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Showing results for tags 'catman'.
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Some years back I acquired a starter box of the Khaliman Republic (basically Egyptian cat people) for the French wargame Alkemy. They are the first small-scale resin I've ever assembled or painted. Anyhow, one of our gamers wished to play a Ceilican (magical were-cat) in a heavily modded World of Darkness campaign. Of the five figures in the set this one appealed the most. It appears to be a sort of lynx-man but with a long tail. There may be some flash or something. I've been reluctant to get too slicey with the resin. Here the figure is primed white and washed with thinned Burnt Umber.
One of my players is playing a Rakashan in my Savage Worlds game. They're basically a cat people race they tossed into the core rulebook so they wouldn't be stuck with just elves, dwarves, humans and half-orcs. When I got a box for the Khaliman Republic faction in Alkemy, I had the perfect mini for his character. Meet Khaja. The fur went from pure black to walnut brown to rainy gray. I think it helps break up the pure neutrals with a little warmth. Basing was done with one of the Basius basing pads (Ruined Imperial Highway) with an etched brass vine added in from a GW basing kit. You can see a bit of fingerprint there in the back. I should have let it cure completely before starting to mess with it, but hindsight is 20/20. I painted most of the figure first, before attaching his sheathed dagger and tail. Otherwise, it would have been too much of a pain trying to get to the details under them. Tried for a bit of a gem effect on the sword. Didn't turn out as well as I would have liked, but it's still better than a pure blue would've looked. Something to improve on.