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Showing results for tags 'wargames atlantic'.
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On a quest to find a game both the wife and I can enjoy together, I may have found one by accident. In a bulk system buy I've been putting off for far too long I acquired a copy of Majestic 13. Being a fan of X-com and Xenonauts I've been really looking forward to trying this game out. However after reading through it I think it may be exactly what I've been searching for, something my wife I can equally get excited to play. As we discussed the system a bit it became clear she was only interested in playing the aliens. The game is made more for cooperative play but I think that's to it's advantage in this case. As an alien AI system is already in place the time investment for her is practically nonexistent. By simply following the AI she can learn everything and after a couple of games she can abandon the AI completely. At least that's the plan. This brings us to miniatures I think I have enough varied aliens and monsters that I don't have to paint a thing. In all honesty I probably have plenty of soldier figures too but I want to paint a team specifically for this game. It also gives me a chance to finally try out a Wargames Atlantic kit. As the kit was due to arrive today I spent yesterday building an actual team in the system. That was a bit of a learning experience, but not in the way you'd expect. I usually just print out roster sheets and write everything out. Having done it this way for so many years it doesn't take too long. However I decided to try altering the PDF roster sheet before printing it; a few friends have been trying to get me to do it that way for awhile now. After doing it I can certainly say it was an experience, it easily took three times as long. I'm sure I'd get faster with practice but for now I think I'll stick with pen and paper. After finalizing my team I was surprised to find that my kit arrived a day early. So last night I began clipping and assembling things but only finished two figures. Which of course brings us to this evening's session where I finished the other three team members. With any luck they'll recieve primer tomorrow.
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And here are some of my other works keeping in the spooky theme. Since he was metal and not Bones, Rotpatch went here. @MattParody was nice enough to include this Radukar the Wolf in our last trade box. Who doesn't love giant Cossack Vikings? a Death Tyrant from Nolzur's Some Spiders from Wargames Atlantic, also the most likely to hit a table soon for RoSD
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- lidless eye hobbies
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Assembled my crew and prepped and primed them. Two clopsen troopers, a lizardman recruit, sniper and another recruit/ chisler. A gnoll commando, medic and recruit, and a cultist recruit/hacker and trooper. Edit: It is a bit funny that My crew isn't using much of the actual Stargrave miniatures other than a few arms and guns, but then this is just the first crew, and I'll need some ruffians and pirates as well.
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Down Under We Are Behind A couple of months ago the Mortal Realms magazine finally got to Australia. Near that period of time I also brought some Wargames Atlantic skeletons. Now that it is deadcember, I decided to post some of the figures I have painted. GW: Stuff I already had I had these GW models from when they came out, (also have the wraiths, which are 90% finished, so hopefully I should post them in the future). GW: Mortal Realms 1 (Chain Rasps) Being in Australia, where chain rasps cost 70AUD for 10. The first issue of Mortal Realms (6AUD for Chain Rasps and SigMarines). Well it was hard to pass up on the value, especially since I do enjoy the chain rasp aesthetic. This were speed painted with oils. So that was a nice experience. The painted wanted to wipe itself off, but it was a lot faster than if I did it with acrylics. GW: Conversion Now the chain rasp kit has one option for one of the ten chain rasps. Yes, it's insane how much it costs for such a limited kit. I know it is push fit, but so are the Sigmarines and they come in the same size of sprue. So being left with one nice large piece, I decided to modify the figure. Using green stuff I sculpted some robes, one hand and the weapon. A paperclip acted as arms and weapon shaft. Wargames Atlantic: Skeleton Archers. The variety of bits on the sprue is quite nice, sadly there is only enough bows to make 8 bowmen. And the weapon variety can be said to be lacking (e.g. only ancient greek weapon, and one helmet option). I am sure you could modify some of the spears to make a long bow, but then you would be either missing some arrows or a quiver. I decided to make the maximum amount the box permitted. The helmeted head is the unmodified version from the sprue. Wargames Atlantic: Javelins There was some modification on the javelins, spears. I followed a guide that was advertised on the Wargames Atlantic site. I did go a little further, by cutting one spear in half and passing both halves onto a shield arm (figure pointing). All the shields are freehand, and based on some website that had designs that were broken down by time period (I think, they were from vases or murals). Wargames Atlantic: The pike, that has a special name. I forgot said name. I may have put the shields with the semicircles missing, the wrong way around (got confused with a different shield). I noticed this too late, and did not want to modify the figures or repaint the designs. Once again he helmet is the one from the sprue. There are only eight of the pikes on the sprue, but in the end I decided to have only 6 figures hold them. The reason will become apparent later. Wargames Atlantic: Heavy Spears. Now, I started doing some modifications. The spear arm of the horn blower was heavily modified, including the cutting of a thumb and using a bit of cut off sprue to make the proper one (to make it a left hand). All but the helmet of the sword wielder are the modified versions from sprue (with the decorations being either fully removed or modified, all the decoration types were based on some helmets I found on the internet). Wargames Atlantic: Dancing Devils Now, I was a little bored of making just skeletons. The kit comes with eight ram skulls. I decided to use 6 of them to make some devil figure, I decided to make them look like if they were dancing. Furthermore, to make them more devil like, I decided to give some of them amazing decorations. This is where the cut of pieces from the helmets became useful. In the end I was going into more of the medieval dancing skeletons.