Jump to content

Search the Community

Showing results for tags 'bust'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Reaper Discussion
    • News
    • Reaper General & Faq's
    • Reaper's Product Lines
    • ReaperCon
    • Reaper Virtual Expo
  • Reaper Social
    • Exchanges and Contests
    • Birthdays!
    • Streaming
    • Socializing
  • Painting
    • Show Off: Painting
    • Works in Progress: Painting
    • Tips & Advice: Painting
    • Shutterbug
    • Speed / Army / Tabletop Techniques
  • Sculpting, Conversion, and Terrain
    • Show off: Sculpts, Conversion, Terrain.
    • Works in Progress: Sculpts, Conversion, Terrain.
    • Tips and Advice: Sculpting
    • Tips and Advice: Conversion
    • Tips and Advice: Terrain
    • Tips and Advice: 3-D printing
    • Conversions, Presentation, and Terrain
  • General Discussion
    • General Fantasy
    • General Sci-Fi
    • General Modern / Historical
    • Kickstarter
    • Off-Topic Rampancy
  • The Sandbox
    • The Gathering
    • The Playing
    • Fiction, Poetry, and Other Abuses
  • Reaper Games
    • CAV
    • Warlord

Calendars

  • Reaper

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 109 results

  1. This is the Werewolf Queen bust from White Wolf Tavern, 3D printed.
  2. Thought some of you might find this of interest: https://www.kickstarter.com/projects/cultofpaint/deorgard-by-cult-of-paint At Cult of Paint we've taught painting classes to hundreds of people all over the world. We make painting tutorials for YouTube and Patreon. We have signature series airbrushes with renowned manufacturer Harder & Steenbeck AND we produce a 54mm sci-fi miniatures range and bust collection that has won multiple international painting awards. Now it's time for something really cool............ OUR FIRST FANTASY MINIATURES RANGE!!!!! Dræfend bust painted by David Colwell @davecolwell725 Ever since we created our sci-fi miniatures range we've had the bug for creating awesome models for people to enjoy painting. We LOVE fantasy settings and wanted to create our own world to explore the characters so often associated with fantasy and folklore, but with our own interpretations. And so Deorgard was born, with the elves being the first race we wanted to bring to life as gorgeous miniatures and busts...... Heargeard bust painted by Rodrigo Ciprés @rodrigo.akore Releasing the range in one go ensures we create tonnes of excitement while also enabling painters to get their favourite models from day one with no long gaps between characters coming out. And it means we can crack on with working on more miniatures for you to add to your collections! As we begin to explore this wild land we wanted to introduce some elves from different regions of Deorgard. PLAY In Heargeard we meet a woodsman. A guardian of the forests and the dark places where some of the most ancient parts of the land still endure. Heargeard concept art by Max Fitzgerald @hieronymus_max Painted by David Colwell ( yes that base is insane ) As the trees give way to the grasslands a hunter needs not only patience but the frightening speed and savagery to survive. Dræfend is one such elf who excels here. She has learned to hunt as part of a pack, accompanied by one of the great wolves that make their homes in the foothills nearby. Dræfend & Wulf concept art by Max Fitzgerald @hieronymus_max Dræfend & Wulf painted by Ruben Martinez @rma_ruben_martinez The land rises sharply and great peaks soar towards the sky. Here we find another symbiosis of elf and beast. Whilst Sceotend may be blind she does not lack sight, her hawk's third eye providing unrivalled clarity and vision. concept art by Max Fitzgerald @hieronymus_max Sceotend painted by Richard Gray @daemonrich An equally harsh environment can be found in the vast desert that covers much of the centre of Deorgard. In this ever-changing and ruthless sea of sand, those such as Læl's word is law. She is judge and executioner, swift and merciless at dealing out punishment to any transgressors. Læl concept art by Max Fitzgerald @hieronymus_max Læl painted by Andy Wardle @andywardle_artwork As primal and challenging as the landscape of Deorgard is there are still places where societies have settled and thrived. Guardians such as Indryhten stand sentinel over sacred places and those elected by their peers to rule these bastions of advancement. Indryhten concept art by Max Fitzgerald @hieronymus_max Painted by Andy Wardle
  3. I went all-in on Greebo Games "Fang and Hood" Kickstarter they did at the end of last year, One of the items included is a bust for Grandma Wolf that I couldn't resist working on. It's one BIG chunk o' resin! Here's a picture with it next to a Young Miniature 1/10 scale bust and a Scale 75 1/12 scale bust from their kickstarter: Greebo Scale_02 by Mckenna35, on Flickr I was trying to figure out how I was going to hold this thing while I worked on it. Finally I cut the heads off a couple of nails, drilled holes in the base and glued them in with 5 minute epoxy: Red pin_02 by Mckenna35, on Flickr Then, to hold that, I cut a couple of 3/4" thick x 6" lengths of 2x4, drilled a couple of holes, and clamped together with a pair of carriage bolts, nuts & washers: Red clamp by Mckenna35, on Flickr So far it's worked out really well and been quite comfortable to hold.
  4. Finished up another 3d printed bust. I have really been enjoying the different scale and different subject matter (I don't think I've ever painted an orc before). Not 100% happy with the hair, but the strands are not as thin as I would have liked. Picture is a little washed out but I have having issues of not enough light or too much. And yes his left eye is milky on purpose and the whole reason I painted this piece. Thanks for looking. EDIT: and of course, now looking at the picture on my computer screen I can see that the wound on his face goes through his bottom lip too, and I missed it.. At well...
  5. Apologies that this one isn't Reaper, but I am super stoked with how it turned out and really wanted to share. I recently started experimenting with glazing, an old and popular technique I have been aware of for years but had never really given much thought to or attempted. It was like unlocking an ancient magic, I cant believe the difference such a subtle technique has made to my miniatures. After achieving some promising results on a batch of halflings I recently painted, I decided to experiment some more on a slightly larger model, a 3D printed bust I'd picked up on Ebay (I believe it is by a company called Tytantroll Miniatures). Anyway I just wanted to share. Glazing has been a revelation to me, and it just goes to show that it sometimes pays to step away from your comfort zone and try new things.
  6. Quick paint job on this fun little bust! Painted entirely with Pro Acryl paints from Monument Hobbies
  7. On top of the Sherman Jumbo, I have a new project. This is Frozen Ninja 3D's resin bust of a cloaked gal holding a small flaming dragon. I picked it up ReaperCon last fall. There are four parts: a base, a robed torsos, a hooded head, and a pair of arms holding the dragon. Over the casting was good, but there were some issues with the resin sheaving (splitting off in layers) in the arms and the underside of the torso. These were sanded down, the given a layer of putty, then further sanded down. You can see the putty in the pics. I also hollowed out the sleeves and a portion of the hood. These were filled in almost to the opening. I used a Dremel tool and ball cutters to hollow them out and tried to match the inside with the exterior folds. One unique (to me) thing is the base; there is a two-leve' base with some symbols on it, and small stone house built on top of that. The roof structure is built into the torso's back. It sure beats the usual brass rod... Pics are where I'm at so far. Qs and Cs welcomed.
  8. I hope this is ok as it is outside the fantasy/sci-fi realm but this is what I've been working on while taking a break from the Bones 4 core set. This is a 1/10 bust from Young Miniatures sculpted by Young B. Song, Templar Knight YH1837.
  9. https://www.kickstarter.com/projects/ivanmata/the-mechanic?ref=discovery_category_newest Story This bust is "The Mechanic" a robot mechanic in a post-apocalyptic world. Is a high quality resine figure (limited edition) Scale 1/10 The copies are ready, so the shipment will be immediate once the project is finished Thanks to the backers of this campaign, is happening and will be my second miniature :-) The approximate shipping costs are: Spain: 6€ Europe: 12€ USA: 15€ Rest of america: 15€ Asia: 15€ Oceania: 15€ Africa: 15€
  10. Vancouver Miniature Painters picked this for the first paint club item. It is Queen by Life Miniatures. I wanted to do more with it, and ended up doing the face and skin early.... then rushing the rest. All things considered, she turned out darn nice! Painted with a mix of Reaper, Vallejo, and Kimera. Reaper and Vallejo more on the skin and metal, Kimera more on the cloth. Many thanks to the paint club leader for good photos!
  11. Some pretty good deals in the early bird specials: https://www.kickstarter.com/projects/399883540/orc-warband-collectors-by-yedharo-and-gt-studio-cr Offering 30mm, 70mm, Busts and 1/10 () Scale figures. Something for everyone! I got the early bird 4 bust deal. FWIW I have some of their earlier figures and they've been very good quality.
  12. Sorry, light box died. But ok ish photos of this completed model. A real joy to paint and I probably pick up another at Reapercon! -Zanderina
  13. This is the resin bust for the upcoming hair and makeup class at ReaperCon. It's a bit under two inches tall. Standard MSP paints for the hair and flowers. The skin tones are the new Bones paints - Ruddy to Pale Flesh. Cross posted to the ReaperCon forum.
  14. This is the resin bust for the upcoming hair and makeup class at ReaperCon. It's a bit under two inches tall. Standard MSP paints for the hair and flowers. The skin tones are the new Bones paints - Ruddy to Pale Flesh. Glen
  15. This is a bust from El Greco: Deus Vult / Militi Christi. I painted him as a Knight Hospitaller. Learned a lot on the way. There are a few white specks in the pics, I was taking them outside and this is actually not there. Also there is more depth than the pics show, some shadows are washed out by the camera. WIP here: https://forum.reapermini.com/index.php?/topic/85635-deus-vult-militi-christi-bust-by-glitterwolf/ This one is going to be shipped off as a present to a certain person. It will be a surprise and I wonder how it will be received. Here he is.
  16. Time to paint another bust. This one is from El Greco 1:12th scale and comes in a nice tin. A depiction of a seasoned Crusader. I will paint him as a Knight Hospitaller instead of the often seen Knight Templars. This means mine will have a Black Cape, A Red Surcoat and a White Cross.
  17. So, I'm back. And I decided I needed to paint lots of skin. Recently watched the painting DVDs from Dark Sword, specifically the Marike ones. So I'm going to be trying to practice glazing. Note: I know this bust won't be perfect. But this is me attempting to improve, so all advice and comments are appreciated! Moving on, here is the bust in question, the beautiful maiden bust from Reapercon 2018. And here is my progress this far: So, I wanted to post this because it is relevant to the blending I'm doing. This is from the class I took from @Corporea last reapercon, with some blending with glazes attempted. I hadn't got this right at the con, and would love for that progress to be checked on here! I'm going for high contrast, but not as high as here, so I thought this would be a better way to get some judgement on blending. I seem to be losing a lot of contrast in the process, and would like some advice on what I might be doing wrong.
  18. Ok Reaper Buddies! Since I can't go outside on account of Monster Hurricane and I still (squee!) have power, I'm painting a bust. I thought it might be fun to try to do another "how to" hopefully to give some insight into busts and how I approach them. I may ramble a bit like usual! So, my standard bust approach to to pick something I want to work on and pick a photo to use as a guide. This bust is Athena from FeR miniatures. I can't seem to find a good unpainted example and since I'd already basecoated mine, here is the box art from Pepa: Please note- Pepa is truly awesome and the painted example above is NOT mine! As you can see, it's the Greek Goddess Athena complete with her trusty owl. I'm tired of light skin though, and I need to practice my darker skintones. I'm using this bust to do that. The bust comes in several pieces: main torso, owl, owl wing and front arm. I drill all my holes for pins and deal with my mold lines, attach her to a cork and prime. Then I find more mold lines and tackle those. I wait on assembly until most of the painting is done to make it easier. Next I pick colors I think I might use and try to remember them. If I'm smart I write them down somewhere. I highly recommend that! Hmmn. This is one where the swatches don't really reflect reality. Walnut brown is dark, and mahogany brown is a nice deep red-brown but much lighter than walnut. At any rate, I'm also using Anne's fancy red shade yellow which is like a bright golden yellow for the cloth and some ochers. I'll try to list those later when I get into the cloth. But those are the skin tones I want to use. Initially I mixed a fun shade for my basecoat thinking I wanted to go more greenish in my shadows, but I changed my mind. For completeness sake, the basecoat below is a mix of: Ends up fairly gray due to the red and green together, which is why I decided to just go warmer. I think I'd fight too much working in the green. I may just glaze it in later in certain areas, but I'll get to that. Ok, next I want to pick a light direction. This is super important on larger minis, because they add interest. It allows me to go deeper with some shadows and higher with certain highlights. This makes the viewer's eye bounce around. This is a good thing. We want to keep the viewer interested in the mini, so all out little tricks are designed to do just that! Here I've held the mini up to a bright light source and taken the pictures. I could choose to use this as a reference as I go, to make sure I make the light look natural as it flows over the form. This brings up a good point. See how certain parts of the mini are brighter? Like the SCM muscle in the neck and the collarbones? They stick out when the neck is flexed in one direction and the collarbones have very thin skin over them. They catch light. Like the nose and the cheekbones, the area above the top lip and the chin... all of these either have thinner skin or stick out farther, catching most light sources. Using the idea of "volumes" in the face helps paint it more naturally. Knowing where things go and how they fit together helps paint the larger faces. Here's an example courtesy of google: See how they've broken the surface up into geometric shapes? We can do that with painting just like drawing. I decided to play with my olive skin and disliked it immediately. At this point I was playing around, and didn't have a model to follow. I wasn't sure what skintone I wanted. But as long as I use thin layers, I can always paint over it. I decided after this to go back to google like a good Erin and pick someone to copy. Isn't she gorgeous? Naema Hossain from Bangladesh. Yay! Inspiration always helps me paint, and it's a lot easier to follow a map than to make it up as I go along. The light source in this photo is more or less what I want, and it's a high resolution photo, which means I can zoom way in to get the eyes the way I want. Now I've worked in a bunch of the mahogany brown in glazes over the basecoat and added in highlights where I see them on the photo. See how that starts to define the face more. I've also decided on painting a yellow patterned sari and I'll go with black hair. Note- I am NOT using a pure black here, just the walnut brown as my off black. puttering along, pushing and pulling. The blends don't have to be smooth and I'm really only worried about making the anatomy make sense at this point. All minis enter this weird ugly stage almost up until the point where they're finished. This is normal. It doesn't mean you're doing something wrong. I worked in some shadows and cleaned up my lines and decided her eyes were just too blank. I can only have dead eye on a mini for so long. I still have to straighten up her gaze and clean the eyes, but at least they're not staring at me anymore. I also love how gaze helps develop personality in miniatures. It really changes then feel of the piece. Not sure what I changed, but I tried to make myself stop and take photos every now and then. It's hard because I get in a groove and want to paint while I have energy and direction. When I stop I lose focus. Sigh. Ok I played with the blending and the lips for sure. Probably a bunch of layers I don't remember. The key is layering and keep referencing the photo to make certain I'm following my map. I decided to take a break from skin and work on the hair. Hair is fun! See where I've taken the walnut brown and mixed it with the olive skin? I did a stark layer to show where I'd put the highlights. When anything bends in relation to light, you'll get a highlight on the bend- more or less. This is a good rule of thumb to tackle hair. Notice, I'm not painting individual strands, but blocking out my highlights? Same on the crown of the head. I like this photo- it shows how I've blocked in a lot of volumes, but haven't bothered with the blending yet. This will keep me from getting lost later. Then I worked in some linen white. Black hair is, well, dark, but it still has high highlights. Not all of them are the same. Again- I go back to my light source. Parts that sitck out further or are close to the light get higher highlights. This is probably another one of those sneaky tricks I should mention. Varying the intensity of both shadows and highlights add interest and make the mini more natural. Sometimes when we harp on contrast, we don't mean taking everything up to white and down to black. We mean contrasting the depth of our shadows and highlights- making some pop more than others. This is a gold-level trick I think. And I started to work on the highlights on the braid. As long as most of the hair stays walnut brown, it will look black. It just has some very narrow highlights. That's all black is- being very careful with how much highlighting I do. Ok, more when I'm done with my ice cream break! Or maybe after I clean out my Diablo stash... maybe tomorrow... fingers crossed for power! Let me know if you have questions or if I can explain something better or differently to make more sense.
  19. This is an awesome sculpted bust by Creepytables Miniatures. I painted her in a DIas de Muertos style with a Diamond Back Rattlesnake. Did the skulls on the plinth as sugarskulls/luchador style skulls
  20. This is La Charra a wonderful bust from Creepytables Miniatures. I cleaned some mold lines. From the look of it the hat needs some work with putty, will attend to that later. I have decided the Skulls on the base will be sugarskulls. The snake is a Western Diamondback Rattlesnake. La Charra will get some facepaint in the Dia de Muertos style. I'm not sure about her hair yet. Blackish Blue? Greenish? Red/purple? Need to think about it, any suggestions welcome. I haven't decided about the patterns of her facepaint yet, there are a lot great ideas out there. Here are some inspirational pics.
  21. Sunshine figure Bust Kickstarter is live: https://www.kickstarter.com/projects/sunshinefigures/girls-girls-girls-1?ref=discovery&term=SUNSHINE FIGURES I'll probably back for a couple. Sucks being broke!
  22. Okay, so I may never go back to painting 30 mm...! JK, but I did seriously enjoy painting this bust. It's my first, and I'm pretty happy with how it turned out. It's Joaquin Palacios' "Drogor" and it was also my first attempt at using the airbrush. I used it to do a shaded basecoat, and then brushed the rest using a combination of Vallejo, Master Series, and Golden acrylic paints. I wanted a strong directional light source, and I think I achieved it fairly well (comments and tips are much appreciated.) Given my 2D painting background, I use glazes pretty heavily, as you can probably tell. Anyone know of a domestic source for nice wood bases? I've ordered a few from Sockelmacher, but they will take sooo looong to get here. This is just a chunk of balsa I used to paint on and he needs something nicer. Happy painting! Laura
  23. A certain platypus managed to snag a Maiden Bust on my behalf. I love the sculpt. The casting is... meh. Sorry Reaper, metal is working better for you than resin. The resin had funky tiny chunks on parts, edge of the hand and rose are odd, and lips are a little rough on the edges. Mostly rough edges. I cleaned what I could, and am using gloss varnish on other odd bits to smooth them, but I can't get it all. But in the slightly funky surface, I saw an opportunity. What if she wasn't quite a maiden? What if she was kinda... dead? Not all the way dead. Just becoming dead or undead, as if from a curse. And the rose is the only thing holding the curse at bay. So maybe Cyr is crazy. Maybe Cyr is going to paint something awesome. So far she has gray primer, dabs of gloss varnish, eyes, maiden flesh on one side, dusky flesh on the other, and a base coated rose. Her live area will be blonde. Her dead side will have "white" hair, and a blackish rose. The dusky skin and the vallejo nocturna white flesh are amazingly similar in tone, but very different in feel. Right now the difference is subtle, but as I shade it, the live side will get more rosy and warm, while the dead side will become more gaunt and sullen, like a starving vampire. At least... that's the plan. Think I can pull it off?
  24. I began this bust last week. I preshaded as a guide then proceeded to cover it all up. My lighting scheme is supposed to be "bright from above and slightly into face". I am kinda at the point where I can keep tweaking the face, but I think I should let it rest and work on the neck and chest instead for a while. Eyebrows and deer-nose and lips still need shading and work though. Most work has been on the skin. In roughly sequential order.... I think I may have overdone the shadows but I will decide if I should go back to fix that up later.
  25. Here are the pictures of the Grudge all finished. While there were times that I hated how things looked, in the end I am extremely happy with how he turned out. WIP: http://forum.reapermini.com/index.php?/topic/81903-the-grudge-30014/
×
×
  • Create New...