Jump to content

Search the Community

Showing results for tags 'CMON'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Reaper Discussion
    • FAQs 'n Stuff
    • News
    • Reaper General
    • RVC: Reaper Video Channel
    • Chronoscope
    • Bones Miniatures & Legendary Encounters
    • ReaperCon
  • Craft Corner
    • Show Off
    • Painting Tips & Advice
    • Works In Progress
    • Shutterbug
    • Sculpting
    • Speed / Army / Tabletop Techniques
    • Conversions, Presentation, and Terrain
    • Mini Exchanges and Paint Contests
  • Reaper Games
    • CAV
    • Warlord
  • General Discussion
    • General Fantasy
    • General Sci-Fi
    • General Modern / Historical
    • Kickstarter
    • Off-Topic Rampancy
  • The Sandbox
    • The Gathering
    • The Playing
    • Fiction, Poetry, and Other Abuses

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 49 results

  1. Hi Everyone, This is my first time sharing my miniatures step by step, and excited to do so. Hopefully I can learn some things and everyone else who views the thread will learn a bit too. I have been looking forward to the Starcadia board game and especially painting the minis that come with it. So first up is the Weeble alien monster. I picked it for 2 reasons, 1 because it was a simple model and I wanted to try my hand at the big eye. There are 4 total Weeble models and it took about 4-5 hours to get to the point in the last photo. I decided to mimic the illustration that came on the Weeble card in the game, so I am using a similar color scheme. First step was prepping the model, and removing the mold lines. 2 of the 4 models had 2 bad areas on their left fin that left gaps and a rough spot. To fix it, I tried a new method, I put a little varnish on each area. If you haven't tried it, I definitely recommend it for small gaps or trouble areas that need filled or smoothed. I put a small dab on, let it dry and done, no need to pull out the putty. 2nd step was priming. I don't like the spray can so I use gesso. It might take a little longer, but no noxious fumes and extra space needed, just brush it on and let it dry. I just spread it thin and quick most of the time, hence the streaking in the picture. The streaking never shows on a finished mini from what I have experienced. 3 is where the fun began for me, choosing the colors and beginning to paint. My most recent elven minis, I started experimenting with different ways to do base coating and time around I am trying a colored base that is different that the final paint layer. I'm trying this out to see if I can reduce a step in my process and still get results I like. After examining the illustration, I settled on a blue-green for the body of the Weeble, and yellow for the eye. I plan on keeping with the warm yellow highlight in the front and the cold blue / purple shadow in the back. Once I decided that, I chose my basing colors, of a dark yellow brown for the front and dark blue purple for the back. 4 with the base shadows on the model, I started working from dark to light. I mixed up a glaze of a medium green and medium purple blue. I gradually worked up the colors with multiple layers making sure to blend the colors together where the transition occurred between them. I left the eye alone, because the dark yellow brown was perfect for the yellow eye. 5 once I was happy with the dark colors, I moved on to my mid-tones. I mixed up glazes of yellow green for the warm light and a blue green for the cold light. I took my time on this step again applying the glazes in layers to build up the color. I decided to try reflected / bounce lighting on the model, so I applied the blue green more on top of the model and the yellow green more on the bottom. I imagine the lighting being blue white (like a daylight bulb) which results a warmer reflected light in the areas not directly hit by the blue light. 6 after a while I moved on to the eye. I continued with painting dark to light, so I chose an orange brown for the light area and the same yellow brown and dark blue purple for the shadowed area. Again I gradually applied the glazes and blended them together. Overall I am pleased with the direction it is going, and it is still far from done. I having gotten to the brightest highlights or even attempted the mouth yet. After that will be the finishing touches, the green slime, and scaly lumps. In the illustration the lumps are black but I don't think black will look good, any suggestions? I was also thinking of doing a slime trail, or more drool I've not done something like that before does anyone have any suggestions in the direction? Or should I not do a slime trail or more drool?
  2. https://www.kickstarter.com/projects/cmon/ankh-gods-of-egypt/description Story From the creators of Blood Rage and Rising Sun comes the next installment in this legendary saga! Designed by Eric M. Lang, with art by Adrian Smith, and miniatures by Studio McVey, Ankh: Gods of Egypt is a competitive game in which 2 to 5 players assume the role of ancient Egyptian gods, fighting against inexorable oblivion as history advances towards monotheism. Using unique powers and mythical guardians, each god must gain followers, have monuments built in their honor, and inspire warriors to fight for their beliefs. Only devotion can sustain you for eternity. Only one god can remain. Story From the creators of Blood Rage and Rising Sun comes the next installment in this legendary saga! Designed by Eric M. Lang, with art by Adrian Smith, and miniatures by Studio McVey, Ankh: Gods of Egypt is a competitive game in which 2 to 5 players assume the role of ancient Egyptian gods, fighting against inexorable oblivion as history advances towards monotheism. Using unique powers and mythical guardians, each god must gain followers, have monuments built in their honor, and inspire warriors to fight for their beliefs. Only devotion can sustain you for eternity. Only one god can remain.
  3. After a long wait, my Kickstarter pledge finally made it to my doorsteps. I know what you are thinking: "Didn't you just move?" Yes, yes I did. "You haven't finished Black Plague yet!" Also 100% correct - and at some point I will certainly finish it up, but the cult of the new calls! Now on one hand, this project will be a little easier as the aliens will predominately be toned with a single color with the attention being paid to the little details on them. It won't be as intensive of a slog compared to painting individual outfits of clothing. On the other, we have a bunch more specialty aliens and a slew more heroes to go through. Who knows if I will get around to painting them all! So this weekend's plan will be doing some prep work, priming and whatnot on a few of these. As always, comments and critiques are welcome - I am here to learn. My goal for larger projects such as these is Tabletop "Plus" (not quite display, but a little above a standard base/wash/highlight) for the hero and big units, and tabletop standard for the rank-and-file units (totally fine with base coats + washes + a few details here and there). Ultimately these are game pieces that will be played, so I don't want to agonize over anything getting messed up too badly.
  4. Howdy, I hope no one is offended... Kev!
  5. Live Link: https://www.kickstarter.com/projects/cmon/cthulhu-death-may-die Two week campaign Information is growing on Cmon page and BGG. This rings all the right bells and is likely to mug me quite severely. From the Facebook announcement: "The ritual has started, and there’s no stopping it now. The only hope for the Investigators…and the rest of the world for that matter, is to disrupt it just enough so that when the Elder One arrives, it will be vulnerable for a split second. Just long enough to kill it! They’ll get their chance when Cthulhu: Death May Die comes to Kickstarter on July 10 at 3 PM EST. The new game from CMON and Guillotine Games combines the creative talents of Eric M. Lang and Rob Daviau. Stay tuned as we reveal more about the Investigators risking their lives and the unspeakable horrors they will face off against." Or as Mr. Lang says in interviews, the game where you "shoot Cthulhu in the face."
  6. They're coming to get you, Barbara... "Night of the Living Dead: A Zombicide Game, a new standalone addition to the Zombicide franchise, will bring two great horror franchises together. The George A. Romero movie set the standard for zombie movies. Meanwhile, Zombicide set the standard for cooperative zombie-fighting games. Both were filled with groundbreaking innovations. Bringing the two together has brought more innovations to bear. In this article, we’re taking a look at some of the new elements in Zombicide that make it a loving homage to the movie that started it all. ... For example, the game’s tiles recreate not only the interior of the house, but also the surrounding land. Fans of the movie will see that the house has been lovingly recreated in detail and they’ll be able to pick out specific elements from the film on the game board. This recreation has been updated with Zombicide’s usual movement system, with different spaces delineated for gameplay. ... The zombies (or, more appropriately, ghouls) have also been reworked to fit a more Night of the Living Dead feel. Zombicide players will recognize the Walkers and Fatties from previous games, however, they will now have to deal with new threats in the form of Breakers and Ghoul Relatives. Yes, Runners and Abominations have been removed from the game! But players shouldn’t breathe a sigh of relief yet. Breakers can, as the name suggests, break through the barricades that the survivors have created. What was once thought a safe haven will no longer be once a Breaker ghoul has its way. Meanwhile, Ghoul Relatives represent characters that the survivors had once known in life. Their appearance will cause mental anguish to the survivors. It’s not easy to have to shoot someone you’ve known and loved. The addition of these two new ghouls will pose different, and arguably more dangerous, types of threats. Using old tactics will not be feasible in these new games. Forget what you know about Zombicide’s main antagonists." https://cmon.com/news/melding-undead-classics-together Ghouls, btw, were really what these creatures were called. Zombies wasn't used until later. "For anyone that isn't familiar with the classic 1968 film directed by the late George Romero, Night of the Living Dead never uses the word "zombie," referring to the shuffling, virus-infected living dead as "ghouls" (which is more appropriate, given their hunger for human flesh). The association with zombies largely came from the sequel, Dawn of the Dead (1978), which used "zombie" in place of "ghoul" and which was distributed internationally under the title Zombi. ... Perhaps Romero changed the name because he discovered the word "zombie" in the interim. Ghouls were quite popular across the western world for centuries, or at least since Grimm's fairy tales. But zombies are from Haitian voodoo, and were largely unknown to the public at the time." https://www.reddit.com/r/AskHistorians/comments/6ntim5/how_did_the_ghouls_from_night_of_the_living_dead/ CMON's FB page has preview pics and a video overview of the game. : https://www.facebook.com/coolminiornot/ Yes, the KS is coming out right after the Zombicide 2nd edition KS, and in the middle of the holiday shopping season. The game's had delays in development (makes sense, with the most game changes I've seen in a Zombicide game) and, iirc, was meant for retail. And Barbara, evidently, must be the name of my wallet.
  7. EDIT: This kickstarter is now Live: https://www.kickstarter.com/projects/cmon/zombicide-invader "Humans came to PK-L7 in search of high powered fuel. They found it with Xenium, a dark, oily compound deep below the planet’s surface. But they found something else too. The Xenos attack was brutal and unrelenting, and they’re still coming. On April 10 at 3pm EST, Zombicide: Invader is coming to Kickstarter. Follow the CMON and Guillotine Games Facebook pages for regular updates on the Survivors, Xenos, Equipment, and Environments of this interstellar battle for life, and look for our interview with the Zombicide: Invader design team later this week. Grab a weapon, barricade the doors, and prepare to be invaded." Zombicide:Invader is a cooperative game where 1 to 6 players face Xenos, an unfathomable swarm of infected Xenos controlled by the game itself. Each player takes on the role of 1 to 6 Survivors in a sci-fi setting being overwhelmed by these Xenos. The goal is simple: choose a Mission, complete its objectives, kill as many Xenos as possible, and (most importantly) survive! Survivors will fight Xenos, rescue each other, recover vital data, unveil dark secrets, and much more! Survivors can be Civilians or Soldiers, each with specialized Skills. They all play together as a team, trading Equipment, and covering each other. They use whatever weapons they can get to kill Xenos and slow the invasion. The better the weapon, the higher the body count, but the more Xenos will appear, attracted by the onslaught! Survivors must also be mindful of their location as conventional weapons work fine indoors, but the planet’s oxygen-starved surface, they’ll need to arm themselves with more specialized weaponry… Lasers, anyone? Most of the time, Xenos are predictable, but there are a lot of them and they use nasty tactics not encountered in previous Zombicidegames. Only through cooperation can players achieve the Mission objectives and win." - I haven't backed a CMoN kickstarter in a awhile, but I think this one might tempt me depending on what the minis and gameplay are like.
  8. One batch of Acolytes from The Others - 7 Sins boardgame. Not used to painting tiny minis, some blemishes (shakey hands). White is hard to paint (achieving contrast).
  9. Finally finished Blood Rage monsters. Took me a while to get to them all, Frost Giant was a rush job, forgot paint mixing ratios after base coating.
  10. Howdy y'all! I know I am rather new to the forums but I thought I would introduce a bit of what I have been working on pre and post ReaperCon 2018. No doubt I have met with some of the forum denizens here, most notably @Green Eyed Monster for sure. Hopefully my presence here will be a welcome and fruitful one, and I look forward to talking and learning from all of you! A few months back I decided to pick up Zombicide: Black Plague, and before I knew it I was neck-deep in medieval zombies. I told myself I would save the heroes for after ReaperCon to employ some of the techniques and improvements I would have learned. I... uhh... sorta did that. Let's just say I quickly became tired of the derth of zombies and wanted to focus on more...noble...aspirations. The Goal: Get 'er done. Preferably by the end of October. Because what better way to say 'Thriller' like a box o'zombies. I am shooting for tabletop standard for the standard fodder zombies, with tabletop+ for the heroes. Not quite display level, but certainly a cut-above your bog 40k Guardsman (ifyaknowwhatimean hashtag don't_tell_the_commissar). I am loosely following the box artwork along with Sorastro's YouTube series, but I certainly am not married to everything. I will try to make a note of any techniques I employ that I have learned either from class, trial and error, or from online tutorials. Since this is my first original content post here, please let me know if I am doing anything incorrectly or against forum etiquette, as this is not my normal venue for sharing! So grab a cup and buckle up, cuz we are fixin' to see a whole lot of pictures of the scenic countryside of Zombicide: Black Plague.
  11. Commissioned: Oni of Hate, from Rising Sun. Could have made the flames a little more contrasty for sure. More lighter yellows and whites. It was taking too long though, needed to wrap it up. Any c&c appreciated.
  12. Trying new stuff with this one, I started by priming the model black and dry brushing it with fleshtone. Then I used a wash of Flash Red Color shift paint mixed 1:3 with water for the tops of the tentacles. I used Flash purple mixed with a bit of black to deepen the color to purple and painted it full strength underneath.
  13. Live: A CMON Kisckstarter exclusive!
  14. Nethear

    Fire Giant

    Fire Giant, miniature in Blood Rage board game by CMON. Second attempt at Object Source Lighting, and first at actual flames, lava and red hot sword.
  15. Howdy, Final model for InMiPaMo! Good boy, Karl! Kev!
  16. Been painting Blood Rage again, for a friend, and thought I'd post the pics of what I got so far for the big guys. Most of the shading and detail work done, planning on making the skin less glossy by finish and still need to base. Any C&C welcome. P.S. "Frost giant says pls no I'm not ready."
  17. Nethear

    The Troll

    The Troll, from Blood Rage board game by CMON. Highlights attempted with dusk sunlight from upper right direction. First attempt at painting gems (rubies amd emeralds). This was a bad mini to paint, due to entire areas not being accesible without cutting the figure apart (i.e. behind the handle, underneath the loincloth, the feet and hands).
  18. Howdy, International Mini Painting Month - Day 3 Kev! EDIT: Day 3, not day 2 as originally posted
  19. I know what you are saying...another WIP by Jasper? It will never get finished, just like all his other WIPs! This is likely true (the first step is admitting you have a problem) but the difference here is I'm not painting these guys currently. I will eventually....in theory, but that's not why I'm starting the WIP. So, if you are unfamiliar, or just don't know the name of the book series, A Song of Ice and Fire is the name of the fairly obscure book series they made into that niche little TV series they have to stick on Sunday nights, A Game of Thrones. CMoN worked with Dark Sword Miniatures (I expect there were some licensing reasons as DSM has made some spectacular Martin approved figures from the series in the past) to produce a full blown tabletop game based on the books (not the show, so don't expect Tyrion to look like Peter Dinklage). This is a full traditional type tabletop game, with units, movement trays, etc. Not what I'm used to with CMoN, but they seem to have done a pretty good job with it, and are backing it up with new armies and units coming out any time now. Of course, being CMoN AND Game of Throne, the kickstarter did pretty well, and the number of figs that came were.... So, as mentioned, units and movement trays. Movement trays are great. They keep your unit organized and make it much easier to move them around. They also make facing and alignment for engagements easy. But the problem with them is that people are clumsy. So far in every game I've played me, or my opponent (but usually me) has dropped a tray. Usually only an inch or two to the tabletop, but still... As I'm on an ASOIAF (awesome acronym...) facebook group, this seems to be a common issue. And everyone uses the common solution that movement tray based minis games have been using for decades. Magnets. Back when I played Clan War (and Gencon was still in Milwaukee) we used flat metal sheets for the trays, and stick on squares of magnet on the bases. But now we live in the future! where itty bitty super powerfully magnets are easily available. So today I'm trying out magnetizing this unit of Stark Sworn Swords. Following a post I read a while ago in the Facebook group, I ordered a bunch of 5mm x 1mm magnets. The first thing I do is grab a scratchy something (in this case a triangle file) and scratch an X into one face of a bunch of the magnets (I'll do them all eventually). Then I picked a test subject and glued one as centered as I could get it. I'm putting the scratched side into the glue as the scratches might help it adhere better and so I don't have scratches showing on all the bottoms. It doesn't matter as long as you're consistent. Once it dried a bit I needed to see if this would actually work. As these are pretty thin magnets and imported from a company I'd never dealt with before (but who sell really inexpensive magnets) I wasn't sure how strong they would be. So I picked what should be the worst spot on the movement tray, where CMoN put their logo, put the fig in the spot and just held a magnet to see what it would do. Seemed to lock on pretty good so time to test! Even with a few good shakes our test Stark seems to have held. Excellent! Time to glue the rest on. Glue should be dry now after all this typing, but its lunch so I'll see if I can get the movement try magnets glued on after a bit.
  20. After the warriors minions..well they were in need of their leader :D..
  21. This is Cool Mini Or Not's Goliath from the Dark-Age Shadow Caste
  22. About this project A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units, recruiting legendary Heroes, and manipulating the political stage, in the attempt to claim the greatest prize of all: The Iron Throne. Featuring House Stark and House Lannister, the Starter Set comes with over one hundred amazing, preassembled miniatures that are ready to play out of the box! All-new sculpts are based off original art created for the game by our crew under the direct supervision of George R.R. Martin and Dark Sword Miniatures, to ensure that the game delivers what fans have been envisioning for years. The Stark vs Lannister Starter Set is a perfect introduction to a new miniatures game. With accessible and streamlined gameplay designed by Eric M. Lang and Michael Shinall, A Song of Ice and Fire: Tabletop Miniatures Game features 5 different Game Modes, Army Building and Customization options, and choices of Commanders and Attachments. This Set packs a lot of gameplay for 2 players! An example of the Starter Set miniatures painted. Note that minis come unpainted! The loyal followers of the Direwolf Banner rally to defend the North! Miniatures come unpainted. Just before starting a game, players must build their armies, based on an agreed upon amount of points. Using these points, players forge the core of their army with powerful Combat Units, such as the Stark Sworn Swords or Lannister Guards into their army. Each of these units has its own strengths and weaknesses. 3D Render of the Stark Sworn Swords. 2 copies of this unit are included in the Starter Set! 3D Render of the Lannister Guards. 2 copies of this unit are included in the Starter Set! Combat Unit cards Attachments A player can also augment these units with powerful Attachments, which range from generic additions, like the Lannister Guard Captain, to legendary figures such as Ser Gregor Clegane: The Mountain. 3D Renders of Robb Stark, Grey Wind and Ser Gregor 'The Mountain' Clegane Greatjon Umber attached to the Umber Berserkers
  23. Link: https://www.kickstarter.com/projects/cmon/zombicide-green-horde/ Zombicide: Green Horde is a cooperative board game for 1 to 6 players that is both a standalone game, and fully compatible with Zombicide: Black Plague and its expansions! Players control a party of medieval fantasy survivors as they fight to rid the land of an invasion of zombie orcs controlled by the game itself. Survivors find weapons, learn spells, battle zombies, and gain experience. The more experienced they get, the more powerful they become, but the more zombies rise to face them! Zombicide: Green Horde expands upon the fantasy universe introduced by Zombicide: Black Plague. A new group of Survivors of different species will bring their unique expertise to the fight against the undead armies threatening to crush the kingdom. As they explore the ravaged villages, Survivors gather all manner of equipment to aid them in their quest. From swords, hammers, bows, and armor, to magic scrolls and flasks of dragon bile! All of that equipment is neatly displayed in each Survivor's plastic dashboard, with appropriate slots for each type of card, as well as trackers for wounds, skills, and experience. Some of the equipment in Green Horde have a special synergy with other equipment. For example, carrying a Norse Sword is certainly not bad at all. However, it will become a lot more effective, rolling 2 extra dice, if you also manage to equip a Norse Shield on your other hand! The Survivors will need to be well prepared to deal with the new menace they'll face: Orc Zombies! When the black plague hit the orc tribes, it spread like wildfire, creating a swarm of undead brutes. Orc zombies are stronger than their human counterparts, being able to tear apart the most resilient of Survivors. An attack from an Orc Walker deals 2 wounds, while the attack of an Orc Fatty or Abomination deals a whopping 3 wounds! The little Goblin Runners only deal 1 Wound per attack, but they are fast and numerous, so don't judge them by their size. And finally, while the Orc Necromancer is not very deadly in itself, you'll want to eliminate it quickly, as its powers bring even more Orc Zombies onto the board. As lethal as the Orc Zombies are, probably the scariest thing about them is their ability to launch surprise attacks by unleashing an overwhelming horde against the Survivors. Every time an Orc Zombie spawn card is drawn, one extra zombie of the indicated type is added to a "Horde area" outside the board. As the game progresses, players will watch with dread as the looming threat of the horde grows in number, just out of sight. When an "Enter the Horde!" card is drawn, all miniatures in the Horde area are placed in the spawning Zone. The situation just got a lot more dire! To give them a fighting chance against the green horde, the Survivors have gotten their hands on a mighty trebuchet! This ingenious catapult can hurl all manner of payloads across great distances, striking powerful blows against the undead invaders. This siege engine is extremely difficult to operate, requiring 3 actions to either push it to the next zone, or to fire it against the enemy. However, the Trebuchet can fire at any zone in the game (and even against the looming Horde), with no regard to distance or line of sight. Survivors can also choose among 3 types of ammunition to use, from a scattershot that can decimate a swarm of Walkers, to a boulder that can kill an Abomination if aimed right! Zombicide: Green Horde expands the action into the outskirts of the kingdom, where the villages blend with picturesque crops and hedges. The crops have withered in the abandoned villages, and some streets are flooded with the irrigation water, but these features create new challenges and opportunities for Survivors. Waterhole zones slow down the Survivors (and douse Dragon Fire), but some of their edges are steep ledges that Zombies are unable to climb out of, forcing them to make a detour while you run for safety. Hedges block line of sight, but not movement, allowing Survivors to play a dangerous game of hide and seek with the Zombies (however, you never know what might be waiting on the other side of a hedge).
×
×
  • Create New...