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  1. anyone want to play Conquest of Bloodsworn Vale B: Jason Bulmahn Nestled between lofty peaks of the Mindspin Mountains, the Bloodsworn Vale has been forgotten by civilization for decades. Once a well-worn path connecting the heartland of the empire with its more remote colonies, it now exists as an unclaimed and unspoiled woodland. The years have erased the road and various monsters, once held in check by the Empire’s soldiers, have all but over- run the valley. Today, the vale is a dangerous place, thick with tenacious plants, cruel monsters, and hungry predators. Four months ago, King Arabasti, the aging lord of Korvosa, decided to reclaim the vale for his crown, planning to tame it and reopen the important trade route with the south. He charged Sir Tolgrith, one of his more trusted vassals, with this task. Soon aft erward, the loyal knight and his band of hearty soldiers set off into the vale, reopening the northern mountain pass and establishing Fort Thorn in the heart of the valley. Over the past three months, Sir Tolgrith and his men have worked hard to reopen the old trade route. While they met with some success, the magnitude of the challenges that lie in their path have put them behind schedule. Monsters constantly attack workers and caravans bound for the fort, the water supply fouls once per month, and the ever-present rose bushes make sur- veying and exploring the region painfully slow. In hopes of putting progress back on track, Sir Tolgrith sent out a call for adventurers, promising gold, land, and titles to those willing to help solve his problems. We will use: Core Rulebook Advanced Players Guide Ultimate Magic Classes: Any Alignment: no evil Level: 6th Race: Standard races uncommon races please post characters here to play positions filled 5/5 slots closed
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