the field nor the fences. Always looking out, he." More angles: Bridgit here is one of the May Queens from Crooked Dice. I tried to give her a sheer shift but could probably push it a little more. Tips and advice welcome. Mister Mangel is also from Crooked Dice, and there's a wonderfully sinister aspect to him. Now, I'm a fan of scarecrows, but this here, without bone claws or a face, just has such latent menace. You know that while that sickle is rusted, the edge is still shiny-sharp. And I tell a lie there; you can make out a face pushing out of those rags and tatters, or in the gauze of that veil. And you can imagine the squeak of old twine-bound timber and the soft thudding hopping sounds tap-tapping behind you on a windy night, tap, tap, tap, the sound of rags flapping, the breeze whistling off that sickle's edge, closer and closer, now almost upon you, TAP-TAP-TAP as wheeling crows in impossible numbers fill the air with dark wings and blot out the moonlight, cawing and flapping so no one will hear your screaming if you dare harm the wheat in the fields before harvest time. Which you wouldn't do, of course. But not because you believe such things.
  12. While going on my Midlam cultist and puritan bender, I knew I would regret not getting these holy sisters from differently-sized misters. They fit perfectly into the setting. I also figured it was the perfect time to drybrush up a cheap craft-store Halloween decoration (double discounted as it was broken inside the package. Statuary with extra cracks? that's a feature, not a bug!) So the abbey has a statue of "the chiefest and greatest of terrorf, which is KING DEATH" gracing its cemetery. Here's the Abbess herself, Mother Superior. I'm afraid she has a rather severe strabismus, and I'll pretend that was on purpose. And here is Sister Pancake, a name taken in humility (she is a bit of a short stack). Played around with lighting focus on this one. I'm happy with the Mignola-inspired framing on this one. Here's another shot of the good Sister with a few other halfling townsfolk: And a monastic bonus picture with Brother Hammond, Friar Stone, and Fra Ximenez (from Black Cat).
  13. A huge 2 for 1 KS! (You get BOTH Humans and Halflings in one project! ) Bloody Peasants! by Midlam Miniatures — Kickstarter Story "Oh no! It's an armed agrarian uprising!" Toiling in the fields for their feudal overlords, the peasants are equally quick to turn their tools to defending their lands from monstrous invaders or, when pressed to the limit, revolting and overturning cruel and greedy landowners. Bloody Peasants! A selection of human and halfling farmers in 28mm scale miniatures for all of your fantasy games. You can choose from humans, halflings or both! The Humans A familiar sight in the villages surrounding Midlam. The Halflings A smaller folk, doing the same jobs as the longshanks. It's a Midlam project, so you know what that means; Maybe a stretch goal, very possibly an early fulfillment, and absolutely no nonsense.
  14. The City Watch. Charged with lantern and truncheon to keep the peace and vigilantly guard against threats thereunto. Again, I'm a sucker for the buckled slouch hats and the shoulder-draping collar. Midlam's Halflings again, featuring Kate Redhanded: more angles: ...and Clubbo Drubbins. Can't say I did such a good job on his lighting as on Kate's, but can for sure say I've done worse. Bringing light into dark places: "Halt! Who goes there!" And a whole crowd of citizens ready to deal with thieves, spies, monsters, witches, or rat-men. (Guest appearances by Abram Duskwalker and Mira, Damaris Duskwarden, Sheriff Drumfasser, and the Gravedigger.)
  15. Dawn at St. Toad's Mere. The worshipers gather by the dolmen. With scroll and orb, bell and blade, chalice, keys, and tome. But what manner of worshipers are these, so pale and clammy? And why does that one's hand bend so? Is that...is that an arm, or something else? Lo! a foul miracle! They have become as their unwholesome master, transmuted into a kind of glory through their dark rites. Some still retain hands, or things in the semblance of hands, the better to wield tools built by and for hands, but others have transcended or transgressed beyond even these. Soon they will renounce limbs and spines altogether, shed their robes and live to writhe and squirm beneath the mire with their lord forever. These are fantastic fellows--something about their eyeless fleshy heads makes them even more enigmatic and eerie than your average illithid. What are they up to? and what will their rituals bring upon the troubled earth? For all your eldritch cult needs. Could work as an alien species in a pinch. (The cultist with the dagger does not come with a bell; that's a repurposed earring back and pin.)
  16. I love a sculpt in the the Early Modern era English Civil War/New-England Canaan/Solomon Kane style every bit as much as I would hate living in Puritan Salem (which is to say, a lot). This buckle-hatted rat catcher from Midlam is just perfect for the Early Modern Monster Hunters series I have going on. Clad in rust, mahogany, and maroon, "sadd colors" as was the fashion. (The Puritans mostly didn't wear black, not because it was somber, but because it was too fancy. Of course.) With net, traps, staff, and rat mallet, he is ready for any ordinary rat the city can dish up. But of course, we don't deal with ordinary rats here, do we? A consultation with a well-traveled colleague returned from the New World is in order. We've seen Boren Backslap here before. "Aye, on two legs, and wearin' clothes? 'Tweren't a dream, lad. You've much to learn and not much time to do it. Best we set an ambuscade this very night. Where there's one, there'll be more, sure as Judgment." (The orb-wielding albino is a Ver'Men mage from Black Tree).
  17. Let's meet Will Chandler, Midlam's halfling candlestick-maker. (Strictly I think a candlestick maker is a silversmith or pewtersmith rather than a chandler, but I don't work for Midlam and this sculpt is too good and evocative to complain!) So much character on display. This one is an exercise in OSL, having no fewer than four light sources, and I can't pretend to have done it much justice with painting; those candle stubs are tiny. Am happy with the lighting on one or two pictures though! An uncanny encounter after dark: With a few other citizens
  18. Xenoplanetary mining is a tricky business. Mining in general is dangerous, and unknown worlds are exactly that. So the dark spaces of an unexplored globe could contain anything in their dripping, lightless, clammy halls. Green Team is about to discover this. Meet Green Team. On what was another boring expedition, in both senses of the word, under the crust of Xipetotec Alpha. And then--a muted slicky, sticky noise, like a the sound of a wet carpet and a spoon stirring jam. There's life down here! Inquisitive life, with no fear of humanoids! Inquisitive, fearless, and *very large* life. Very...mucoid, too. Look out, there, cadet! More soft, clammy, rippling noises. We are Not Alone. And Excavation Specialist Torelli in particular is not alone. By the time he hears the hiss of digestive juices on his suit and feels the soft inexorable flesh enfolding him, it is already too late. Sometimes the Company just isn't paying a spacer enough to stick around! After several hours of muted squelching and gurgling, once every scrap of organic matter and soluble minerals have been absorbed, the worms finally move away from the small heap of metal fragments and tooth enamel that was once Torelli. And in the dark silence that follows the worms are again left, as they have been for ages, alone. Waiting. And hungry. I love these disgusting sculpts. Great for Underdark and spacefuture alike, they are horribly organic, all sphincters and flaps and folds. They will engulf an adventurer. It is a soft death, but not painless. Something about that eye makes them look less brainless than one might think.
  19. Midlam keeps doing exactly what I want. Rounding up my collection with original miniatures that pairs up well with the original. https://www.kickstarter.com/projects/1662635043/hobgoblin-raiding-party-volume-two?ref=profile_created Yes, THEY'RE ALL METAL. A Note on Metal We moving onto a lead free high quality pewter from a reputable metal dealer. All our past metals had a high Tin content, but could contain a small quantity of lead (typically no more than 5%). Even still, we cannot guarantee that any of our metal will be entirely lead free.
  20. I expect everyone knows about this already, but in case there's any newbies here, this is kind of a 'just back it already' kickstarter. Midlam has always delivered, and are way up in double digit projects by now. https://www.kickstarter.com/projects/1662635043/newly-graduated-wizards Story The allure of great power means that many dream of becoming fantastic wizards, but the path to becoming a Wizard is a long and gruelling one, requiring endless hours of study and personal sacrifice. Though many may seek the path of a Wizard, few are chosen, and fewer still achieve The Class of 22016AE, is unusual in that not only have all those who were inducted to become Wizard's Apprentices graduated (setting them on the first true step on the path of Wizadry), but that they have all survived to become full wizards in their own right. Explodio in particularly had some very close calls, and Toadini proved himself surprisingly adept at extracting himself from the bellies of Giant Amphibians. Newly Graduated Wizards Welcome to a collection of 7 28mm scale wizards, for all of your fantasy adventures, from Midlam Miniatures! Welcome to the sequel to our very first Kickstarter, where we see how far our Wizard's Apprentices have come. You can also pick up the original miniatures as well if you missed out the first time around. The Original Class of 22016 You can also pledge for the original set of 7 Wizard's Apprentices, either with or without their graduating counterparts.
  21. Posted on the off chance that there's any forumites that still haven't discovered Midlam's Kickstarters... https://www.kickstarter.com/projects/1662635043/cult-of-the-moon-goddess/description Story Alberon is a vast and ancient world, with many unknowable mysteries, whether that be in the depths of the earth, across exotic lands and the very heavens themselves. There are thirteen major moons that may be seen in the night sky at different times, and their behaviour, phases and conjunctions are oft studied for omens and portents by astrologers and diviners. Some moons are worshipped as deities in their own right. One of the most powerful and ancient moon cults, with devotees in many of the lands and city states which once formed the Old Empire, is the Cult of the Moon Goddess. Little is known of this cult, for it is highly secretive. What is known is that they worship only one of the moons of Alberon's skies, the old moon. This moon is said to be able drive men mad and grant great powers to those it favours, when it is full. The Cult of the Moon Goddess is not proscribed in Midlam, although in some cities it has attracted heavy sanctions, which has resulted in the cult directing it's wrath on the often patriarchal governments. But what the cults greater motives are, whether good or ill, it is difficult to say, for their inner workings and identities are protected by sacred oaths. But you would be wise not cross their path... Cult of the Moon Goddess A collection of twelve 28mm cultists, for all of your fantasy adventures, from Midlam Miniatures. Welcome to our third Kickstarter to cover some of the strange and unusual cults that operate within old Midlam town. NOTE: We aim to ship this May 2020, not May 2022 as it says in the description. We fear the Moon Goddess Cult knows we're onto them and are using their powerful magic against us! Will there be a Stretch Goal? We typically announce a modest (and most importantly - achievable without delays!) stretch goal of an extra miniature, a week or so into the campaign. This will be free (with no extra postage) for those who back the full pledge (and anyone pledging for one or two miniatures will be able to choose that miniature as one of their reward miniatures).
  22. https://www.kickstarter.com/projects/1662635043/halflings-gone-bad-volume-two/description Story The world of Alberon, as ancient and unknowable as its timeless depths are, has few certainties for those that live in it, but ruin and corruption awaits all but a blessed few. Halflings are, of course, no exception... The Western Wastelands beyond Midlam are a harsh unforgiving environment, that breeds a fierceness through necessity for survival alone. It is thought that the first halflings to enter the Wastelands, did so unwillingly, captured by Hobgoblin Raiders some several hundred years ago. It is reported that the Hogoblins thought that their small size would make them useful servants for all manner of tasks, but when the monstrous and unstoppable nature of their appetites became apparent, the halflings were stranded in the middle of the wasteland and left them to die. That they didn't is some testament to the hidden reserves and ingenuity of these small folk, but they have not survived unscathed. Their souls, often forsaken to unknowable gods, have changed as much as their bodies and minds. As a counterpoint to the Wasteland halflings, those that inhabit the town have found unusual niches, whether that be as criminal masterminds, pirates, anarchists, grave robbers and the somewhat cliched, but ever problematical, burglars. An Excerpt from 'The Robbit' by The Wizard R.R.R. Gudgrief Welcome to Halflings Gone Bad - Volume One! A collection of sixteen 28mm scale halflings from the wrong side of the elven forest tracks, for all of your fantasy miniature games. Welcome to our second Kickstarter to cover some of the more nefarious occupations and depths that halflings have stooped to. The worrying nature of the appearance of wasteland halflings, something seen as a threat to all halfling civilisation, combined with the new depths of depravity of halflings in Midlam has called for a new town council to be convened from amongst the artisans and workers of Halftown.
  23. https://www.kickstarter.com/projects/1662635043/waylaid-by-bandits-volume-2/description Story It was the Baron himself who nailed up the poster in Midlam the town square. WANTED: LADY WILDWOOD and sundry associated gang members - For Murder, extortion, petty theft and highway robbery. REWARD - 10 Gold Coins for Lady Wildwood and 1 Gold Coin per gang member. Speculation and rumour was rife! Who were these new Bandits that were plaguing Midlam? Who was the mysterious and dangerous Lady Wildwood? It seemed that the town had been under siege, first from Captain Grief's Gang and then the Hobgoblin Rainding Party, and now this gang of merciless women! Bounty hunters muttered in dark corners of Inns, looking for information and squads of Town Guard regularly marched out into the surrounding countryside in their pursuit. But still the robberies and raids continued... Waylaid by Bandits Volume Two A gang of eleven 28mm scale bandits, thugs and ruffians, lead by the Notorious Lady Wildwood, for all of your fantasy miniature games. Waylaid by Bandits Volume One You can also, should you wish, include our first bandit gang with your pledge. Captain Grief's Gang is a series of of eleven 28mm scale bandits, thugs and ruffians, including the original stretch goal 'George the Grind'. You could then mix and match your bandits or have them as deadly rivals! Waylaid by Bandits Volume One It's only an 11 day project, so hury up and back.
  24. These are from the Ghosts of Midlam Manor Kickstarter. I love these sculpts and I just got an airbrush, so I wanted to try sort of a blue zenithal ghost effect. They are more blue than the camera shows, I'm still getting used to the photo booth and lighting. (Plus I should probably use the real camera instead of my phone.) Overall I'm happy!
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