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  1. I need a bit of help. I am planning on running a game based upon the Bottle of the Bound. For those of you who do not know what that is, it is a bottle that contains 666 Fiendish creatures. What I need is 222 each of devil (LE), demons (CE), and daemons (NE) or sub species of each. I will be starting the players off at level one. They will be working their way up through the ranks, so they will start off at CR 1 opponents. The following table is per alignment (CE, NE, LE) of the monsters I need CR: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Extra Amount 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 12 Now, I do not want to just sick 20 of the same creature at my players at level one. That would end up feeling like too much of a grind. I want each and every fiend to be unique. So, they will have personalities, names, and (hopefully) different stats. The players will also, among themselves, have a few special items to help them since they will need to deal with this army in as small amount of time as possible. Because after the first CR1 creature comes out, there will be only 11 hours till the last creature comes out. Now, the big thing I need help with is just getting a bunch of individual CR1 to CR5 fiends. Luckily, the fiendish template is a zero change to CR with creatures of 5 hit die or less, so I can just have a bunch of level two to level five characters to fill in the majority of the CR1 to CR4 group. So, if anyone reading this could help by coming up with short stat sheets (like the kind found in the monster manuals, not full blown character sheets) for a bunch of fiends that look to have been sealed up during Ancient Egypt (the equivalent of where they were actually sealed), I would be very greatful. Also, I would like a short bio (just a brief glimps at the personality, name, and description of the looks would be good). No need for full on backstories, but I want to have enough to help make each enemy further unique.
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