Search the Community
Showing results for tags 'enforcers'.
Found 2 results
Spent the last few days messing around with my Necromunda gangs. First to finish upgrade is the Enforcers. Bit of paint, new bits, and fully magnetized. Which means f.ex. they can go from Sniper: To Riot Control: Leader: Heavy: Marksman 2: Breach and entry: The cavalry. Judge, Jury and Executioner:
Rather than just making one thread about these once I get them done I figured I'd take a few pictures along the way. So what am I starting with? There is one set of 5 Peacekeepers, those are the big chunky power armors, and two sets of enforcers. I also have one bag of conversion bits for the light enforcers. so these are the sprues: one one side of each of the torso and leg sprues there are letters A-E each set of legs only really fits well on one body so you only have 5 poses for the body and legs unless you feel like doing some cutting and converting. There were no instructions with these, and I didn't notice the letters until after I started assembling so some of my enforcers are doing some weird stuff with their legs. So these three have their legs on, but not their heads and arms. The arms are fairly free form, there are some rifles and heavy weapons that use two hands but since there's no labels on those I'm guessing at which goes to which anyway. Also the heads all need some minor conversion, because they are all fairly hunchbacked unless you drill out the neck hole to extend it back. These two are both built. I have drilled out the neck so now they can stand upright. The one has a pistol and a power fist the other is a silly flamethrower and a wrist knife, because there is only one left hand for heavy weapons per sprue, and I am using it on the machinegun/laser thing. Finally we have a peace keeper. I really like these things, the connections are nice and clean, and there are a bunch of interesting arms. The only problem is I need to go buy more bases before I can assemble the other four.