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  1. I found myself rather fond of this sculpt when I found out about it, but I wanted to go with basing that was different than what seems to be the usual, or hinted at in her renders. I'm still tempted to do a second rendition of her later on, and I even have an idea for such, but we shall see what comes of it, since I only have so much room to display things. Anyways! After a bunch of thinking, and trying out a few different scenes and angles, I've narrowed things down a fair bit to hopefully tell a good story of things - one of Oleana stepping into an ancient, sacred grove, with Japanese influences. Many things were tried, but some things have been removed or narrowed down in the process to try and keep things less cluttered. Originally I wanted two Inari statues, as such is tradition, however I didn't want to compromise on the water feature, as well as the whole... Oops, it really does conflict with her spear issue. But yes, the water feature (aka sacred grove) is one that I wanted this to be centered around, and preferably with the bonus of the scene being visible AND viable from two different angles. So here we are, at its fourth? incarnation, the second of which has had Play-Doh used to build and shape a temporary base to verify the flow and design of things... Because it's a lot easier to modify this way, and there's very little pressure, so one can experiment a fair bit. So here's where we are now, with the general basics temporarily laid out with Play-Doh. Hoping to actually get started with the air dry clay in the next few days.
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