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  1. Kickstarter link: https://www.kickstarter.com/projects/bamdungeondelvers/forged-adventure-series-1/description Alright, so this is the third launch for this campaign. The first launch just wasn't optimally set up, pure and simple. The second succeeded in funding, but moved slow, and Broken Anvil seems very intent on wanting to get a lot of their stretch goal miniatures made. Both the previous launches also had some elements to them that were reminiscent of another KS(Blacklist FS1) that a lot of people have been burnt by, which probably made some of those people steer clear. So they've now done some rebranding of the campaign, and it's on Kickstarter instead of Backerkit now. The "rerelaunch" was apparently done because Broken Anvil was given a deal by the factory they're working with, which reduced the costs significantly. So they relinquished the funding that they had already secured in their second launch to do make a better campaign with more value (and more minis) for everyone involved. Anyone that backed the second launch on Backerkit will get a couple of small bonuses if they back the new campaign on KS. This will be a "Pug King" mini and a "third time's the charm" enamel pin. So nothing big that feels like you'd be missing out on if you didn't back the previous version, but also a nice, little "thank you" to those that did and kept supporting the project. Pledge levels: Heroes Box $40 (17 hero minis, no stretch goals) Encounters Box $60 (5x6 pcs enemy squad minis, 2 large monster minis, no stretch goals) Adventure Box $120 (17 heroes, 5x9 pcs enemy squad minis, 2 large monster minis, 1 dragon, all stretch goals) Forgemaster's Bundle $360 (Everything in the Adventure Box, all 7 addon dragons, 5e Adventure, 45 pcs terrain buncle, all stretch goals) Adventure STL Bundle $50 (Every sculpt in the Adventure Box, including all stretch goals, as STL files.) There are Early Bird pledge levels with reduced costs for the first 48 hours. --- Alrighty, so first off, they've made an early update with some information about the rerelaunch. Though I personally would've liked more in depth info/details on some points, it does feel very genuine. They also acknowledge the problem with the Blacklist FS1 KS, without mentioning the name. They've also chosen to put their actual faces on the campaign, which I personally consider a good show of sincerity. Secondly, all the dragons have been previewed on the front page: Those are some interesting dragons! Some of them are very close to their D&D counterparts, though with some quirks. The Red and Black dragons are very different, though! The Red Dragon is basically a living volcano spewing clouds of smoke, and with the horns of a D&D Black Dragon. Meanwhile, the Black Dragon looks like something straight out of Final Fantasy. I don't think they're bad designs, but rather that I wouldn't personally use them as a Red or Black Dragon in D&D. I'd paint them up differently and use them differently. They're still very interesting designs. Really like that there are 3 metallic dragons though, and that they'll all work quite well as those dragons in D&D. Also, here's the first stretch goal roadmap: We can see that the first stretch goal are the three large Wargs. The third stretch goals are the Tiefling warrior and the little fox creature that were the second stretch goal in the previous launch.
  2. I've had a project waiting in the wings for quite some time now, simply painting my box of goodwill picks. This project kept getting shuffled back in my queue so much that I'll now be painting picks from the 12th and 13th circuit. Though I have painted some of my picks a few still remain. Starting off I grabbed the three miniatures I was most excited to paint with the intention of only working on them one at a time. That didn't happen though as I soon found myself bouncing between two miniatures. Then before I knew it they were nearly finished.
  3. Hello Rotten Friends! If you liked the last campaign, I think that you may be interested in the coming one -> The ROTTEN MMXXII! A lot of new cool cooperations, new miniatures, and awesome projects to come! Please remember to sign up for the coming project: https://www.kickstarter.com/projects/rottenfactory/rotten-mmxxii And to keep an eye on rotten social media to be up to date with all the news. :) FACEBOOK INSTAGRAM TWITTER Cheers, Pawel
  4. Hello All, Here are some Dungeon Vermin: Scorpions 77125 I completed a few weeks ago. Thank you for looking.
  5. So I am currently running my group (we've been playing since the Red Box or 2nd depending on the players and have dabbled through multiple other RP systems over the years) through a mixed campaign of the Lost Mine of Phandelver and Out of the Abyss (Players were contacted to help find the lost Mine and were kidnapped by the red cape-wearing bandits while in town who turned out to be working for the Drow and they end up in the Underdark in Out of the Abyss. They are almost out of the Underdark which should lead them back to resolve the Phandelver mess before they get the summons to return to the Dark). This is my group's second foray into 5e with our first being a painful run through Hoard of the Dragon Queen (we forced the one guy who has never DMed to DM and got what I expected) and when I read the powers/abilities for most monsters I find them boring/flat. Even elementals and non-humanoid creatures slam, bash, poke, bite once, maybe twice a turn and then sit there. Greater deamons and other powerful beings do pretty much the same with huge hit point numbers. Very few have reactive or AoE abilities, or "meta" abilities that control the battlefield, move the PCs... I've picked up a number of other collections of beasties (Tome of Beasts, Monster Manual Expanded vol I & II, Creature Codex), some of which offer some very cool ideas for fluff, but the abilities still, for the most part, fall under the "I move and then hit you 1 or 2 times. I reskin things all the time and ad-lib a fair bit during my sessions and try to flavour up the descriptions of whatever the creatures/enemies are doing to my poor PCs, but even then, having a tested base makes it easier to go off-script when I know the numbers and math underneath is sound. So far adding additional creature types, often using the old 4th minion rules has helped, but not every encounter should consist of a battalion of foes. I'm just wondering if I'm missing something...
  6. These maginificent minis were donated by @malefactus to add to my Lost World Project. WIP Here: http://forum.reapermini.com/index.php?/topic/69308-lost-world-project-glitterwolf-paints-coldblooded-creatures-and-conquistadores/&page=109 Eureka Miniatures ( Pond Wars Range). I painted the Frog riders as Poison Dart Frogs and the Toad mounts as Bombina Orientalis ( Chinese Firebelly Toads). I had both as pets in my youth. Here is the unit, and in the latter pics on my Jungle Photobackdrop Board. EDIT : I wasn't completely satisfied with Red Frog, so a little Vallejo Heavy Warm Grey and some Reaper Sample Paint for his mouth.
  7. Couple of baddies from the Demons & Devils "core set extras" in the last KS. Tried to get them to hold still, but they just did NOT want to be photographed.
  8. Anyone here backing this one? I missed the first one, of Feyland, but there's a level where you can get both books. I don't have a ton of physical 3rd party 5e stuff so I'm down for it. https://www.kickstarter.com/projects/1875657065/monsters-of-the-underworld-for-5th-edition Brave the darkness and discover Monsters of the Underworld! You'll find unusual monsters and entire societies in this strange land. You don't just have to watch your back, you have to watch out above and below as well! Guiding you through this dangerous world is Desmond Hawkeye, an experienced monster hunter. He'll lead you to the new monsters and remind you that we can be heroes.
  9. The New Offering from Paymaster Games and their Going Native line. Going Native: From out of the Mists is a model centered campaign that will cover different heroes, warriors, monsters and gods of the New World. Here is the link to the KS Page -
  10. Monstro, via @Kickstarter https://www.kickstarter.com/projects/minibossstudios/monstro Don't know anything about this. I see a lot of renders at the moment. But cute chibi monsters. ^.^
  11. And now for the rest of Village Attacks, the star players themselves, the Monsters and Town Heroes. Looking over the photos, I may need to do another coat of fixer spray. They're looking a little bit frosty in the pictures, which is not as obvious to the naked eye. Part 1 can be found here: http://forum.reapermini.com/index.php?/topic/83216-lidless-eye-hobbies-village-attacks-peasants-hunters/ To start, the characters themselves, the MONSTERS: Next is the piece that convinced me to join the Kickstarter, because you can play as Baba Yaga: Beware her scream, the Banshee! The ever-hungry Wendigo: Another eater of the dead, the Ghoul: Born of fire, the Efreet: Born of smoke, the Djinn: Everliving and eternal, the Mummy: Ditto, the Lich: The old drowner, the Vodyanoy: I don't have much to say about the Baykok: A poor choice for a one-night stand, the Glaistig: Now starring in his own Netflix original series, the Vampire: Another regrettable Tinder match, the Succubus: The old man of the woods, the Leshy: Ready to whip it real good, the Dullahan: The other star players, though it's your job to viciously murder them, the Town Heroes! The Pathfinder: The Djinn Trapper: The Traveller: The Skald: The Spirit Walker: The Assassin: The Maharib: The Bounty Hunter: The Executioner: The Wind Dancer: The Alchemist: The Portal Mage: My personal favorite, the Fisherman:
  12. Wow I feel really outclassed here but I've gotta start somewhere... Painted these for a friend's birthday, it was several months past his birthday when I finished, lol. Unfortunately before I could properly finish he had to move so I had to rush and couldn't do as much as I'd like. A lot of bases remained unpainted, and some touch ups on some of the skintones that I was planning on doing after had to be left as they were. Not sure how many I can fit before it starts flagging me as spam so I'm just gonna show a photo of all of them, and then some of the monsters. They're the ones I'm most satisfied with. Blood Rage Base Game all painted minis Fire Giant Ice Giant Troll
  13. Here is the Lich from the Grenadier Monsters box set. I didnt highlight the robe. I wanted it to stay grungy looking. I’m not sure if that was a mistake or not. How does one highlight a grungy purple robe? What color mix would one use?
  14. The next set out of Bones 3, various monsters! The Carrion Worm really grew on me! The Temple Dragon is really cool. I hadn't even realized until I was inking it that the base was a statue of a robed woman: The Manticore, who I was specifically hoping for before they announced it during the campaign. It's a classic monster I didn't have a mini of! Lastly, the Giant Cobra. Kind of rushed this one along...he also appears to hide from the camera focus.
  15. Now, MOST of us have a clue where the monsters came from, at least in a rudimentary sense. Tolkien invented the orc as we know it, and the giant spider in fantasy; Robert E. Howard seemed to have a thing for giant snakes. We know that centaurs came from ancient Greece, dwarves and trolls from Scandinavian myth, goblins from Western Europe, dragons from more or less everywhere, and so on. No, don't correct me; I'm bein' general here, and approaching a point. I'm kinda curious, though: Where'd some of the weirdier critters come from? It is legend among the Gamers and the Geekosphere about the bulette, the owlbear, and the rust monster. The legend has it that Gary Gygax, or perhaps Dave Arneson, back when The Game was just getting off the ground, had difficulty finding miniatures to represent various dungeon denizens. Keep in mind that historical miniatures, at the time, were relatively easy to find, (Knights, Archers, Men At Arms, and characters in general) but fantasy gaming as we know it did not yet exist. No mythological monsters! So Gary or Dave, or whoever... cheated. And several inhabitants of the first edition (and later) Monster Manual had some rather peculiar origins. In the picture, at center front, you see what became the Bulette, whereas to the left, there's a Rust Monster and to the right, an Owlbear in brilliant yellow. In the seventies, you could get these critters in bags in the dime store or on a spinrack in the drugstore, anywhere that sold cheap toys from no-name manufacturers. They were usually marked as dinosaurs, but this particular mob resembles no known prehistoric creatures; the majority of them seem to be knockoffs of monsters from Japanese TV shows like Ultraman, Spectreman, and other ancestors of the Power Rangers. Gary himself spoke about using plastic dinos in lieu of dragons, and the AD&D Monster Manual has the majority of dinos known to pop culture as of 1975. So Gary noticed them at the dime store, bought a bag, and pitted them against his players. And these three creatures became the dreaded Rust Monster, Bulette, and Owlbear, as well as becoming obscure but treasured collectors items among the lords of geekdom. Which means that all the owlbear miniatures being made right now are all because of a cheap Taiwanese knockoff toy based on a man in a suit monster who appeared on a Japanese kidshow back in the sixties. Or seventies. Or whatever. It could be that this thread will be doomed to obscurity. I rather hope not. I'm hoping that others will add to it with critters that started out as obscure toys that later achieved a sort of immortality as modern gaming mythology. Do add to it. I'm still more'n a little curious.
  16. This mummy was hungry when he woke up. He is now snacking on the poor adventurer who woke him. He is making a mess on the mable floor of his tomb as he is tracking the blood around and dribbling on the floor. The pose was a bit strange with one hand held up and one hand near his face, so I tried to make sense of it by putting a big bloody hunk of meat in his outstretched hand. It's a bit gratuitous, but I'm ok with some gratuitous gore once in a while. If I ever use it in a D&D game, he is definitely tearing someone's arm off on a "natural 20."
  17. This ends in 24 hours roughly. There's also a related previous kickestarter. Expands on previous line.
  18. So I did up these gentlemen. I made up a story in my head about how they're a trio of brothers who jointly run the biggest, baddest band of bugbears in the land. They'd make decent-ish foils for some low-level adventurers I think. Nothing mind-blowing in hand but they'll look fine on the table, which is generally always my goal anyway. I tried to get some blood-spatter going on, but admittedly I've never really looked into how to go about it. I just drybrushed some red onto their weapons (and Mogg's shield, though you can't see it). It turned out well enough you can tell what it's meant to be I think, but I know there are some stellar examples of it out there. I'll have to look into that for next time.
  19. A few quick repaints. I'm quite pleased with how the gnoll turned out with such little effort. Barghest Savagers (the photo is to bright but the minis aren't important enough for me to fix it :) Gnoll Barbarian Wolf Spiders
  20. I apologize sincerely for flooding the forum, but this is the last one, should be for a while. Ben Siens's Bones kobolds. My low-level monster parties are pretty much complete. Thanks for looking!
  21. I've painted very few monsters, and I thought I'd get my toes wet by doing up a few rather iconic minis in the fire and water elementals from Bones I and II. I really like these guys. I need to pick up an earth elemental still, and have my fingers crossed for an air elemental in Bones III to round out the elemental quartet. I wish that the store weren't out (again/still) of the fire elemental, as I'd love to have another one. This one belongs to my roommate. He likes collecting Reaper minis, but doesn't paint them. So good news is I have plenty of minis to practice on. Bad news is once I move out from living with him, he'll have the majority of the minis. My hoard is growing, but slowly, as I have to wait for them to be in stock and also have money to spend (I missed the Kickstarters -- getting in on Bones III though!). Anywho, the fire elemental I used a yellow wash, then drybrushed him after. The water elemental was just drybrushing. The darker blue on that one is the base mini's color.
  22. I went back and forth over whether these needed to be linked for nudity, but they're not nude, they're plants that look sort of like women. I saw other versions posted on the forums so I guess they're okay. These are fun figures. They're killer seaweed with humanlike form. They haven't got faces, just sort of eyespots. There are little skulls nestled under their fronds. I have them in metal too, but these are the first I've painted. Here they are primed with Reaper Brown Liner. I mixed a transparent dark green out of Phthalocyanine Green and Burnt Sienna and washed it over the chlorophyll-bearing parts of the plants. I mixed a sickly pale green out of Phthalo Green, Hansa Yellow Opaque, Yellow Iron Oxide, Burnt Sienna, and a lot of Titanium White. It was actually for some frog's bellies, but I also used it to pick out the woman-forms of the monsters. First (on the left) there's one layer (it's semi-translucent), and some yellow sandy color washed over the bases. Against a dark background the color is almost unnoticeable in the white. Then (on the right) there's another layer on their flesh and more yellow on the bases. The color is coming out a little better. I mixed a medium brown, sort of skin tone and washed it over the sand to head the color in the direction of more realism. I also added a bit of a very pale, just slightly greenish yellow as a highlight on the woman-forms. They are pretty sloppy at the moment. I wanted to get basic coloring down before moving in to a finer level of detail. I love that there are so many possibilities in the Bones figures.
  23. I'm painting up some aquatic PCs and monsters for upcoming ocean adventures. I had primed and glued these to fender washers for bases last year, but only just got started painting them. At that time I was priming Bones with a mixed brown of Burnt Umber and Titanium White, then washing over them with Burnt Umber to bring out the details. These days I think using just plain Reaper's Brown Liner is simpler and works better. The two Tiik Warriors are based on one-inch washers and the Champion is on a 1.5-inch washer. One fish-man is going to be greenish. I'm not really basing it on any actual fish species, although I may refer to pictures later. I glazed a pure Iron Oxide Yellow on the bases to begin to build up a sandy color. Then I washed over that with a much less saturated color with a similar value, a fairly complex mixed warm brown a little like a flesh tone.
  24. I'm building an Ogre army for Mantic Games' Kings of War, since pictures of it in play seem to give off an old-school Warhammer 3rd Edition vibe in a lot of ways, and the game allows pretty free proxying of models, so you can use whatever you like and feel is cool. I put together and painted a couple of units of Mantic's new Ogre Shooter models recently. The main reason I started Ogres though, was to have a reason/excuse to get out my classic Citadel Ogre models that I'd just painted for the pleasure of it. All of them painted between 10 and 23 years ago. I've also got several that are still unpainted, and a couple that got started and never finished. With this in mind, and after some bloody stupid moves a couple of years ago when I stripped some very well painted figures from my youth in order to repaint them "modern style" that I now hugely regret, I decided not to repaint these guys, but to touch up where needed (chipped paint or toning down overly garish bits, re-highlighting metals) but to keep the essence of them as they were originally painted. So where some of the highlighting is a bit rough, or the blending on the flesh tones isn't 100%, that stuff stays untouched. The old railway-flock bases have been redone with painted sand and tufts so they fit in with my current stuff, but that's mostly it, aside from the touch-ups. I'll post them one at a time, and more complete pics will - as always - be on the blog (when it gets updated). I'll update this thread periodically after updating and photographing the figures as I go. First Up: Hrothyogg, Ogre Captain. Sculpted by Jes Goodwin. For the moment, he's leading the first infantry unit. I've not glued him to the resin base, as I'm also considering mounting him in a chariot to be the Warlord of the entire force, as this is my favourite ogre figure ever, and also one of my favourite miniatures ever.
  25. Hey, folks. Picked up some kobolds for the PF game I'm running, and I finally got them painted. These are the metal set of four, by Ben Siens, from the Dark Heaven line. I'm afraid my photos are letting me down even more than my painting skills. I haven't figured out my setup, yet. I was really proud of how I highlighted these guys with orange highlights--I'm still working to eschew the too-white highlights and all--but they're washing pretty well in these pictures. Everything I'm trying lately tends to be either too light or too dark. Hopefully some of it's getting through, though. Thanks for looking. Comments and criticism are very welcome. I've got some Bones kobolds still to paint, so any tips however specific would be most helpful.
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