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Found 53 results

  1. The Black Widows independent company, part of the mercenary Wolf's Dragoons. In full cheesy-80s-action-movie fashion, they're a Dirty Dozen-style group of criminals and misfits molded by Capt. Natasha Kerensky into one of the most feared fighting forces in known space. Command Lance Fire Lance Recon Lance And because these are all canon characters, the pilots' names are marked.
  2. Today's weird mini IWM-DF-538 Sea Serpent. Cool yet weird mini. It could take down a row boat, or a small sail boat, but it is not of a scale to crush a full sized pirate ship. The whole 4 piece thing is cool, but it is easier to lose a piece that way. This mini was super fun to paint. It was swimming outside my window this morning... Does anyone know who sculpted It?
  3. Some stuff from my Clan Jade Falcon forces I finished a while back, and a Turkina finished more recently.
  4. Painted in the colors of Clan Goliath Scorpion, Delta Galaxy.
  5. The first few in what will eventually be a reinforced company from the Capellan Confederation's Warrior House Imarra: A Raven and a Yu Huang.
  6. I don't play them that often these days, but the Northwind Highlanders mercenary regiments will always build a dear place in my heart, as their sourcebook was one of the very first Battletech products I ever bought. I'm especially happy with how the Locust turned out.
  7. From the new Game of Armored Combat box, an Awesome painted in the colors of the Sixth Legion of the Marian Hegemony. Space Romans in giant robots!
  8. Thoramel

    Deer

    This is an old Ral Partha stag that I needed the horns from. Now it is a very surprised doe. I picked it up from Iron Wind's bulk metal bin at a convention, but I can't seem to find it online.
  9. Here's a quick paint up of an old Ral Partha (now by Iron Wind Metals) Shadowrun figure. Nothing special, just something quick to keep my hands busy. But I like her. Scale wise, she's a bit small these days for an Orc character, but since she was on the tall side when produced, she fits in pretty well with the Chronoscope minis I typically use for SR games. I think the top part of her outfit is supposed to be chainmail. But I like to think she's a bit of a hipster orc and just crocheted herself a top to go with her hair.
  10. FINALLY back in a WarShip frame of mind, so here we go! First up is the Essex-class CDS Architeuthis: Up next is Alliance Naval Star, consisting of the Nightlord-class CSR Lynn McKenna, Essex-class CSR Marshal Ney and CSR Mulhacén, Whirlwind-class CSR William Adams, and Fredasa-class CSR Kutkh.
  11. These are the first four BattleTech miniatures I've painted this year. They have been painted to tabletop quality. The WIP for them is over here. The four miniatures featured here are: (from left to right) Catalyst Game Labs Catapult, plastic, from the Fire Lance Pack. Iron Wind Metals 20-211, Archer ARC-8M, metal (standing in for an Archer ARC-2R). Iron Wind Metals 20-200, Griffin GRF-6S, metal (standing in for a Griffin GRF-3M). Catalyst Game Labs Cyclops, plastic, from the Fire Lance Pack. They are painted in the parade scheme of the Free Worlds League Marik Militia: "purple, with highlights in red on the right side, and in blue on the left". For an idea of size, here's the obligatory picture with Sir Forscale: Individual pictures of the minis are hidden under spoilers. Archer: Catapult: Cyclops: Griffin: The two metal miniatures have been based using Iron Wind Metals hex bases. The plastic minis were removed from their integral bases and based on Proxie Model hex bases. The basing is simply paver sand glued down with superglue and painted. The paints used were: (all Reaper paints) Primary purple: Amethyst Purple, highlighted with Sorcerous Mist and Spectral White Blue accents: Cyan Blue, highlighted with Ultramarine Highlight Red accents: Phoenix Red, highlighted with Fire Orange Weapon barrels: Honed Steel, highlighted with Blade Steel, Filigree Silver, and Shining Mithril Joints and other metals: Tarnished Steel, highlighted with Blade Steel, Filigree Silver, and Shining Mithril Hands and other "rubber" parts: Stone Grey, highlighted with Weathered Stone Cockpits: Adamantium Black, highlighted with Pearl White and Vallejo Metal Medium Base sand: Yellowed Ivory, highlighted with Creamy Ivory Base rim: Gem Purple Wash: A mix of Brown Wash and Flow Improver As noted in the WIP thread: There are some mold lines that didn't get filed down. There is some detail that should probably have been enhanced (for example, filing down more on the Griffin's missile pod and recreating that detail, or drilling some of the missile launcher holes deeper). Some detail in the Archer's missile launchers was obscured by CA glue. (Gluing on the missile launcher doors was painful.) When the Catapult was removed from its integral base, its outside toes were mangled. As always, constructive criticism and comments are welcome. I won't be doing further work on these minis (unless I break one) but I can always use advice for painting future minis.
  12. BattleTech is one of my long time loves for games and it's what got me into the miniature hobby. I have actually been avoiding painting my BattleTech minis for a while so I'm hoping this will give me some amount of momentum. The four miniatures featured in this WIP thread are, from left to right: Catalyst Game Labs Cyclops, plastic, from the Fire Lance Pack. Iron Wind Metals 20-200, Griffin GRF-6S, metal (standing in for a Griffin GRF-3M). Iron Wind Metals 20-211, Archer ARC-8M, metal (standing in for an Archer ARC-2R). Catalyst Game Labs Catapult, plastic, from the Fire Lance Pack. These make up the Fire Lance of the Marik Militia company I have painting off-and-on (mostly off). The colors of the Marik Militia are purple, with blue highlights on one side and red highlights on another. Here's an example I've already painted: The metal minis have been based using Iron Wind Metals hex bases. The plastic minis have been removed from their integral plastic bases and based on Proxie Models plastic hex bases. All of the minis have been glued via glue gun onto little holders I made from spare parts (PVC pipe, a wooden dowel, and washers). These are mounted via magnets on my normal painting holders (plastic tubes with a squared base). The point of the holders is for easy removal from the holders for photography. (This was actually my first time using a glue gun so if some of the minis look crooked compared to the base, that's why.) The minis have been primed white using Reaper Brush-On Primer and then painted with a mix of Brown Liner, Brush-On Sealer, and water to show details. (All of them but the Archer were painted using a 1:2 mix of Brown Liner and Brush-On Sealer. The Archer was painted using a 1:1:1 mix of Brown Liner, Brush-On Sealer, and water.) The bases have been covered (or filled) with paver sand glued down with superglue. (I'm pretty sure I picked this up from @Weird-O.) Here's an obligatory picture with Sir Forscale: I've included pictures of the minis in spoilers: Archer Catapult Cyclops Griffin I'm going to point some of the obvious mistakes to get those out of the way: There are some mold lines that didn't get filed down. There is some detail that should probably have been enhanced (for example, filing down more on the Griffin's missile pod and recreating that detail, or drilling some of the missile launcher holes deeper). Some detail in the Archer's missile launchers has been obscured by CA glue and will need to be recreated with paint. (Gluing on the missile launcher doors was painful.) When the Catapult was removed from its integral base, it's outside toes were mangled. Neither of the metal minis are pinned. This is a pretty big mistake and will be painful if either of then fall. Some of these mistakes won't be addressed. I'm going to live with that. So let's talk painting. The guiding principle, beyond the Marik Militia parade scheme is "rule of cool". It doesn't make sense for weapon barrels and joints to be metallic but it looks cool. The planned colors are: Primary purple: Amethyst Purple Blue accents: Cyan Blue Red accents: Phoenix Red Weapon barrels: Honed Steel, enhanced with the Bones metallics Joints: Tarnished Steel, enhanced with the Bones metallics Hands and other rubbers: Stone Grey Base sand: Yellowed Ivory Base rim: Gem Purple I'm still trying to decide the cockpit glass color. On the other Marik Militia minis I've painted (like the Black Knight above), I've just used Adamantium Black. (An aside about base rims: When I paint BattleTech minis associated with a particular fashion, I paint the rim of the base a color based on the faction. Since the Marik Militia are part of the Free Worlds League Military (except for when the League doesn't exist), the base color is purple. I have a spreadsheet of faction colors I made some time ago, before the Bones paints came out. It uses some HD paints that aren't going to be rereleased, so I'll need to revisit that.) The challenge here is to paint all four minis to tabletop, in a timely manner, and without drybrushing (except the base sand, which will be drybrushed). Let's see if I can finish this by, say, the end of July.
  13. Some Battletech stuff, painted in the colors of the Atrean Dragoons of the Free Worlds League. Orion: Trebaruna: Carronade:
  14. Been working on my Star League collection for a long time, in dribs and drabs. I think I've actually broken the halfway point, but more importantly, I've actually gotten one of the component companies of my 146th Dragoon Regiment army finished. So without further ado, here's my command company: The Black Knight is a very popular and effective machine for SLDF commanders that still find themselves on the actual battlefield on a regular basis. The Command 'Mech quirk aids in doing the actual job of command, while the 'mech's legendary toughness and solid firepower do a good job at keeping said commander alive during trouble and eliminating that trouble, respectively. The Mackie and Guillotine are no-nonsense bodyguards, with one being a giant imposing brute to draw fire(and eliminate it), while the other is a maneuverable brute to outflank attackers(and eliminate them). The Falcon provides local reconnaissance, and a mobile threat to keep headhunters wary. It should be noted that the presence of two Beagle Probes makes this a very hard lance to ambush, allows the commander to monitor several remote sensors simultaneously, and(in Alpha Strike) spot for very accurate artillery support. Though part of the Command Lance, the fifth member rarely fights alongside them, instead being told by his boss to take his Exterminator and "Go thataway *gestures vaguely in the direction of the enemy* and be a pain in someone else's behind." He then proceeds to do exactly that, seeking out supply caches, convoys, and other soft targets to hit. The 146th is not a Royal regiment, so it is very unlikely that this mech is one of those equipped with the stealth systems that make Exterminators so famous, so actually taking on enemy command lances is unlikely except in the most favorable conditions. Second Lance is a much less subtle formation, existing solely to bring the larger two members of the lance to the battlefield. The two Sniper pieces carried by Helepolis BattleMechs don't represent the most powerful artillery battery out there, but mounting them on mechs does provide them with notable advantages. They can move through any terrain other mechs can, allowing them to keep up with their compatriots even in situations where vehicular or towed guns would get left behind. The armor and conventional firepower of a Helepolis means they don't need near as Mich of an escort as other batteries. Finally, their armor makes them better able to handle counter-battery fire. While I wouldn't try to sit still and engage in an artillery duel, being able to tank even a Long Tom hit or two before being forced to move can make a big difference when your side is depending on every shell you can send downrange. After all that, the other two mechs might almost seem like afterthoughts, but the Kintaro makes for an effective and mobile bodyguard(especially when its NARC boosts the effectiveness of the Helepolis's own weapons), and the Hermes' flamer can create smoke cover. It is also an excellent scout/spotter, being one of the fastest mechs in the unit. I say "one of", because every mech in this next lance easily claims that title by a huge margin. You want recon, here's your recon. Two Phoenix Hawks, one Stinger and one Wasp make for a deadly quartet of LAMs, able to perform scout or strike missions all along a HUGE battlefield. They cannot engage in pitched combat against ground or air forces, but their mere presence means that opposing forces cannot leave anything unguarded, lest it be destroyed as quickly as it is found. If I'm using the WSP-100 model, then in permissive air environments the Wasp can circle the battlefield at high altitude, using a TAG pod in the bomb bay to light up targets for guided munitions.
  15. My wife was sick all weekend so I canceled all my plans and stayed home to take care of her. Since she mostly just slept for two days straight this left quite a bit of time for painting. First thing I got completed was this dog from Iron Wind Metals and 77468: Christina, female cleric. This is a pretty cool figure, but I think it would be a lot more fun to paint in metal. I think the dog is supposed to be a pitbull maybe? Regardless, all the best mutts I've ever had were rottweiler mixes so that's what this became. Next are a pair of kobolds from last year's Dungeon Dweller promo. They're giants compared to the size of other kobolds I've painted. Practically goblins. But that's okay, like people, I don't see any reason why kobolds shouldn't come in a variety of sizes. Finally, I painted up the last of my skeleton gnomes from an OSM miniatures kickstarter I backed a while ago. In addition to a Necrognome and his army of skelegomes (will post the whole group some other time) it came with a Frankengnome's (Gnomenstein's?) Monster. I was a little sad to paint the last of these as I always enjoy having something cute yet deadly to paint on hand (what can I say, I like cats). But in a serendipitous coincidence a whole bunch of killer medieval bunny rabbits showed up on my door within an hour of finishing these! Anyhow, thanks for looking.
  16. Taking part in the January/February RPChallenge and thought I'd make a batch post of some of the minis I finished over the weekend. First up are some gnome skeletons from OSM Miniatures. I know they're supposed to be scary and all, but I can't help think of them as hiding behind their pikes, afraid to face the heroes. Next are a couple of Iron Wind Metals sea serpents and a troglodyte. Picked them up from a bulk metal bin and thought I'd go ahead quick paint them up for possible use in a future game. Finally, here's 77480: Durok, Dwarf Ranger from Bones 3. Really enjoyed this one. I think he's going to get used as a scout or guide in an upcoming underdark-ish campaign I've got brewing.
  17. Here's an unidentified sauropod of some sort I got out of a bulk metal bin at a convention. It's from Iron Wind Metals and was likely a Ral Partha figure at some point. Although it's kind of small compared to modern minis, I'm going to use it as a Ohmdenosaurus, Magyarosaurus, or some other smaller plant eating dinosaur. It's also my first dinosaur, but I found it really enjoyable to paint. It's making me happy I got a couple of the dinosaurs from Bones 4.
  18. Thoramel

    Imps

    These are a couple from my shelf of shame. They're 1978 Ral Partha gargoyles now produced by Iron Wind Metals. I originally thought they were some sort of Imp and started painting them that way. Then I discovered what they were and put them aside until I could strip them and start over. Then I decided I liked them better as imps so I gave them each about 5 minutes of attention and now they're ready to start tormenting my players.
  19. So here is my second hobgoblin that I've completed. I've actually got a pile of six hobgoblins, the Reaper Archer, this one and four Hackmaster Hobgoblins. Every so often I try to work on figures with at least some similar color schemes to make me work a bit more efficiently. Sometimes it works and sometimes it doesn't. With all the hobgoblins, their biggest commonality was the skin tones, after that they kind of branched out. Anyhows, here's hobgoblin number two, from a set of Shadowrun Metahumans. The set came with two gnomes (that I've already posted) and a cyclops which I'll get worked on after I'm hobgoblinned out. This guy ended up being pretty colorful. I had a full mohawk to work with so I had to throw some color into that! with those side lines of hair, I wasn't sure if those were supposed to be hair or some kind of cyborg cables, but in the end I opted for hair. Gave me a chance to throw a bit more color around! Enjoy!
  20. What a find! I stumbled across this guy at a little hole in the wall second hand store. Not bad for $5! The box lid was missing, but I knew exactly what it was once I saw it. One of the dragons horns was broken, and I decided to leave it. Some time ago I painted the Ral Partha version of this exact model. (It’s posted in the forum, but I don’t know how to attach, and that kinda wizzy computer stuff). Anyway I told myself when I painted the Ral red, “I wish I could get another and paint it blue”. While I’m still partial to my red, this blue is pretty nice! As always C&C welcome and appreciated. I hope you like it.
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