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Presenting the Chimera, a monster from the game Etherfields by Awaken Realms. Not super happy with her skin, it went blotchy and all my attempts to fix it made it worse! Despite that, I think she ended up pretty snazzy. As always, any comments or criticisms are warmly received.
https://www.kickstarter.com/projects/awakenrealms/1897919106?ref=ek0vh3&token=dace0a50 Story Welcome to Nemesis Lockdown draft page! Campaign is not yet live (currently planned for May / June), but you can see here some of the first information and leave your feedback! There will be gradually more and more stuff we will be sharing here, so you can check it out from time to time, but most importantly - click "Notify me on Launch" if you don't want to miss the campaign! Nemesis Lockdown is first standalone expansion to Board Game hit - Nemesis (BGG rating #35 overall, #9 thematic). Lockdown will bring the same cinematic, thematic Sci-Fi horror feel to totally new setting: Base on Mars. It will come with lot of new, fresh ideas and content while keeping some of the core Nemesis mechanics that makes every play an unforgettable story to be told. Nemesis: Lockdown I should have known when they asked us to prepare the landing platform. There are only two reasons to make a night sample transfer. It’s either too urgent to wait, or it’s a black op. Both spell trouble. My survival instinct, honed by twenty years of work in the Sample-Return Receiving Facilities, was screaming, considering the rumours that reached even our remote site. Maybe if I bailed right there, I wouldn’t be crouching in a dark lab, sweaty palms clutching a scalpel, and this damned soft voice repeating over my head: “Containment Breach, Containment Breach…” Things only got bleaker when they told us there would be human BSL-5-ET subjects coming. Extra-terrestrial samples and living people don’t usually mix. They SHOULD NEVER mix. Something went really bad out there, and we got caught in it. When Martinsen and Sovich processed the first sample, I only caught a peek from behind the armored glass. There was one word on the container. “Nemesis.” I wasn’t there when the actual breach happened. There were screams over the intercom. The main power went out. Soon, I saw Martinsen and one of the human subjects running to me from the isolation ward elevator, as if the devil himself chased them. I’ve seen it for a split second, before they were caught. I’d rather take my chances with the devil, than with the thing that took them. Now, it’s been fifteen minutes since I last heard any shots. The pain in my mangled leg subsides. I get up and slowly make my way to one of the security stations. Am I the only one left? No, thank god! Sovich is still kicking. I have her on a live feed from the main terminal. She’s… Changing the logs! Switching her name for mine. Frigging rat! When the board learns we had a containment breach, there will be hell to pay, and she wants to make sure the bill is on my name. Now, she turns towards the main console. In the middle of it, under the protective glass, is the A3-5 button, a big chunk of red plastic. They told us it enables the “Code Red Emergency Protocol” but we had no clearance to know what the protocol actually is. Don’t do it, Sovich. You might just nuke us. Don’t… Of course she does. She wants to play the good girl, an upstanding citizen. Well, there’s still time to fix everything. No one will call until morning. We’re on a dark side of the planet now, blocking all signals. I need to get topside, to the secondary console in the other building. Re-write the logs, access the classified procedures, and see what new trouble she got us into. The only things between me and my salvation is a broken airlock, a long stretch of hellish surface, and enough gamma radiation to hard-boil an egg. I’m betting these things can’t walk outside. That would be too frigging unfair...
https://www.kickstarter.com/projects/awakenrealms/tainted-grail-the-fall-of-avalon/description About Tainted Grail is a new major board game from Awaken Realms, offering an immersive co-op/solo experience for 1-4 players. Illustrated with over 1,000 pieces of unique, stylish art, it will take you on a fantastic adventure set in a dark reimagination of the Arthurian legends. Designed by Krzysztof Piskorski (one of the most well-known Polish fantasy writers) and Marcin Świerkot (owner of Awaken Realms, developer of Lords of Hellas, Nemesis, The Edge: Dawnfall), Tainted Grail will bring you adventure, survival and exploration mechanics perfectly paired with character development and exciting combat and diplomatic systems. Immersive, story-driven exploration will bring the world of Avalon to life, confronting you and your team with difficult choices that have far-reaching consequences. Over 100,000 words of branching story scripts provide many different paths to your goal as well as several different endings to your adventures! Click!