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Found 2 results

  1. About this project Welcome to Modi Dice, we've come up with a dice design (Manufactured by Q-Workshop) that incorporates a plus modifier built in. Ranging from +1 through +4. Many times during a game session we've experienced the time-consuming process of adding up modifiers, a simple process yes but one we think can move along faster with the help of Modi Dice. For example, in D&D 5th ed, you have ability scores and modifiers. Lets say you are a MIGHTY WARRIOR (Gnome...) with a Strength score of 17! Giving you a +3 strength modifier. Using a Mace +1 vs Fey folk (1d6 bludgeoning) you smite the unsuspecting Pixie (Finely picking on someone smaller). Ok, the search begins...(glances at character sheet for STR modifier +3, looks at weapon damage die 1d6, notices the +1 for added Pixie damage, total equaling a +4). Now if this was already established and written down, you would only have to roll the Modi d6 and simply use the design to quickly reference the +4 and calculated result. The great thing about these dice is they can be used with any tabletop dice game that uses modifiers. Our goal is to bring Modi Dice to your gaming table. We already have a set of working prototypes manufactured by Q-Workshops. With game time precious and in short supply during our busy lives, these time-saving dice will help in getting more out of your game sessions. "Nah... I already have enough dice." Said no gamer, ever. - Aardaerimus
  2. Ludo

    d10 vs. 2d6

    So, CAV and CAV2 are 1d10 based and CAV:SO is supposed to be 2d6 based. I've heard people complain both ways but nobody has given a logical explanation either way. Anybody want to tackle it? Also I did not major or even minor in statistics so please show your work.
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