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Just realized I never got around to taking show off pictures of this guy. I had some frosting issues which killed my momentum in my WIP (here) for him, and then he sat around waiting to be fixed. The fix mostly worked, but you'll see a few shots where the light is a little more direct where he ended up shiny. Not a big deal as in most lighting he looks fine. The last few shots will have an alternate rider's top half, I swapped the original Wight out for the top half of Reaper's Judas Bloodspire, sans cape.
scipio.au posted a topic in Show OffAnother couple of the Dungeons and Dragons Boardgame models today. The Zombie Dragon and the Werewolf. Both are decent sculpts, though nothing outstanding by my standards. The Zombie Dragon is a reasonable beast, though details are a little soft in places. It's also undersized to my eye, for a dragon at least. Dragonling perhaps, but not a full fledged dragon, undead or otherwise. A zombie dragon is, apparently a distinct thing from a Dracolich. I guess that's a Dragon who is a Lich, rather than a Dragon who is a Zombie. I guess perhaps Dracoliches can be the ones who animate Zombie Dragons. I've still got to finish painting the Dracolich that came with Ravenloft, so enough about that for now. Since this thing is (or used to be) a Dragon(ling), and also a Zombie, I went for a kind of traditional green palette, knowing I could stay dark on the carapace while highlighting the majority of the skin to a really pallid, desaturated green, so the carapace and wing membranes would provide a harmonious contrast. Of course, the other contrast that I wanted to have nice and strong was that of the blood, gore, viscera, exposed muscle and so on. The beast doesn't look like it's been dead for all that long, as there's not a huge amount of decomposition on the model so far. I mean, the details are pretty soft, so it's easy enough to go other way, but I thought the head looked a little sallow as opposed to being made up of exposed bone. This is why I painted the eyes as hollowed-out but bloodied sockets. As though the crows and carrion-eaters had picked them out of the skull, before reanimation had occurred.The midsection and exposed ribs were again a bit soft, so I used some tube-putty to create some intestines hanging out of the chest/midsection cavity, along with a relatively fresh trail of viscera and blood being left in its stride. All of the exposed wounds were finished with Tamiya Clear Red, and the trail of dripping gore was made up of the same Clear Red along with some Water Effects. The Werewolf also, is a simple figure. Again on a par with an average Bones model. Very much a 5/10 sculpt and model, in my opinion. I went for grey rather than brown, since grey rather than brown wolves and werewolves fit the pseudo-gothic-horror aesthetic of something like Castle Ravenloft for me. The incredibly awkward pose and posture doesn't do a whole lot for me, either. Interestingly, this werewolf is female. Though she only has two breasts, that are completely covered in fur, rather than six-to-ten teats. Not something I'd thought about much before. We all know that there are actually painters out there that really can make a silk purse from a sow's ear. I'm not sure if I consider myself one of them, but I know that I could have made this model look better than it is. The question, as always is whether it would be worth the time invested. In this case, I did a little with facial markings and called it good enough. In the end, these two are simply used as Bossed for the Ravenloft box. In theory, both could have a place in a Kings of War Undead army, though I've got better (Confrontation) Werewolves that I use for that game, and better ones from Citadel, Reaper, and even Mantic that I can use for everything else. The Zombie Dragon would need proxy-stats for a creature much less nasty than a proper Dragon to be of use. Obsidian Golem stats of some kind, perhaps?