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Found 102 results

  1. Interesting minimalist RPG ruleset. https://www.kickstarter.com/projects/tinydungeon/tiny-dungeon-a-tabletop-rpg-by-smoking-salamander?ref=nav_search
  2. Don't know how much interest this one will stir up around here, but I LOVED the original game. Onyx Path, the spiritual successor to White Wolf and licensee of the White Wolf line of games is kickstarting a 20th anniversary edition of Wraith: the Oblivion. https://www.kickstarter.com/projects/200664283/deluxe-wraith-the-oblivion-20th-anniversary-editio
  3. http://www.kickstarter.com/projects/diamondsutra/ryuutama-natural-fantasy-role-playing-game Ryuutama is a fantasy RPG originally published in Japanese and now translated into English! It is meant to be a game that takes the "NPCs" of a fantasy world (farmers, merchants, etc) and has them go on journeys. As they go on their journey and encounter strange new lands and exciting new things, a dragon (played by the GM) watches over them and records their journey... and can assist them. The type of dragon the GM chooses influences the "flavor" of the story. I've been looking forward to seeing this game translated for years now! The company doing so has already successfully Kickstarted another project, Tenra Bansho Zero (and fulfilled beautifully). They also were a part of the Maid: The RPG translation project. So they have experience and are working very closely with both the original creator of the game and also one of the original artists for the game. I wish I could tell you more about the game than is available on the Kickstarter page or the webpage, but it's honestly all I know about the game as I'm very, super slowly learning Japanese and haven't read or played it before.
  4. odinsgrandson

    Menite Adventuring Party (of Menoth)

    This is an adventuring party I created for the Iron Kingdoms RPG. Our group has been playing for years, but this is the first time we've really gotten into playing Menites (there's an issue of them not playing well with non-humans). Our group started their own order of knights who like to emphasize that "there's a place for all at the feet of Menoth." In role playing terms, it has been a lot of fun- they're quite condescending to the non-humans, but at the same time, they try to convert the dirty children of the Wurm rather than simply killing them all off. They all started life as Reaper Bones minis: Warcaster/Priest: Paladin of the Order of the Wall/Man at Arms: Adherent of the Order of the Fist/Cutthroat Military Officer/Spy (impersonating an Ordic Aristocrat)
  5. odinsgrandson

    Elven Cake Topper

    So, most couples want me to match the two of them, but every once in a while, I match characters that they made. In this case, they made two elves.
  6. https://www.kickstarter.com/projects/seankreynolds/five-moons-rpg-by-sean-k-reynolds A new Fantasy RPG by Sean K. Reynolds, former designer for both WotC (2nd and 3rd Ed) and Paizo (Pathfinder). He's got a hugely informative Blog about his thought processes and design goals.
  7. TGP

    Ability Scores

    Dexterity It is one of the core stats for old D&D. It covers juggling ability, sleight-of-hand, reflexes, lock picking, speed, agility, dodging, all things to do with speed and motion even aiming. But I got to thinking about it and I wondered why all those things were automatically lumped together. 17 Dex That is a high score: Consider a Tree-Sloth: it is incredibly agile - 17 makes sense; its hands (and feet!) display tremendous dexterity - 17, sure; but is if fast? no, it should get a 4-5 Dex when considering its speed. Consider a Gnomish Clockmaker: very, very, good with his hands - 17 makes sense; but only average agility (10 Dex?); not very fast with the short legs (7 Dex?); might be a deadly shot with a clockwork crossbow - back to 17 for aiming again. Human Acrobats - could easily be good at juggling, sleight-of-hand, reflexes, tumbling, agility, dodging; but might not run so fast or be any good with fiddly tasks wanting fine motor skill like picking locks or adjusting clocks. :upside: _______________ Has anybody else run into this sort of conundrum or made adjustments to the rules of their RPG to address this kind of thing?
  8. Dr.Bedlam

    I Still Have One HP Left!

    It was the bottom of the battle; the minions were all dead, but most of the party was down, and two were bleeding out, and the cleric was out of spells, frantically trying to stabilize one of the bleeders. And the Big Bad, with one expert slash of his sword, brought down the rogue. It was down to the fighter, now, but he was down to his last ten HP, and one blow would likely decide the rest of the game. He decided to play defensively, see how much of the Big Bad was still there. "I try circle strafing, I'm going to try to flank him." "He can plainly see what you're doing," I said. "Yeah, but maybe he'll... I dunno, make a mistake or something." Regrettably, the Big Bad still had plenty of action, due to high AC and spell resistance. The Big Bad had, in fact, taken a hell of a beating in the course of the battle. But he still had more HP left than anyone else in the room. And he smacked our last standing hero for 8 of those last 10 HP. Initiative? Won. And the fighter lunged-- "TWENTY!" he screamed, leaping to his feet. "NATURAL TWENTY," pointing at the die in the middle of the table. Sure enough, that twenty was pointed at the sky. "Confirm," I said. He snatched it up, and rolled again. "CONFIRMED!" And everyone at the table cackled with glee. I glanced down at my notes. "Roll your damage." He did so. Quite well. Twelve points. I drew a card from the Crit Deck, and then rolled the Big Bad's FORT save. He failed. Big Bad was dead man walking. But I wasn't done yet. "You dash forward, and thrust hard, where you see an opening. Partly by skill, and partly by blind luck, you slip your sword between two plates of his lamellar chestplate, and thrust HARD, and you literally see your sword emerge from his BACK, over his shoulder." The table cheered. The fighter did the happy dance, right there at the dinner table. "And then he wedges his shield between you, and slams you backwards." The fighter's gleeful face evaporated. "What? That HAD to be at LEAST double damage--" "Dex check. Fail it, and you lose your grip." He failed it. "Your sword hilt is slick with blood, both his, and yours. It's slippery. When he shoves you back, your grip slips off that handle like soap in the shower." The fighter looked at me with a very unpleasant look. "My sword is still stuck all the way THROUGH him?" he asked. "Yes. But now it's out of your reach. Oh, and you're cornered. And your opponent chuckles, deep in his throat... and steps forward... sword in hand." "Are you telling me he still had THAT many hits left?" cried the fighter. "Dangit, I KNOW we pounded him for at LEAST fifty, even with the spell resistance--" "He steps forward again," I said, "Like he has aaaallll the time in the world. He's laughing." The fighter looked at me with rage... but kept a grip. "I'll try to evade. Justin, can you get anyone on their feet?" "Dude, I'm TAPPED," he said. "It's all I can do to keep them from bleedin' out!" "The armored warrior raises his sword," I said. "You're unarmed, you can't parry, and you're in the corner, and have nowhere to evade TO. Anything else? Oh, and he's laughing fit to bust." I might have grinned a bit as I said that. The warrior, speaking in character to his opponent, made an obscene suggestion that I will not repeat here. "Is that your final action?" "Is there ANYTHING else I can do?" he said. "Not really," I replied, grinning evilly. "He steps forward to where he can't possibly miss you short of fumbling, and brings his sword down on your head." "Can I evade?" "Sure. Roll a 20 sider." ".... three," he didn't quite whimper. "You step all of two feet to the left, which is as far as you can go before your shoulder hits the wall. Your opponent raises his sword to split you... and topples forward like a collapsing building and comes crashing to the floor, face down, with your sword blade still protruding from his back." The fighter looked at me in utter confusion. "Did he hit me?" "No." "Then what happened?" "He was dead on his feet. Only thing that kept him moving was his own hate. That, and the look of terror on your face gave him some evil motivation. Just not quite enough to finish you." "WHAT?" screamed the fighter. "The crit DID kill him? Then WHY DID YOU GIVE HIM A LAST ATTACK? I WAS DOWN TO MY LAST TWO HITPOINTS! HE COULD HAVE CREAMED ME! WITH A SWORD THAT EATS SOULS!!!" "Oh, I didn't give him a freebie," I replied. "He was dead on his feet, like I said. Your successful crit ended him, period. He had no chance whatsoever of harming you or anyone else. He just didn't know that. And if he did, he wasn't going to admit it, even to himself. I just dragged it out for a little drama, is all." The fighter sat there for a while, breathing hard, and letting the panic dissipate. Everyone else at the table stared at me or at him with large round Roger Rabbit eyes. And the fighter looked at me and said, "Good one, dude!" Still wickedly proud of how that one ended.
  9. Dr.Bedlam

    World Of Synnibar

    This was originally going to go in the Acquisitions thread... I found a copy of The World of Synnibarr, an old roleplaying game. I was very pleased to find it -- it's been out of print since last century, and is not likely to ever be reprinted. You see, Synnibarr is widely known as the single second worst RPG ever written, second only to the insanely hysterical Spawn of Fashan, the holy grail of RPG collectors. Now, note that this only goes for a certain value of "worst." F.A.T.A.L. is pretty bad. I've read it. I found it rather off putting. Likewise with Racial Holy War, another game whose name comes up when one is discussing bad RPGs; the title tells it all, and they're quite serious; if you liked The Turner Diaries, you'll LOVE Racial Holy War. And SenZar is often bunched with these others, rather unfairly, I think -- SenZar isn't particularly offensive. It's mostly "D&D in a world where everyone looks like they belong on a heavy metal album cover." Meanwhile, Phoenix Command, while not offensive, is often called a bad RPG simply due to the insane complexity of the rules for gunfire, to the point where you and the DM are playing dueling calculators to figure out the hit and damage every time you shoot something (range, for example, is the result of a formula involving the square root of the length of the gun barrel -- can you guess the game designer's profession? He apparently worked for NASA.) It was my understanding that Synnibarr was the "Plan Nine From Outer Space" of RPGs... a game so bizarre and incoherent that it was nearly unplayable, and utterly unaware of how crazy and bad it was... to the point of being hilarious. In short, I had bought a game I will never play, but would supposedly have me rolling with laughter when read as humor. I have begun reading it. It has not disappointed. It's one of the funniest things I have ever read, and part of the humor comes from the fact that somewhere out there, a guy named Raven McCracken (its author) apparently took all this stuff very seriously. Here are some samples: *The world of Synnibarr is in fact the planet Mars, renamed, terraformed to support life, and hollowed out and fitted with a space drive, in order to escape the cataclysm that destroyed Earth and the Solar system." My first thought was "Wow, why didn't Jor-El think of that? It would have saved him the trouble of stuffing his baby into a rocketship and shooting him to Earth to be raised by overeducated farmers in Smallville." After reading a little further, I realized why: Jor-El didn't have any actual gods helping him with the engineering, as Synnibarr did. When converting planets into starships, this apparently makes a difference. *A direct quote from the back of the book: "20 Traditional Character Classes, such as a Mage Tiger who is a super martial artist spell user who never sleeps, or a psionic Bio Syntha Cyborg that specializes in demolitions." E-yeah. That's pretty traditional. Just like we played in the old days. Or perhaps the author is saying that guys like this are traditional on the planet Synnibarr? Urrgh. Yeah, in the Yellow Pages, right next to "attorneys." If a new edition ever comes out, perhaps there will be a new traditional character class simply named "Chuck Norris." *The original Monster Manual contained three kinds of bear: small bear (like a black bear), grizzly bear, and gigantic homicidal cave bear. The monster section of Synnibarr contains seven kinds of bear. Two of them have laser beam vision. Plainly, this is not a world where Steven Colbert would be comfortable, even if his first level character could start with 300 hit points. Or perhaps, somewhere out there, was a parallel universe where Jor-El was actually some sort of bear... *Again from the back of the book: "Non-Classed Adventurers... may choose from hundreds of skills, cybernetics, and mutations; such as a human archaeologist who can wield magic, lift 2 tons, and in a pinch, play lead guitar in a rock band." So I guess there are bards on Synnibarr. And exactly what kinds of human remains is an archaeologist going to dig up on Mars, of all places? And if he digs too deep, he's going to fall into the hollow planet, where all the machinery is. I guess that's where the spells and the lifting two tons are going to come in handy... *The system allows for player characters to achieve godhood... "and beyond." Is this what Buzz Lightyear was talking about? Man, that's got to be hard to design challenge ratings for. *Then again, Synnibarr is not exactly a gm-friendly game. Page 332: "...if a ruling is disputed by a player... and is found to be correct, the player may recieve double (experience) points for the entire adventure." In addition, players may pull their characters out and demand that the GM reset their condition to their pre-adventure status at any time if they feel the GM is not being fair. You know, like if you, like, die, or something. *Whoops. My bad. I went and read the description of "archaeology" in the skill list. On Synnibarr, an "archaeologist" is one who is skilled in the detection of traps and secret doors, and the disarming and unlocking of same. Nothing about whip use, bones, or digging, although it does allow you to determine the age of artifacts... whether of human origin or not. Oh, and before you can learn archaeology, you must first have the anthropology skill. Precisely what this has to do with disarming traps and finding secret doors is unclear... *Perhaps the most insane thing here is in the coda -- the last page of the rather thick book, page 477. This is the "About the Author" page. Half of it is taken up with a photo of a man we can presume to be Raven C.S. McCracken, the author of this tome. He looks a bit like a younger version of Geraldo Rivera, if Rivera wore a mullet. He is standing in someone's living room, dressed in full chainmail and metal cuirass, with a sword strapped to his back, striking a kind of "buddy Christ" pose and pointing at someone to the left of the photographer. The author bio says that McCracken is two years older than me, so he's either aging rather well, or this is an old photo. The rest of the hilarity resides in the author bio. In it, McCracken (speaking of himself in the third person) defends his rules against any who would argue their logicality. "He has worn armor, fought with weapons, dodged arrows, rode horses, participated in live gaming, run races, acted, performed magic tricks, jumped off of diving boards, flown airplanes, fought in life and death situations, and fired guns, all of which makes The World Of Synnibarr ring with authenticity." Yeah! I BEEN there, man! What the heck do YOU know? I've fired GUNS, man! I KNOW about things! Don't you argue with ME, ya trolls! I jumped off DIVING BOARDS! In fact, I think I'm gonna write my own bio, I'm so impressed. "Doc Bedlam has worn armor, fought with weapons (and beaten the weapons, too!) RIDDEN horses, edited his own copy correctly, participated in live gaming, run races, acted on actual stages in front of audiences, driven automobiles, performed magic tricks, jumped off diving boards over real pools (of water!) flown AN airplane (with assistance from an actual pilot, for all of about twenty minutes) fought in life and death situations (at least, long enough to get an opening so he could run away like a little girl), and fired guns, as well as having sex, both simulated and genuine, hung out with people who were not white, drunk 28 Little King ales in one sitting without vomiting, grown a beard, built his own radio, frightened Dustin Hoffman in a convenience store, taught in public schools, accidentally bounced a pair of sunglasses off of Hunter S. Thompson, and had a brief conversation with the creators of the Teenage Mutant Ninja Turtles, so don't ARGUE with me, you scum! I KNOW THINGS!!!! I will conclude with the conversation a friend and I had as she was reading this last thing over my shoulder: (snicker) I think your bio is more impressive than his. Yeah! I had sex! HE doesn't mention that! He mentions diving boards, but not sex? (pause) Then again, it says here that he's married... Some things don't bear thinking about. Are you going to help me with these shelves? Yeah! That's it! I fought with weapons! I had sex! I installed shelving! I wielded power tools! I ... Shuddup and hold this...
  10. The Inner Geek

    Numenera RPG

    Hey guys! I wasn't sure whether to post this in General Fantasy, or Sci-fi as the game has elements of both. Anyway, here is where I posted it. I've been reading the PDF of the core rule book and I have to say I really like the setting. I think the actual play mechanic is a bit different, but I'll reserve judgement until I actually get to play it (someday... I hope). It definitely revolves around how bad your characters wants to succeed at something as opposed to how good you actually are at it. But, from what I've read, that's how Monte wanted it to work. The mechanics are at the same time both simple to keep the story going, yet a little complicated... at least seeming complicated since as I mentioned I've not rolled any dice in anger yet. Overall I'm very excited about the game. The setting really does allow for a lot of interesting things to happen and still fit within the 'confines' of the world. Has anyone else been reading the Core book? Any thoughts, ideas, things you're excited about? EDIT: Just read a pretty interesting blog post by Monte Cook. LINK to it.
  11. Sneedd Sneakily

    NGS by Venture Land Games

    Hello friends! I'm a long time Reaper customer and forum stalker and I wanted to share an RPG project with the community that we have launched on Kickstarter today. NGS is a rules-light RPG engine that grants you the flexibility to create any character or world that you can imagine. The rules also facilitate collaborative storytelling through a number of elements like our new Narrative Accolade system. The narrative collaboration of NGS builds an engagement in the story telling process in a manner that I do not believe is available in any other game. Everyone at the table works together to craft the narrative. I can honestly say the gameplay of NGS is both deeply rewarding and unique in the PnP RPG gaming scene. The Kickstarter offers some great rewards: · All backers of NGS (starting at only $2) will receive the Quick Start Guide as well as the 25 page full Spaceship Roma setting and adventure. This allows players to jump right into the story and experience NGS quickly. This will also give you an idea of what the final project will be like. · Venture Land Games is also offering several early bird tiers, allowing early backers the chance to not only support the game, but also receive the full-color, full art final product for up to 33% off. These are limited availability tiers, and they are expected to go fast. · NGS introduces the Narrative Accolade system, a simple system for players to reward each other with experience or briefly guide the story. To support this, the NGS Kickstarter offers a special backer tier that provides limited-edition custom printed chips that will only be available to Kickstarter backers. These high quality chips are a great game aid for you and your friends and make it simple to “toss someone an Accolade†when the action demands. Additionally, the flexibility and simplicity of the system makes the game perfect for those new to the hobby or old RPG veterans alike. For those with children, the simple mechanics and the storytelling focus of the game makes NGS a great game for introducing kids to the RPG hobby. The expansive world building system of NGS allows parents to craft settings appropriate to the age and developmental stage of the child. As a parent, I’ve noted a complete dearth of options for introducing kids to the hobby. My hope is that NGS will meet that need for parents like me who want to share this hobby with their children. All the information for the game can be found at www.venturelandgames.com. We have overviews, play samples, sample art from the book, as well as updates and downloads. We welcome all feedback and questions! Thank you, Thomas Lyons Visit our Kickstarter! Follow us on Twitter! Like us on Facebook!
  12. Suden

    The Whispering Road

    I just came across a random link to a modest looking kickstarter that might be of interest to anime fans. It is a Miyazaki inspired RPG rulebook that sounds kid friendly. And it's only $20 for a printed rulebook, with free shipping worldwide. It isn't something I would normally back, but I like the simple looking project with sensible stretch goals, and I figure the rule book will make a nice gift for my niece. It's got a couple days left, and has already unlocked all the stretch goals. https://www.kickstarter.com/projects/brentnewhall/the-whispering-road-a-miyazaki-inspired-tabletop-r
  13. This book is on DrivethruRPG and is 'pay what you want'. Amazingly, the average contribution is (only?) $1.33... Check it out here!
  14. smokingwreckage

    TORCHBEARER!

    So, the Burning Wheel people have KickStarted a new dungeon-crawler, Torchbearer! I am in. I don't expect to ever get to play it; it's a campaign game and I am time-poor. But I very much want to read through it! It's got strong survival / struggle elements and things like hunger and fear come into play as your poor desperate idiots adventurers go delving into dark, cold places the living should not go. This sounds like exactly the RPG I would have liked to play when I was young. http://www.kickstarter.com/projects/burningwheel/torchbearer?ref=live
  15. Hello. Anyone heard of or already playing Monster MMORPG ? It is a virtual pet mmorpg game like Pokemon. http://www.monstermmorpg.com If you wanna register use this link please :d http://www.monstermmorpg.com/Register?RefId=92153 Game video can be seen here And one of my favorite monster
  16. So Amazon just sent me an email the other day recommending the "Premium" editions of just about every core D&D book from every edition except vanilla 3E. I had known about them doing a collector's reprint of AD&D 1E, but the other editions came as a bit of a surprise. While I won't be going and grabbing the 3.5 books, I was kind of tempted by the AD&D 2E books for the sake of wanting to play it at least once in my life. Has anyone here gotten their hands on any of these books yet? Are they straight reprints of the old stuff, or do they have added errata in them like the reprinted Premium 3.5 books claim to have? That could influence my purchase since one of the things I heard when I first started playing 3E was that AD&D 2E had become a sloppy, patchwork mess of obscure rules and various "official" interpretations thanks to rulings in stuff like Dragon magazine and the numerous splatbooks. I know that as stuff gets added game bloat sets in and rules get increasingly distorted, but I was led to believe that many of the rules changes were necessary at the outset to keep the game balanced. Is the game going to be pretty broken and unbalanced without those rulings, or will it run just about as well as any other edition does when confined to just the 3 core books? For reference, according to some Amazon reviews the books are reprints of the 1995 AD&D 2E books.
  17. Rocketpropelledgames

    March Miniature Challenge

    Hey everybody, just wanted to give you guys a quick update on whats going on over here, before we jump into the miniature challenge segment. We are nearing completion of our first set of sculpts for our commissions and out online store. Also we recently purchased out very own pressure casting chamber and we have all the mold making materials on order. As we begin winding down the February Miniature Challenge, with just over 4 hours left to submit. We would like to thank all of you who participated , you did a wonderful job on your entries, and we will begin grading them soon. Within the next few days you should see your name and the amount of points you have earned, appear on our website, under the painter standings. Link in signature. We would now like to announce the theme for the March Miniature Challenge. This month your challenge is to paint up a miniature to represent your favorite console RPG videogame character. Whether it be Cloud from Final Fantasy 7, or your favorite character from the Dragon Quest series or any other Japanese RPG. We wish you all luck and cannot wait to see the entries start flooding in. Please note that characters licensed by any D&D game do not qualify for the theme of a video game character, the idea behind these contests is not to just paint a mini, it is to creatively interpret a miniature to represent a character that it clearly is not. (ie: cloud and link are acceptable entries, Drizzt and Conan are not) if you are in doubt , ask before you start an entry. If you decide to go against this rule, you will still get points , however they will be greatly reduced. If for whatever reason, you are not a fan of console RPG videogames, you may choose a character from any other videogame you like. And remember to take plenty of pictures of your progress, and provide a picture reference to the character you are painting. For complete rules and guidelines please follow the link below. http://www.rpgstandard.com/apps/blog/show/23179761-rpgstandard-s-challenge-rules-and-guidelines All submissions are due before midnight on April 1st Good Luck and Happy Painting!
  18. Again...forgive me if this question is posted on the wrong forum. I have read (The Gathering) & (The Playing) forums. I am completely baffled as to how you are able to play an (RPG/D&D) adventure game on this computer system. I understand that the (GM) can write the scene/text and the players can write their individual action/acts texts...but how are dice rolls done & confirmed...or any vast number of other situation actions/acts that require (GM) visual confirmation to decide the next action/act that transpires. As a (GM), I am completely baffled & in the dark as to how you can play...Can anyone give me a quick & simple answer!
  19. This is the kingdom map of the world area that my (RPG) adventure group lives and adventures in. I have shown you the map above, the inn they live in at (KRONT), the tavern they spend their evenings in. I have shown you the adventure group (The Seekers)...shown you the major (NPC) characters they interact with and even a few of the enemy units that they fight and battle. I hope you have enjoyed this quick view into my (RPG) world.
  20. For anyone looking for an alternate world setting for Pathfinder.... http://www.kickstarter.com/projects/1860935013/thunderscape-the-world-of-aden
  21. Corlock Striker

    My Painted Miniatures

    So, I posted pictures of a lot of these miniatures a while ago, but I've taken better pictures since, and learned how to adjust the levels in photoshop as well. Also, there are pictures of three miniatures that have not been posted previously. As, I have the pictures uploaded in a gallery at an external site, I'll just link to that. http://trippdinger.yolasite.com/miniatures.php'>My miniatures.
  22. ObsidianCrane

    Shadows of Esteren: Book 0

    http://www.kickstart...or-rpg-prologue Another Studio2 project, this is the second Shadows of Esteren project, though if you missed the first one that's ok as you can get everything (except the original DM Screen) still from this project. The original LE book is a beautiful product, one of the best quality RPG books I own and I recommend it just on production value alone. As to the contents even if you end up using a different game system the Esteren books are full rich campaign settings and this KS will provide a print Player's Guide, Mini Campaign and a PDF of the DM's guide as well, giving you everything needed to run games in Esteren with a bunch of extras. For international customers shipping is included at higher pledge levels for extra awesome! This KS has about 8 days to go and is fully funded. It needs a mere $6k to unlock the PDF of the DM's guide and that is well within reach. Book 0:Prologue introduces a first journey into the universe of the Shadows of Esteren role-playing game. Within this 80-page full color book, you will find: An introduction to the universe. Discover the leading concepts of the game, as well as a general presentation of the universe. A summary of the game system. All the necessary elements for comprehending Shadows of Esteren’s system and playing your first adventures. Six sample Characters. Illustrated and ready to play Characters: the Varigal Yldiane, the fighter Arven, the fugitive Ean, the scholar Liam, the Ionnthén Mòr, and the Blade knight Urvan. Three adventures. The triptych Omens presents three very different scenarios, which are nevertheless linked by the same recurring theme. They are intended for Players and Leaders of all levels. Poison. An ideal adventure to discover Esteren or even make your first steps into role-playing. The village of Melwan is threatened by a poisoning; will you be able to find out its origin and stop it? Loch Varn. Delve into the edges of nightmare in an elaborate adventure with original narrative concepts, and unveil the secrets of Loch Varn’s vale. Red Fall. One person dead and another missing. Investigate in Dearg and have a first look at the vale in which the first episode of the official campaign will be set.
  23. Wow already about to start our fourth session, its going by so quickly. We would like to congratulate Tiffany Rogers for breaking the 300 point mark and earning herself a tier1 prize, following closely behind is themudhead, Richard Burge, Kristen Lyon, and David Jackson. This next session we will be running a little differently. The deadline will be longer and the points will be much higher, this is a chance for anyone who has not taken the opportunity to participate to catch up drastically. The next piece is to be a diorama, subject matter is open to anything you would like to do. The entire piece must be no smaller than that of a shoebox, but can be as large as you want to make it. There is no cap to the points you can earn during this session, but here are some guidelines. 1. each small miniature will garnish an extra 10 points(smaller than 28mm human size) 2. each medium miniature will garnish 25 points (28 mm human size) 3 each large miniature will garnish 40 points ( 2-4 inches tall) 4 each epic miniature will garnish 70 points ( 5 inches or larger) 5 every feature that adds character to the overall piece will increase the final total by an additional 5%, this can add up quickly if you make something totally epic. The cutoff is November 22 at midnight Pacific Standard Time, good luck everybody and show us what ya got Post submissions here or send them to Rocketpropelledgames@yahoo.com See below for further rules and explanations Competition Rules: The contest will be running continuously from now until the kickstarter launch. There is no fee for entry, all that is required is your name and email address, later on after the kickstarter you will be sent a email asking for your address and any other pertinent information. Prizes will include terrain , bases and other items from the kickstarter campaign. Submissions must be painted by you and fit the current theme You many submit more than one entry, however only one will be judged during any given session. A session last from the time you are given a theme until the time you are awarded your points for the entry at the next issue release. The exact dates will be indicated in each issue in the allocated location at the end of these rules along with the new theme. Limit your submission to 5 or less images, with at least 1 front view, and 1 back view. All submissions should be made through a direct Facebook message or sent to us through email at rocketpropelledgames@yahoo.com , or be posted in this thread Whomever has the highest scoring miniature for the session will receive a spot in the featured column and as our Facebook cover photo for their mini. Criteria for judging includes: Craftsmanship , how good you mini looks when all is said and done, accounts for 50% of your points for the session. Creativity, we want to see the best you can do, make your pieces interesting, nobody is going to judge you, except for maybe the judges, but that’s our job, the majority of creativity takes place in the base, but modifying minis also works to this advantage, just be sure to include a photo of the unmodified mini when you submit. This accounts for an additional 50% of your points for the session. Theme modifier , if your submission obviously fits the theme you will be awarded an additional 10% to the total points earned for the session, if your submission does not somehow fall into the initial theme, you will only be eligible for half of the total points for the session. Each session you are eligible for 100 points, 110 if you count the theme modifier. At the end of each session your points will be added up and your progress will be shown. Surprise us with something truly spectacular and you may be awarded some bonus points. There are quite a few different tiers for prizes, based on the amount of points you accrue , as points are earned new tiers will unlock showing how many points you need to get to the next tier, and the approximate value of the prize for that tier. Once you have reached a tier you are eligible for a prize, keep painting minis to make the prizes better.
  24. Heya folks, I haven't ever really played rpgs aside from Baldur's Gate on the computer. I currently have the Forgotten Realms campaign setting for 3.0 cause I like the Forgotten realms. What i am trying to gauge is the general overview of the different fantasy systems. What do you play? Why did you choose it over another? Thanks:)
  25. Dr.Bedlam

    Swords & Wizardry: The RPG

    Seems like a separate thread about Swords and Wizardry might be a good thing, being as some of us are going to be getting that bad boy at some point. I've played it. I rather like it. It's essentially open source Original Dungeons and Dragons. Here's hoping I can get the link to my Tumblr to work.... I don't COMPLETELY agree with the diagram; S&W is a considerable cleanup and tightening of the original, horribly written Three Book Boxed Set. It really has more in common with the Red Book and Blue Book Basic D&D editions. But it's a fine piece of work that very much captures the old style. I'd recommend it for anyone interested in the Old School Renaissance.
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