Search the Community
Showing results for tags 'open division'.
This is the second in a series of four posts each concentrating on a different entry category. You can find information about the scoring system itself in the Painter Division post. From here forward I will just concentrate on how the component guidelines apply to the other three divisions. Open Division The Open Division is far more of a freeform division than the Painter Division. Here is where you get to really strut your stuff with major conversions and scratch sculpts. If you have just a single entry then the judges can just go ahead and score your entry, no discussion is necessary. If you have multiple entries, then there will be a discussion between the judges on which entry they want to score. That conversation is typically the only conversation although these discussions tend to be longer than they might be in the Painter Division. However, when selecting the scoring entry the conversation is still based on “I can score this one higher than the others” or words to that affect, till they come to a decision just as it would be for the Painter Division. If multiple entries are visually very thematic the judges may decide to judge them together as a single entry. Let’s take a quick look at the scoring guidelines the judges use (which is published as part of the MSP Open rules): Difficulty: 15% Creativity: 10% Workmanship: 30% Painting Skill: 30% Presentation: 15% What does this mean for the Open Division? In this division we are really want to see all your skills. While the components remain the same the emphasis has obviously changed a great deal. Difficulty: This is far more intuitive than it is in the Painter Division. The level of difficulty depends entirely on the difficulty of the conversion, with a minor conversion being the least difficult with graduations on up from there with a complete scratch sculpt being the most difficult. Creativity: Creativity stays about the same as it does for Painter. Painting is still a factor here. Now painting is combined with your ability to convert and sculpt to reach your audience. The entrant’s imagination comes into play here, you are looking for impact on the audience. Are you straining the boundaries of believability or are you trying to evoke a specific emotion from your viewers? Have you achieved what you set out to do at the end? Workmanship: This remains a pretty straightforward component but in the Open Division there is a higher emphasis on it. It reflects how well constructed the entire piece is. Any type of non-painting effort is represented here. Again a well done conversion means that the judge can’t tell that anything has been converted. A scratch sculpt should be properly proportioned and well sculpted (no thumb prints!). A missed mold line, poor assembly or a poorly executed conversion could easily drop you a while numeric value in the scoring. This is a category that we really encourage documentation, show us what you did and how you did it. Painting Skill: Everything that was said about painting still applies in the Open Division but there is less emphasis. At this point workmanship and painting are equal. While we don’t expect your abilities to be exactly equal in both areas you cannot count on your ability to paint alone to carry you over the top. Presentation: There is more emphasis on the is component as well. If you are building the entire entry, essentially from scratch then the presentation of your entry is going to have a significant impact on how a viewer perceives your entry. Bring your entry to life!
Hello! I have a question on the upcoming ReaperCon this year. For the Master series paint open contest rules on the page https://reapercon.com/contestI could not find anything regarding personally designed Models that an artist 3D prints and then paints. for use as an example: That is my first attempt at a model I personally designed in Blender, and then printed, in the style of warhammer 40k, though as a mention I really like the look of the grav-flux bombard from forgeworld so I created a very close facsimile of it for my model. Under the rules I'm seeing I'm assuming that in the Painters Division it would not matter if it is 3D printed given the source of the model is not given consideration, just the prep and painting quality. However I'm curious what, if any, the ruling on 3D designed and printed models are in the Open Division. Given the rules and the scoring system, sculpted models are judged by design originality, creativity, difficulty, etc, would a custom designed 3D printed model enjoy the same criteria for judging, or would it even be welcome in this division? Arguably this could extend to the diorama and vehicle division as well given the criteria in those. I would like to argue that 3D designed and printed models should be welcome in any division; my design time alone for the model I gave as an example was clocked at 60+ hours. And while my tools and medium are different than a clay or greenstuff sculptor, I don't put any less passion or hard work into it.