Search the Community
Showing results for tags 'Salvo'.
Found 1 result
This general line of questioning came up around our table when we started firing overcharged PBGs at one another and, inevitably, started rolling some "burnouts," that is, overheats (1 on 1D6) and weapon failures (snakeyes). As previously discussed in a different thread, we know that if I go "out of ammo" when firing a Salvo, then the entire weapon system is shut down, e.g. if my Chancellor fires all 4 MACs and runs out of ammo, then all four MACs are disabled. I infer, then, that if I fire those four MACs individually (we call this a "volley"), then if I run out of ammo for one, then I run out of ammo for all. Are the above points true / similar / identical for weapon overheat or failure? That is, if my Tyrant fires all 4 PBGs in a Salvo and overheats, are ALL PBGs shut down for one round? If I burnout (snakeyes) are they ALL disabled? Same goes for firing multiple weapons in a volley - if instead of firing my Ogre's 3 PBGs in a Salvo for improved accuracy, I instead fire a volley, and roll snakeyes on my first shot, does that disable all PBGs or just one? Thanks in advance for the clarification! My group and I are working on a more thorough list of FAQs, but we need still more study of the rules and a few more games under our belts first!