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Okay, with Reapercon coming up I will be running some Stargrave & Frostgrave games. So I have been in the position with transporting BOXES of minis and terrain before, and even though I have a truck, I thought that there might be an easier way to carry the stuff. Both of the 'Grave games are heavy terrain and while this is part of their charm, it will be much easier if I can limit the number of boxes going to Texas with me. Then the other day in Hobby Lobby, I was trying to figure out how to build this stuff, when I found their collapsed gift boxes. Perfect! And CHEAP! So I hit them with some variety of spray paint and then used the Plastic Mesh for windows after they dried. I am a bit concerned because I tried good old Elmer's Glue and I am not 100% confident in it's ability to work on the plastic of the mesh. So, everything is drying tonight and tomorrow will be the acid test when I try folding the boxes into their flat configuration. Anyway, here are the pics as I went along.
Starfinder: Attack of the Swarm (Fate of the Fifth) AP pbp
haldir posted a topic in The PlayingStarting post for the upcoming Starfinder: Attack of Swarm pbp I will be running. I'm mainly using this to get a feel for Starfinder & such as I'm hoping to run a game or 2 at ReaperCon 2021. Paizo Inc. (Part 1 of 6 Attack of the Swarm Adventure Path) (as quoted from the Paizo product page:) "Suskillon Needs You! As the ever-ravenous threat of the insectile Swarm surges across another system in the Vast, the heroes are part of the defense effort. They must fight back against waves of foes and rescue civilians, including a shirren priest of Hylax whose temple seems to be of particular interest to the invaders. By relying on their wits—and each other—the heroes just might survive the Swarm onslaught." Suskillon System The Story so far.......... It has been 6 months to the day, since the Swarm* first touched down on Suskillon in a bloody conflict named the Battle at Stone Sea. After the Swarm punched through the planet’s aerial and orbital defenses, its components landed near the Stone Sea, a large freshwater lake surrounding a dormant volcano. The Fifth Battalion of the Suskillon Defense Force (SDF**) was closest to the site of contact and held the Swarm back long enough for the SDF to mobilize other battalions to the area. Stories of the battle have already reached near-mythical heights, as most members of the Fifth Battalion were killed in glorious, terrible combat. Since then, the SDF has fought a losing battle against the Swarm. Though Suskillon is a friendly trading partner with the Pact Worlds, the planet’s government has yet to officially request aid, with many afraid that the Pact Worlds will claim their planet as a protectorate in “payment” for such help. However, that hasn’t stopped volunteers and mercenaries from other systems (including the Pact Worlds and the Veskarium) from journeying to Suskillon to join in the fight against the invasion. The Swarm is relentless, though, and it has already overran and taken nearly half of the planet. *The Swarm is a collective menace of sentient insect-like creature bent on expanding it's colonies by devouring anything in it's wake. The Swarm doesn't negotiate with people it just consumes it's host & whatever it's host is on. The Shirren were part of the Swarm, but during "The Gap" they were able to free themselves from it's collective mind & established their own colonies. Unfortunately, The Swarm has the ability to adapt to the challenges conquering it's foes & were able to follow the Shirren & left most of their new colonies in ruins due to the Shirren's connection with the Hylax, a divine entity the Swarm are hellbent on wiping from existence. This also led them to come in contact with the Veskarium, the system of the military-like reptilian humanoids. The Swarm was so overwhelming that the Vesk (as their race is called) called in the Pact Worlds (home to many, but notably humans) & formed an alliance to beat back the Swarm. This has only temporarily stopped the Swarm from taking over both their worlds. Only time will tell when that may happen........ ** Suskillon Defense Force (or the SDF for short) is the military force of planet Suskillon. In the beginning it was your standard military but as the war with the Swarm has progressed, the leaders of the SDF have brought it whoever wanted to fight the Swarm. Whether or not these folk due to it for honorable reason, matters not, as the SDF needs bodies to win the war against the Swarm. So far, the war has only gone the way of the Swarm. The Fifth Battalion is the unit, you the PCs are assigned to. Welcome aboard, solider! The Present... You have answered Suskillon's need for heroes & saviors, whether it was due to you were already in the SDF as career military, a merc, a prisoner whose sentence was to serve or die, or just someone who wanted to help out in any way you can, etc etc. You been enlisted into the SDF & have been asigned to the Fifth Battalion & have been sent to Camp Cavalier, a small military encampment outside the capitol city of Brinnoa. Brinnoa is located on the planet's most populated continent in the southern hemisphere. The commanding officer is Major Jaldamarrak, a Vesk with a impressive military background (feel free to give me, Culture or Profession (soldier) check to learn more about this individual). The adventure begins in the middle of "Dead Winter", one of Suskillon's extended, extremely cold weather period. Also, much the surprise to most people, the daily attacks of the Swarm have died off, almost to a point that if not for their previous attacks & destruction, one might think they have decided to retreated & focus on some other system. You all begin inside a room outside the commanding unit at Camp Cavalier, awaiting on when you can see the Major.
Maglok posted a topic in Show Off: PaintingI painted this dude up as my technomancer for our Starfinder campaign. The idea is his coat is very tech-ey. I used a Bones Chronoscope miniature and modded in some antenna. Also slightly purple skin, cause this is a Lashunta.
[Starfinder] Dead Suns pbp
haldir posted a topic in The PlayingStarfinder: Dead Suns Chapter 1: INCIDENT AT ABSALOM STATION by Robert G. McCreary Starfinder Adventure Path #1: Incident at Absalom Station © 2017, Paizo Inc. All Rights Reserved. For more info visit www.paizo.com/starfinder You all have received a message from a dwarf by the name of Duravor Kreel, a member of the Starfinder Society. In this message he says he has a offer for you that if your task is successful could bring you notoriety with the Society itself. He wants you to meet him on Absalom Station. After you've arrived he'll show you around the Station, get settled in & help with your membership into the Society. Why he picked you? The dwarf has heard some things about each one of you off the net & knew you'd be perfect for the job. After your arrived, he'll explain the job in more depth. He excited to see everyone. Now, where or not, your a native of Absalom Station, you've decided that you needed some time away where it's a vacation or a job you're returning on the shuttle, Okimoro. A non-descriptive shuttle like any other that frequents the docking bays of the Station. In particular, Docking Bay 94 ("what a piece of junk".........) on this day. Absalom Station The brightly lit docks of Absalom Station are abuzz with activity as travelers bustle by, preparing to board or disembarking from starships bound to or from any of dozens of worlds. Brash and swaggering star pilots, scurrying ysoki mechanics, and expectant colonists mingle with enigmatic kasatha mystics, hard-faced asteroid miners, imposing vesk mercenaries, and more, creating a microcosm of the abundance and variety of life in the Pact Worlds. New arrivals meet friends, loved ones, or business contacts, and are whisked away into the humming activity of daily life on the vast space station. Docking Bay 94 Beyond them, ground crews tend to the docked ships, and dockworkers in mechanized cargo lifters load and unload freight and luggage. A sharp tang of ozone hangs in the air—a byproduct of electrical discharges from the docked ships—but underneath, the station’s atmosphere has a slightly used aroma. The docking bay’s deck plates thrum beneath your feet, though whether it’s from the passage of innumerable feet or the vibrations of the station’s power conduits and air recycling systems is impossible to say. Taking in your surroundings the bay looks like any other docking bay, a large, worn yellow painted "94" lays on the floor directly in front of everyone (everyone is in the grey "trapezoid"), that steps off the shuttle. A information kiosk in on your left. There are set of giant double doors North of the party & there are 2 passages that to the side of those doors. Anyone outside the shuttle, give me a Perception Check.
Starfinder: Dead Suns pbp?
haldir posted a topic in The GatheringAny interest? Looking to get my feet wet GMing Starfinder so I thought I'd gauge interest. thanks!
Completed Redshirts - Adventures In Absurdity
TheAuldGrump posted a topic in KickstarterEnding in four days - Redshirts: Adventures in Absurdity Sometimes the greatest adventure in space is simply surviving the orders of your captain. Redshirts brings laughs to your gaming table Sounds like fun - I am in for $10 - with no real intent of ever running the beastie. A short adventure series, covering levels 1 - 3. Mission 1: The Terrible Tacos: When Captain Ginny wakes up after a weekend bender with an intense craving for tacos, she decides to send her newly arrived recruits on their first mission. Unfortunately for the recruits, the local Taco Galaxy is under deadly new management. Mission 2: The Cheaper Cleaner: Stuck in a surveillance mission around a dying star, first officer Laisse Faire decides to save a few credits and send the PCs to pick up his dry cleaning instead of paying for delivery. He's sure the quarantine around the planet won't be a problem. Mission 3: The Pirate Bonanza: When several important pieces of the ship's engine go missing, the PCs are sent shopping at the local space pirate flea market with a budget of $0 and the Captain expecting change back. Can the PCs get the ship back in working order or will they end up swabbing the decks of a pirate ship for the rest of their days? You are the away team for an incompetent captain, on a less than stellar starship. Reminds me more of the old SF classic(?) Quark than Star Trek... The Auld Grump
https://www.kickstarter.com/projects/froggodgames/frog-god-games-starfinder-roleplaying-game-compati?ref=category_newest About this project Space is about to get serious.... Frog God Games is known for its lethal adventures and fantastic places. Our iconic treks have sent vast numbers of players down to face dark adversaries beyond the reach of the sun. Fighting,dying and fighting again they have faced the blackest pits of a Demon's abyss. Well, where else can we find new challenges? May we suggest the first step is looking up? The Starfinder Roleplaying Game Paizo, the powers behind the Pathfinder Roleplaying Game, are completing the final system check on the highly anticipated release of The Starfinder Roleplaying Game. Based on the robust, yet familiar The Pathfinder Roleplaying Game, The Starfinder Roleplaying Game will be taking fans of The Pathfinder Roleplaying Game forward in time and to the edge of space where familiar races, powers and creatures have been unleashed. Now beyond the bounds of their home world they traverse and expand into the dark reaches. Where cryptic cultures, xenomorphic horrors, and merciless enemies are scattered across alien worlds. New technologies, arcana and untapped alien arcana can be discovered in the vastness of space. Which is where we come in... Science Fantasy Frog God Style Frog God Games is pleased to present to you its Starfinder Roleplaying Game Compatible Line, which, with your help, will release alongside Paizo's highly anticipated Starfinder Roleplaying Game: Core Rulebook ™ (expected August 2017). Frog God Games is pleased to present to you its Starfinder Compatible Line, which, with your help, will release alongside the core Starfinder rules (expected August 2017). We have seen the rules and are very excited to be supporting Paizo's foray into Science Fantasy. The Starfinder Roleplaying Game compatible releases from Frog God Games consists of 2 Full-Color, 8.5 x 11 Hardcover Books: The Planetarium and the Tome of Aliens and a folio of six poster maps all available in both print and PDF format. Planetarium Where to land? Presented in full-color, Frog God's Planetarium contains over a dozen new worlds filled with creatures, cultures and civilizations. Apex lifeforms, post-apocalyptic undead, and extraplanar dragons are found within these pages. All for your use as settings with built-in adventure seeds ready for the Starfinder Roleplaying Game campaigns you will be enjoying soon. Need an ocean world? A high-tech planet? How about unexpected destinations like comets or gas giants? Detailed write ups of those and more are included in the Planetarium. Full color art and cartography for each planet (when appropriate) are provided by the talents of Alyssa Faden, Terry Pavlet, and Colin Chan. Tome of Aliens Space may be cold but no player is going to feel lonely? Not with the Aliens coming from Frog God. This full-color book contains over 120 creatures for the Starfinder Roleplaying Game your alien needs will be satisfied. Each one is designed threaten your party using a similar creature creation philosophy to all of our popular fantasy products (basically, when in doubt lean toward scarier and hungrier). The full color art was commissioned from outstanding artists gauranteeing the production values will be worthy of the quality beasts, sentients and, others dreamed up by our authors. The Tome of Aliens will be out of this world. With your help it can get even better.
Science Fiction RPGs?
Dr.Bedlam posted a topic in General Sci-FiSo I hear Paizo's got this new game, Starfinder, up and coming. And I am not sure what to think. Pathfinder filled a need; I tried 4th Edition D&D, and did not much care for the radical changes after several years of 3.5. Pathfinder was just an extension of the d20 system, and worked well as a generic fantasy game ... that, as splatbook after splatbook and so forth, grew steadily less generic. Still a fine game, although it begins to show signs of splatcreak*, as the sheer amount of rules pile up. Makes sense they'd want to expand their base of gaming; a one-game company is vulnerable to changes in the market, and D&D has finally gotten its head on straight. Time to seek out new life and civilizations... if only to stay competitive. But I dunno. First science fiction RPG I ever played was Traveller, which did an amazing job of distilling the basics down to three little booklets in a box, which seems to be how things were done, then. We had combat, we had spaceships, we had computers, find a ship, find a crew, find a job, keep flying. It worked. (I will not discuss Gamma World or Metamorphosis Alpha; while I enjoyed 'em, these were more postapocalyptic and less space opera, and this is hard enough to keep on track as it is). Another game, Space Opera, was interesting and fun, although waaaay too in love with its rulesset; as I recall, you could burn a whole gaming session just creating a character. Which I guess was a little better than Traveller, where you could accidentally get killed before your character entered PLAY, but Space Opera's extra crunchy rules were a bit much, even for the times. I enjoyed Star Frontiers, once TSR finally got off their duffs and designed a neat space opera setting, although I took it kinda personally that they did not include a starship design or purchase system, or for that matter much of any information about space travel other than "buy a ticket." What, Traveller could do it, but you can't? They were up front enough, though, about the fact that they'd be out with a separate boxed set that would include the starship rules... eventually. And they did. Aaaand that's where we take a sharp left, because Star Frontiers was the last generic science fiction space opera I ever played. FASA quickly came out with a licensed Star Trek game, set during the TOS era, because that's all we had back then; Next Generation was still years away. Still remember the one adventure we played as Klingon officers, who wound up blowing up the ship due to a complex web of backstabbery... but I digress. Not long after that, they also came out with a licensed Doctor Who game, which preoccupied us for a while, as there were a hell of a lot of VHS tapes to track down to keep up with the setting! It did have the advantage of spreading across all TIME, as well as space... although we took a break when West End Games's Star Wars came out, because to a nerd-child of the seventies, the history of mankind breaks down into pre-SW and post-SW. After all, you never saw any Planet Of The Apes RPGs, did you? Hell, I still have a copy of Leading Edge's Aliens RPG around here somewhere; it was fun, albeit rather sketchy, as it was based entirely on the two movies in the Alien franchise as of 1988... had plenty of information about Weyland-Yutani, the Space Marines, the Aliens... and nearly nothing else... Which brings us to now. As I said above, Pathfinder filled a need. But there are a great many licensed science fiction games now. Firefly is still going strong. A new Star Wars game still circulates, albeit unsupported due to licensing. A new Star Trek game is in the works, assuming its maker ever gets it out of playtesting, and the current Doctor Who game still seems to be selling. Is there a place now for a generic science fiction setting? Will it appeal to people who've never tried Pathfinder? Or does the current market favor established licensed science fiction settings where one can watch a movie or three and get an idea INSTANTLY about the world and how it works? Opinions? Ideas? Rants?