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Gaming books are just like any other book - they have word count targets as well as page count targets and the people who write them tend to go over their allotment. This requires an editor to trim the fat. Unfortunately one of the first things to go under the knife in a core book is the game master advice portion of the book. As anyone that's read more than a few tabletop RPG books has noticed, there is always some system specific advice, but the general advice seems to be the same basic ideas, maybe presented slightly differently, but repeated over and over across the industry. Fortuna