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Found 7 results

  1. We are doing a video tutorial series on how we have been painting figures. The past couple years we have been working out a way for those who are inept (like me) and those who are adept (like Christie) to be able to paint figures fast, and well enough that they look good in person and in a photo. We have made substantial progress incorporating and modifying techniques we have learned from others (many on these forums, classes at reaper-con, etc.) Here is out latest video, step two of our pre-shading process. Feedback and questions always welcome!
  2. So... I am painting these because I am insane: Two different approaches to getting this far, same outcome. Basecoat grey then wash, basecoat Brown Liner then drybrush. Hats are the Mook ID System with each pose/weapon getting a different coloured hat from others of the identical pose/kit. Shields will get some decoration and there will be some variation in leather, armour and cloth.
  3. Hey All! This was tonight's "project." I am not a fast painter. I've never had to be, and tend to enjoy taking the time to accomplish something beautiful. However, there was this goblin staring at me that's been primed for several, several months now. So I decided to give myself 1.5hours to see what I could accomplish. Again this doesn't seem like anything approaching speed, but I've been giving some thought to commissions and if I'm ever going to attempt something like that, I will have to gain speed. SO! I guess I'm asking what grade you guys would consider this? Too fast? Not enough detail? Too much detail? I really have no idea as I've always just painted for fun and for beauty. This guy is obviously pretty hideous, having several flash lines and various spots I'd normally spend lots of time removing and filing. I'm not very skilled at slapping paint on, dropping the brush, and walking away... Suggestions? Please excuse the horrible lighting. I don't have my normal equipment set up. I NEED to set it up as I still need to post the excellent Spring Exchange I received as well as the Dino Guy when he's finished. -K P.S.: He does contain some of the legendary color known as: "Drow Nipple Pink" LOL!
  4. So I returned from a month long trip in Spain this evening to find a Giant and strange box sitting on my bed. After opening it carefully, thinking it must be a bomb or decapitated head, I was overjoyed to find it was none other than my Bones Kickstarter! REJOICE! After sorting through the sheer rediculous number of miniatures, I realized that I'm going to need some sort of motivation to paint this beastly assortment of minis, and the best way to do that is to showcase my work on the internet as I try to tackle, as quickly as possible, all the Minis I got. The plan is to speed paint them up to pretty much tabletop level, a little lower than I'm used to doing with really only one base color and one layer of shading, with alot of drybrushing and washes to help me "cheat" along the way. Without further rambling, we haveeee... this guy. Model #1 of 200...ish. Mr Sandman. At first I was like "OHHHHH EVIL WIZARD!", and then I started with the purple and was like " He kinda looks like hes wearing one of those sleep caps on his head... OHHHH SLEEPY TIME WIZARD." and gave him a cute little star covered hat. Nothing is more intimidating to enemies than stars on your head. If anyone has any tips on how to take better pictures of my minis, or any comments, feel free to belittle or abuse me at your whim. Also, if anyone knows where I can find the actual names of the models so I dont have to name them all stupidly, that would be grand toooooo... okay. I'll have a new differenter picture of another mini tomorrow, with more madness.
  5. Dexterity It is one of the core stats for old D&D. It covers juggling ability, sleight-of-hand, reflexes, lock picking, speed, agility, dodging, all things to do with speed and motion even aiming. But I got to thinking about it and I wondered why all those things were automatically lumped together. 17 Dex That is a high score: Consider a Tree-Sloth: it is incredibly agile - 17 makes sense; its hands (and feet!) display tremendous dexterity - 17, sure; but is if fast? no, it should get a 4-5 Dex when considering its speed. Consider a Gnomish Clockmaker: very, very, good with his hands - 17 makes sense; but only average agility (10 Dex?); not very fast with the short legs (7 Dex?); might be a deadly shot with a clockwork crossbow - back to 17 for aiming again. Human Acrobats - could easily be good at juggling, sleight-of-hand, reflexes, tumbling, agility, dodging; but might not run so fast or be any good with fiddly tasks wanting fine motor skill like picking locks or adjusting clocks. :upside: _______________ Has anybody else run into this sort of conundrum or made adjustments to the rules of their RPG to address this kind of thing?
  6. This stuff is probably WAY beneath the skill level of most people here, but I decided to put up a series of basic YouTube videos about getting minis tabletop-ready. I'm still fiddling with the best format and setup to use. The first couple are online now: Episode 1
  7. If this transportation system comes to pass it could turn the industry on it's head. http://www.techspot.com/news/53237-elon-musk-to-publish-hyperloop-transport-system-plans-next-month.html It could also make getting to Reapercon a lot easier.
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