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Found 8 results

  1. I did a Nagendra Swordsman for RCL in January based on the blue pit viper. It was fun, so I figured I’d set him up with a date. Get ready for a teeming horde of blue baby snakes (calling out any fans of Zappa…!). Anyways, this time I knew to put magenta down first, then work on the blues. I didn’t go into it planning it as an NMM study, but the copper, steel and gold all seemed appropriate choices. I was happy with the effect I got by adding a purple wash into the copper triad, it seemed to give a better burnish to the highlight color, which then could be selectively pushed with a second highlighting (verdigris was last). Still not happy with the sword, but all of the relief work makes those Nagendra swords tough! As always, comments and criticism are welcomed!
  2. First time playing with the copper triad, and man, was that fun! I got a little burned out on the NMM, so the sword could use more work - I was really thrown by the runes. Also, the paint job was inspired by an awesome animal, the blue pit viper. I added a picture. I may do another one at some point, and that one will probably get started with a magenta wash so that the scales end up with that amazing scalloping that the real snake displays. C&C welcomed!
  3. Reptile-people... I use a *lot* of reptile-people in games. Not my games, necessarily - but there's a couple published books that are heavy on Yuan-ti, and a years-long campaign I was in had whole tribes of lizardfolk. With that said, this isn't the first time I've tried painting up a good-sized unit of lizardfolk warriors for one of my games. The first time, I used Reptus - but, I'll be honest, the pinning and gluing on them was a ton of work, and while I love some of the sculpts, they're pretty big for lizardfolk. Then I tried the Van Horne lizardfolk, the metal ones from KS1, but... honestly, there just aren't enough of them. Two sculpts, a ranged and melee fighter, does not a raiding party make, which is a shame, because they're probably my favorite interpretation of lizardfolk. So, round three. This time, I really put in the research! I love how Julie Gunthrie does reptiles, and so I started looking at her offerings with Reaper. The Serpentfolk Evoker from Pathfinder is an old favorite, and poking around, I eventually found three more options by her - the Degenerate Serpentfolk, Serpentfolk Warrior, and Lizardman Shaman. So, with something adjacent a plan in mind, I bungled off to Reapercon last year to pick up my latest attempt at lizardy goodness - four each of the warriors, and three of the evoker, for 15 yuan-ti minis or 12 lizardfolk. Fortunately, figures-in-hand, I knew I had made the right choice. These minis are *very* close in size, and around the same as or slightly smaller than a large PC figure. They've got tails - a big plus, I'm sorry, both yuan-ti and lizardfolk deserve tails IMO - and generally look like they were sculpted to go together. I wish there were one or two more in this set - maybe an archer and another swordsman - but it's a good looking group! My goal is to paint them up in such a way that they can serve as either yuan-ti OR lizardmen without much issue, since I'd rather not have to paint two groups. Therefore, I'm going old-school - green skin with lots of browns and reds in the armor and on the clothing, red or yellow eyes, and so on. The one exception will be the Serpentfolk Evoker - I want to do two of him in green, but also make an albino cobra version of him so that I can use it as a commander. So far, they're cleaned and glued to bases. I've also got a new cell phone arriving today, so part of my goal is to get some better pics.... we'll see how it goes!
  4. I combined parts from various minis, had a lot of fun freehand painting the shield
  5. I finished this guy Friday night, he was a rescue from the melt table at last Reapercon. He was relatively quick to paint, and pretty fun, too. Some of the shading I did on his 'belly' scales is hard to see due to the angle of the pics, but what you see on his bottom half is also present on his chest area, too. I got his eyes looking pretty good (although to be fair, they are a bit bigger than the average human sized figures eyes). I had thought about giving him some patterns on his scales, but decided against it. The base was one of the first ones I've done using base stamps; I'm not entirely happy with it, but it's not awful, either. More practice both with the stamps, and with what material I use for the base is in order. This one was straight Green Stuff. Thanks for looking, please let me know what you think. ETA----I put 2 SKU numbers in the title because he is available either by himself (14423) or in a multi-pack with 9 total figures (06155).
  6. I decided to paint up these guys like real snakes. So they are sort of based off of a king snake, a python, a diamondback, and a black mamba. I think they make for interesting/unique yuan-ti and am pleased with how most of them turned out. Hope you enjoy, thanks for reading!
  7. I painted this guy up real quick tonight in about three hours. He'll be slashing at player characters tomorrow!
  8. This a Dungeons and Dragons prepainted miniature that I have repainted. I kept the colors close to what the figure originally came with from the factory, I just tried to neaten things up. I have no idea why she had purple hair, but I went with it. Maybe it's the whole 'dangerous/poisonous things are brightly colored in nature' thing? I used a lot of different things on the base; I wanted her to look like she was moving through an area of swamp/jungle. Tabletop paint job; I figure she'll look pretty good as the leader of a snake/lizard themed warband for song of Blades and Heroes. C&C is always welcome.
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