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Found 29 results

  1. Anyone here backing this one? I missed the first one, of Feyland, but there's a level where you can get both books. I don't have a ton of physical 3rd party 5e stuff so I'm down for it. https://www.kickstarter.com/projects/1875657065/monsters-of-the-underworld-for-5th-edition Brave the darkness and discover Monsters of the Underworld! You'll find unusual monsters and entire societies in this strange land. You don't just have to watch your back, you have to watch out above and below as well! Guiding you through this dangerous world is Desmond Hawkeye, an experienced monster hunter. He'll lead you to the new monsters and remind you that we can be heroes.
  2. Paradoxical Mouse

    Mouse's Eberron Campaign

    After the response to my other post, I figured I could post my campaign here. I'm gonna be using spoiler tags for DM notes, just in case people want to follow along. Characters: Red Sash - Warforged Paladin. Currently trying to earn money for the Cyran refugees. Was a medic during the war and is still not sure exactly what to do now that it is over. Son of Bork - Warforged Barbarian. If you want to know his backstory, see here. Warning: untagged spoilers in link. Thicket - Shifter Rogue. Currently over his head in gambling debt to Draask. Lell - Gnome Warlock. Member of the Trust of Zilargo. Session 1: Sul, Zarantyr 1, 998YK - King of Fire Tavern, Middle Dura, Sharn, City of Towers, Breland Opening Scene (as written): Thicket manages to win his hand - thanks to a little cheating - and goes over to join those betting on the arm wrestling competition. Meanwhile, Red Sash convinces the girls to give a donation be helping them complete the clockwork dragon they were making by touching an out of place gear and popping it into place. Having received the donations, he asks for their names. The brunette gives the name Kara, while the red-head is named Ashley. Red Sash writes down their names and also moves to watch the competition, hoping for donations from the betting parties. Son of Bork manages to win his match. Having won, he picks up a stein of beer from a table (that was definitely not his) and drinks. Thicket attempts to - unsuccessfully - pick a pocket, while his cards competitor manages to pick Lell's pocket. Son of Bork finishes his glass and sees a shield with the Crest of House Ghallanda and takes it down from the wall to take a bite from that. The tavern goes silent, and the bartender threatens Son of Bork into putting the shield back. Lell receives a sheet of paper telling him to investigate the suspicious individual - the warforged. He moves forward and introduces himself to Son of Bork. Instantly upon noticing Lell, Son of Bork picks him up, affectionately calling him "Hornswaggle"... Suddenly, a fire breaks out and there are patrons running about. The elf at the bar sneaks out the back, and Lell gives chase with Son of Bork quickly giving chase after Lell. Thicket, not wanting to be involved in the fire, rushes out of the back of the bar as quickly as he can. Red Sash, meanwhile, attempts to save a patron surrounded by fire by walking directly through the fire. Thicket runs into a man he'd been caught cheating against - a muscular dwarven fellow by the name of Kiel Tarvernworth and promptly turns around, catching up to Lell in the process, as Son of Bork had managed to catch Lell and pick him up (again). The two make a deal, and Thicket shifts to catch the elven fellow while Lell negotiates with Kiel, convincing him to wait for them later by giving him a 1 Galifar (gold) down payment on Thicket's debt to the man. Thicket manages to catch the elf, and Lell interrogates him only to find out he was only a guest lecturer at the university and didn't want to get caught up in the fire. They let the elven man go. Meanwhile, Red Sash fails to convince the man to let him save him, and the patron blinks away quickly. Frustrated, Red Sash starts to gather volunteers to put out the fire and aid the tavern. Lell, Son of Bork, and Thicket also help with relocating the stock in return for the promise of coin. The fire out, the group goes their separate ways. (Zarantyr 2 coming tonight) Thoughts/comments appreciated! I have no IRL dm friends to talk to about this campaign...
  3. ChaoticBlues

    The World of the Lost Lands

    About The Origins of the Lost Lands For almost 20 years, glimpses into the world of the Lost Lands have been revealed in the publications of Frog God Games and Necromancer Games. The Lost Lands contain locations now legendary in the annals of roleplaying, from the depths of the massive dungeons of Rappan Athuk, to the city of Bard’s Gate, the Desolation of Tsar, the Blight, the demon-tainted Sundered Lands, the chaotic tumult of the Borderland Provinces, and the fabled Northlands. These publications offered hints of the sweeping scope, deep history, and epic grandeur of the Lost Lands. But only hints. For well over a decade, a Lost Lands campaign world has been our customers' most requested project... ...and the time of the Lost Lands has now arrived! The Primary Reward Over 42 years in the making, this is the definitive guide to the world of the Lost Lands! This massive volume includes the history of the Lost Lands, a wealth of detailed maps, cultural information about its nations and peoples, and a huge gazetteer containing descriptions of the world's countries, cities, waterways and geography. For the first time, readers can explore the length and breadth of the great continent of Akados, including regions never before described, and far Libynos, home of the Desert Kingdoms and many ancient cultures alien to the folk of Akados. The book weighs in at approximately 700 pages in full color, with maps by award-winning cartographers and beautiful, original artwork to place you directly into the world itself in all its glory and terror. Entirely system-neutral, the guide can be used with any game system you choose. The Lost Lands are the setting for a tremendous array of over 150 individual adventures and sourcebooks already published by Frog God Games and Necromancer Games, many providing statistics in multiple game systems. All of this material is available to provide an almost inexhaustible resource of ready-made adventures and epic quests! Future Frog God Games products set in the Lost Lands will be built into the ever-growing canon finally revealed in this volume. About 4000 example pages of Lost Lands Adventures Pictured Above A small sample of some of these already-existing adventures include Rappan Athuk, Sword of Air, Slumbering Tsar, Bard's Gate, Necropolis, Cyclopean Deeps, The Borderland Provinces, The Blight, and Cults of the Sundered Kingdoms. Authors of adventures which have, over two decades, explored the Lost Lands include Clark Peterson, Ed Greenwood, Bill Webb, Gary Gygax, Matt Finch, Jim Ward, Morten Braten, Jeff Harkness, John Stater, Bill Kenower, Nate Paul, Dennis Sustare, and Alex Kammer. The authors of the guide to the Lost Lands include Bill Webb, Greg Vaughan, Matt Finch, Vicki Potter, Pat Lawinger, Anthony Pryor, Rhiannon Louve, Mark Greenberg, Ken Spencer, Casey Christofferson, and Thom Wilson. Shipping International shipping on a book this size may be quite expensive. If you are a non-US customer, please read the shipping information below. We anticipate shipping to be $80 to $100 for most countries, and could even be more. Shipping for the tapestries (and only the tapestries) is calculated into their price for Canada, the UK, the EU, and Australia. The Lost Lands
  4. Paradoxical Mouse

    Writing a Campaign Plot

    I'm currently working on writing my first homebrew campaign set in Eberron (as well as DMing the early phase of it). I'm trying to plot out story arcs, but I have a dilemma with placing an arc. I want the final villain to be Nyarlathotep, inspired by both the Mourning and Bones 4. But my other arc requires my players to be unwillingly sent to another plane (player backstory arc). I was going to have the extraplanar arc be caused by Nyarlathotep's summoning by House Cannith trying to make a great war machine for the Prince of Cyre, but if that is the order, I don't think I can make Nyarlathotep powerful enough while avoiding a mid campaign party wipe. Does anyone have any suggestions?
  5. Hoard of the Dragon Queen Part I of the Tyranny of Dragons Campaign A Dungeons and Dragons 5th Edition Campaign by Wolfgang Baur and Steve Winter Published by Wizards of the Coast, and Kobold Press Copyright 2014 For the past several days, you have been traveling a road that winds lazily across the rolling grasslands of the Greenfields. You decided to push on in your travels to try to reach town before dusk. Sundown is approaching when you top a rise and see the town of Greenest just a few short miles away. But instead of the pleasant, welcoming town you expected, you see columns of black smoke rising from burning buildings, running figures that are little more than dots at this distance, and a dark winged shape wheeling low over the keep that rises above the center of the town. Greenest is being attacked by a dragon! Suddenly, a terrified human family consisting of a mother, father, and three young children erupt from the undergrowth onto the Greenway, about 20 feet in front of you. The man limps badly, carrying his youngest child, and trying to usher his other children away from danger. All five seem at least minimally wounded in some way. Their mother turns, and lowers the point of a broken spear back toward her pursuers, and readies her round shield. She looks determined to slow down her pursuers as much as possible to give her family a chance to survive. Just then, a group of eight kobolds stream out of the underbrush, fanning out to surround the woman. Either they don't see your group, or they think you are on their side, because they don't seem to pay you any mind. What do you want to do?
  6. Crowley

    Frosty the Lich Lord

    Working up the skeleton of the adventure I'm gonna run on Wednesday, using Frosty the Lich as the big bad at the end. It's gonna be goofy! He's killed some townsfolk "thumpity thump thump" and stolen the children and turned them into snow zombies (that look like snowmen). It's a concentration spell, so if they can break his concentration they can free the kids. If they kill a few along the way... Well... Before that though, there's the woods with Sam the Snowman (also evil, using the gladiator stat block) a treant (christmas tree), and some winter wolves. There's also the "evil wizard" Hinkle's tower, but he's a pushover and a false lead, though they can get some info from him. There's the greenhouse that's over run with mistletoe and poinsettia plants (thorn and twig blights with poison/charm powers) and a pair of shambling mounds (piles of garland)... Still trying to figure out how to work in Jack Frost and Heat Miser as a non-combat encounter...
  7. First time making an opening post for one of these, so if I do it wrong I'm sorry. Legendary Dragons: A 5e Supplement https://www.kickstarter.com/projects/782735675/legendary-dragons-a-5th-edition-supplement?ref=user_menu Red dragons, black dragons, green dragons, gold dragons. They are great, but we’ve seen them before. What makes a dragon unique among all others of its kin? What is its history, what are its motivations, and most importantly, what makes it legendary? Legendary Dragons answers all this and much, much more! Jetpack7 aims to bring back the mystery to Dragons and to make an "ordinary" Dragon encounter... extraordinary! 12 New Unique Legendary Dragons with Stretch Goals of up to 20 Dragons! We’re cooking up content for your 5th Edition game! You’ll not only have brand new Legendary Dragons and their lore to throw at your players, but some new monsters, too! New Dragons New Wyverns New Drakes New Hydras Not only will GMs and Players get 12+ Legendary Dragons (with the option for up to 20), we have some other dragon-related goodies that we are planning: New Kobolds New Dragon Races New Lairs Dragon Cults Dragon Riders Dragon Hunters Dragon Hunting Factions Dragon Hunting & Monster Hunting Economies New spell components you can only get by hunting Dragons Enhance existing spells with your new Dragon spell components Dragon hoard Items Dragon Tactics and how to use Dragons effectively in your game! Aerial Combat Options And much, much more… Legendary Dragons is estimated to be at least 100+ pages. We also teamed up with some of the best 5E writers in the biz! • James J. Haeck: Lead Writer, at D&D Beyond. Co-author Waterdeep: Dragon Heist and the Critical Role Tal'Dorei Campaign Setting. DM of @WorldsApartShow • Dan Dillon: Writer, Tome of Beasts and Creature Codex from Kobold Press, Dungeons & Dragons Adventurer’s League, Rogue Genius Games, Legendary Games, Rite Publishing. • Cody Lewis:YouTube creator. D&D Twitch Streamer. Dungeon Master. http://youtube.com/taking20. Mad mind behind Save or Dice. • Jim Pinto: Writer: Legend of the Five Rings, Warlord, Protocol, Praxis, The Carcass, George’s Children, World’s Largest Dungeon,Gods and Goddesses, and Masters and Minions. In our earlier supplements, we didn’t skimp on art. In fact, when Jetpack7 was created, we set out with a goal of having the best art in the industry! In Legendary Dragons, you can bet on seeing many full-color, full-page, high-quality art pieces produced with the same care and attention as our other supplements. Check out some of the Dragon related art we have done for other companies! Insight Check? Wyvern with and without saddle concept Legendary Dragons has some of the most experienced and talented industry vets working on it. Some familiar names and projects are listed here! James J. Haeck, Lead Writer, @DnDBeyond. Co-author Waterdeep: Dragon Heist & Critical Role Tal'Dorei Campaign Setting. DM of @WorldsApartShow Dan Dillon, Writer, Tome of Beasts and Creature Codex from Kobold Press, Dungeons & Dragons Adventurer’s League, Rogue Genius Games, Legendary Games, Rite Publishing. Cody Lewis, YouTube creator. D&D Twitch Streamer. Dungeon Master. http://youtube.com/taking20. Mad mind behind Save or Dice Jim Pinto, Writer: Legend of the Five Rings, Warlord, Protocol, Praxis, The Carcass, George’s Children and World’s Largest Dungeon. David Gene Adams, RPG author that has been making content for D&D since 4th edition. Catch his stuff on the DMsGuild and Jetpack7's blog. Daniel Colby, Dungeon Master by day, mad illusionist by night! Blogger and contributor to Jetpack7. Aaron Hübrich, Writer/Artist/Designer. Publisher at Jetpack7. Creative director at Conceptopolis, a company that contributed hundreds of art pieces for the Dungeons & Dragons 5th Edition core books. Aaron has been playing Dungeons & Dragons since there were yellow character sheets that didn't take to erasers very well... and has fond memories of THAC0. Conceptopolis, LLC, Artwork: Major art contributions to Hasbro, Mattel, Marvel, DC, Wizards of the Coast, Lego, Sony, Square Enix, among others. Published by Jetpack7: Gods and Goddesses and also Masters and Minions—both successfully funded on Kickstarter. Published and delivered to backers in 2017 and 2018.
  8. The City that Dripped Blood An Adventure for Fifth Edition and Swords & Wizardry! Frog God Games is proud to announce The City that Dripped Blood, the first in a four part series centered in and around the city Temelpa. This mid-level adventure is written by D & D Legend Steve Winter, whose credits include over 30 years of best selling games, adventures, and supplements for some of the most popular RPG companies in the industry. He has played a part in many of the most beloved titles from Star Frontiers to the Fifth Edition rule books. He was a contributor most recently to the Frog God Games' Quests of Doom 4 series. Steve's incredible legacy and experience in the RPG world makes The City that Dripped Blood a perfect Indiegogo project debut title. Overview Temelpa, an ancient walled city on a forgotten trade route, thought to be abandoned ages ago, and now, the adventurers find themselves besieged within. Unable to leave their refuge, the adventurers will quickly discover the city is inhabited, not deserted as initially believed, by an ancient society. They will soon be embroiled in the affairs of a twisted caste system built on servitude and cannibalism and headed by an inter-dimensional vampiric overlord. This open-ended adventure allows the GM to unleash an array of unique monsters, factional power struggles, and intriguing plots upon the characters as they fight and scheme to stay alive, entrapped in a hostile city where they are viewed as useful pawns or a tasty exotic meal. Can the characters hold out until the siege is broken and escape with their lives? Will they champion the cause of the downtrodden and upend the social order? Or will they be the main course for the next cannibalistic feast? Welcome to the City! The Adventure The City That Dripped Blood - available in either Fifth Edition or Swords & Wizardry versions, is an adventure for mid-level characters inside you will find- New creatures and new variants NPC Cultists and unusual citizens are spread across various districts and factions. All under the shadow of the two ziggurats which stand menacing guard over the decrepit. desert city where the player characters begin. Options for and potential hooks are provided, but the design lends itself to modifications, GM tailored for their ongoing campaigns. The Tiny Print Run Why Indiegogo? Frog God Games is testing a new approach with the launch of this project- almost the inverse of how we design our crowdfunding projects on Kickstarter. We call it the 'Tiny Print Run'. Thus, Indiegogo projects by Frog God Games will- Be short in duration Be limited to a single title Have options priced between $5-$30 Have simple fulfillment process that does not use Backerkit Since 2012 our crowdfunding approach has been extravagant in every way. Ambitious with massive page counts, plus numerous add-on options and stretch goals. All supporting a primary title itself as many as 990 pages. This has resulted in Kickstarter's with memorable pledge rewards that include top-quality hardcover books with sometimes dozens of stretch goal bonuses and add-on extras. These are awesome AND they are expensive. Is Frog God Games giving up on Kickstarter? No. Far from it, in fact these smaller projects are happening in response to the feedback we have heard from both fans and 'almost' fans alike. We hear the request for less expensive options for our projects and products all the time. A second frequent desire expressed to us, whether at conventions, on social media or in email, is for a larger selection of smaller, faster-paced adventures that can be completed in 2-3 sessions and not necessitate a full two year campaign. Additionally, Frog God Games has grown in both sales and audience awareness. This opportunity will give us the additional resources to invest in the very best books in all of our formats. Thus we have launched the first of, what we hope are frequent, 'Tiny Print Run' campaigns on Indiegogo. Project Reward With the wishes of the fans in mind, this and future Indiegogo projects will fund standalone projects that are both affordable and fun. This project, as well future Tiny Print Run projects, is narrowly focused. This meansThe City that Dripped Blood will only have two reward options- 1. A softcover, full-color copy of The City that Dripped Blood which is at least 24 pages long and includes the PDF version or 2. The City that Dripped Blood in PDF There will be no paid add-on options and all additional funds raised focus on making the highest quality module the funding can buy. Supporters will select a rules system when they make the reward selection. For City that Dripped Blood that is a choice between Fifth Edition or Swords & Wizardry (other systems or system agnostic content is possible with future projects). As of the project launch The City that Dripped Blood manuscript is complete for Fifth Edition. It is currently being edited and converted to Swords & Wizardry. The module will be published, what is unknown is how much we raise to improve this release for everyone. What more supporters will mean for the project The level of quality we want to bring to The City of Dripped Blood is, at a minimum, similar softcover releases from larger companies. An example of this is a Wizards of the Coast Adventurer's League softcover. We have the potential to do even better and that is what 18 days will be focused on. The best way surpass our quality goal for every supporter (PDF only and/or Print and PDF) is- Commission more art from top artists Create more cartography pieces/offer more mapping resources Create PDF player handouts like creature cards or treasure maps Other options that are cutting edge and unique which only funding makes possible The first and most important is to invest in top-quality, custom color art beginning with the cover. At Frog God we have a dedicated gentleman named Casey Christofferson whose job it is to procure great art. His only constraint is his budget, which is were supporters like you come in. The biggest milestone will be upgrading from a planned half-page illustration to a full-page color cover by a top artist similar to the examples above. After we have enough funding for the cover we will add additional internal art pieces (possibly full page). Softcover Specific Goals The best paper we can afford. Glossy durable pages that showcase the art as it deserves. A thick, glossy cover stock Maps/charts/tables reprinted on the interior covers for reference (duplex cover printing) Signed copies and a few really special options if the funding really takes off NOTE ON AVAILABILITY: The softcover is likely to be a single print run. The number of units we print will be determined by how many supporters choose the The City of Dripped Blood softcover. We have no plans to offer the softcover for general sale after this project ends, so this is the best way to guarantee a copy for yourself in print. Shipping and Distribution Shipping is simple for those who select the a softcover copy of The City of Dripped Blood. Softcover Shipping $5 shipping fee will be added upon checkout for supporters in the United States. $15 shipping fee will be added upon checkout for supporters in the European Union, Australia, New Zealand and Canada. The PDF that comes with the softcover option will be fulfilled as outlined below. PDF Distribution The digital copies will be fulfilled using the Frog God Games Website. There will be no pledge manager so once the book or PDF is ready we will fulfill using contact information from Indiegogo. Link to project!
  9. This will be my first time DMing a D&D 5e game. I haven't ever even played 5e. I did run an Earthdawn based game that lasted 3 years so I do have experience DMing. I have also been reading quite a bit to familiarize myself with monsters and terms, etc. My idea for a campaign is as follows: The characters wake up in individual cells wearing burlap bags with arm and neck holes. There are skeletons of past captives in the cells. If they look through the bars of their cell doors, they can see 1-2 other cells and some items. The whole point will be to have to talk and work together to get out of the cells. I may have an NPC trapped with them. Now, I am trying to decide if they will find their gear or go about obtaining new. I will decide this Friday night during character creation. If any of them have special personal items that they wo9uld be mad about losing, they will find their gear behind a locked door. While searching the dungeon they will find a list. They will most likely recognize some of the items on the list as an artifact from their race. They may or may not know where it is supposedly located. There will be clues that someone is wanting to gather all of these artifacts from the different races to perform a binding spell to be able to rule the world and have dominion over all of the races. They will escape the dungeon. The weather will be horrible and especially if they did not find their gear, they will be miserable. On the road, a coach approaches and stops. The driver calls to whoever is inside the coach and the shade covering the window moves slightly. A voice from inside instructs the driver to help the poor, wretched creatures and help them into the coach. Hopefully, the characters will be miserable enough to accept a ride from a stranger. At the stranger's manor, it is obvious that he is wealthy but not overly showy. The windows are covered with heavy draperies, supposedly to keep the warmth in since it is cold and rainy outside. The characters will be bathed and fed and given warm clothes. Hopefully they will tell the stranger what happened to them and about the list. Someone (hopefully a character but could be the stranger or the captive NPC) will suggest that they need to hunt down these artifacts and get them before the bad guy does so he is unable to collect them all and perform his ritual. This gives them a reason to travel and gives me the opportunity to plan lots of different types of adventures as the artifacts may be in a tomb, or in ruins, or in a place of honor, etc. Now, for the bad guy.... Should he be a lich? A Drow? I am hoping that they gather all of the artifacts before they must face the big bad so it should be down the road after they have had time to level up. Of course there will be side quests and adventures as they go along. My plan is for the big bad to be the stranger who captured them. He had captured others before (the skeletons in the cells) and was just waiting for some smart/tough/persistent enough to escape the dungeon so he would know they would use those attributes to gather the artifacts for him. Too predictable? Anyway, I am needing ideas on who or what the big bad guy should be. And, since the characters see him and interact with him, if he is a lich or Drow or whatever, how does he disguise himself so the characters don't immediately recognize he is a lich or a Drow or whatever? Open to ideas! I want to flesh out the baddie. Character creation is Friday night and game begins at noon on Saturday!
  10. So I'm going to be starting a dwarven reclamation campaign in the fall, and I had 2 copies of the Dwarf butcher. I though it would be perfect to do one as a living butcher (who I can also use as an NPC townie) and his barbarian ancestor spirit that I can put on the table when he's a ragin'. So far the living butcher is mostly done (need to do his base and some touchups - I don't know how all of you are doing the eyes, because I can't see them even with a visor), and the ghostly ancestor is mostly done minus the ghostly glow I'll be drybrushing later. I do have a few process pics to post.
  11. It is time to set a course for adventure in your 5th Edition and Pathfinder RPG games with a spectacular set of pirate plunder and aquatic adventure on the seven seas and exotic ports of call with the Pirate Campaign Compendium from Legendary Games! Whether you want to run interludes across the ocean or along the coastal plain or to undertake a full-on nautical campaign, from pure aquatic fantasy to historical high seas adventure, from sea serpents to booming broadsides, you'll find a wealth of amazing accessories in the Pirate Campaign Compendium! The base version of the book comprises a compilation of Legendary Games' full line of Pirate-Plug-Ins for Pathfinder and 5E. You'll find FIVE complete adventures ranging from 4th level to 14th level, including the smuggling run gone wrong in Spices and Flesh, the mad captain's hidden harbor in Tarin's Crown, the fast-paced high-seas heist of Raid on the Emperor's Hand, the seething rage of an ancient mystic secret of the seas in Scourge of the Steaming Isle, and an all-out assault on the stronghold of the pirate king in Fort Scurvy! Dozens of maritime magical items in Treasury of the Fleet, including personal items like the hurricane harpoon and sea lord's tricorne as well as magic items for your ship. A selection of sinister sea monsters in an ever-growing bestiary of the briny blue! A Pirate Codex of 30 nautical stock NPCs from 1st to 16th level, ready to drop into any encounter at a moment's notice. A pair of fully developed ship crews to use as allies or adversaries in Cutthroats and Crew. Eight richly detailed and ready-to-play pregenerated PCs in Nautical Heroes, each with detailed histories and backgrounds and advancement notes, perfect as followers, rivals, or even replacement PCs! That's already over 200 pages of piratical delights for you, but that's just the beginning! With stretch goals, we'll be adding new nautical class options like aquatic archetypes, feats, and spells, more monsters, and even more surprises as we collect stretch goals along the way, where you get to help decide what goes in the final book! With your support, this book easily could pass 300 pages and beyond! Plus, we'll have a Pirates and Plunder chapter where YOU have the chance to bring a whole pirate world to life with characters and pirate captains and crews of your own, even designing a personal pirate flag, figurehead, or even a treasure map! Click here to download Chapter Ten Sample Pages: PCC 10p3 and PCC 10p9 Click here to download Chapter Seven Sample Pages: PCC 7p14 Link:
  12. SamuraiJack

    Dice of Rolling

    About this project It seems like no matter how many dice you buy, you still never have enough d6s... meanwhile, your collection of unnecessary d20s keeps getting bigger. Dice of Rolling are not rocket science. They’re just regular dice that come in the amounts you actually need, and they use color for more than just decoration. One simple purchase, and you’re good to go for most of the situations you’ll encounter in the 5th edition of the world's greatest roleplaying game. And since each dice type is a different color, you'll always grab the right ones. It’s kind of a no-brainer, but nobody else is doing it so we're bringing it to Kickstarter. This is the dice set we’ve always wanted for our table, and with your help we can bring it to tables everywhere! We’re keeping the rewards real simple. You can pledge to receive 1, 2, 4, or 20 sets, and each set will include the same 29 color-coded dice + microfiber dice bag.
  13. haldir

    Sunless Citadel 5e pbp

    As I wanna get more experience DMing 5e before ReaperCon this year & flipping through Tales of the Yawning Portal, I thought I'd see if there was any interest in running a Sunless Citadel 5e game here. I loved the adventure in 3.5, it was actually one of the last sitdown @ home games I ran before my friends/gamers all scattered across the state/area. Let me know here if you are interested. Basic 5e rules: http://dnd.wizards.com/articles/features/basicrules Basic/PH 5e rules with the options to play the UA ranger or PH ranger & UA artficer. Races can come from the following: PH, Elemental Evil Player's Guide (minus the aracockra & with this being a dungeon crawl, a goliath might not be the best choice either. Sword Coast & Volo's 5e (thou this one needs DM's approval before proceeding.) I will probably set this in the Forgotten Realms as well. Other then that standard character generation. Looking for 5 players. I'd like to start around May 1st. thanks!
  14. The Deck of Many is a series of 5e reference cards for Monsters, NPCs, Conditions and Weapons. The Deck of Many is a tool used to assist Game Masters in their role-playing campaigns, freeing them from traditional reference books and allowing them to only bring the references they need. Each card features original artwork and easy to reference information. Should we be successful, all funds raised from this campaign will go towards producing the 4 decks and other campaign rewards. Starting price: $16 for your choice of 1 deck including shipping to U.S & CAN http://kck.st/2iXieoF
  15. About this project A marathon is 26 miles, and 385 yards of hell! Now it's time to test your mettle. Lloyd Metcalf and Ric Martens bring you Marathon of Heroes! Fighter, Magic user, Cleric, Thief. These are the four compass points and cornerstones of tabletop role playing games. Each with strengths and weaknesses that make them mortal, but also makes them HEROES! Here you may test your heroes, let them shine, and hone your party into a well-oiled machine. Here you will need to call back to the halcyon days when no one character could win, it took a team... a team of HEROES. The great dragon Vatrastrom sleeps on a bed of treasure at the heart of a volcano surrounded by wicked minions. Miles away, Lord Fez gathers a group of adventurers to request their aid in ending the red menace. Before these brave heroes confront the dragon, they must first prepare by facing challenges that hone their skills as individuals and as a team. Many have attempted confronting Vatrastrom, but none have lived to claim the great prize of the wyrm’s hoard. Will your champions be the ones to complete the Marathon of Heroes? Marathon of Heroes is a 36-38 page adventure module for the Fifth Edition of the world's favorite roleplaying game for 4-6 Level 5 characters based in the Lands of Lunacy setting from Fail Squad Games. It can be played in any setting with minimal adjustment. Marathon of Heroes is intended to be played over multiple sessions (Typically 4) but may run longer if used with "interlude" side quests. This is Fail Squad Games TENTH Kickstarter of its' kind. That's right TEN successful Kickstarters to print adventure modules. We have found reliable printers, reliable shipping methods, we have PROVEN that we can handle budgets for projects of this type. The writing is done, 98% of the illustration is complete. We need your help to take this adventure to print. Fail Squad Games hasn't seen a stretch goal for some time. We're bringing them back! For this project stretch goals come in the form of Interludes. Interludes are what we call our short (2 page) side quest adventures ready to be hole punched and dropped into your games at any time. One more tool for the GM to add to their arsenal. We are using this project as an opportunity to introduce these short side-quests to the world, and you can make it happen! Share the project link on Facebook, Twitter, in groups, Reddit... everywhere!!! and get more free stuff! Interlude stretch goals are delivered with NO EXTRA COST to you! That's right, it's just more adventure for your buck on us! Full color cardstock printed adventures. (2 pages - 1 card both sides) $2,000 - Verdant Bonds by Ric Martens $3,500 - Crypt on Keeper Hill by Lloyd Metcalf $4,500 - Ever Present Inn $6,000 - to be announced $10,000 - We commission a popular RPG author to write an interlude.
  16. About this project Arcana Note is a portable, rugged leather notebook filled with 5E tools such as character sheets, cheat sheets, a collapsing dice tray, a ruler that measures game feet, a mini GM screen, grid paper, condition/spell/item cards, card pages and more. The inside pages contain templates for tracking sessions, NPCs, organizations and locations within your campaign. Whether you are a player or a GM, Arcana Note provides a dragon's hoard of supplies to help you with your 5E games. The kit comes in a long-lasting leather journal that is crafted to survive many epic campaigns. The handy size allows you to easily bring it to your sessions by throwing it in your backpack or car. It also takes up less space at the table. The strong leather covering protects your sheets from tearing, bending and arcane missiles. The inner pages are designed to streamline your games so you can spend more time adventuring and less time looking up information or printing resources. Arcana Note is a great piece of loot for both new players as well as veterans looking to raise the armor class of their character sheets. Arcana Note contains the following items: One A5 size leather journal made of saddle leather. It develops a rich patina giving it a rugged, weathered look the more you use it. It's soft and smooth like Gnome skin but tough enough to wear as armor. Collapsible dice tray that fits snugly within the journal. No more rolling your dice off the side of the table and trying to claim it landed on a 20. A high quality, glossy UV coated mini GM screen that slides smoothly into the pockets of the notebook. Custom character sheets that were designed to be streamlined and clean. Extra character sheet included to roll up yet another Chaotic "Neutral" character. Cheat sheets such as equipment tables, light source diagrams, rules, and more so you can stop borrowing your GM's PHB. Session note pages to help keep you organized. Campaign specific pages to track timeline, NPCs, locations, organizations, deities and more. Grid paper so you can draw pretty maps. A ruler that measures game distances. For when you don't have a battle grid or your low intelligence Barbarian has a hard time counting squares. Condition cards. Lay the card out in front as a reminder. A spell slot card to track spell usage. 50 blank spell cards to place in in the card pages for your own personal spell book. 30 blank item cards to manage loot or hand out to players. Ten card holder pages that hold up to 80 cards. A zip pouch for holding small tokens & pencils. Six divider tabs to help stay organized. An A5 plastic divider that can be used for dry/wet erase notes. Ten dry erase initiative card tents to hang from your GM screen or place in front of each player. The 6 hole A5 binder paper is easily found in various styles to order online and we will be providing the digital PDFs so you can print your own pages at any time. We will also be providing refill pages at a reasonable price after the Kickstarter if you don't want to print your own. Please note that metal dice will eventually wear through the dice tray and will cause damage. If you have metal dice, we suggest using the tray to hold the dice then rolling on the thicker leather of the journal instead.
  17. Add depth to your 5th Edition monsters with cultural details, combat tactics, a huge variety of new stat blocks, and much more! https://www.kickstarter.com/projects/nordgames/ultimate-bestiary-revenge-of-the-horde-new-5e-mons
  18. https://www.kickstarter.com/projects/legendarygames/forest-kingdom-campaign-compendium-for-pathfinder?ref=category_newest About this project The forest is a place of mystery and danger, where the wild things are lurking in the shadowed underbrush with hungry eyes, but also where the fair folk flit and fly through sun-dappled glades. From Grimm's fairy tales to Tolkien's lovely Lothlorien, menacing Mirkwood, and forlorn Fangorn, there are few places for adventure more iconic than among the tall trees and verdant vales of the forest! In that spirit, Legendary Games is pleased to present a new hardback adventure accessory for the Pathfinder Roleplaying Game and 5E, the Forest Kingdom Campaign Compendium! Step under the shadowed boughs of the forest realm to find a wild world of magic, mystery, monsters, and more! From the misty boreal taiga of the cold northern reaches to wondrous glades of enchanting fey beauty, you'll find this book an encyclopedic resource for running your campaign, including: - Two complete wilderness adventures: the savage barbarian epic Cold Mountain and a deadly fey pursuit in Horns of the Hunted! - Over 50 new spells and magic items, from bloodspear and call woodland beings to the scout's spyglass, plow of the abundant harvest, and staff of the fey queen! - Three dozen new character options, including new sorcerer bloodlines, cavalier orders, feats, archetypes, and more, from Feral Companion and Silent Shade of the Umbral Wood to the fey hunter ranger and darkwolf druid! - Over 30 new fey and forest monsters, from the boreal wight and stromkarl nixie to the mighty chernobog! - Eight ready-to-play pregenerated characters with detailed histories and personalities, perfect as allies, rivals, or playable PCs! - Rich and immersive rules for fey-themed haunts and integrating fey into the campaign from personal relationships to world-altering faerie rumors, ripples, and ruptures that turn the natural world of mortals upside down! The Forest Kingdom Campaign Compendium starts by combining the entire River Kings product line from Legendary Games into a single volume, edited and polished and many available in print for the first time, including all of the following products: Beasts of Legend: Boreal Bestiary Beasts of Legend: Coldwood Codex Cold Mountain Conquering Heroes: Pregenerated Characters Faerie Mysteries Faerie Passions Horns of the Hunted Legendary Villains: Dark Druids Treasury of the Kingdom These fantastic supplements by all-star authors like Jason Nelson, Matt Goodall, Tim Hitchcock, Neil Spicer, Todd Stewart, Russ Taylor, Alistair J. Rigg, Clinton J. Boomer, Julian Neale, N. Jolly, Tom Phillips, and Linda Zayas-Palmer are classics from Legendary Games and with them alone we could create a hardcover compilation of around 240 pages! All of the above material is complete and ready to go for both Pathfinder and 5th Edition! That would make a pretty cool book on its own, but we also have some amazing brand-new bonus content we have ready for our stretch goals below, which might well push this book over 300 pages! Almost all writing and art for these bonus goals is already complete, and even if we don't quite hit our stretch goals, these products still will be completed and will be available for purchase separately, but if we hit those goals all of his great bonus content will be included in the compilation and backers will be able to download the individual PDFs after the Kickstarter ends!
  19. SamuraiJack

    5e Gamemaster Toolkit

    About this project Check out our Early Bird Special pledge level which ends in a few hours! Save money by backing now. :-) Check out our Codex, Cards, Counters, and Chronicles tools which can transform the way you run 5th Edition fantasy roleplaying games! The 5e Gamemaster Toolkit is a series of tabletop game aids to help you run well-organized, dynamic roleplaying games. The 5e Gamemaster Toolkit has four parts: Gamemaster Codex — A 36 page 8.5x11” booklet that is meant for use during the session to build adventures on the fly. It is loaded with tools to create quick non-player characters with stat blocks, generate locations, determine loot such as treasure and magic items, and construct interesting combat encounters with no advanced preparation. Gamemaster Cards — This deck has cards to track Initiative and basic stat blocks, Conditions such as ‘Blinded’, Rules Summaries for Death & Dying, Healing, and Grappling, and Role cards to equip players to assist the gamemaster in various ways. Damage Counters — These special plastic tokens are sized to fit under standard 1 inch miniature bases. This allows you to use our Stoplight Damage™ rules to track hit point damage. Run large scale encounters without the hassle of tracking hit points for each creature by hand. Chronicles Booklets — These four digest-sized booklets are meant to be written in. Malloy’s Almanac is a fantasy calendar with 20 sets of encounter tools. Imaginarium is an idea log with blank dungeons and encounter worksheets. Session Planner includes gamemaster tools to plan game sessions. Game Diary has player tools to log adventure notes. GAMEMASTER CODEX For those who’ve bought our Dungeonesque RPG products, you’ve already seen our approach to quick adventure design. This new product takes some of the most useful Dungeonesque Gamemaster’s Guide content and adds new features for on-the-fly games. Not prepared for an adventure you’re running? The Low-Prep Adventures section has 10 instant adventure types to jump start your game. Need an encounter or event to toss players after they’ve ignored your pre-planned adventure ideas? No worries, the Codex has tools for everything from hexcrawls to tavern brawls. We’ve intentionally kept the product small (around 36 pages) so you can quickly find the tables you need without halting the game to wade through 250 pages of dense text. Here is a tentative list of the Codex contents (these might change a bit based on consumer feedback and layout constraints): People — Names, Quick NPCs, Quick Character Stats, Occupations, Reactions, Traits Places — Hexcrawls, Tavern Names, Weather Things — Quick Treasure, Quick Magic Items, Selling Gear & Magic Items, Costs for Food, Drink, & Lodging, Costs for Services Adventures — Low-Prep Adventures, Adventure Generator Encounters — Wilderness Encounters, Urban Encounters, Something Happens, Plot Twists, Quick Encounter Design Rules — Converting Early Editions, Healing Potion Effects, Mass Combat, Quick Chases, Complete 5e Rules Summary, GM Rules Reference Example of Interior Layout GAMEMASTER CARDS This deck has several types of cards to help gamemasters run the game. Put the Initiative cards in plastic protective sleeves, and use wet-erase pens to write on them. One side tracks Initiative and the most critical parts of stat blocks. Arrange them behind the GM screen or in a stack to keep track of turn order. Key Character Stats On One Side; Player-Facing Name & AC On Reverse Round Tracker cards let you track the end of a round and effects which might expire in a future round. If you’re not using a gamemaster screen, you can use our add-on Card Holders to stand them up in view of the players. Write the creature’s name on the player’s side of the card. If you want, you can write down the Armor Class of opponents and let players track if they’ve hit the creature or not. Conditions scards track the 5e conditions such as ‘Poisoned’ or ‘Stunned.’ Rules Summaries present rules for Death & Dying, Healing, and Grappling. Hand these cards to players so they can quickly know the rules without turning to a rulebook. Role cards help the gamemaster recruit volunteers to help during the game. The gamemaster selects things they want help with and puts the cards out on the table. Volunteers take a card which lets the GM know which roles still lack volunteers. Here are the eight role card descriptions: 1) Turnmaster — Run initiative on behalf of the GM. Consider alerting players in advance when they are up next in the turn order. 2) Battlemaster — Manage miniatures, game tokens, and terrain on the battlemat. Could include marching order and coordinating who is on watch at night. If asked, track damage taken for GM-controlled creatures. 3) Rulesmaster — Have a copy of the core rules and be ready to look up rules as questions come up in the game. 4) Soundmaster — Use devices to play background music that is thematically appropriate for scenes and battles. 5) Grubmaster — Coordinate meals for the group which could include ordering take-out, Keeping track of menu orders, and picking up food. 6) Logkeeper — Track game-world time and the locations to which characters journey. This could include calendar dates and drawing maps. This could also include names of players who attended. Give a copy of your notes to the Chronicler (if you have one) at the end of the session. 7) Quartermaster — Track rewards characters receive: money, treasure, and group treasure. Includes knowing where you keep group treasure. This could also include experience points. Give a copy of your notes to the Chronicler (if you have one) at the end of the session. 8) Chronicler — Take notes about the story during the game, and collect additional notes from the Logkeeper and Quartermaster at the end of the game session. After the game, write up an overview of the game session and publish in a blog post or other medium. We’re still working on the art for the deck back cover and deciding how we will package the cards (tuck box versus plastic case), but we will share pictures and details on that before the Kickstarter ends. DAMAGE COUNTERS These special plastic tokens are sized to fit under standard 1 inch miniature bases and allow you to use Stoplight Damage™ rules to use tokens to track hit points. Run large scale encounters without the hassle of tracking hit points for each creature by hand. Ever have a dozen Orcs on the battlemat, and have trouble keeping track of each creature’s hit points? Logistics of tracking a large number of minis can be challenging. Damage Counters make this easy.
  20. lexomatic

    Lexomatic's spring 2017 PCs

    I decided to start painting up minis for my various PCs -An unidentified Grenadier Halfling fighter (chain & shield) as Lvl 7 Rogue, Magnus Perrywhimple (soon to be con only) -Mystic Theurge as Lvl 1 Monk/ Lvl 1 Rogue Stede Blackthumb (Acolyte of Candlekeep), on an acquisition mission to atone for learning and copying ritual magic without permission -Juliette, as Lvl 1 Half Drow Sorceress, Grz'zilda (the Ghastly Gourmet) who was rescued from Hillsfar and while hiding her heritage is now adventuring. I've done a few passes at a few things. But not full base coats yet. Photos later.
  21. https://www.kickstarter.com/projects/350683997/midgard-campaign-setting-dark-roads-and-deep-magic?ref=category_newest Five years have passed; high time to update the Midgard Campaign Setting, and add Deep Magic, adventures, and player options galore!
  22. HornedTurtle

    5E Modern

    So I'm thinking about trying to use the 5e rules for a more modern/no magic setting, that will eventually have some magic/alien tech elements. I'm just wondering how to prune back the classes and stuff to a no magic setting. Fighters and Rogues should work for the most part. Might needs something for people who want to play an intelligent character with lots of skills. the skill list would also need updated to include things like computer use, or would computers and cell phones be tools? Definitely need to include the modern weaponry, although maybe not have everyone be automatically proficient. I know one of the play test supplements had things for modern clerics and warlocks.
  23. So I currently DM a 5e D&D game. One of my favorite things to do is create my own magic items. The armory sets from Bones 3 seem to me to be perfect candidates to have accompanying RPG stats! To that end, I made up the following. Feel free to steal/tweak these if you like them! Ashen Zweihander Greatsword This magic greatsword adds a +2 bonus to attack and damage rolls. Its hilt is fashioned to look like the skull of a ram. When drawn, flakes of ash fall from the blade. When you hit a creature with the ashen zweihander, you deal an extra 2d6 necrotic damage. If a creature hits you, you may use a reaction to cast hellish rebuke. This power recharges every day at dusk. If you kill a creature with the ashen zweihander, its body is reduced to ashes. The only means of bringing such a creature back to life is via either a true resurrection or a wish spell. Axe of Death Battleaxe This magic weapon is shaped to appear as if the wings of the Angel of Death form the axe head. It adds a +3 bonus to attack and damage rolls made with it. Any creature you hit with the ace that isn't a construct, ooze, or an undead takes an additional 2d8 necrotic damage. In addition, if after you strike a creature it is reduced to 100 hit points or fewer, it must immediately make a DC 17 Constitution saving throw or die. A creature that succeeds this saving throw takes 7d8 necrotic damage. Bonesplinter Reaver Greataxe The haft of this greataxe is fashioned from the bleached bone of a long-dead creature. This magic weapon grants you a +1 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20. When you score a critical hit with the axe, the creature you hit must succeed a DC 14 Constitution saving throw or suffer a severed limb. Succeeding the saving throw results in no additional effect. Crown of the Dust King Wondrous Item This crown was the possession of the King of Dust. It has absorbed some of that being’s power. While wearing this crown, you gain some of the properties of undeath. You do not require food or drink, do not need to breathe, and are immune to poison damage and the poisoned condition. You are able to command lesser undead by your sheer presence. As an action, you may attempt to assert your control over any ghouls, skeletons, or zombies within 30 feet of you that you can see. Make a Charisma check. The DC is equal to 10 + the creature’s challenge rating. If you succeed, the undead is under your direct control. You can issue commands as a bonus action on your turn. Any undead within 60 feet of you, whether under your control or not, has advantage on saving throws to resist the effects of being turned. Dust King’s Aegis Shield This magic shield once belonged to the King of Dust. The shield grants you resistance to radiant damage while you bear it. In addition you have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons wielded by good-aligned creatures. Graveyard Shield Shield This shield is marked by the power of death. You can force a creature adjacent to you to fail a death saving throw. This power recharges at midnight. In addition, while the shield is in your possession you cannot suffocate as a result of being buried. Finally, when you kill a creature that is within 5 feet of you, you gain 10 temporary hit points. Hammer of Doom Maul The head of this magic weapon looks like it is fashioned from a rough slab of a tombstone. The fangs of some creature adorn one end. You gain a +2 bonus to attack and damage rolls made with this magic weapon. You may cast bane as an action. This power recharges at dawn. Reaping Greataxe Greataxe This greataxe is cold to the touch, like a bone left out in winter. This magic weapon grants you resistance to cold and necrotic damage. As a bonus action, you can cause sickly green energy to wreathe the head of the axe, changing all damage it deals to necrotic damage. Another bonus action changes the damage back.
  24. Dilvish the Deliverer

    [DnD 5E] Talos: City of Intrigue and Adventure!

    Talos- The city of Talos is a back water city state nominally controlled by the Quentrian Empire. Originally a kingdom controlling a large area of the micro-continent it inhabits, it was conquered over 200 years ago by the Quentrians. It's harbor was used a staging point for further Quentrian expansion. With the troubles plaguing Quent from their other conquests, Talos has been left to wither. An ineffectual Governor theoretically rules, but as the posting is seen a punishment and the current governor is barely capable of finding his next wineskin, a group of the native Talosian nobility manages most day to day functions. Most resources were siphoned off to support the Empire's conquests, and Talosian fortunes were in decline prior to being absorbed. Most industry is centered around the capital, with only some farms and the estates of the nobles surrounding. Away from the temperate coastal region, the land is rocky and rugged, not fit for farming. Isolated hill tribes and humanoid encampments are the only inhabitants, though stories tell of other creatures that haunt the hinterlands. Some venture inland to collect rare spices and herbs found only in the wild, and dotting the landscape are ruins hint at a time prior to Talosians. Five years ago, a prospector found unusual metal deposits; Mithral,. The deposit was unusually pure and has draw many outside interests to Talos. In addition to the mithral and other mineral wealth, strange artifacts have been found in some of the ruins, drawing a different kind of attention. These new arrivals and industries have revitalized Talos, wakening the backwater city, casting off the erosion of time restoring the city to some of it's former glory. It is here, at this point of history that you find yourself in Talos. Perhaps you are newly arrived, looking to make a name and a fortune for yourself; perhaps to hide yourself from dangerous enemies in this far away place. Or you may be a native of Talos, looking to improve your station, or steer the destiny of your motherland. All that matters is that opportunity favors the bold, the quick-witted, the adventurous. Major areas of the city:
  25. Dilvish the Deliverer

    Talos: City of Intrigue and Adventure!

    Chapter 1 Opportunity Knocks Talos, a city brimming with opportunity, gold filling it's streets, available to the brave, the bold, those who are willing to take it. That's what the stories said. You have found the reality to be somewhat different. The recent mithral and mining boom have led to wealth for some; the nobility and the established merchants. The rest of the population is still as dead poor as they have always been. Add to the fact that hundreds, if not thousands or foreigners have flocked to Talos, chasing stories of fabulous wealth and fame and it seems that for every success story there are dozens more of people ending up penniless and broken spirited, buried in a pauper grave (or worse is some of the stories are to be believed). That is why you are here: The Vangyarian Axe. A small tavern nestled amongst a set of dilapidated buildings near where the Narrows, Old Town and the Docks meet. A small, comfortable place, it is run by Sigurd, a Northman who came here some time ago and gave up the sea and adventuring to run this watering hole. The food is nothing speak of, but the beer is plentiful and not watered down. Sigurd brooks no trouble in his establishment, the axe that is the taverns namesake hangs behind the counter to remind those who would not heed other gentler warnings. Your coin running short, you have decided to band together with others in similar straits, looking to find work or an opportunity. You each spend your days out in various parts of the city, looking for work or rumors and meet back at the Axe to share what you have learned, or to wash away another day of dead ends with several tankards of foaming brew. The first bell of evening sounds as the first members of the group arrive to take seats at what has become your regular table.
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