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Found 37 results

  1. Weird-O

    Battletech - WarShips!

    FINALLY back in a WarShip frame of mind, so here we go! First up is the Essex-class CDS Architeuthis: Up next is Alliance Naval Star, consisting of the Nightlord-class CSR Lynn McKenna, Essex-class CSR Marshal Ney and CSR Mulhacén, Whirlwind-class CSR William Adams, and Fredasa-class CSR Kutkh.
  2. So I don't know much about Battletech, more of a fantasy guy myself, but I do like these figures which are some Mech Warriors that were sculpted back in the eighties by Bob Charette that Ral Partha just recently re-released. They have eight per pack with different poses, and I got these first from the Liao Faction/Clan/Family. Going to eventually get through the whole group and I'll eventually photograph the whole group together, which is why I haven't based them yet. I've been told these are the pilots for the Mechs and it's very hot in the cockpit, which is why they are pretty scantily clad. These are eighties Partha, so they are some pretty small 25mm sized figures. More to come later as I finish them! Enjoy!
  3. Xiwo Xerase

    Marik Militia Fire Lance

    These are the first four BattleTech miniatures I've painted this year. They have been painted to tabletop quality. The WIP for them is over here. The four miniatures featured here are: (from left to right) Catalyst Game Labs Catapult, plastic, from the Fire Lance Pack. Iron Wind Metals 20-211, Archer ARC-8M, metal (standing in for an Archer ARC-2R). Iron Wind Metals 20-200, Griffin GRF-6S, metal (standing in for a Griffin GRF-3M). Catalyst Game Labs Cyclops, plastic, from the Fire Lance Pack. They are painted in the parade scheme of the Free Worlds League Marik Militia: "purple, with highlights in red on the right side, and in blue on the left". For an idea of size, here's the obligatory picture with Sir Forscale: Individual pictures of the minis are hidden under spoilers. Archer: Catapult: Cyclops: Griffin: The two metal miniatures have been based using Iron Wind Metals hex bases. The plastic minis were removed from their integral bases and based on Proxie Model hex bases. The basing is simply paver sand glued down with superglue and painted. The paints used were: (all Reaper paints) Primary purple: Amethyst Purple, highlighted with Sorcerous Mist and Spectral White Blue accents: Cyan Blue, highlighted with Ultramarine Highlight Red accents: Phoenix Red, highlighted with Fire Orange Weapon barrels: Honed Steel, highlighted with Blade Steel, Filigree Silver, and Shining Mithril Joints and other metals: Tarnished Steel, highlighted with Blade Steel, Filigree Silver, and Shining Mithril Hands and other "rubber" parts: Stone Grey, highlighted with Weathered Stone Cockpits: Adamantium Black, highlighted with Pearl White and Vallejo Metal Medium Base sand: Yellowed Ivory, highlighted with Creamy Ivory Base rim: Gem Purple Wash: A mix of Brown Wash and Flow Improver As noted in the WIP thread: There are some mold lines that didn't get filed down. There is some detail that should probably have been enhanced (for example, filing down more on the Griffin's missile pod and recreating that detail, or drilling some of the missile launcher holes deeper). Some detail in the Archer's missile launchers was obscured by CA glue. (Gluing on the missile launcher doors was painful.) When the Catapult was removed from its integral base, its outside toes were mangled. As always, constructive criticism and comments are welcome. I won't be doing further work on these minis (unless I break one) but I can always use advice for painting future minis.
  4. BattleTech is one of my long time loves for games and it's what got me into the miniature hobby. I have actually been avoiding painting my BattleTech minis for a while so I'm hoping this will give me some amount of momentum. The four miniatures featured in this WIP thread are, from left to right: Catalyst Game Labs Cyclops, plastic, from the Fire Lance Pack. Iron Wind Metals 20-200, Griffin GRF-6S, metal (standing in for a Griffin GRF-3M). Iron Wind Metals 20-211, Archer ARC-8M, metal (standing in for an Archer ARC-2R). Catalyst Game Labs Catapult, plastic, from the Fire Lance Pack. These make up the Fire Lance of the Marik Militia company I have painting off-and-on (mostly off). The colors of the Marik Militia are purple, with blue highlights on one side and red highlights on another. Here's an example I've already painted: The metal minis have been based using Iron Wind Metals hex bases. The plastic minis have been removed from their integral plastic bases and based on Proxie Models plastic hex bases. All of the minis have been glued via glue gun onto little holders I made from spare parts (PVC pipe, a wooden dowel, and washers). These are mounted via magnets on my normal painting holders (plastic tubes with a squared base). The point of the holders is for easy removal from the holders for photography. (This was actually my first time using a glue gun so if some of the minis look crooked compared to the base, that's why.) The minis have been primed white using Reaper Brush-On Primer and then painted with a mix of Brown Liner, Brush-On Sealer, and water to show details. (All of them but the Archer were painted using a 1:2 mix of Brown Liner and Brush-On Sealer. The Archer was painted using a 1:1:1 mix of Brown Liner, Brush-On Sealer, and water.) The bases have been covered (or filled) with paver sand glued down with superglue. (I'm pretty sure I picked this up from @Weird-O.) Here's an obligatory picture with Sir Forscale: I've included pictures of the minis in spoilers: Archer Catapult Cyclops Griffin I'm going to point some of the obvious mistakes to get those out of the way: There are some mold lines that didn't get filed down. There is some detail that should probably have been enhanced (for example, filing down more on the Griffin's missile pod and recreating that detail, or drilling some of the missile launcher holes deeper). Some detail in the Archer's missile launchers has been obscured by CA glue and will need to be recreated with paint. (Gluing on the missile launcher doors was painful.) When the Catapult was removed from its integral base, it's outside toes were mangled. Neither of the metal minis are pinned. This is a pretty big mistake and will be painful if either of then fall. Some of these mistakes won't be addressed. I'm going to live with that. So let's talk painting. The guiding principle, beyond the Marik Militia parade scheme is "rule of cool". It doesn't make sense for weapon barrels and joints to be metallic but it looks cool. The planned colors are: Primary purple: Amethyst Purple Blue accents: Cyan Blue Red accents: Phoenix Red Weapon barrels: Honed Steel, enhanced with the Bones metallics Joints: Tarnished Steel, enhanced with the Bones metallics Hands and other rubbers: Stone Grey Base sand: Yellowed Ivory Base rim: Gem Purple I'm still trying to decide the cockpit glass color. On the other Marik Militia minis I've painted (like the Black Knight above), I've just used Adamantium Black. (An aside about base rims: When I paint BattleTech minis associated with a particular fashion, I paint the rim of the base a color based on the faction. Since the Marik Militia are part of the Free Worlds League Military (except for when the League doesn't exist), the base color is purple. I have a spreadsheet of faction colors I made some time ago, before the Bones paints came out. It uses some HD paints that aren't going to be rereleased, so I'll need to revisit that.) The challenge here is to paint all four minis to tabletop, in a timely manner, and without drybrushing (except the base sand, which will be drybrushed). Let's see if I can finish this by, say, the end of July.
  5. Weird-O

    Battletech - Great Scots!

    I don't play them that often these days, but the Northwind Highlanders mercenary regiments will always build a dear place in my heart, as their sourcebook was one of the very first Battletech products I ever bought. I'm especially happy with how the Locust turned out.
  6. Weird-O

    Battletech - VI Legion

    From the new Game of Armored Combat box, an Awesome painted in the colors of the Sixth Legion of the Marian Hegemony. Space Romans in giant robots!
  7. The first few in what will eventually be a reinforced company from the Capellan Confederation's Warrior House Imarra: A Raven and a Yu Huang.
  8. Some Battletech stuff, painted in the colors of the Atrean Dragoons of the Free Worlds League. Orion: Trebaruna: Carronade:
  9. So.. this is happening. https://www.kickstarter.com/projects/1141913215/mech-cockpit-simulator I'm not sure what I can say about this that isn't said on the page; other than it looks like a sheet management toy that could be a lot of fun to mess with. I'll let you guys judge effectiveness for yourselves. ;p
  10. We all started somewhere. This is the first miniature I ever painted. (I think this was in May 2016.) This is a plastic Dervish for BattleTech from the then-current introductory box set. (click on the pictures for larger versions) This was painted using Privateer P3 paints (it's what my friend had at the time) based roughly on the mountain camouflage seen on this miniature on Camo Specs Online. I believe the colors are Rucksack Tan for the base, Bootstrap Leather for the camo stripes, and Arcane Blue for the cockpit. The basing is a simple flock and I remember having problems with it. (In fact, I still have problems with flock, which is why I try to avoid it.) I don't remember much else. It's been about three years (and still less than a hundred minis) since then. I'd say I've improved since then. (Or at least I hope I have!)
  11. Some stuff from my Clan Jade Falcon forces I finished a while back, and a Turkina finished more recently.
  12. Weird-O

    Iron Wind Metals - Kodiak

    Painted in the colors of Clan Goliath Scorpion, Delta Galaxy.
  13. Been working on my Star League collection for a long time, in dribs and drabs. I think I've actually broken the halfway point, but more importantly, I've actually gotten one of the component companies of my 146th Dragoon Regiment army finished. So without further ado, here's my command company: The Black Knight is a very popular and effective machine for SLDF commanders that still find themselves on the actual battlefield on a regular basis. The Command 'Mech quirk aids in doing the actual job of command, while the 'mech's legendary toughness and solid firepower do a good job at keeping said commander alive during trouble and eliminating that trouble, respectively. The Mackie and Guillotine are no-nonsense bodyguards, with one being a giant imposing brute to draw fire(and eliminate it), while the other is a maneuverable brute to outflank attackers(and eliminate them). The Falcon provides local reconnaissance, and a mobile threat to keep headhunters wary. It should be noted that the presence of two Beagle Probes makes this a very hard lance to ambush, allows the commander to monitor several remote sensors simultaneously, and(in Alpha Strike) spot for very accurate artillery support. Though part of the Command Lance, the fifth member rarely fights alongside them, instead being told by his boss to take his Exterminator and "Go thataway *gestures vaguely in the direction of the enemy* and be a pain in someone else's behind." He then proceeds to do exactly that, seeking out supply caches, convoys, and other soft targets to hit. The 146th is not a Royal regiment, so it is very unlikely that this mech is one of those equipped with the stealth systems that make Exterminators so famous, so actually taking on enemy command lances is unlikely except in the most favorable conditions. Second Lance is a much less subtle formation, existing solely to bring the larger two members of the lance to the battlefield. The two Sniper pieces carried by Helepolis BattleMechs don't represent the most powerful artillery battery out there, but mounting them on mechs does provide them with notable advantages. They can move through any terrain other mechs can, allowing them to keep up with their compatriots even in situations where vehicular or towed guns would get left behind. The armor and conventional firepower of a Helepolis means they don't need near as Mich of an escort as other batteries. Finally, their armor makes them better able to handle counter-battery fire. While I wouldn't try to sit still and engage in an artillery duel, being able to tank even a Long Tom hit or two before being forced to move can make a big difference when your side is depending on every shell you can send downrange. After all that, the other two mechs might almost seem like afterthoughts, but the Kintaro makes for an effective and mobile bodyguard(especially when its NARC boosts the effectiveness of the Helepolis's own weapons), and the Hermes' flamer can create smoke cover. It is also an excellent scout/spotter, being one of the fastest mechs in the unit. I say "one of", because every mech in this next lance easily claims that title by a huge margin. You want recon, here's your recon. Two Phoenix Hawks, one Stinger and one Wasp make for a deadly quartet of LAMs, able to perform scout or strike missions all along a HUGE battlefield. They cannot engage in pitched combat against ground or air forces, but their mere presence means that opposing forces cannot leave anything unguarded, lest it be destroyed as quickly as it is found. If I'm using the WSP-100 model, then in permissive air environments the Wasp can circle the battlefield at high altitude, using a TAG pod in the bomb bay to light up targets for guided munitions.
  14. Been a long time since I've posted anything, been going through my collection of Battletech stuff. A lot is old Ral Partha unseen, these ones are the newer Iron Wind resculpts. I really didn't like the 1st Marik Militia color scheme when I started, I just wanted to do a "purple" Marik unit, but it grew on me and now these are some of my favourites. Currently working on a Comstar company. Having a lot less fun with that. Flat white color schemes are not a strong point of mine. ;P Getting better though.
  15. Watchman

    Before C.A.V.

    Since I have been posting, I have displayed C.A.V., Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Star Fleet Battles, MATAAC, but not Battle Tech/Battle Droids. So to correct the situation, the extent of the BT force when CAV intervened : This is a Taurian Corps (more equivalent to a standard Division but in keeping with the stated structure...) Corps: Corps HQ: Corps assets of: Cyclops Command Mech, 2 Atlas Security, 2 Artillery Batteries (Bombardier, Longbow), an A/A Rifleman battery, 3 Stealth Exterminators, and miscellaneous, towed hvy artillery, helo transport and security robots. Helo is from Superior and the robot were from 40K Terran troops, I think. These are for combat team detachments: Aviation assets: 1st. Regiment HQ 1st.Battalion: Battalion HQ: 1st., 2nd., & 3rd. companies: 2nd. Battalion: Battalion HQ: 1st., 2nd., & 3rd. companies: 3rd. Battalion: Battalion HQ: 1st., 2nd., & 3rd. companies: 2nd. Regiment HQ: 1st. Battalion: Battalion HQ: 1st., 2nd., & 3rd. companies: 2nd. Battalion: Battalion HQ: 1st., 2nd., & 3rd. companies: 3rd. Battalion Mechanized (MATAAC): Battalion HQ: 1st., 2nd., 3rd., & 4th. companies: This last group was for a scenario for the location of an abandoned Star League Base hidden on the edge of Taurian Space. The base was rumored to be full of new Toros and Crabs never deployed, which you can see there are 25 of each: Any mechs that are not primed were acquired during the CAV build up. More jobs to add to the list. Any shots of something not clear enough let me know and I will get an in close picture.
  16. This is Iron Wind Metal's BattleTech 20-466, "Neptune Submarine", which comes in both a free-standing underwater and half-submerged at the surface form. I am painting it / them up as a Yellow Submarine. It seemed to fit. The set comes with a basic torpedo shape and a half-torpedo shape and separate pieces for the conning towers; guns; propellers; and each and every individual sail plane, stern plane and rudder -- a lot of very fiddly tiny not-quite-the-same near-trapezoids that require very careful holding while gluing. I haven't mounted the whole submarine on its base yet because I am unsure whether I care for the base's aesthetics. Not shown: white priming. These are painted with a mix of Yellow Ochre and Titanium White which is a little more creamy and less golden in real life. It is semi-translucent: Then I mixed slightly more white in to make a just barely paler, more opaque golden yellow and applied it to the upper surfaces: I plan to glaze in some really bright yellow later and add some bright colors to the detailing, not exactly duplicating the paint job in the "Yellow Submarine" movie, but following a similar spirit.
  17. Thrym

    Battlemech UrbanMech

    30-ton Battlemech UrbanMech Capellan Regular Unit Paint Scheme This walking turret is scary in urban settings where it's hard for everyone to move. Slow and ponderous, the lack of a large engine to move it allows it to carry a wallop. Reaper Spattered Gore, Reaper Scorched Metal, Reaper Sunshine Yellow and Reaper Black. Washed with Reaper Walnut Brown.
  18. Thrym

    Battlemech Phoenix Hawk

    45-ton Battlemech Phoenix Hawk Command Conversion, Yellow/Maroon Paint Scheme I will take better pics later. Vallejo Japanese Uniform, Reaper Maroon Red, Reaper Red Shadow, Scale Color Thrash Metal, and Scale Color Black Metal.
  19. Thrym

    Battlemech Assassin

    40-ton Battlemech Assassin Jungle/Forest Paint Scheme I will take better photos soon. Reaper Griffon Tan, Vallejo Yellow Green, Reaper Walnut Brown are the main colors.
  20. Arc 724

    Stalker-MWO Big Wally 2.0

    I gave this as gift to a Battletech buddy, Wally. He told me a story when we first started playing about how in the mid 90's he would play with a group and use his Classic Ral Partha Stalker and just mow people down from long range. He spoke about it often and always tells the story to new players. I decided since he got me into Battletech and war gaming I would go all out for his birthday. In addition to this miniature I bought him a wet pallet, as he had never used one (i know how is that even possible), and a Battletech Mech Damage T-shirt I found on Amazon. He was blow away. Here's to you old friend! Cheers! I hope you guys like this one. I really like these Mech Warrior Online designs. They are modern and updated. They have the look i've always wanted in Battletech. You'll notice if you look hard enough you can see destroyed mech markings on one side and the name big WALLY on the other. The number "16" is for the 2016. And I went with a blue cockpit glass because the shirt I bought him was blue. I did a combination sand and flocking on the base. The sand is painted to look like rock. He (like my other mechs) is on an MDF hex base I purchased from Waresnal. Questions and comments are more than welcomes, Thank you my friends, ~Arc.
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