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Showing results for tags 'Alkemy'.
There's a French wargame called "Alkemy" which has a faction of pseudo-Egyptian cat-people called the Khaliman Republic (or République Khalimane in the original). A few years back I snagged a starter set of 5 resin figures I found on clearance because, well, cat people. Currently I am involved in an elaborate and fascinating campaign combining White Wolf's World of Darkness (the one in Vampire the Masquerade second edition and Werewolf the Apocalypse) with its "Exalted" game, second edition (which was originally sold as the prehistory of the World of Darkness, although they backed
Some years back I acquired a starter box of the Khaliman Republic (basically Egyptian cat people) for the French wargame Alkemy. They are the first small-scale resin I've ever assembled or painted. Anyhow, one of our gamers wished to play a Ceilican (magical were-cat) in a heavily modded World of Darkness campaign. Of the five figures in the set this one appealed the most. It appears to be a sort of lynx-man but with a long tail. There may be some flash or something. I've been reluctant to get too slicey with the resin. Here the figure is prim
One of my players is playing a Rakashan in my Savage Worlds game. They're basically a cat people race they tossed into the core rulebook so they wouldn't be stuck with just elves, dwarves, humans and half-orcs. When I got a box for the Khaliman Republic faction in Alkemy, I had the perfect mini for his character. Meet Khaja. The fur went from pure black to walnut brown to rainy gray. I think it helps break up the pure neutrals with a little warmth. Basing was done with one of the Basius basing pads (Ruined Imperial Highway) with an etched brass vine added in from a G