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  1. All Martians have psionic powers to some extent, for telepathic communication at the very least. A few possess talents far beyond the Martian norm. Undisciplined use of these powers could cause disruptions to the usually orderly Martian society, but a species learns a thing or two over the course of a million years. A rigorous program of focus, meditation, and training out in the Crystal Wastes will hone those wild talents to a suite of keen, well-directed tools. This fellow, from CP Miniatures (Sci-fi, Non-Commissioned, Alien Sensei) is one such psionic anchorite, learning proper and responsible use of telekinesis, remote viewing, illusion, and mental manipulation. Please do not call them a "space wizard" even though it seems quite accurate by Earth standards; the Martian academicians insist it is very different altogether from space wizardry and very disrespectful to confuse the two. The nuances of the distinction are lost on Earthlings, but then so very few of us have psionic talent in the first place. Here's the Anchorite with a few other Martians, including 50197, whose paintjob got a touch-up. Keep watching the skies, cadets!
  2. The Frost Salamander from Nolzur's has a wonderful chunky head and heavy-jawed face, and that won me over. It also has six legs, so not your average Earthly amphibian. Good thing there's always room for planetary monsters! And it's a great canvas for patterns; salamanders are often brightly spotted or striped. Let's make him a denizen of the steaming swamps of Retro-Venus! More angles: Bombshell makes some amazing sci-fi ladies and this is one such! I took some liberties with my interpretation as a Venerian Amazon--the sculpt indicates that Wanda here is wearing leggings or tight pants rather than the singlet I painted, but her headgear, belt, and boots fit very nicely with Hydra's Valkeeri sculpts. More angles: Let's put the two together! Why does a huge predator need vivid warning coloration? Well, on Retro-Venus, there's always another, bigger predator. I *do* love putting bright colors on weird beasties. Hope you enjoy!
  3. The Andromedan Dominion controls many cubic parsecs of the local Outer Spiral Arm, decadent hegemons given to backstabbing intrigues, convoluted politics and railgun diplomacy. Controlling the fractious populations of several suns means there's always a need for footsoldiers! 40927 here is a junior cadet, ready for her first off-world assignment. Yes, she's effectively a child soldier; that's the sort of thing you get from decadent hegemonies! It's a good way of cleaning up lines of succession, if nothing else. Notice the ceremonial hairpiece and digitigrade stance of the ruling caste. The plasma jezzail is as much a cultural signifier as a weapon (and it is for sure an effective weapon). It's time to hunt some political dissidents! Success will be rewarded with plumes of glory and silken garments of rank. Failure will be discreetly covered up by the clan matriarch. More pics: B This (Bombshell's Jamad) is the sort of rank our Huntress could aspire to: a statuesque Battle-Chief (or Cultural Magistrate, depending on how you translate the subtilities of the language). Robed with ceremonial silks and armed with jezzail, pistol, and glaive, she has broad authority over a planetary sector and considerable influence within her clan. The menfolk also have some value in Andromedan culture; an armored Dragoon (Bombshell Exile) wields heavy weaponry developed by a vassal species. Illyrian work, by the looks of it. The heavy armor indicates he has seen several successful skirmishes, and is a valuable fighter to protect. worth the investment. He He is also authorized to grow whiskers--a sign of clan rank! More pics: If they all play their cards right, they might even get an audience with Her Sovereignty Messalina XVI Herself!
  4. Retrofuture Mars is a cold world, a dry, harsh world--but not quite a dead world, yet. Survival is tough, and most of the remaining fauna is gaunt and quick. The Martian Ravener has an ecological niche approaching that of our Earth coyote or tiger. Here, one stalks a pelgrane. It must be stealthy, for the pelgrane is easily startled and can fly. A pounce, and a clean kill! The ravener will first drain the corpse of precious liquids before consuming it, bones and all. This meal will last it for Earth-months to come. The Ravener is not a tool-user, but it is cunning, and has been known to mimic the calls of other species, and even Martian words, to lure prey closer. Humans were surprised to find that such a predator in a resource-scarce world would need--and could afford--horns! The Martians could have told them, but the Weinbaum expedition found out on their own. Weinbaum's Cloaker! (the Martian name cannot be properly pronounced without the telepathic emphasis). A flying apex predator that haunts sandstorms and windswept canyons. Ingenious countershading means it appears like the dark, starry sky from below, and a cratered field from above. Martian children, sporelings, and buds are taught from early age to watch for sourceless shadows. Humans and their Space Ape pals are learning the same lesson! **** The Ravener is a Hound of Tindalos, 50289 with the head removed and swapped out for a GW demon skull and Ork mandible from their Skullz box, glued onto a neck made out of sprue. That body is lean and athirst all right, perfect for Mars!
  5. I've been having fun lately painting base discs up as planets and moons. Hard to have too many of those for space pulp backdrops. Also! here's Princess Auriate, from Bombshell's Babes line. The elaborate headdress and boots, plus the saber, make her a perfect fit with her imperial sisters Azeemah and Khoshta. Turnaround, but not in great focus, sorry. Here are the sisters together: An Imperial Princess lives a life of extreme luxury, but not one of ease. She must be prepared to prove her superiority over any subordinate humanoid (trivial) or savage beast (depends on the beast). This is a challenge: a poisonous Desert Worm. It's also venomous! Noblesse oblige! Couple of bonus shots:
  6. (I've had these finished for a while and THOUGHT I'd posted them already, but the search engine can't find them.) In the ancient days when the Solar System was young, the Martian Empire spread far and wide through the local outer spiral arm before the Veiled Catastrophe ended their hegemony. They built miracles and left behind marvels. Sometimes they left behind colonies. A few of these, such as the ancestors of the Andromedan Dominion, flourished. Others saw the colonists die off, to be replaced aeons later by evolved descendants of flora and fauna brought along during the terraforming (Martiaforming?) process. Still others suffered resource collapse, and the colonists relapsed into centuries of barbarism. Witness one such case. Here are representatives of the Skull-Fang tribe, wielders of the sacred xolchu knife-axe (similar to our huckable Earth mambele knives): And here their great rivals, the spear-wielding Moonspike tribe. Skirmishes between the two are a way of life since time immemorial. Only the greatest warriors go without a shield, preferring instead to dual-wield their own weapons and those taken from the enemy. Even in their reduced state, though, they have not lost the Martian intellect. Between clashes their bards create great sagas and carvings of incredibly advanced mathematics. Their shamans have deduced nuclear and relativistic physics from first principles. There simply isn't enough smeltable metal left to put their designs to use. Three local years after the disastrous First Contact with outward-expanding Earth forces, a temporary alliance of the tribes managed to build a working hyperdrive out of scrap metal bits and a stolen ray gun. Since then, their ballooning fleet of pirated ships has been kept in check only by internal struggles. Kinetic projectiles on gravity-slingshot orbits are their specialty, and the shock of having your ship depressurized by a knife thrown from several light-seconds away is one few spacers are prepared to deal with.
  7. Sometimes wires break, or the cat decides to play with dangling items, or frail electronics fry. That's not ideal, but it's not the end of the headphones' life. Pull the little rubber earpieces off of defunct earbuds and see what can be done with the shape! I used some earring parts to turn these into spacefuture zap guns of the ludicrous Earthworm Jim kind. Or consider jet boosters or suchlike! Lots of things involve chambers and tubes.
  8. They do NOT come in peace. They choose violence, as is the wasp's way. Wasps with jetpacks and guns. Nightmarish. Truly remarkable sculpts from Khurasan (whose customer service is deserving of praise!) in their 15mm sci-fi line. The basic trooper is big for a 15mm humanoid, and about on par with a small 25mm scale human. The drones are about the size of a 32mm humanoid and the Hive Queen is a towering colossus. The troops are all one-piece casts, which is remarkable given their spindly limbs. I enjoyed grading the colors from citron up in the airbrush. Here are some flying troops, on flight stands from another set of space minis: Ground troops: More infantry, this time standing up: Note that one of them, and one of the fliers, has a telescope! The beefy Drones, each dual-wielding and equipped with artillery. Notice that these do not have stingers, unlike the others--a nice touch of verisimilitude there. And the formidable Hive Queen, a colossal tyrant. (Unlike most of the others, she comes in many pieces.) She is here to turn the enemy into incubating chambers for grubs, post-mortem if the enemy is lucky. Who is the enemy? She's not picky, Space wasps. Not even once.
  9. More 15-mm goodness, this time 15mm in size. These are just little guys! I couldn't resist the singular eye and writhing tentacles. I haven't decided yet what role they should play, but they are very alien aliens. More angles of the three: I feel like they have some kinship with the three-eyed ASSIMILATOR from Antediluvian, though, and wanted a color scheme to suggest it. They are probably, like my other cycloptic aliens, remote phylogenetic relatives of the Illyrians. Just weird little guys!
  10. Irresistible fellows, these. Shaggy, bulky bodies like a ROBOT MONSTER or a moa; long, bendy necks; beaks somewhere in the hornbill-flamingo-shoebill-Skeksis-vulture range. From CP miniatures. They came in 3 packs: Soldiers (4 riflebirds plus a squad leader), Diplomats (3), and Auxiliaries (3 riflebirds with hats). The skin color scheme was based on blue, red, and yellow boobies; the beaks were inspired by a number of large birds. I added some headgear for fun and in homage to the dandelion-headed Looney Tunes "Instant Martians." I get the idea they are of a highly organized bureaucratic culture with expansionist tendencies, unlike the tribal Venerian Amazons (Hydra Valkeeri). The Hydra Imperials, below, are also from an expansionist imperial culture, but the Terror Birds are less centralized and more impersonal in their cruelty. They get around. Seen here with Hydra's Slishans, who have little culture and almost no technology but DO know from mineral resources. And seen here engaged in diplomatic negotiations with the highly-cultured Andromedans/Neirans. Both species have a great appreciation for the arts and for manipulation. You wouldn't call either culture "decadent," because of the railguns, but 'Baroque' might be appropriate. Notice that the Bombshell Neirans are towering statuesque specimens. Vavoom to a point that makes the Venerians look puny. Trade talks with a chieftain of the Mole People from Sirius B. and theological disputation with an Exalted Proselyte of the Yoggs. The Brain Squids are an esoteric lot and require a delicate touch.] A disputed claim of precious nuclear resources on the border of the Robot Hegemony. The Robots are prohibited by First Law to harm humans, but your beaky bois here do NOT qualify. A Martian delegation, bearing the wisdom of aeons of progress and aeons of rust. A culture this antique requires more than one specialist. The Krodox are one of the few spacefaring species to outmass a Terror Bird, They are willing to trade ceramic goods for new and exotic meats, and respect bigness in a fellow-sentient. Humans are not known for their bigness, but are slippery customers. Tricksters and clever dodgers. Lastly, a diplomatic summit with representatives from most sentient, spacefaring species. As always, C&C welcome! What do you think their alien avian civilization is like?
  11. I've had Garzuhl, the Mantis Man Ranger, painted up since 2015 or so, and just knew she was going to be the core of an insectile faction at some point. Then Nolzur's put out some Thri-Keen, and Reaper's Umber Hulk Burrowing Behemoth came out, and things fell into place. From the sweltering hive-cities of Mercury Terminus to the windswept ice-plains of Ganymede, the Kithkthix (for that is as close to their name as we can pronounce without pheromone glands) dig in and build their mounds anywhere they can get a foothold. Their societies are termite-like, with castes for every position. Intensive artificial selection is used to form new castes as necessary--a barbaric practice to humans, but the communal Kithkthix identify as a collective rather than as individuals. The only pronoun in their language more specific than smaller than We[caste] is Queen. Here are a few representatives of the hunter/gatherer caste (Nolzur Thri-Keen and a grab-bag D&D Thri-Keen), on the search for organic matter that can be used to grow the spores of the fungus that is their sole sustenance. and a more mature member of the caste (03850, Garzuhl) with her domesticated seeker trilobites. A member of the Warrior Caste, ready to rip and rend any threats to the colony: And a member of the Excavator caste, earthmovers par excellence. This specimen appears to have sustained an injury--but what could cut through that zinc/iridium-reinforced carapace? Group shot: BONUS: The Manna-mold contains all the amino acids, lipids, and vitamins needed for human survival, plus digestible carbohydrates. Nevertheless, it is not recommended for human consumption, especially not the ROYAL SOMA strain, as there can be adverse metabolic consequences: (...annnnnnd THERE's the last of the Pinnacle mutants.)
  12. Been doing some butchery, some Frankensteining lately. Particularly for my sci-fi setting. And has it produced results! First, the ingredients. A while ago, I ordered a Reaper Burrowing Behemoth (44058) and it was a fantastic sculpt. But I got two left feet, to match my own. Customer service quickly replaced it, because Reaper is THE BEST--but now I had some leftover insectile CLAWS! Then, Nolzur's came out with an Ankheg. Segmented, metameric abdomen, mantid-like foreclaws, two pairs of limbs, shield-like, many-eyed spiky head. And also with a set of hideous ...Quori? Never heard of, maybe a Pathfinder thing apparently an Eberron aberration. One of them is a grotesque tailed many-limbed squirmer with big ol' pincers. And with an Alhoon with many spell-effect tentacles. Now, I have a few factions of spacemonsters. One is insectile, and I gave a Burrowing Horror a third set of ankheg limbs to bring us to six total... ...while giving the burly Horror claws to an Umber Hulk: Now everyone has six limbs and I can rest easy! BUT WAIT THERE'S MORE Another faction is the horrid Crawlers. These I have posted before, and are mostly Bathalians. Shield-like heads, mouth tentacles, squirmy bodies, appendages made to mutilate and maul. The Tsucora Quori are warty and rugose and squirmy and pincered, but lack the characteristic head and tentacles. But a Chronoscope Hound of Tindalos (50289) has just the right kind of head on a lean and easily repurposed body! A little green stuff to fill in the Quori's unmistakable eyes and nostrils, and a little work with some wire cutters, and behold! Oh yeah, that's a Bathalian! I also snipped some tentacles from the Nolzur's Alhoon to give our Craboid Black Cat Alien (see link to Crawlers, above) the mouth-tendrils it deserves. Wait, but what of the mutilated Ankheg? Oh, it fits in with the Crawlers just fine now. Happy crafting, folks!
  13. A barren, frozen planet. A pristine icefield, burnished and cleared by constant katabatic gales. Graven in elegant Old High Martian glyphs a meter deep in the never-thawing ice, a mathematical proof of such beauty and elegance as to make a genius weep...and a series of universal planetary coordinates. No advanced species could forbear to investigate further! These are the work of the Neh-Thalggu, more commonly known as the Braincrabs. Know them. Fear them. Do not trust them. Rugose and four-limbed, the first instar is little more than a brain-shaped crustacean beast. (Little Nolzur's Intellect Devourers, came with the Alhoon or Illithilich.) They are shed when the parent has a surfeit of brains and wishes to jettison lesser ones to make room for greater. Most perish, being less clever than their prey. But if one can bring down a sentient creature through luck and stealth and devour its central ganglion or brain...it begins to grow, absorbing the knowledge and cunning of its prey, much as some sea slugs repurpose the stinging cells of their prey and make them their own. After absorbing a few brains, the instar grows into a juvenile. This involves generating more frontal eyes and a pair of brutal skull-cracking pincers. Recently-added brains are sequestered into thin-shelled bubbles, an adaptation to make sure other, stronger Braincrabs do not kill them when marauding. The juveniles are very dangerous, acting as psionic predators with the strength of a tiger and the intelligence of three or four sentient creatures, all brought to bear on the problem of obtaining more brains. Depending on its previous history, it is very likely to outwit the average sentient being. A Braincrab that has assimilated more than eight brains again metamorphoses, this time into a mountainous, many-limbed hulk, a spiny rugose colossus with a first-class think tank worth of neural tissue working for it. Psionic power abounds, and the elder Braincrab can create immersive illusions at-will or psychically dominate lesser wills. The really unpleasant bit is the way it will out-argue you and succeed. It can make an excellent claim to being a Utility Monster, better at experiencing both reality and pleasure in the cosmos than us single-brained chumps. And what gives it the most pleasure, on the level you and I could never experience? (for so it claims, and has data to back it up--is the data faked? if so, it's too good for us to be able to tell!)? Why, devouring and assimilating more sentient brains! Do you have inconvenient brains in your society? Antisocial or sociopathic ones? It can redirect those energies! Oh, it's a persuasive monstrosity! The Martians fear and detest them, of course, having as they do great juicy brains practically dripping psionic energy. But hunting something that is hunting you, while your strongest weapon is their favorite prey--it's not easy! A Martian High Intelligencer can outwit all but the eldest Braincrabs, but the gamble is a perilous one indeed. You do NOT want a braincrab with the powers of a High Intelligencer. That's how you get a planet converted to a brain farm, which in turn leads to Great Old Ones. Not even once! Oddly, the best defense against the Braincrab is a hive of the insectoid Mandibulate Commonweal. One has the intelligence of a beast, two of a slightly smarter beast, five of an average human...and a whole hive can rival a supercomputer. Their individual brains are not worth a Braincrab's attention, and yet the hivemind can outmaneuver it intellectually as easily as the workers can swarm and savage it physically. The Commonweal will not gain knowledge from the reclaimed brains, though. Only nourishment. Below, how to make a juvenile Braincrab.
  14. FROM SPACE IT CAME! Its motives--INSCRUTABLE! Its desires--UNKNOWN! This is why the Galacteer Academy requires three semesters of Xenodiplomacy, cadet! This spacefella was an excellent excuse to experiment with colorshift paints. Betty (50150) and Rizzo investigate. Further scans are necessary! Good news! It seems to be benevolent, desiring only TO SERVE MAN. Whew! What a relief! That could have gone so much worse. Another crisis averted, thanks to the Galacteers!
  15. Look at this dude. What a sculpt. I choose to believe he's convinced he's 'undercover,' 'perfectly disguised as a human.' This is Broose Axe from Zombiesmith. There is just a lot of personality and backstory implicit in that surly face and sloppy casual wear. The Andromedan's deep-cover specialist, perhaps? Or perhaps just a slacker enjoying some Terran culture. Either way, I'm going to say there's some sneaking involved. And that in the Juvenalian Jeeves and Wooster tradition, that his valet/baggage handler (Zombiesmith's Vaelant Goos) is the brains behind any particular operation. Leave Broose on his own and it's just going to be a disaster. Medical science isn't even sure how an Andromedan can even GET that kind of disease! Guest appearances by a Hydra Valkeeri Leader and Galacteer Cadet Skippy, along with a couple other fellas, one an Ape Medic a friend was kind enough to give me.
  16. Matthew Beauchamp recently sculpted an excellent line of Dragon Men for his Retroverse. I had to get them--and they are massive and burly, about 45mm or so! Great scaly brutes, But the heads were a little less reptilian and more orcish than I would like, having committed to the Antediluvian aesthetic of Buckland Rogers. Don't worry, I'll find a use for that head somewhere. So I took a couple of hours with Green Stuff and a dental tool and made a new hunchbacked crocodilian/mosasaur head, scarred and with a toothy muzzle. This is a prominent NPC in my spacefuture games, Atrox the weapons merchant. He is about nine foot tall, cheerfully violent and moderately amoral. Won't sell biological weapons or anything with long-half-life decay products, but otherwise it's fair game if you have the credits. Pretty scarred about the face and neck, because he's a professional and insists on testing each type of weapon before selling. Also from ritual Laser-Glaive duels. I have decided his species mostly practices gigantocracy: whoever is biggest gets to rule. Not a perfect system, but very good at supply logistics and famine avoidance. "Perhapf sir would care to infpect our line of Deathshead blafters? Only the finest quality!" "Flamerf, zapperf, plafma-bolterf, we got it. Throw in a laser free with every third purchase." "We think thif one is from the future. I call it an Ontological Disruptor. Dunno HOW it works, but push thif button and the target vanishes from the physical univerfe for 6.3 secondf. The savvy tacticianf can immediately fee the poffibilitief." "Or perhapf sir would like a more ELEGANT weapon, from a leff civilized age?" "Clubf, maces, nooses, axes single or double, goads, prods, glaivef, fpears, throwable mambelef--oh, the Vault?" "I see that sir is a discerning customer! Only the moft DEVAFTATING beam weaponf and mortarf to be found thif side of New Xibalba!" "But don't juft take MY word for it! Liften to the teftimonialf of our satisfied customerf!"
  17. These have been pending for a while, but waiting on an impenetrable and incomprehensible bureaucracy is very much in character. A formidable trio of problem solvers and troubleshooters, here to defend Lunar-Kompleks Alfa! Comrade Janiss has Blue-level clearance for equipment needed to contain 'unscheduled reality incursions.' Comrade Jonesy prefers to rely on tried-and-true methods of containing ideologically impossible entities (i.e., more radiation is a good thing): whilst Comrade Janey, knowing that incorporeal entities are degenerate religious propaganda of Earth pig-dogs, has never met a ghost she couldn't punch. POW! RIGHT in the dialectically-material kisser! Lunar-Kompleks Alfa is not proud of eccentric elements such as these, but they have saved the station on several occasions. Space Ghosts are, of course, a delusion...but a particularly persistent one. And on the barren, cratered moon, who ARE you going to call?
  18. Sometimes happy accidents of design work out great! Wizkids/Nolzur's put out a two-pack of constructs recently, including this little Stone Defender. The box art has a lot of wooden components, but the overall shape is pure pulp robot, from the cycloptic lens to the bulbous lower legs to the weird backpack doohickeys. Looked a lot like a flashing strobe or siren light above some wind-up keys, and the tubes on its 'ankles' might be the same. So here it is, a sentry-bot, on lone vigil at the spaceport. and with some colleagues from Hydra's Robot Legion! C&C welcome: I know there are a heck of a lot of mold lines and I feel the OSL could be better, especially on the red flasher. Also featured: 72611, the Power Generator from CAV, and 72612, Small Storage Tank. Great sci-fi set dressing.
  19. We've seen Mole People. We've seen Mouse People. Now, let's meet some Bat People! These are Yogs from Zombiesmith and I love them so much. My players, probably less so. Look at those lumpy, top-heavy armored union suits! Those dainty feet and burly arms! These models are "Yog Skusto," clearly the fellows in charge of fighting and labor. I added some GW Bitz--they did not come with the ring plate on the back or the little reliquaries. But it adds visual interest and I like the juxtaposition of this diving-suit-era technology and elaborate religion. I figure at least one of my sci-fi factions should be strongly influenced by faith and zeal. And especially so in the case of Yog Sagonto here! This one got a lot of bitz added, including about five books, but the seals and scrolls on their cape came with the model. Clearly the intellectual / ambassador / diplomat / prophet type. Needs a grandiose title like "High Proselyte and Exalted Scriptorian Sagonto of the Desmodans." ] Clearly a creature that values the written word. I love the revealed culture in all the little details. Of course they are vampire bats. Alien religions are fun, and B-movies show us that SPACE VAMPIRES are also fun, and the World of Darkness games show us that religious vampires are also fun! So a highly religious species of blood-drinking chiropterans surviving on a geothermally dying planet orbiting a lightless system whose sun collapsed into a black hole ('cause symbolism is fun too) should be pretty rad. Great opportunity for ethical dilemmas, philosophical questions, or just straight-up pew-pew laser fights.
  20. Just a simple pair of horrible spacebeasts frolicking in their native hellworld! I'll have to gloss up the molten bits of the base at some point. Any tips on lava bases I should be aware of? In retrospect, I think the glowing mouths were inspired by the "gorilla-wolf motherbroccolers" from Attack the Block. I do not know if the designers intended this, but the pair of them are in a perfect pose for Magma Wrasslin.'
  21. Patrick Keith's monocular Illyrians are delightful, and I've painted up a few of the stubby little fellas for my SPACEFUTURE setting. Then I came across Eureka's Creeps and knew they belonged to the same universe. I feel like the Creeps occupy about the same position in Illyrian evolution as particularly vile baboons do in ours. A clutch of eggs? Not quite. Horrible little spawn, all eye and mouth, work their way out of their buried larval stage. The adults in the troop bark and yelp with excitement at this successful metamorphosis! Some Little Creeps with Illyrians (incl. 50129, Scout) for comparison: Oh great, the commotion has roused some of the underground beasts on this cycloptic world! Gonna have to suit up to deal with this. And here we see contact with Away Team Red of the Galacteers (feat. 50150, Betty) These Little Creeps are just horrible disgusting brutes and I love them. All the danger and ravening hunger of a starved piranha, and all the boundless enthusiasm of an untrained puppy. They also come in Medium and Large, but I like the halfling size of these guys. Great canvases for eyeball practice, too! I may have to get a few more.
  22. A warrior woman of the wastelands, the mohawked Dez is a formidable figure. Where does she even get hair color and makeup in the Irradiated Zones? She's not telling, other than to say "If it was easy, I'd send a man to do it." Also, she's a deadly shot with a wrist crossbow. More pix: Here she is with a few of her pals (Wasteland Maelee, also Bombshell, and a Crooked Dice survivor). More than a match for the average mutant horror. and a credible threat even to above-average horrors!
  23. Xenoplanetary mining is a tricky business. Mining in general is dangerous, and unknown worlds are exactly that. So the dark spaces of an unexplored globe could contain anything in their dripping, lightless, clammy halls. Green Team is about to discover this. Meet Green Team. On what was another boring expedition, in both senses of the word, under the crust of Xipetotec Alpha. And then--a muted slicky, sticky noise, like a the sound of a wet carpet and a spoon stirring jam. There's life down here! Inquisitive life, with no fear of humanoids! Inquisitive, fearless, and *very large* life. Very...mucoid, too. Look out, there, cadet! More soft, clammy, rippling noises. We are Not Alone. And Excavation Specialist Torelli in particular is not alone. By the time he hears the hiss of digestive juices on his suit and feels the soft inexorable flesh enfolding him, it is already too late. Sometimes the Company just isn't paying a spacer enough to stick around! After several hours of muted squelching and gurgling, once every scrap of organic matter and soluble minerals have been absorbed, the worms finally move away from the small heap of metal fragments and tooth enamel that was once Torelli. And in the dark silence that follows the worms are again left, as they have been for ages, alone. Waiting. And hungry. I love these disgusting sculpts. Great for Underdark and spacefuture alike, they are horribly organic, all sphincters and flaps and folds. They will engulf an adventurer. It is a soft death, but not painless. Something about that eye makes them look less brainless than one might think.
  24. The Froghemoth first appeared as part of an extraterrestrial biome in "Expedition to the Barrier Peaks" if memory serves, so a spacefuture setting is, if anything, returning it to its roots. Twisted, coiling, poisonous roots, in the fungal swamps of a jungle hellworld such as Retro-Venus! I went for an unwholesome, etiolated color scheme--which blends in pretty well with the rest of the terrain. More angles: This is a big miniature! Here it is towering over some tentacle-faced Cult Beasts from Midlam. They are about hound-sized in scale. The deep scars and tatters on the throat pouch indicate some sort of scarring from combat with others of its species, as rutting sea lions do. This is a beast too much even for the Beastmasters of the Venerian Amazons to handle alone! While we're at it, here's another view of the Cultist Beasts And a Venerian menagerie: I plan on getting Mudgullet and making a mate for this one at some point.
  25. In the country of the blind, the saying goes, the one-eyed man is king. Certainly when venturing into the obscure unknown of space, the monocular Illyrians are as good as any human, despite a completely different evolution. Their quick regeneration and centrally-located brain-analogue allow them to survive injuries a human could not, while their alien metabolism means resource competition between human and Illyrian is minimal. Here is one brave planetary explorer on a rugged rocky ringed planet. It appears extensively cratered, but the presence of atmosphere and weather should have worn the features down... Well, that answers that! Distant evolutionary cousins, perhaps? Or just convergence? These native life forms are unused to creatures with eyestalks like theirs that can move about freely on the surface! The eye-worms are unused eyestalks from a Wizkids Beholder--they come with a set each of Eyebeam Eyes and Regular Eyes. Waste not! They were inspired by this pulpy artwork--not mine, all credit to the original artist.
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