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Found 344 results

  1. The Whispering Tyrant from the second Bones kickstarter. This is an officially licensed Pathfinder miniature. So I guess it is some sort of evil adversary in some adventure or other in that game. For me, this is Loki. I expect you see why. To make the model even more similar to the trickster god, I cut off the central helment-thing and carved the helmet round. Which took me whole tens of seconds! Bones material is really easy to cut and convert. I will miss this aspect with the Bones Black minis. On this mini I have tried out some new colorshift paints from Green Stuff World and a flip paint (which is supposed to get the same effect) from Instar. I probably did not do it right, as I don't think it has much of a colorshifting effect (there is a slight effect, though). The instructions say to use a gloss black undercoat and many, many thin layers to get the effect. I did not do that. On a brown basecoat I used GSW Mystic Gold colorshift, and Instar Green Gold Flip, with GSW Tropical Green at the tips and edges. and I just glooped it on! Two or three thick coats of each paint is used here. So next time, maybe I should try actually following the instructions... Anyhow, this model will make a good leader for my undead legions, or even a C'Tan for the Necrons. 89031 Whispering Tyrant Reaper Miniatures, Bones 2 KS 2013 Sculpted by Bobby Jackson Bonesium PVC 40mm round lipped base
  2. 3vil3lvis

    Pathfinder Garantuan Dragons

    Submitted for your approval Pathfinder Gargantuan Green Dragon painted as a Blue Dragon and Pathfinder Gargantuan Red Dragon painted as a Hellfire Wyrm.
  3. boldfont

    60200 Yoon Iconic Kineticist

    Tips? What do I paint next from bones 4?
  4. ChaoticBlues

    The World of the Lost Lands

    About The Origins of the Lost Lands For almost 20 years, glimpses into the world of the Lost Lands have been revealed in the publications of Frog God Games and Necromancer Games. The Lost Lands contain locations now legendary in the annals of roleplaying, from the depths of the massive dungeons of Rappan Athuk, to the city of Bard’s Gate, the Desolation of Tsar, the Blight, the demon-tainted Sundered Lands, the chaotic tumult of the Borderland Provinces, and the fabled Northlands. These publications offered hints of the sweeping scope, deep history, and epic grandeur of the Lost Lands. But only hints. For well over a decade, a Lost Lands campaign world has been our customers' most requested project... ...and the time of the Lost Lands has now arrived! The Primary Reward Over 42 years in the making, this is the definitive guide to the world of the Lost Lands! This massive volume includes the history of the Lost Lands, a wealth of detailed maps, cultural information about its nations and peoples, and a huge gazetteer containing descriptions of the world's countries, cities, waterways and geography. For the first time, readers can explore the length and breadth of the great continent of Akados, including regions never before described, and far Libynos, home of the Desert Kingdoms and many ancient cultures alien to the folk of Akados. The book weighs in at approximately 700 pages in full color, with maps by award-winning cartographers and beautiful, original artwork to place you directly into the world itself in all its glory and terror. Entirely system-neutral, the guide can be used with any game system you choose. The Lost Lands are the setting for a tremendous array of over 150 individual adventures and sourcebooks already published by Frog God Games and Necromancer Games, many providing statistics in multiple game systems. All of this material is available to provide an almost inexhaustible resource of ready-made adventures and epic quests! Future Frog God Games products set in the Lost Lands will be built into the ever-growing canon finally revealed in this volume. About 4000 example pages of Lost Lands Adventures Pictured Above A small sample of some of these already-existing adventures include Rappan Athuk, Sword of Air, Slumbering Tsar, Bard's Gate, Necropolis, Cyclopean Deeps, The Borderland Provinces, The Blight, and Cults of the Sundered Kingdoms. Authors of adventures which have, over two decades, explored the Lost Lands include Clark Peterson, Ed Greenwood, Bill Webb, Gary Gygax, Matt Finch, Jim Ward, Morten Braten, Jeff Harkness, John Stater, Bill Kenower, Nate Paul, Dennis Sustare, and Alex Kammer. The authors of the guide to the Lost Lands include Bill Webb, Greg Vaughan, Matt Finch, Vicki Potter, Pat Lawinger, Anthony Pryor, Rhiannon Louve, Mark Greenberg, Ken Spencer, Casey Christofferson, and Thom Wilson. Shipping International shipping on a book this size may be quite expensive. If you are a non-US customer, please read the shipping information below. We anticipate shipping to be $80 to $100 for most countries, and could even be more. Shipping for the tapestries (and only the tapestries) is calculated into their price for Canada, the UK, the EU, and Australia. The Lost Lands
  5. Smokestack

    Ultimate Spheres of Power

    https://www.kickstarter.com/projects/adammeyers/ultimate-spheres-of-power-the-complete-system-path/comments About This project combines and updates the 5-Star, seal-of-approval Spheres of Power magic system into a single 400+ page volume! Spheres of Power was a new magic system released in 2014 and made for Pathfinder and other D20 systems. With its incredible flexibility and easy-to-use talent-based magic system, Spheres of Power quickly became a top-reviewed magic system and our top-selling product, and thanks to the generosity of patreon has been greatly expanded with the publication of over 20 handbooks of new and expanded content. Now it's time to take all the lessons we learned, all the adjustments that have been made, and create the final, authoritative version of Spheres of Power, combining everything the system has become into a single, ultimate edition! Ultimate Spheres of Power combines content from over 20 handbooks, including Spheres of Power, Expanded Options, Items of Power, The Temestarian's Handbook, The Telekinetic's Handbook, The Geomancer's Handbook, The Enhancer's Handbook, The Diviner's Handbook, The Abjurer's Handbook, The Auspician's Handbook, The Battlemage's Handbook, The Chronomancer's Handbook, The Conjurer's Handbook, The Creator's Handbook, The Destroyer's Handbook, The Illuminator's Handbook, The Mentalist's Handbook, The Necromancer's Handbook, The Nyctomancer's Handbook, The Shapeshifter's Handbook, The Trickster's Handbook, The Vivomancer's Handbook, and more into an updated, streamlined, and multi-faceted volume of amazing magic! Spheres of Power is an alternate magic system that completely breaks away from the old, vancian system of magic-use and instead presents players and GMs with the tools they need to forge magic and magic-users into whatever image they desire. Instead of being forced to adapt a concept to the system's spell lists and classes, Spheres of Power uses a tradition system for customizing the how's and why's of magic, as well as a talent-based system for building a caster's magic abilities. With Spheres of Power, you gain the freedom to break from the traditional molds of fantasy D20 and create virtually any form of world, setting, or caster, including from the Cosmere to Final Fantasy to RWBY and beyond. For more information, check out our video above, as well as noted reviewer Endzeitgeist's take on the original book! Every backer will also be listed in the book as a supporter who helped make this book a reality! Stretch Goals are special bonuses that are unlocked as the project gains more funding. This could include the funding of additional product lines to be made available as add-ons, additional content for the book, new artwork, and more. Both the distribution of PDFs as well as the printing of the hard and softcover books will be done through DrivethruRPG's Print-on-Demand service. Not only does this allow us to do a limited print run, but also allows us to handle fulfillment outside North America with general ease.
  6. I think I've decided on what adventure to run: Seers of the Drowned City This is a 6th level adventure. Stats, roll 4d6 drop the lowest die No evil alignments, CN allowed HPs, Max 1st level & then either avg or roll, ignoring 1s. Gear: As I said before work with me on what you want for your level. Normal equipment, you can have, even plate if you want but remember the title of the adventure. Magical items: Hmmm it's been awhile but since this adventure is kinda of a sequel to Ire of the Storm, I'm gonna draw the treasures out of that one & post & let the party pick what they want out of that. Class: Everything, including Unchained versions Races: Hmmm work with me but I'm flexible Traits: Allowed, up to 2. Any questions: Post here & I'll do my best to answer. If you have any interest, feel free to post. First 4 are definitely in & possible 5th or 6th. With me having a home 5e game now, I'm letting my Pathfinder knowledge slip a bit so I wanna at least keep 1st ed alive for me till 2nd comes out.
  7. An elaborate sculpt, overflowing with detail in the Pathfinder fashion. (I swear, at least one of their artists must have a Thing for buckles and straps). Jigeke here has an excellent mask and a very long spear, a diverse collection of severed hands and paws, and a patchwork kilt of many kinds of hide. I know there's zebra and giraffe in there, and leopard as well. It's Robert E. Howard's birthday today, and without him we probably wouldn't have the Barbarian class as a thing (see: Conan the), or Serpent-folk as insidious infiltrators (see: Kull), or puritan monster-hunters (see: Solomon Kane) as pulp/fantasy tropes. So it seems good to commemorate him with a guy who could be a good stand-in for N'Longa, Kane's sorcerous blood-brother and recurring ally.
  8. I am playing in the Pathfinder "Ruins of Azlant" Adventure Path campaign. A few of the PCs have some healing magic, but we didn't have an actual cleric until a PC recently took the Leadership feat, and an NPC cleric joined the party as his cohort. (Click here for the Show-Off thread about the figure that I use for my character.) The new cohort-cleric, Father Kurvis, is middle-aged and acts like a curmudgeon but has a kind heart. He worships Abadar, the god of cities, law, merchants, and wealth. Abadar's colors are gold and black, and his holy symbol is a golden key. Our GM has an extensive collection of prepainted plastic figures (D&D and Pathfinder), and this Village Priest seemed appropriate. It is from a 2005 D&D miniatures release. I offered to repaint it to be specifically Kurvis. Two hours of slinging paint got me to "finished" ... and after I took the first set of photos, I saw how bugged and asymmetrical his eyes were, so I just spent a few more minutes touching them up. Before and after: Enjoy, Derek
  9. SamuraiJack

    Pathfinder Version 2

    So this started to come up in a KS discussion so I thought I would just go ahead and start the topic to discuss it. I'm really not sure how I feel about it. I'm all for fixing some balance issues and other things, but I'm worried they are going to make it too video game like and more like 4E..
  10. Darcstaar

    The Godsmouth Heresy

    By Rob McCreary
  11. wickedshifty

    Pathfinder Red Dragon (as a blue dragon)

    I stole some spell effects from a nolzurs beholder who didn’t need this one. Pretty proud of this guy!
  12. Inarah

    Pirate queen and Paladin

    On the left, Anya Pirate Queen by Magnificent Egos. Did not start out to paint a pink pirate princess, but that's sort of where she ended up after I highlighted up the purple coat and painted the skulls as rosettes. On the right, Deep Cuts Pathfinder human female paladin, one of two that come in the package. A+ on the dynamic pose, C for loss of detail in the molding process. I wanted it to be better but it turned into a wash and drybrush job due to the sculpt. It's for tabletop.
  13. RachelVentura

    Legendary Games Mythic Mania II

    Ends 12/17/18! Legendary Games makes a massive mythic rules upgrade with the amazing Mythic Character Codex & Mythic Monster Manual II for Pathfinder! Mythic Mania II encompasses two books, and incorporates mythic material for hardbacks like the Advanced Class Guide, Forest Kingdom Campaign Compendium, Horror Adventures, Occult Adventures, Ultimate Intrigue, and Ultimate Wilderness, as well as potentially adding in more material from the Adventurer’s Guide, Monster Codex, Planar Adventures, Villain Codex, Book of the Damned, Pirate Campaign Compendium, and more! Mythic Character Codex – Three new mythic paths - the bound, mystic, and reluctant hero - along with over a thousand new mythic path abilities, hybrid class features, feats, spells, magic items, and more! Mythic Monster Manual II – Over 200 mythic monsters… and maybe a whole lot more! Plus appendices and bonus content! https://www.kickstarter.com/projects/legendarygames/mythic-mania-2-two-new-mythic-rulebooks-for-pathfi?ref=bwj5wz
  14. Since many games have stalled waiting on one player, do the "regulars" have any interest in Rise of the Runelords? I have read through 80% of it. I'd be OK if you've played some of part I, but not read it. If there is interest for 4 players, I'll put up character creation rules.
  15. https://www.kickstarter.com/projects/dynamiteent/pathfinder-limited-edition-statue Seen this one over on the Paizo blog page. For fans of Seoni, the iconic sorcerer class in Pathfinder. Love that there is a unpainted version & it's based off the 1st edition artwork. The unpainted version is a $99 dollar pledge.
  16. BellTower

    89012: Lem, Iconic Bard

    Did a fair bit of free hand with this. Really enjoyable process. Quite happy with how it turned out.
  17. OK everyone. As promised, I want to jump into the Pathfinder 2nd edition playtest. I can't pass up on a free "Superdungeon." I want 4 players. For the sake of the Playtest, let's not duplicate races or classes. The rulebook is available for free download at www.paizo.com. I hope to update pretty frequently. Attributes are not rolled! For the Module, you have to pick a Background from the following list. Budding Osirionologist: The secrets buried in the seemingly endless sands of the nation of Osirion have long intrigued you, even though you've never actually visited the nation. Some day, you hope to correct that. Choose two ability boosts. One must be Dexterity or Intelligence, and one is a free ability boost. You gain the Terrain Stalker (Rubble) Feat, and you're trained in the Ancient Osirion Lore skill. Esoteric Scion: One of your family members belongs to a semisecret society called the Esoteric Order of the Palatine Eye. You've long held an interest in perhaps some day joining the order and have studied the strange topics in preparation for that day. Choose two ability boosts. One must be Intelligence or Wisdom, and one is a free ability boost. You gain the Quick Identification Feat, and you're trained in the Esoteric Order Lore skill. Family Friend: Your family has been friends with the Deverins of Magnimar for a generation, and you've grown accustomed to hobnobbing with the aristocracy even if you have little or no interest in such matters. Choose two ability boosts. One must be Charisma or Intelligence, and one is a free ability boost. You gain the Hobnobber Feat, and you're trained in the Nobility Lore skill Goblin Renegade: You had been working with a gang of goblin burglars, but that new leader was not good. It took a lot of guts to stand up to him, but you survived! Now you're stuck with the longshanks, but maybe you can get back at the old boss. Choose two ability boosts. One must be Dexterity or Charisma, and one is a free ability boost. You gain the Quick Repair feat, and you're trained in the Criminal Lore skill. Mind Quake Survivor: As a child, you once woke from a particularly harrowing nightmare, and this nightmare has plagued you ever since. You've had strange thoughts and knowledge that you always felt wren't truly your own. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You gain the Dubious Knowledge feat, and you're trained in the Dominion of the Black Lore skill.. Pathfinder Hopeful: You've long wanted to join the adventurous Pathfinder Society, a world-spanning organization of relic hunters. This aspiration has led you to take up the dangerous life of an adventurer eager to make a name for yourself and gain the attention of the Pathfinder Society. Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost. You gain the Additional Lore feat, and you're trained in the Pathfinder Society Lore skill.
  18. Geoff Davis

    14465: Durin Dwarf Pathfinder Sgt

    14465: Durin Dwarf Pathfinder Sgt sculpted by Tom Mason. I never would have tried this blue and bronze colour scheme of my own choice, but one of the players in my D&D game requested it, and now I like it.
  19. My partner this time around was Clearman. He requested a heroic character painted heroically, and nothing says heroic quite like the word "Hellknight." Of course, I haven't actually played the adventure(s) that Pathfinder Hellknights appear in so maybe they are cuddly people. We'll say she just finished up a heroic day of undead slaying. Metals are TMM, which my camera hates, but I think I managed to get a few decent shots. For something different I painted the base using pigments rather than hobby paints. I used the wet method of applying them and the color shift is huge, so I wasn't sure how they would come out until they dried. Of course you can be intentionally sloppy because any pigments on the mini's boots just help "tie the figure to its base." I freehanded some wood grain onto the shaft of the weapon just to add some interest to the boring space.
  20. ChanSeal

    60026 The Scribbler

    This was an impulse buy for me 'cause I don't play Pathfinder, but the Reaper range has a lot of really cool mini's. From what I understand, the Scribbler is an incarnation or possessed by an ancient evil God, so I gave him some "psycho" eyes (ie Iris only touching the lower part of the eyeball). Tried to make a desert base, but put far too much grass on it. Thanks for looking.
  21. I now have an idea of what I want for the campaign - warring Seasonal Lords - with Spring and Autumn remaining neutral. One idea is to build in some forks via the encounter tables - with one result on the standard encounter table being a Unique Encounter - which happens once - but sets up the next Unique Encounter, so that a given series of Unique Events occurs sequentially.. Seasons are tied to the elements - Spring = Water; Summer = Fire; Autumn = Earth; Winter = Air. The area has no churches, and no clerics - but does have witches and druids. If a PC is a cleric then he or she is 'from away' - and is never entirely trusted. I think that I may have the campaign traits tied to plot secrets. Anyway - ideas? The start of one song from the background - Iron axe and iron blade, Each shall slay a faerie babe. With each an aelphling child must die, Hush, my baby, don't you cry.... That the mere presence of mankind, dwarfkind, and others is killing the fey - and that those races view it as a good thing. One inspiration - for me, but not to be included with the adventure is Joseph Rodman Drake's The Culprit Fay (1819) (Spoilered, because long 19th Century poem that may not interest anybody else)
  22. Here is the latest of my Pathfinder figures that I painted: Barzillai Thrune (#60205). I sculpted this figure last year and he was newly available at ReaperCon 2017. If you go to ReaperCon this year, you can see this figure in person. As with Octavio Sabinus (link to my Show-Off thread), Barzillai also appears in the Pathfinder Adventure Path "Hell's Rebels" as a major NPC: link to cover image of #97. (Wayne Reynolds painted the cover art. The armor makes me think of a shark.) Barzillai is the new lord-mayor in Kintargo, and his notions of law and order are going to provoke a lot of resentment, especially from the PCs! I wanted the base to evoke a city under siege, so I sculpted the stone rubble out of Aves Apoxie Sculpt, and stuck some toothpicks in as stakes. Enjoy! Derek
  23. kazmania7

    60092 Satinder Morne

    Finally finished her, she was the last of a bunch of a handful pathfinder miniatures I had ordered awhile back. Not really satisfied with how she came out, she turned into a absolute nightmare while painting and just had to say done. I don't usually like to paint the same figure twice but this time think I'll have to revisit her.
  24. Jeepnewbie

    60186 Staunton Vhane

    Left home in a hurry for a family emergency. Grandfather having heart trouble so I’m hanging out with him helping out. I didn’t bring any minis or paint so I found a local game store and picked up a few. I went to hobby lobby and michaels for some brushes and paint. The paint was extremely cheap but hey if it doesn’t work out I can do something else. Space for travel is super limited (motorcycle) so I don’t want much to carry. I brushed on some foundation white from model color. Since I don’t have any skin tone I had to experiment making it. I am happy with the results. I’m not quite sold on the color for the armor yet.
  25. Ye Olde Skoole RPG setting gets a reboot: https://www.kickstarter.com/projects/judgesguild/city-state-of-the-invincible-overlord "City State of the Invincible Overlord, the first and one of the largest fantasy RPG city settings in gaming history, written by Judges Guild founders Bob Bledsaw and Bill Owen, defines sand-box roleplaying by giving information for over 350 shops, taverns, inns, palaces, barracks, temples, and the NPCs who inhabit them! City State of the Invincible Overlord was first released at Gen Con IX in 1976, along with Wilderlands Campaign Map I: The City State. The City State was written for the Judges Guild's Wilderlands of High Fantasy Campaign Setting but can be easily adapted and dropped into any setting."
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