Jump to content

Search the Community

Showing results for tags 'msp open'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Reaper Discussion
    • News
    • Reaper General & Faq's
    • Reaper's Product Lines
    • ReaperCon
    • Reaper Virtual Expo
  • Reaper Social
    • Exchanges and Contests
    • Birthdays!
    • Socializing
  • Painting
    • Show Off: Painting
    • Works in Progress: Painting
    • Tips & Advice: Painting
    • Shutterbug
    • Speed / Army / Tabletop Techniques
  • Sculpting, Conversion, and Terrain
    • Show off: Sculpts, Conversion, Terrain.
    • Works in Progress: Sculpts, Conversion, Terrain.
    • Tips and Advice: Sculpting
    • Tips and Advice: Conversion
    • Tips and Advice: Terrain
    • Tips and Advice: 3-D printing
    • Conversions, Presentation, and Terrain
  • General Discussion
    • General Fantasy
    • General Sci-Fi
    • General Modern / Historical
    • Kickstarter
    • Off-Topic Rampancy
  • The Sandbox
    • The Gathering
    • The Playing
    • Fiction, Poetry, and Other Abuses
  • Reaper Games
    • Dungeon Dwellers RPG
    • CAV
    • Warlord

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 9 results

  1. This is the third in a series of four posts each concentrating on a different entry category. You can find information about the scoring system itself in the Painter Division post. From here forward I will just concentrate on how the component guidelines apply to the other three divisions Diorama Division The Diorama Division does not exist in the MMSI structure. At MMSI a diorama goes into the Open Division as it encompasses the same set of skills. I, however, felt the Open Division ignored or down played the story and what is a diorama without a story? This is the division that lets you show off the same skills that the Open Division does and wrap it around a story. Again if you have just a single entry then the judges can just go ahead and score your entry, no discussion is necessary. If you have multiple entries, then there will be a discussion between the judges on which entry they want to score. That conversation is typically the only conversation although these discussions tend to be longer than they might be in the Painter Division. However, when selecting the scoring entry the conversation is still based on “I can score this one higher than the others” or words to that affect, till they come to a decision just as it would be for the Painter Division. Let’s take a quick look at the scoring guidelines the judges use (which is published as part of the MSP Open rules. One cautionary note’ these particular scoring guidelines may change slightly): Difficulty: 15% Creativity: 15% Workmanship: 25% Painting Skill: 30% Presentation: 15% What does this mean for the Diorama Division? In this division we are really want to see all your hobby skills as well as your story telling ability. While the components remain the same the emphasis has obviously changed a great deal. Difficulty: This is a tough one for the Diorama category, since most dioramas are difficult to begin with. We reduced the emphasis here because we feel that you should not take a hit for a good story that is comparatively simple to tell. Creativity: Creativity steps up a bit here. While painting is still factor this is the portion that shows us the story you are telling. Now painting is combined with your ability to convert, sculpt and tell a story to your audience. The entrant’s imagination comes into play here, you are looking to tell a story to your viewers. You are striving for the audience to understand your story without commentary from you. It can be subtle or in your face but if you have to explain it then you have not succeeded. Workmanship: This remains a pretty straightforward component but in the Diorama Division there is a higher emphasis on it. It reflects how well constructed the entire piece is. Any type of non-painting effort is represented here. This is includes your ability to do conversions and/or scratch sculpt or at least be able to blend your miniatures in with the scene you have constructed. A missed mold line, poor assembly or a poorly executed conversion could easily drop you a while numeric value in the scoring. Painting Skill: Everything that was said about painting still applies in the Diorama Division but there is less emphasis. At this point workmanship and creativity components exceed the painting component. While we don’t expect your abilities to be exactly equal in those areas you cannot count on your ability to paint alone to carry you over the top. Presentation: There is more emphasis on the is component as well. You are building the entire entry, essentially from scratch, and the presentation of everything you do affects the story. From the miniatures to the setting, this is where it all comes together. How you present it can be the difference between gold and silver.
  2. I wasn't able to find this in the existing threads, so here we go. Would I be able to pre-register a mini and send it along with a friend so it's there by Friday? I'm unable to attend until Saturday due to work obligations, and I'm considering getting one of the VIP passes so I wouldn't have a one day pass, as the rules stipulate for a late entry. Thanks!
  3. This wall of text post is the result of a private conversation I have had with someone here on the forums. I have edited it a bit and removed names and things of that nature. Hopefully it may answer some of those questions people can be afraid to ask. I'm happy to have conversations like this and I thought that this might spur some more questions that people are uncomfortable asking, It starts off like this Let me ask you honestly, do you think that some things are judged more harshly for the genre they are painted in such as some may like say historical better than fantasy? Also, do you feel there are ever biases for people who've gotten awards in the past or are "well known" or "friends of" the judges? Reason I ask is because I saw some and looked very closely at a few figures and things that I got "dinged" for seemed to be overlooked on figures which got higher marks. I'm not calling anyone out or trying to start trouble, but I was a bit put off by how varying the standards were and I talked to a few friends who had certain judges that'd mark at say a Bronze and one would mark at a Gold citing that the bronze didn't like the technique, but the gold uses it and loves it. I felt some were inconsistent. Really, I just want to know how to "level up" and be able to achieve higher standards with how varying the judging is. It's a bit confusing at this point. Those are hard questions for early in the morning, quite frankly they are hard questions period because we are dealing with people in a subjective environment. I'll do my best to explain it. As you know a team consists of three judges who after deciding which piece to score (if there are multiple entries in a category) then assign a score of 0-4. Michael and I do instruct the judges (and we are usually on teams as well) spending about 15 minutes refreshing everyone on what we are trying to accomplish. In general judges on a team don't consult with each other on what score they are going to give, they will consult with each other if they are struggling on how to score something. In general Michael and I both tell them to start with silver score (a 3, we also try to avoid giving 0s at all, except in the youth division) and then move up or down from that point. Do judges have a bias against different genres? While I don't believe that judges have particular biases between genres there are certainly areas where judges are stronger or weaker. For instance, we have judges that we won't put on a team that will cover vehicles and ordnance because its weak area for them. However, they are excellent when judging in the painters category. I think it has more to do with how comfortable a judge is within a category rather than a bias towards a particular genre. Do judges have a bias for past award winners, or friends? This is a really tough question and its one of the reasons there are three judges on a team and not a single person doing it. There is a kind of a yes and no answer to this question. As judges we do expect a higher quality of work from a past gold medalists, Sophie winners, best of show winners or even instructors. In general they probably get judged a bit more harshly because of their past work, we know what they are capable of. Do we maybe allow some of them to dial it in anyway, quite possibly, again it depends on the judging team and quite frankly when someone like Jen Haley or Jess Rich dials it in they are still head and shoulders above the rest of us. Friends are a bit of different story, in general we tell judges that they need to bow out of judging a piece that they have a vested interest in because it was done by a friend or because they consulted a significant amount on it (I was pulled into this myself this year when they were judging the Dark Sword awards). We always have alternate judges available to fill in when something like this happens and it is not an uncommon occurrence. Unfortunately, it is not always clear when something like this has happened because you have to see the physical judging sheet to see if a different set of initials are in the scoring box for that piece. [Edit: Judges don't score their own pieces either, this is another place where the alternate will step in.] Are judges inconsistent? [this was my initial answer "To a certain extent yes". As I reread this I have changed my mind]. Judges tend to be very consistent with how they score things (I have been tracking judges' scores for years now), what is inconsistent is that no two judges view entries in quite the same light, we are human after all. We make mistakes or we are grumpy because we have been on our feet all day teaching and that can be unconsciously reflected in how an entry gets scored. While Michael and I try to catch the obvious ones like a judge scoring a 4 and another judge on the team scoring the same entry a 1 scores like a 1, 2, 3 (which adds up to a bronze) are not uncommon. We are dealing with someone's opinion on what they are looking at. Remember, in general, the judges don't discuss how they are going to score a piece with each other. If there are multiple entries the discussion is more along the lines of "I can score this piece higher than that one". We try very hard to encourage discussions in positive terms not negative terms. That doesn't mean it doesn't happen and many of our judges have a background in trophy judging where the first thing you are looking for are flaws. We want our judges to look at the good things first. I can't speak to the last question because I would have to see the circumstance. Most judges don't put down comments on the scoring sheets (we can, but often time gets away from us). For your particular example I would have to know what entry is being talked about and what category it is in and who the three judges were. Also what was the third score? I do track the judges' scores and we try and make sure teams the teams are balanced. Some judges in general are tougher than others. I don't want two "tough' judges on the same team nor do I want to two "easy" judges on the same team either. In general, I think that the results are for more consistent than most people realize but unless you are right there doing the scoring and involved with the conversations it is hard to see that. And yes, we have had individuals that are not particularly good at judging despite how good a painter and instructor they may be. For that one year, they are going to have an influence on the entries they score in the competition. The judges, like the entrants, are human and have their own inherent biases and opinions. By using three judges we hope to achieve a balance and get realistic scores for every piece that was entered. With our need to get more judges into the pool we did run a bit of an experiment this year. In vehicles and ordnance, I judged the category with two newbies to the ReaperCon competition. However, they are both experienced judges in that category at other shows. I was pleased to find that our scores were almost in lock step with each other with a few 1 point variations which I would expect to find. Will they do as well as we introduce them into the painter, open, and diorama categories? I don’t know, but I would be comfortable using them as dedicated vehicle and ordnance judges now. This lets me use a third judge that is not familiar with the category get experience under their tutelage. I also have people asking how they can become judges. A hard question and not one that you asked. We like our judges to have some experience as instructors first. The first thing we need from a judge is the ability to communicate with people and be familiar explaining techniques and able to give good critiques. The easiest way for us to do that is make sure they are good instructors first. It doesn't always mean that they are going to be good judges but it gives us a starting point. The first year a new judge serve as an alternate. They are typically assigned to a single team for that year and step in when a primary judge needs to step out. That way they get the advantage of being involved in the discussions and can get in and score a few things themselves. The year after that we try and work them in as a primary judge on a team, that is usually a make or break year for us to figure out if they are going to be a good judge or not. I'm not sure that I have answered your questions very well. It is hard to sit down, based on the judging, and figure out what you need to do to "level up". We emphasis the feedback portion of the competition but sometimes that can cause confusion when you are getting hit with multiple opinions. I think the best critiques start out with the judging asking you what you think you did really well and what you didn't like. Often you know what needs to be done you just haven't acknowledged it. Thanks for taking the time to write out such a great response, Kris! I really do appreciate it. I know it's very subjective, and all judges are human (well some may machines with how well they paint!). Really I guess it comes down to conflicting feedback from judge to judge for me. Some may love your blending and use of colors and give high marks, others may think it's crap and give you low marks. I was just curious if there are "standards" they should follow to try to keep personal feelings on techniques used out of the equation. A good example of this is drybrushing. I know a few judges who quite literally sneer at the usage and feel it's something that shouldn't ever be used and others who respect it as a tool in the toolbox to be strategically used if done well. There is not a set of standards. It would literally be impossible to set something like that unless we selected a single artist to be our standard, so we have to lean on experience and skill. To a certain extent you are always going get different opinions from the judges and that's were their own bias towards something is going to get in. It doesn't mean that they necessarily dinged you for that for scoring, unless they were quite specific about it. We do instruct the judges that all techniques are valid, that they are judging the execution of that technique even if it is a technique that they don't use or don't think is effective. If you executed drybrushing correctly then you shouldn't get dinged for it even if the judge doesn't like that technique. Oh, no problem, it's mostly curiosity on my part at this point after talking to a few other friends and hearing their scores/feedbacks. Again, this wasn't about my particular judges for painters category. I got 2 bronze and 1 silver scoring so it was pretty consistent. I also got feedback from others like Jen Haley which was very valuable. And I'm not trying to cause trouble or stress, really want to be able to understand the system better so I can do better and know what people are looking for as they judge pieces as someday I would like to get golds and Sophies. I know that my biggest critiques are about contrast and I get it, but I personally like more subtle things like the Europeans are doing. Things with textures and grittiness. But I also know I should conform a bit because right now in painting in the US it seems to be all about the contrasts and smooth blends for judges. Again, thanks for your time in talking about this and I really do appreciate the thought you put into your responses. Many of our judges have been exposed to the European styles and have taken classes with the European painters. They should be able to appreciate that style as well. Just keep in mind that in some ways the Europeans take contrast, especially between light and dark even more extremely than we do. Really there are a heck of a lot of styles out there now. It just feels to me like the biggest thing people look for in these contests is contrast and always upping values to the extremes. I get it, these are tiny pieces and the lighting isn't the best to judge by so subtly will easily get missed in competition when you are looking over hundreds of entries and you're tired and have certain things each judge looks for. I always welcome conversations on how to get better with painting and composition and techniques so a full forum conversation could be pretty good for everyone. I was a bit disappointed in myself for only getting bronze in painters as I felt that I leveled up on my pieces since last year when I also got bronze. I got a bunch of feedback from a lot of people on the forum and other places on my techniques. Really, I do just want to get better and am open to all advice and comments in order to do so. Taking classes and getting personal feedback are great ways to do this and part of the reason I love ReaperCon so much. The leveling up in medals is really hard. One of the things that you have to remember is that while the scoring sounds simple: 0-1 - no award 2-4 - Certificate 5-7 - Bronze 8-10 - Silver 11-12 - Gold the difference between all those scores is much bigger than it appears. The difference between scoring a 7 (high bronze) and an 8 (low silver) from the judging point of view is significant. I didn't do a lot of critiques this year since I only judged one category, but the single biggest thing I saw this time around was thick paint. Keep it thin! While many of us are restricted to asking for advice and help online, it is hard to really to really get and give good feedback. Things I see in a picture may not be the result of your paintwork but more the result of your lighting. What looks great in person may look awful in a photograph and vice versa. Ultimately there is no magic bullet, you need to paint, paint and paint some more to get better. Which means that most people aren't painting enough to get from one level to another and if you take long breaks between painting you forget things and skills deteriorate. Its practice, practice, practice! Also if you are consistently painting for the table top you are in the habit of painting till its good enough. For a competition piece that is not good enough, you need to practice to a competition level to get better if you want to level up from bronze to silver or silver to gold. I remember reading about a Canadian painter (and he has been at ReaperCon in the past, but his name escapes me) who went to his first GW Games Day in Canada and decided the next year he would win the slayer sword. He succeeded in doing that, he also spent almost 400+ hours researching, painting, striping and re-painting that piece. He may have started off that year as a newbie painter but by the end of it he was master. Most of us don't have that kind of time, but it does show what can be done if you are up to the challenge and are willing to put in the work. There is no magic bullet to getting better except to keep painting and improving.
  4. Some Thoughts on Scores for the MSP Open Painting Competition What follows is a complete wall of text, you have been warned! Maybe it’s your first time entering the MSP Open, or you are veteran that is still a bit mystified by how your entries are scored. Let’s start at the beginning with some scoring basics. Once entry into the MSP Open competition is closed (Friday if you have a weekend pass, Saturday if you have a single day pass for Saturday) we unleash our judging teams. There are multiple teams at work but only one team in any given category will judge your work. Typically, there is one team each for Dioramas, Armor/Ordnance and Open. There are as many as 4 teams for Painter (that’s 21 judges if you are keeping count plus interns, it’s akin to herding cats). All of this depends on the number of entries we receive, so changes do get made. A 3-person team will review your entries, in each category, and then each member of the team will give your entry a score from 0-4. The judge assigns that score based on the criteria for the category the entry is in. If you have multiple entries in a single category only one will be judged and the judging team will make that decision. While there is discussion around which entry to score if you have multiple entries the score a judge assigns to an entry is private. In theory no member of the team knows what score the other members gave the entry. After the scores are turned in, they are added together to get a number from 0-12 which determines what you will be awarded: 0-1 No award 2-4 Honorable Mention (paper certificate) 5-7 Bronze Medal 8-10 Silver Medal 11-12 Gold Medal That’s the easy part! But now you are thinking, wait a minute, the criteria; Difficulty, Creativity, Workmanship, Painting Skill and Presentation all add up to 100% how does that work? Well, those percentages are the judges’ guide to what is important in each category. Since the Painter category is by far the most popular, let’s look at that and what those percentages represent: Difficulty 5%, Creativity 10%, Workmanship 10%, Painting Skill 70% and Presentation 5%. A quick glance at the numbers tells us that, obviously, the most important part of the category is painting, standing tall at 70%. Creativity and Workmanship are 10% each and Difficulty and Presentation are 5% each. How those percentages are used varies from judge to judge which is why a team is made up of three people and not one (in the Open System teams can have as many as five judges but the minimum is three. When there are 3 judges all the scores are used, with four judges the lowest score is tossed out and with five judges the highest and the lowest score are tossed out). Before we go further let’s define what those criteria mean: Difficulty (5%): This is definitely not an intuitive concept in the Painter Division. While the judge is looking at the techniques (including freehand) you used on the miniature. They are also looking at how difficult is the miniature itself to paint. How difficult a miniature is to paint is pretty subjective, subtle shading on flat or nearly flat surfaces is much more difficult to pull off than shading on a surface with more surface texture. Often difficulty is going to come into play when a judge is on the fence between two scores. Creativity (10%): This component looks at use of color, color schemes and freehand designs in other words things that aren’t part of the sculpt itself. This is also where painted effects also come into play, like OSL (Object Source Lighting) or NMM (Non-Metal Metal). This is the component that really addresses your freedom of expression on your entry and how well you bring that across to the audience. Workmanship: While I used to think this was a pretty straight forward component, it does seem to be an elusive concept for some painters. It reflects how well you prepared your model for painting. Any type of non-painting effort is represented here. In the Painter division this includes finding all the elusive mold line and eliminating them, but it also includes assembling a multi piece miniature or executing minor conversions. A well-done conversion or well assembled miniature means that the judge can’t tell that anything has been converted or that it had multiple pieces. A missed mold line, poor assembly or a poorly executed conversion could easily drop you a whole numeric value in the scoring. Painting Skill: This is the whole key to a Painter Division entry, how well you apply paint to the miniature. This is where you are evaluated on the techniques you used and how well you executed them. Tying everything together is another factor, did you create a coherent whole? Everything you do must come together as a whole composition. It is an area where judges need to be aware of everything that is going on and how it is fitting together. While this is the predominate component of the Painter Division it is also the most subjective. Judges must overcome their prejudices about which techniques they prefer. As an example, there is nothing wrong with drybrushing when executed properly regardless of how the judge feels about that technique. Here is a place where a judge needs to be aware of many different styles and techniques. Blending doesn’t always have to be a smooth transition from light to dark, there are multiple different types of blending, it is how well you executed the technique or style you opted for. Do you blend like Jen Haley or like Alfonso “Banshee” Giraldes? They both achieve marvelous blends, but their techniques are markedly different in achieving those blends. One point to make here, while speed painting techniques are perfectly acceptable, they are not likely to garner you a silver or gold medal no matter how well executed they are. These techniques are primarily designed to look good from a distance and in competition painting entries need to hold up to close scrutiny, within a foot or less. And no, we won’t be adding a category for pure gaming figures using fast or speed painting techniques. Presentation: While not the most important component in the Painter Division it is another example of getting the little things right. A nice, well executed base will set the “scene” for your miniature. It can be the simple base that the miniature came on or it can be more elaborate (although I would save the effort on a really elaborate base for a miniature going into the Open or Diorama divisions). This component is another one that a judge will often use when making that final decision between scores, a tie breaker as it were. A key point me is harmony, is your base in harmony with your paint work. If you have beautifully painted miniature and all you did was glue unpainted rock to the base you are likely to pull your score down the unpainted rock clashes with the painted miniature. While there is certainly a place for natural materials, those natural materials in their natural state will often clash with our paintwork. Natural materials really need at least a bit of paint to bring them into harmony with the miniature. Like anything there are exceptions to the rule but when in doubt paint it all! How in the world do the judges make any sense of this! All Michael and I can do is guide the judges but this is how I apply the criteria to an entry. I take the percentages and translate them into numbers based on the those percentages. So, for me the painter category translates into the following: Difficulty: ½ pt Creativity: 1 pt Workmanship: 1 pt Painting: 7 pts Presentation: ½ pt Now I have ten points to work with in my head. This is the order I tend to work through when judging a piece. Difficulty: what miniature did you choose to paint? How hard was it to work with? Does it have a flowing cape with lots of folds or is it a simple cape that is waving a little bit but almost flat. Did you pick a Bobby Jackson sculpt or Kevin White sculpt? The canvas the sculptor provides really determines how difficult (as a side note, I like both of these sculptors, but I would consider Kevin’s work to be more difficult to work with than Bobby’s. Kevin’s details tend to be a bit more subtle and Bobby’s a bit more exaggerated) it is to paint. In general, I’m not going to take anything away from you at this point, just going to put that ½ point in my back pocket for the moment. Workmanship: I come from a modeling background so this is a big deal for me. Get all the mold lines (and if you try and turn a mold line into a scar, you had better make sure it really looks like a scar, otherwise I will not award that point). Quite frankly, your workmanship should be nearly flawless. Did you catch all the mold lines, how well did you assemble a multi part mini, how well does the mini integrate with the base, that sort of thing? Depending on your workmanship I’m going to start you off with either a 1 (you got the point!), 0 you did a solid job or even a -1 (which has the potential to drop you a medal rank). At this point if you did well you have 1 point. Creativity: This is more complex that it first appears. It certainly includes special effects like OSL or NMM. But it also includes freehand and use of colors. I’m looking for wow factor here but I’m also looking for harmony and how the colors lead me through the miniature. Another aspect that I look for is use of materials. There are a plethora of different materials we can use on our minis which would include “weathering” like mud along the edge of a cape or on the boots (leads back to the harmony aspect, as you integrate the miniature into its environment). Much like Workmanship I’ll either start you off with a 1 (well done), 0 you did a solid job or a -1 if there is nothing of note. Potentially you now have 2 points. Presentation: Again, more complex than you would think at first glance. While I typically hold this ½ point in my pocket. This really is a bit about basing and how the miniature and the base go together. Do they compliment each other? Do they form an integrated whole? It doesn’t have to be complicated just a simple base that tells me a bit about where the miniature is at. Or it could be a miniature, well mounted, on a finished block of wood that is in harmony with the miniature. Just remember that if you use a wood block or something similar, judges tend to use these as handles so make sure your miniature is well fastened to it. Painting: I save the painting for last because this is the point where I’m not only looking at your ability to paint but how well you executed any special techniques; OSL, NMM, freehand and/or the application of other materials. This is the make or break point and its worth up to 7 points. If you are hoping for a gold medal, I would need to be able to award at least 6 points right here. First thing neatness counts! If your painting is clean (no paint where it doesn’t belong) and no stray brush marks, I’ll be starting you off with at least a silver so 5-6 points for paintwork. Then the hard part, the special techniques if any (and I don’t down grade you if you didn’t use any) and how well you pulled those off. While we like to see painters push themselves to try new things, sometimes a contest entry is not the right place to experiment with it. I might give you the 1 for creativity but I may well ding you a point on the painting. Things to keep in mind. Working out the numbers All right so here is the running total in my head right now: Workmanship 1 Creativity 1 Painting 6 That’s 8 points for the elements that make up the largest portion of the scoring which means you are sitting at a silver medal and I would give your entry a “3” on the score sheet. But I still have a full point to play with. That point comes from; difficulty and presentation, ½ a point each. If I award no more points you are at Silver, if I take away 1 point you are still at Silver. However, if I award a full point (and in this case only a full point would do it) that pushes your score up to a 9 which would just push the piece to gold and I would score a “4” on the score sheet. Now what’s the final score? Let’s look at some alternatives based on a final score of 8 (“3”) or a final score of 9 (“4”) from me. I would expect both the other judges to score within a point of my score. 1) Me: 3 Judge 2: 3 Judge 3: 3 Total Score 9 that’s a solid silver medal 2) Me: 3 Judge 2: 3 Judge 3: 4 Total Score 10 that’s a high silver medal pushing towards gold. 3) Me: 3 Judge 2: 4 Judge 3: 4 Total Score 11 that’s a low gold medal, congratulations! 4) Me: 3 Judge 2: 3 Judge 2: 2 Total Score 8 that’s a low silver medal with room for improvement 5) Me: 3 Judge 2: 2 Judge 3: 2 Total Score 7 that’s a high bronze medal pushing towards silver If I scored a 4 then cases 1-3 each go up a mark ranging from high silver to high gold. An entry could have a score ranging from 7-11 depending on the other two judges’ scores or high bronze to low gold. Those three scores are what’s really important to you and gives you an idea of where the judges feel that your work currently stands and shows if you are improving. While I realize that getting three straight bronze medals (been there, done that) can be discouraging, if your score is going up by a point each year (so 5, then 6, then 7) you are improving with every entry. Each team has one judge designated as the lead. Basically, the lead will guide the conversations around entry selection, when there are multiple entries in a category, and collect and review the score sheets when the team has finished their assigned section. That review is to make sure everything has three scores and to see if there are situations like 4 and 5 above using an alternative score of 4 from me. These are an issue since my score of 4 is 2 points different from either one (case 4) or both the other judges (case 5). At this point the lead would pull the team back and make sure everyone scored the same entry or at the very least reevaluate their scores. We are concerned anytime one judge is scoring a piece for a gold medal but one or both others are scoring it a bronze. If you made it through all of that, congratulations! If you have questions about it feel free to post them and I’ll do my best to answer them. As I stated in the beginning this is how I do it, I suspect a couple of the other judges do something similar but please don’t take this as the hard and fast way to do judging. It works well for me, but when there are 21 different judges things are going to vary from one person and even one team to another.
  5. Is it possible to enter minis for special awards only, outside of the general categories? For instance, can you enter for the mousling category consideration without having that mini be considered for say, the painters category?
  6. For the past few months I've been working on a series of articles and videos of advice for people working on entries for the MSP Open. (Or anyone looking to improve their painting a little.) I've reviewed the most common issues that we see with entries and tried to provide both good explanations and before and after photo examples. My plan was to put this up before ReaperCon so you have the opportunity to go over your entries and see if you want to change anything before the contest. (And I'm sure many of us are still frantically painting anyway!) Common contest entry feedback and solutions.
  7. This is the second in a series of four posts each concentrating on a different entry category. You can find information about the scoring system itself in the Painter Division post. From here forward I will just concentrate on how the component guidelines apply to the other three divisions. Open Division The Open Division is far more of a freeform division than the Painter Division. Here is where you get to really strut your stuff with major conversions and scratch sculpts. If you have just a single entry then the judges can just go ahead and score your entry, no discussion is necessary. If you have multiple entries, then there will be a discussion between the judges on which entry they want to score. That conversation is typically the only conversation although these discussions tend to be longer than they might be in the Painter Division. However, when selecting the scoring entry the conversation is still based on “I can score this one higher than the others” or words to that affect, till they come to a decision just as it would be for the Painter Division. If multiple entries are visually very thematic the judges may decide to judge them together as a single entry. Let’s take a quick look at the scoring guidelines the judges use (which is published as part of the MSP Open rules): Difficulty: 15% Creativity: 10% Workmanship: 30% Painting Skill: 30% Presentation: 15% What does this mean for the Open Division? In this division we are really want to see all your skills. While the components remain the same the emphasis has obviously changed a great deal. Difficulty: This is far more intuitive than it is in the Painter Division. The level of difficulty depends entirely on the difficulty of the conversion, with a minor conversion being the least difficult with graduations on up from there with a complete scratch sculpt being the most difficult. Creativity: Creativity stays about the same as it does for Painter. Painting is still a factor here. Now painting is combined with your ability to convert and sculpt to reach your audience. The entrant’s imagination comes into play here, you are looking for impact on the audience. Are you straining the boundaries of believability or are you trying to evoke a specific emotion from your viewers? Have you achieved what you set out to do at the end? Workmanship: This remains a pretty straightforward component but in the Open Division there is a higher emphasis on it. It reflects how well constructed the entire piece is. Any type of non-painting effort is represented here. Again a well done conversion means that the judge can’t tell that anything has been converted. A scratch sculpt should be properly proportioned and well sculpted (no thumb prints!). A missed mold line, poor assembly or a poorly executed conversion could easily drop you a while numeric value in the scoring. This is a category that we really encourage documentation, show us what you did and how you did it. Painting Skill: Everything that was said about painting still applies in the Open Division but there is less emphasis. At this point workmanship and painting are equal. While we don’t expect your abilities to be exactly equal in both areas you cannot count on your ability to paint alone to carry you over the top. Presentation: There is more emphasis on the is component as well. If you are building the entire entry, essentially from scratch then the presentation of your entry is going to have a significant impact on how a viewer perceives your entry. Bring your entry to life!
  8. This is the fourth, and last, in a series of four posts each concentrating on a different entry category. You can find information about the scoring system itself in the Painter Division post. From here forward I will just concentrate on how the component guidelines apply to the other three divisions. Armor/Ordnance Division At MMSI in Chicago and elsewhere around the globe this category is usually filled with armor, planes, artillery and the like. At the MSP Open it is more along the lines of the red-headed stepchild. This division shares a lot with the Open Division with workmanship and creativity being big components of the scoring. While many entrants are willing to spend hours pouring over a single miniature and eradicating mold lines and filling gaps, they seem to be loath to do that with an entry into the armor/ordnance category. Just like the other divisions preparation is key, a visible mold line or a seam is likely to drop you a whole medal category in the judging. Since many of the entries are from plastic and resin kits visible seams are usually the biggest problem I see as a judge, following that would be mold lines in difficult to reach places. At the 2018 MSP Open there were a lot of larger Games Workshop pieces. Almost everyone single of these had visible mold lines in the hoses and seams in the armor panels on the back of the legs. This dropped everyone of these entries a medal level. Decals are often used in this division and there is nothing wrong with using them. You will get marked down for poor application though, treat a decal like freehand and don’t just slop it into place. There is a right way and a wrong way to apply decals and it can be a bit of an art to the proper application. Again, if you have just a single entry then the judges can just go ahead and score your entry, no discussion is necessary. If you have multiple entries, then there will be a discussion between the judges on which entry they want to score. That conversation is typically the only conversation although these discussions tend to be longer than they might be in the Painter Division. However, when selecting the scoring entry the conversation is still based on “I can score this one higher than the others” or words to that affect, till they come to a decision just as it would be for the Painter Division. If multiple entries are visually very thematic the judges may decide to judge them together as a single entry. Let’s take a quick look at the scoring guidelines the judges use (which is published as part of the MSP Open rules. These are guidelines are subject to change. Difficulty: 15% Creativity: 10% Workmanship: 30% Painting Skill: 35% Presentation: 10% Difficulty: This and the Open Division are the places where difficulty does have a significant impact. The difficulty of assembling some of the kits available on the market can vary widely from manufacturer to manufacturer. Especially when dealing with a plastic kit like those produced by Tamiya and Games Workshop to the five piece resin game oriented kits put out by other manufacturers. Creativity: There is not a lot of creativity involved with a straight up kit build, but when someone goes to the extra lengths to “upgrade” their kits with after market or hand made parts that impacts the creativity component. This is the equivalent of a conversion in the other divisions. Workmanship: This is really a key component for this division and the proposed change reflects that. Any type of non-painting effort is represented here. This is includes your ability to do conversions and/or scratch sculpt or at least be able to blend your entry in with the scene you have constructed. A missed mold line, poor assembly or a poorly executed conversion could easily drop you a while numeric value in the scoring. Painting Skill: Everything that was said about painting still applies in the Diorama Division but there is less emphasis. At this point workmanship and creativity components exceed the painting component (as currently proposed). There are a few other mediums that are often used in this category, like weathering powders, the application of those mediums falls into the painting component. While we don’t expect your abilities to be exactly equal in those areas you cannot count on your ability to paint alone to carry you over the top. Presentation: While not the most important component in the Armor/Ordnance Division it is another example of getting the little things right. A nice, well executed base will set the “scene” for your entry. It can be the simple or it can be more elaborate. I would save the effort on a really elaborate base for an entry in the Open or Diorama divisions. This component is one that a judge will often use when making that final decision between scores, a tie breaker as it were.
  9. Breaking out the scoring or How your models are judged at the Reaper Con MSP Open This will be a series of four posts each concentrating on a different entry category. These scoring “rules” are based on the MMSI painting competition in Chicago and variants of this system are used on an international basis. Michael Proctor and I took a good hard look at the rules a number of years ago and introduced a few tweaks to the system to better represent what we, as judges, are looking for when scoring your entry at Reaper Con. The basis for all of these is still the MMSI rules and there is not a whole lot of difference between the emphasis of the components in each division. One thing to keep in mind is that manufacturer awards do not necessarily use the MSP Open system. Those winners are, typically, chosen by the manufacturer (including Reaper for the Sophies) or their representative on site using their own criteria. The scoring is quite simple. A judge assigns an entry one of five numerical values based on their opinion of what the entrant has earned for their entry: 0 – no award 1 – Certificate of Merit 2 – Bronze Medal 3 – Silver Medal 4 – Gold Medal The Reaper Con judging teams are made up of three judges (There are options to use 4 or 5 judges but regardless of how many judges are used only three scores are tallied). Each judge assigns one of these 5 values to each miniature assigned to their team. The three scores are tallied which gets a value somewhere between 0 and 12. That final tally gives a number that tells the team what award to give to the entrant for that entry. Judging is typically not done by committee, each judge assigns the score they feel the piece deserves and moves on to the next. Most discussion takes place around which piece to score when there are multiple entries. Judges do consult with each other when they have difficulty assigning a score to an entry. 0 – 1 No Award 2 – 4 Certificate of Merit 5 – 7 Bronze Medal 8 – 10 Silver Medal 11 – 12 Gold Medal That’s the basics, now let’s take a look at how a judge uses the five components to decide what score they are going to give you. Painter Division The Painter Division is for stock models, those that come straight from the package or are assembled as shown by the manufacturer (it can include minor conversions). The Painter Division is the largest category at the MSP Open, often encompassing hundreds of entries at each show. There is no limit to the number of entries that an individual can enter in this category. I personally would limit yourself to your three best, but if you intend to be considered for other manufacturer or theme awards then it would not be out of place to see six or more entries from an individual. If you have just a single entry then the judges can just go ahead and score your entry, no discussion is necessary. If you have multiple entries, then there will be a discussion between the judges on which entry they want to score. That conversation is typically the only conversation that needs to occur for any given entrant. When selecting the scoring entry the conversation is based on “I can score this one higher than the others” or words to that affect, till they come to a decision which is usually pretty quickly done. If the entries are visually very thematic the judges may decide to judge them together as a single entry. Let’s take a quick look at the scoring guidelines the judges use (which is published as part of the MSP Open rules): Difficulty: 5% Creativity: 10% Workmanship: 10% Painting Skill: 70% Presentation: 5% What does that really mean? In a nutshell we want to see how well you can paint! Did you really execute the different techniques to the best of your ability? Hence why painting skill is the predominant component that a judge is going to look at. Let’s look at a breakdown of those components and how they relate to a miniature in the Painters Division. Difficulty: This is definitely not an intuitive concept in the Painter Division. The judge is not looking at the techniques (including freehand) you used on the miniature. They are looking at how difficult is the miniature itself to paint. While how difficult a miniature is also subjective, subtle shading on flat or nearly flat surfaces are much more difficult to pull off than shading on a surface with more surface texture. Often difficulty is going to come into play when a judge is on the fence between two scores. Creativity: This component looks at use of color, color schemes and the use of freehand designs in other words things that aren’t part of the sculpt itself. This is also where painted effects first come into play, like OSL (Object Source Lighting). This is the component that really addresses your freedom of expression on your entry and how well you bring that across to the audience. Workmanship: This is a pretty straightforward component. It reflects how well you prepared your model for painting. Any type of non-painting effort is represented here. In the Painter division this includes finding the elusive mold line and eliminating it but it also includes assembling a multi piece miniatures or executing minor conversions. A well done conversion or well assembled miniature means that the judge can’t tell that anything has been converted or that it had multiple pieces. A missed mold line, poor assembly or a poorly executed conversion could easily drop you a while numeric value in the scoring. Painting Skill: This is the whole key to the Painter Division entry, how well you apply paint to the miniature. These is where you are evaluated on the techniques you used how well you executed them. Tying everything together is really important as well. Everything you do must come together as a whole composition. It is an area where judges need to be aware of everything that is going on and how it is fitting together. While this is the predominate component of the Painter Division it is also the most subjective. Judges must overcome their prejudices about which techniques they prefer. As an example there is nothing wrong with drybrushing as long as you executed it properly regardless of how the judge feels about that technique. Here is an example of how a judge needs to be aware of many different styles and techniques. Blending doesn’t always have to be a smooth transition from light to dark, there are multiple different types of blending, it is how well you executed the technique or style you opted for. Do you blend like Jen Haley or like Alfonso “Banshee” Giraldes? They both achieve marvelous blends but their techniques are markedly different in achieving those blends. Presentation: While not the most important component in the Painter Division it is another example of getting the little things right. A nice, well executed base will set the “scene” for your miniature. It can be the simple base that the miniature came on or with or it can be more elaborate, although I would save the effort on a really elaborate base for a miniature going into the Open or Diorama divisions. This component is another that one that a judge will often use when making that final decision between scores, a tie breaker as it were. If you made it through that wall of text, congratulations! Hopefully that helped explain away some of the magic behind the scoring in the Painter Division.
×
×
  • Create New...