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Found 4 results

  1. Imagine my surprise when on of my failed KS projects got this update, and I got a link to download the pdf! Here is an update from Andrew Shields. I want you to have this game. I acquired the rights to the Axes and Anvils game from Mike Nystul without taking on his obligations from this Kickstarter. What can you expect? The chart shows how I plan to give you this fantastic game as thanks for your enthusiasm, even if it was over seven years ago. I do not have the resources to send out print copies (much less patches, miniatures, stones, and other extras.) I did not have funds from this Kickstarter or from him for development, and in the end I did not have a publisher (though we've been through two over the years.) I cannot give you what this Kickstarter promised, but I will try to make things right as best I can. I am approximating here, rather than inviting specific corrections or cross-walks between add-on rewards and my future plans. If you want to discuss the gifts I am offering, I'm available to do so, but if you want to talk about what the Kickstarter owes you, that is beyond my scope. How will you get your digital gifts? I will use your emails as recorded in Kickstarter to send complimentary copies through DriveThruRPG's system so you can add them to your libraries there. If you do not get an email and think you were supposed to, contact me. [[email protected]] I get a confirmation email from DriveThruRPG with codes for each email address, and I can give you your codes. (Give it a day or so, I'll be sending the emails right after I post this.) How does the "Shields Up! Axes and Anvils" compare to the "Castle Nystul Axes and Anvils"? My version of the game is not exactly the same as what Mike Nystul would have made. However, I used the pitch on the Kickstarter as my guiding inspiration as I developed the game. The creative contributions of the faction-level backers are included in the finished result, credited in the book. I plan to continue development of Axes and Anvils resources that will include some greater detail from the contributions they have already made. I used a professional graphic designer, art by David Okum (who designed the seals for the dwarven overclans and other factions in consultation with the high-level backers), other purchased art (by Marcin and a map by Vandel), and my own art (for the GM book). I do not have the art by Jeff Laubenstein, as he did not grant me permission to use it. Where can I find out more? You can find the Axes and Anvils game products on DriveThruRPG.com {sales link removed] . You can find links to the products and descriptions on the Axes and Anvils blog here. The quickstart has an introductory adventure, and it is "pay what you want" so you can access it for free. I do not anticipate making a hardback copy of the rules at this time. "Under the Mountain" is the GM book that is attached to the main rulebook as a second half, and it is nearly ready to share (in the final round of adjustments with the graphic designer; it's laid out already). The Clan Book is built out and is with the graphic designer now. As digital files are ready, I will share them as reflected in this chart. What Delays Remain? The print version of the rulebook and the quickstart have proofs in the mail to me now. The rulebook was out, but I changed the link when I bought a domain for the official website, so the print version is offline until I get the new print. The quickstart proof is also in the mail to me. As the work neared completion I was attempting to get everything together and finished to triumphantly release all at once, but the process of delays and revisions can be disruptive. The GM book and the clan book are going through the final stages, print will be available for everything but the character packs, and the suite of Axes and Anvils game rules and supplements will be available. How can people support Shields Up! Publishing and Axes and Anvils? If you want to express your support financially, I invite you to buy any of the print products to go along with your digital copies. Also, you can go to the quickstart (which is "pay what you want") and contribute in that way. What comes next? I currently have plans for a number of Axes and Anvils resources, including a book on adventuring in Stoneshadow (the default setting). Updates will be shared on the Axes and Anvils blog. I will also be writing fiction for Axes and Anvils, integrating stories into my Patreon offerings. Axes and Anvils is poised to grow. The format is designed to encourage casual gamers and open tables, and the creative options reward experienced players too. People can try out the quickstart for free. The game's basic rules are inexpensive, and for all the products, if you buy the paper copy you get the .pdf for free. Thank you. Thank you for your faith in a game that places more emphasis on "we" than "me." In the coming year I will be running an open table online, and I will invite you to come and try the game out if you have interest and availability. Now you will have what you need to make your own legends in the world of Axes and Anvils. So many thanks to Andrew Shields who took this on after the original project creator failed, may it be successful for him
  2. So, ReaperBryan posted in his questions thread of the possibility that the next kickstarter would be more focused. If Reapers next kickstarter was CAV focused, what five mechs would you want to see in the first offering? What would you want in the next five or so? My guess is that we would not see a Core Set for $100 that contained a bunch of models, but possibly a $40 base set with 10 models or so. Lets help Reaper pick the models to focus on.
  3. So last session my players were suddenly turned into kobolds and whilst it was only meant as a temporary thing they seemed to enjoy it so I was thinking of just messing around for a session with them as low level kobolds (thinking 3-5 but I'm flexible) Now normally I'd just let them to do it but I want to surprise them so I need some help making some fun Kobold PCs for them to play which will be randomly assigned (using dice of course) I would like to make 6 kobolds (roll a D6) and I'd like to stick to first party pathfinder material but as the DM I'm pretty open to hand waving various pre-reqs in the name of fun for this since it's just temporary. These are my vague plans so far Kobold 1. Ranger {trapper} or Rogue [snare setter] Kobold 2. Bard [Dragon Herald] Kobold 3. Crossbow User of some sort Kobold 4. improvised weapon user Kobold 5. a pick user...think "ex-miner" Kobold 6. ??? I'm debating making the 6th Kobold a dragon disciple by ignoring the requirements something like Sorc1/DDX not sure if that would be OP or useless or what but it would fit what I'm trying to go for...u know "typical Kobolds"
  4. So here's my santa mousling and his helper. I still need to trim the broccoli and mount them to the base,as well as fix the eyes, but time and daylight was running out. and then there was this fellow who showed up at our house around lunchtime. Cheeky little bugger had no fear of us.
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