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https://www.kickstarter.com/projects/blacklistgames/hour-of-need?ref=user_menu Hour of Need is a cooperative game of comic book action inspired by the costumed heroes that many of us grew up with. Using the Modular Deck System (MDS), also featured in Street Masters, Brook City, and Altar Quest, the game features incredibly modular gameplay using several different types of decks. Hero decks, villain decks, and issue decks can all be mixed and matched to create countless combinations of unique play experiences. Miniatures Each hero in Hour of Need is represented by a highly-detailed miniature, as well as each villain and their associated lackeys. Hero Decks Each hero in Hour of Need is defined by their unique deck of cards, representing their crime-fighting abilities. While each hero has their own playstyle, all hero decks share something in common in the form of heroic feats which make certain cards multi-purpose—do you want to play a card for its ability, or keep it in your hand to use its “toughness” heroic feat icon to protect yourself from damage? Managing your hand is crucial in avoiding crises! Villain Decks Villain decks are the primary opposition in Hour of Need. During the villain turn, each player draws a villain card and resolves its icons—these will spawn minions in scheme panels, trigger special villain abilities, or spawn perils & lackeys on the map. Additionally, villain cards feature “Showdown” effects that are resolved whenever a villain is attacked by a hero—if the heroes can first reveal the villain! Issue Decks and Issue Boards Like any good comic book series, Hour of Need tells its stories through issues—issue decks, in this case. Each issue deck is accompanied by an issue board that sets the scene for the conflict. The issue deck details the overall story and special rules for the game. Whether the heroes are attempting to thwart a bank robbery or prevent advanced weaponry from being stolen, the issue deck will provide the villain with their overall goal, which the heroes must prevent in order to win! Issue Guides The issue guide provides all the narrative and rules clarifications for each issue in the game. Players can choose to play a more story-based experience by reading each story point as its cue effects are triggered. Hero Dice Heroes must fight and solve their way through their enemies’ various machinations. Hero dice are used to resolve each fight and solve action, while focus tokens are used to mitigate these rolls. Tokens Tokens are used to track various game elements, such as how much damage a character has suffered, how much justice has been dealt to a problem, as well as where minions and bystanders appear on the board. Additionally, each issue introduces unique tokens to add another level of thematic immersion. Rulebook Check out the beta rulebook HERE!
So, Hi there, first post, there might be an introduction sub forum that I missed. I'm Relatively new to mini painting, I've painted Blood Rage, and some Pathfinder Bones, and some other stuff. At the moment, I'm working on Fireteam Zero, from Emergent games. Amazing game, btw. I am working on the Infested faction at the moment and I have 1 finished, and 2 with the torso; I think; finished, and 3 more basecoated with some rough highlights. So I would like some input, feedback, criticism, whatever, for things to do different on the next 5 minis. Color scheme for torso is basecoating green, red for intestines and parasite, drybrush light green, wash dark green (or dark purple, done one of each so far), then blend in some decayed skin with yellow, orange, red, purple, blue, and black. Tell me if I'm doing this in a feasible order, this is the first time I'm asking for feedback from someone who is not a friend. The first 2 pics are with just the base green, highlights and purple wash. The second 2 have the decayed skin blending. I have larger pics if the res on these is too small, I wasn't sure if the 150k limit was still in effect. Any help/criticism is appreciated! P.S. PAY NO ATTENTION TO THE SWORDS AND THE PANTS. (WIP)