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Showing results for tags 'succubus publishing'.
Middara - Unintentional Malum: Act 1 (aka. Middara) was a Kickstarter game that one of my friends picked up and brought me (and two other people) in to play on a regular basis. It was so much fun that, when they re-ran the Kickstarter, one of the other players and I backed it to play with other friends of ours. One of the neat things about Middara is the unique world building. Even though it has the trappings of a D&Desque dungeon crawl, the weapons and monsters are (mostly) unique. The monsters could have been goblins or rats or snakes, but they created a bunch of interesting creatures for you to fight. The game comes with plastic rings of various colors to identify individual minis. I painted the bases, thinking it would be easier, but I'm not sure it was the best move. The first things you fight are cave sickles, and upgraded cave sickles continue to plague you throughout the game. Not too tough, but they can still kill you if you make a mistake. Merk Hounds are fast and tough and hard to hit. And in fact a couple of them murdered me last Friday and was a major reason the rest of the team made for the exit. They are also hard to photograph, probably because of their pose and height. Fragors are bugs with bombs. They toss nasty little surprises that ruin your day. Thankfully they are slow, easy to beat up and tend to kill themselves.
Middara - Unintentional Malum: Act 1 (aka. Middara) was a Kickstarter game that one of my friends picked up and brought me (and two other people) in to play on a regular basis. It was so much fun that, when they re-ran the Kickstarter, one of the other players and I backed it to play with other friends of ours. Middara is a story based, cooperative dungeon crawl. Your characters each have a special ability unique to them, but none push you to build your character in a specific way. All the characters are equally good in any given role. Another thing I like about the game is there is no classes. It would probably is smart to stick to certain roles (like offensive magic user and healer), but you can build them out in a bunch of different ways. Another cool aspect is that, while you start off with 4 characters, you do not have to stick to them throughout the game. We tended do, and I think most people will, but if you want to make a drastic change, you can. And in fact you must bring in different characters occasionally, as the story calls for it. Our four (starting) heroes, Rook, Nightingale, Zeke and Remi - The loyal Rook Lars - Nightingale Arsen, royal princess and instigator of all troubles (also the best character because I played her) - The also royal Zeke Jeong - The outsider, Remi Moretti (and her little friend. Be sure to say "Hello" to him) -