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Found 2 results

  1. Every time my infantry use grenades I want to cue some Benny Hill music. Grenades are indirect fire, and chances are I don't have line of sight otherwise I'd be using direct fire with whatever better weapon I have. So usually in the longer range bands (Grenades have 1" range so 4" maximum), no line of sight. Other common strike-point modifiers don't really apply to infantry; no targeting computer, no wizzo, no chain-fire, etc. So I'm usually looking at a 11 or 12 to hit, which of course is going to miss. No biggie, "close does count with hand grenades" right? Well, drift is 1d10 in
  2. Finished this guy a while ago. He is from the Gears of War board game, but will be used as a hired gun in our Necromunda campaigns.
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