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Showing results for tags 'depth'.
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The goal is to make a miniature's shield look almost like a cracked crystal portal (to a galaxy). My thought to achieve this is to create an illusion of depth with an underpainting, MANY layers of varnish, and even small touches of paint between layers. Being a mini, there won't be too much bulk, but I wondered if anyone had any experience with a project like this and could offer any pointers. Would this idea work?
Hey all, After sealing my Eregris Darkfathom tonight and reflecting on the experience of painting him, I discovered a few issues with my approach that I would really like to rectify before the next detail heavy mini (read: mini that I spend way too many hours on ). For the glove fringes and the tassles hanging from the pauldrons, I wanted a wash to create depth. However, the actual topography of these features is very shallow, so I had to let the wash sit there pretty heavily basically until it dried naturally (some areas I'll remove pooled wash with a clean brush if it's too much) in order to take hold in the cracks so to speak. The result was pretty much staining the whole area rather than just the little nooks I was shooting for. TL;DR - What are some preferred methods for creating depth or separation in very small areas where a wash won't sink into the desired areas without staining the foreground?