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Found 193 results

  1. I bought this pair of Pre-KS Bones over a year ago, but they got put to one side for most of that time when I had to pack up to move, then move, and unpack and so forth. Recently I finished them, and finally we had some decent light, so today they got photographed. There's a bit of mould line that I missed on one of them. Noticed it when it was too late, and I didn't want to butcher my paint in order to fix it. You barely notice in person, anyway. I used some Woodland Scenics Water Effects to create the beginning of the "drool", some WC Realistic Water over the top to smooth it out, and some Vallejo Model Colour Clear Yellow to add a touch of colour to the discharge. These suckers took awhile to get going, but once I actually sat down to make myself paint them they were quite an enjoyable experience. Originally they were all-purple, then I looked up the D&D colouration, which said they had yellow bellies/undersides, which I thought would look far too cartoony, but it kept bothering me. A day or two later I came back to them and used some sand and ochre shared for the "yellow" to make them look much more like natural colouration, and it worked for me. I used some pinky-purple for the transition ridge between the ochre and the main dark bluish-purple for the main body. One of the things I enjoyed most was the fact that since these are cheap Bones models, I allowed myself to play with them a lot more. I used drybrushing, blending, a purple oil paint wash at one stage, the aforementioned realistic water products, and a few weathering powders in the end. Basically a lot of experimentation and "play", and I think they turned out pretty successful in the end! More pics on my blog, including a scale shot with a SM, an Orc and a Gobbo. I didn't want to overdo it here...
  2. here´s one picture unpainted
  3. Here it is the finished ten-foot-tall Myconid Cephalopod. This strange critter lies in wait luring unsuspecting underground miners or adventurers close with its seemingly harmless glowing cap and then using both of its ten-foot-long tentacles it will rend you in half. Wish I had lighting to make give this an underground look but here are the shots. These are pre-Dullcote pics. I sealed the cap except for the spots to make it a little off. I also sealed the stalagmite and growths its perched on so it looks wet. Once I Dullcote it, I will likely add a bit of gloss varnish back to those areas. As always comments are appreciated. If you see something I might have done differently or something I might improve with a different technique, please let me know. Please include links to videos and/or tutorials. Thank you for checking this out. From above the cap: From below the cap (slightly): If you want to use this idea in your campaign simply use the stats for a Roper and describe it like above. The players will never know what hit them. And then from here on out Mushrooms of any size will make them paranoid ... without eating them. Blog Post | WIP
  4. Designed by Larry Elmore, sculpted by Jeff Grace. I spotted it in a game store and thought it was way more interesting than the pure eye candy mermaids. I was concerned about the flimsiness of the join between arms and arm sockets, so I pinned them. With very. Tiny. Wires. The arms were mighty thin to begin with. I may have left the pinning wires a bit long, making her upper arms a bit long. I deliberately didn't give her pupils. I wanted her to have preternatural, milky nonhuman eyes. I figured mermaids would not have easy access to metal, so I painted her armor and weapon as if they were made of coral, ivory, and bone. In the fourth picture for some reason the colors came out very bright, but the other pictures are more true to life.
  5. This guy was mostly done, but I got the base finished off this weekend. And here he is with his bendy friend: It's a bit hard to get the camera to focus on both of them very well. I've got two more Bones trolls to paint up, so if you've got any C&C then let me have it!
  6. Got this idea for a game based upon building monsters. Now, there is not enough of it yet to even try out a game, but there are a few things I would like some help with. One is a company to make the miniatures. Now, Reaper is a great company for miniatures, I think we can all agree, but I was looking to do more interchangeable parts for the monsters that get built instead of having the monsters be built once and that is it. Sorta like those toys that come with multiple hands so you can switch out whether their hand is holding something or is open. I was planning on the monster building being done in multiple stages. First is the torso selection since that would be the heart of the monster, so to speak. Then heads, arms, legs, special. Torso: Provides the number of slots available for the other parts, health, and base stats. Example: Dragon Torso provides one left arm, one right arm, one leg set, one head, one special. Another example would be a centaur torso, which provides two leg sets, one right arm, one left arm, and one head. Leg set: Provides speed and dodge modifiers. Arms: Provide attack modifier Head: Provides intelligence modifier and senses. Intelligence is how many actions the monster can take and senses are something I may not implement because it may make the game too complex. Specials: Would provide something extra. Like wings, a shell, tentacles, invisibility, etc. I was planning on the stats being on cards that could be used to randomize the monster creation process with the cards. For combat, I was thinking a d10 based system where success is determined by seeing if you are within some sort of threshold. So, for most actions that require a die check, you would be trying to roll either above or below a certain number (not sure which way to go at moment). For some, the d10 might activate different side effects. Like if an attack was similar to the prismatic spray from D&D. I was also thinking of including an elemental system: Yellow: Electric/Fungal Green: Plant/Mammal Blue: Water/Fish White: Air/Bird Black/Brown: Earth/Insect Red: Fire/Reptile I think that is most of the stuff I have written down at the moment. Other than some of the "base" monsters. Base monsters being what I base certain parts off of.
  7. This is the 2nd of (8) figures that I painted & mounted on custom wooden bases for a friend. I had no idea as to the color of this creature (so I went with the basic reptilian green). I guess it was OK, because my friend was delighted with this figure and the (7) others I painted for him.
  8. A friend asked me to paint (8) figures from (Call Of Cthulhu) for him and asked me to mount them on wooden display bases. This is (1) of the figures that I painted & mounted for him. I found it to be an unusual and unique creature...this is the end result.
  9. This is one of the enemy monsters that my adventure groups encounter...he is (Brutus, an ogre warband leader). This is also my 1st attempt at trying to post (multi-view) photo images. I want to thank (buglips*the*goblin) for telling me how to do this.
  10. Hi everyone, it's a great pleasure for me to show you the model I've been working on since three week. 02788, Leorelex the Dragon Lion was sculpted by Geoff Valley. I hope you'll enjoy it. C&C welcome. I've been documenting my experimentation with Realistic water effect on the base, here's the link to the WIP.
  11. Here is my Festering Spirit 02943 by Jason Wiebe with is custom made Flail of Pestilence. His weapon was build using; the chains P14472D from Razig Weapons Pack, the handle is the wooden post included in the Dark Maiden sprue P14106C, the cranium is from the skulls pack P02611A and the poisoned blades are daggers from the 02871 Wererats. For the base, I crafted mushrooms and worms using green stuff and added some synthetic grass, lichen and painted birch tree seed shells. The gravestone comes from the Grave Wraith tombstones sprue 03274b. Here's a picture from the Festering Spirit and the Ghouls attacking Eusebe the Sturdy by the birch trees.
  12. In preparation for Halloween, here are the minis I painted this week. 02282, Ghoul Warrior sculpted by Bob Ridolfi and 02941, Ghouls and Ghast sculpted by Ben Siens. I’ve cut the Ghoul Warrior’s arm to meet the needs of the diorama I'm working on now. I used cork brown as base color for the skin. Then, I applied a flat brown wash and blended some highlights with green gray and dark flesh which in fact are not dark at all. I finished with purple bruises and different tones of flat red mixed with charcoal color for the blood.
  13. Here is Starmare the Unicorn. It was my entry in the Summer of Monsters painting contest. This model was sculpted by Sandra Garrity. C&C are welcome!
  14. Here is the diorama I presented at the Summer of Monsters contest. It depicting a fight between three 02197 Blood Imps sculpted by Rene Perez and a 02564 Giant Scarab Beetle sculpted by Bob Olly. One of the Imps was converted to look like he was killed by acid burns, dropping one of its swords on the ground. The Scarab shell was cut and repositioned so that it will form open elytra. The bottom part inner body was filled with green stuff and sculpted like a real beetle abdomen. Finally, I slightly modified P02744B Cichastus wings set to create hind wings. The Giant Scarab is not glued to the tree so it can be positioned facing up or down. That way, it can be displayed as if it's attacking the Imps or fleeing after being fought off by Imp reinforcements. The custom-built pine tree and base were made with wires and green stuff. The paint choice for the Scarab was essentially inspired by the flamboyant striped love beetle colors. I used twenty four different colors and three different syntactic flock. Here is a link to the WIP topic that I wrote during the making off of my diorama. I hope you’ll enjoy it. C&C are very welcome!
  15. Here are some pictures of the Scarab I finish painting today. It’s the main subject of my recent diorama project WIP. The original sculpt is by Bob Olley.
  16. I like Monsters and since I couldn’t find much painted version of Bob Olley’s 02564 Giant Scarab Beetle on the forum or the Internet, I decided to not only paint one, but also convert it so it will be very original. You’ll see on the first photo, I want to make it like it's flying or at least taking off. To do that, I filled the bottom part inner body with green stuff and sculpted the abdomen and metathorax. I cutted the top part shell to form the "elytra" forewings. As for the hind wings, I first wanted to make them using transparent plastic sheets. But, since the material I found was too thin and very easy to scratch, I choose to use P02744B Cichastuc Wings.
  17. In preparation for the Monsters contest, here are two of the Blood Imps I just completed. The sculpts are by Rene Perez.
  18. I don't particularly like the Purple Worm miniature, but this thing always struck me as a great alternative and so I painted it purple for use as a small purple worm.
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