Jump to content

Search the Community

Showing results for tags 'cav:so'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Reaper Discussion
    • News
    • Reaper General & Faq's
    • Reaper's Product Lines
    • ReaperCon
    • Reaper Virtual Expo
  • Reaper Social
    • Exchanges and Contests
    • Birthdays!
    • Streaming
    • Socializing
  • Painting
    • Show Off: Painting
    • Works in Progress: Painting
    • Tips & Advice: Painting
    • Shutterbug
    • Speed / Army / Tabletop Techniques
  • Sculpting, Conversion, and Terrain
    • Show off: Sculpts, Conversion, Terrain.
    • Works in Progress: Sculpts, Conversion, Terrain.
    • Tips and Advice: Sculpting
    • Tips and Advice: Conversion
    • Tips and Advice: Terrain
    • Tips and Advice: 3-D printing
    • Conversions, Presentation, and Terrain
  • General Discussion
    • General Fantasy
    • General Sci-Fi
    • General Modern / Historical
    • Kickstarter
    • Off-Topic Rampancy
  • The Sandbox
    • The Gathering
    • The Playing
    • Fiction, Poetry, and Other Abuses
  • Reaper Games
    • CAV
    • Warlord

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. Is Jamming an ECM signal an active process that must be maintained like current Electronic Warfare counter Measures or is it more like an EMP that just turns off ECM? In practice: If my Talon activates ECM to block Target-Locks, then my opponent successfully Jams my ECM with his warden, is my ECM gone until next turn or would it be back if I immediately destroy the warden that jammed my ECM on my next activation during that turn?
  2. The Construction Program went to a major update to clean up some code as well as adding data cards for every model currently available in game and a few more to boot (I even put the Scorpion in there for you :). The Force Manager is also now available windows based machines. The FM zip contains the latest CP as well. http://talon-games.com/downloads/CP/CAVFMv1728b.zip Updated 2/25/2019 If you have any questions on its operation (either program), find a bug, find a model we missed, etc. please submit an email to: bugstomper(at)talon-games(dot)com
  3. A few nights ago I managed to get a game of CAV in with MiniAddict and is son at Texas Toy Solider in Carrollton, TX. Because of the three player nature we were faced with, his son and I were a team with each of us taking 3k points and MiniAddict taking 6.2k or so points! We set up long ways on the table and the only modification due to the terrain type we had was to play "true line of sight." Our terrain wasn't leveled well as it was more 40k/Fantasy terrain so this seemed to work. Forces were all "mercenary forces" by the rules due to composition/unit types" Templar Mercenari
  4. I'm working on some background articles and thought I would put up my first draft here to hopefully answer a few questions and get some feedback if something needs a better description or other questions you may have! Using APA and ECM A common question I receive from players is how APA and ECM work in an actual game setting. So, I thought I take a moment to write up a more in-depth description of the process behind both SAs. Active Phase Array APA is a 3D radar system designed to track multiple targets at short range using a series of non-moving sensor
  5. So I've completed my CAV:SO Christmas Exchange piece and thought I'd post it here. I'm using my "speed painting" technique thats cut down my paint time for desert jobs at the moment. I'm pretty pleased with how it turned out and pleased with my new photo set up.
  6. Hi all, It has been a really busy year for me, between moving across the country, starting a new job, finding a place to live, getting married, major surgery for the missus, and evacuating/rebuilding after a major hurricane. Unfortunately, this has left little time for painting- and it’s been driving me nuts! After the wedding a few weeks back, we finally had some time to take a step back and breathe. The wife poked me and said “why don’t you start painting again?” The first thing I picked up was this squad of half-finished Ritterlich Republic cougars I ha
  7. For more information on the CAV-CON events at this year's ReaperCon, including tournament rules, make sure to check out www.cav-con.com !
  8. Well I had hoped we wouldn't have to do this but unfortuantely a couple of things didn't make it into the final book as planned. As a result we have a little bit of errata to publish. CAV: SO Errata
  9. Greeting all! We are starting the roll-out of the updated & new content we have been promising. I have updated the links above and on the web page but I am including them here as well... First off. the new errata. The majority of it is clarifications and FAQs, but we have made a couple of rule adjustments as a result of feedback from players. CAV: SO Errata With that and the addition of new models from the last KS we have updated the CAV:SO Construction & Force Manager Program. We have added a new tab in the CP that shows a picture of the actual model to help people iden
  10. Hi all, So... I have a short attention span. This is evidenced by me deciding to take up yet another side project- this time in anticipation of finally receiving my starter rulebook for CAV:SO from reaper this week. Reaper's CAV line is the only line of minis that are not fantasy (or 40k), and the only line of minis that I have that are not in the 25-28mm range. As such, I don't have much good terrain for them yet. I have been a fan of paper terrain for awhile, ever since discovering world works games and Dave Graffam's stuff. Upon starting to look around I also found a surp
  11. Some of you may remember the worksheet I created during the first Kickstarter. As someone new to CAV, I made it to help myself understand a little about force construction and to plan my purchases in the Pledge Manager. It helped me a lot and some others also seemed to benefit as well. I have been working on revising the sheet for CAV: Strike Operations II. I am not 100% confident that there aren't mistakes but I'm putting it out there for review. As always, error reporting is really helpful and constructive criticism is welcome. A few notes: The Colors on the model list are irr
  12. CAV: Strike Operations at ReaperCon 2016! For this year’s ReaperCon I’ve decided to try something a little different than what we have done at in the past. Rather than schedule “hard†events at specific times we will running a variety of events throughout the entirety of the convention so people can come and go as their schedule permits. We found this format worked really well at CAVCon and am excited to see how it goes at ReaperCon 2016! This year’s events will include: Featured Organized Play Event CAV: Strike Operations “The Battle of New Vesta†Malick Pass
  13. This is a Mercenary Force that Mastergunz and I collaborated to create called Crimson Thunder. I slightly modified a scheme I saw in In Combat: Painting Mecha by Mig Jimenez and friends and ran with it. This is the first product of that scheme, a Bones material Katana. I cut the arms at the "elbows" to pen them and fix an issue with the material (bent and wouldn't boil out.) A pin and a little superglue later and it's good as new!
  14. CAV: Strike Operations at ReaperCon 2016! For this year’s ReaperCon I’ve decided to try something a little different than what we have done at in the past. Rather than schedule “hard†events at specific times we will running a variety of events throughout the entirety of the convention so people can come and go as their schedule permits. We found this format worked really well at CAVCon and am excited to see how it goes at ReaperCon 2016! This year’s events will include: Featured Organized Play Event CAV: Strike Operations “The Battle of New Vesta†Malick Pass
  15. When I fill out my questionnaire for the exchanges, I like to give lots of options for people to choice from. For example, I mention that I have CAV:SO figures (and hope to play someday....). One of the other things I mention is that I collect rabbit minis (it all goes back to the Doom Bunny...). I never really thought anyone would ever combine those two.... What an awesome and creative piece Kangaroorex came up with! I love it!! (Although I may never look at a Starhawk VI the same way....) I don't know where he found the little car but it is perfect.
  16. Could someone answer the following: 1) Can an aircraft declare itself flying NoE without having to first spend an activation point on movement? Basically, can you target lock and fire guided missiles while still gaining the protection from NoE? 2) Can TAG be used while flying NoE to paint a target for a unit outside of the aircraft's squad (assume the aircraft is behind blocking cover like an E3 hill)? TAG requires line of sight, but I'm not sure how that interacts with Pop-up once the aircraft's activation is complete. I'm wondering if a Dragonfly can TAG a unit while moving NoE, w
  17. Every time my infantry use grenades I want to cue some Benny Hill music. Grenades are indirect fire, and chances are I don't have line of sight otherwise I'd be using direct fire with whatever better weapon I have. So usually in the longer range bands (Grenades have 1" range so 4" maximum), no line of sight. Other common strike-point modifiers don't really apply to infantry; no targeting computer, no wizzo, no chain-fire, etc. So I'm usually looking at a 11 or 12 to hit, which of course is going to miss. No biggie, "close does count with hand grenades" right? Well, drift is 1d10 in
  18. I was setting up a small set of Terran and Rach forces to paint for a CAV:SO demo when a friend visits in a few weeks. I picked a Raijin and Regent as part of the Terran squad and brushed up on the SA:FCS rules. If I'm reading it right, the strike point roll gets a +1 for each model that's linked in the squad for *any* strike point roll. That reads to me like each unit could choose a different strike point, yet receive the bonus. So for my small specialist squad, the Raijin and Regent could target different strike points, but still get a +1 to the strike point roll. Is that correct? I
  19. July 29th-31st, 2016 CAVCON 2016 Reaper World HQ, Denton TX Our official website for the show is www.cav-con.com and is up with all the information on the show and events. Including the new CAV Kickstarter II beginning July 10th, 2016! Make sure and check it out. Please note that there is no registration for this show. The show and any events at it are free to attend and we hope to see you there!
  20. Look, I actually finally painted a CAV for CAV:SO! And here are a couple of shots of my UTF forces to date. May take a break from painting these guys. I've got lots of other figures waiting, or I might start another CAV faction.....
  21. Another pair of tanks for my Terran army.
  22. Another month and some more CAV:SO UTF models done. Up first are the Tsukai. I just got two of these from the kickstarter. But I really like how they painted up so will likely be ordering more at some point. Same colour scheme as all my UTF. I've decided on using a metallic (P3 Blighted Gold with a brown wash) for the windows, some sort of future tech enhanced composite with laser absorptive properties I believe.....
  23. Realizing I wouldn't have time to do my first actual CAV this month due to another project, I quickly mobilized an couple of Ashigaru to make sure I made the RPChallenge quota. It's important to remember to paint the inside of the back missile pod section before gluing....luckily my glue must be getting old as I was able to get the pieces apart.... And here is a group shot of my UTF forces to this point. Hopefully some Big Stompy Robots will be joining the team before too much longer....
  24. The second set of UTF minis I did this month were the Ryoshi. Boy are these guys low and wide...nice and quick to paint though, with some interesting detail you can work with.
×
×
  • Create New...