Jump to content

Search the Community

Showing results for tags 'playtesting'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Reaper Discussion
    • News
    • Reaper General & Faq's
    • Reaper's Product Lines
    • ReaperCon
    • Reaper Virtual Expo
  • Reaper Social
    • Exchanges and Contests
    • Birthdays!
    • Socializing
  • Painting
    • Show Off: Painting
    • Works in Progress: Painting
    • Tips & Advice: Painting
    • Shutterbug
    • Speed / Army / Tabletop Techniques
  • Sculpting, Conversion, and Terrain
    • Show off: Sculpts, Conversion, Terrain.
    • Works in Progress: Sculpts, Conversion, Terrain.
    • Tips and Advice: Sculpting
    • Tips and Advice: Conversion
    • Tips and Advice: Terrain
    • Tips and Advice: 3-D printing
    • Conversions, Presentation, and Terrain
  • General Discussion
    • General Fantasy
    • General Sci-Fi
    • General Modern / Historical
    • Kickstarter
    • Off-Topic Rampancy
  • The Sandbox
    • The Gathering
    • The Playing
    • Fiction, Poetry, and Other Abuses
  • Reaper Games
    • Dungeon Dwellers RPG
    • CAV
    • Warlord

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 2 results

  1. I was wondering if there was any traction on the COG team in development? Haven't really heard anything since the update a while back asking folks to send in their email if they were interested.
  2. Evilmonkey and I got together this weekend to playtest some ideas I've had for fixing the huddle and streamlining Indirect Fire. The full report and discussion of what we did is here... http://scsminimadness.blogspot.com/2012/11/fixing-cav.html Long story short: we still need to work on fixing the huddle, but we've found a solution we like for streamlining IA: Calculate target number Add TC of firing model, FRS/# value, and Target Lock bonus Subtract 2 for each range band beyond the first Subtract Jamming penalty [*] roll 1d10 If result is equal to or less than the target number calculated in Step 1, the attack hits the Target Point If the result is greater than the target number calculated in Step 1, the drift distance is equal to the die roll minus the target number in the direction indicated by the tip of the d10 Damage is rolled using the RAV and appropriate SAs against the DV of models in the AoE. The effects of the CFP and Salvo Barrage fire are unchanged. Feel free to try it out and post your results in this thread. Please keep in mind that this is for CAV2 only.
  • Create New...