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Found 237 results

  1. joshuaslater

    Rise of the Powrie

    These savages are on Kickstarter. My first Kickstarter! There are all kinds of add ons lurking in here too. Thanks Reaper for providing this forum! https://www.kickstarter.com/projects/1648985407/rise-of-the-powrie?ref=creator_nav
  2. https://www.kickstarter.com/projects/831472366/corvus-corax-miniatures-clansmen-of-caer-loch?ref=hero_thanks Corvus Corax Miniatures is a small hobby project created in 2013. Since then, three projects have successfully funded on Kickstarter and all have been fully delivered on time without any delays. The feedback from the backers have only been positive. Thanks to the support through Kickstarter, 17 miniatures have been made available. The goal of this project is to raise funds for the production a total of four (4) miniatures for the Clansmen of Caer Loch. The miniatures will be cast in high quality, non-toxic resin. The scale of the miniatures is 35mm (measuring to the eyes in a standing, straight pose, although some characters may be slightly larger because they are supposed to be large characters). You can also pick up the other Corvus Corax minis from previous projects as add ons I've backed the previous projects and been very happy with the results
  3. Here is a water elemental I finished a while back. Some of the pics look a little darker, as I messed with the gamma on the camera to try to prevent the white washing everything out. This is an oldie-but-goodie, with a sculpt that has a lot of character in the "face." I wanted it to look like it was coming up out of the water at the beach, so I made the base simple like beach sand. Enjoy. C&C Welcome, as always.
  4. joshuaslater

    Mountain Troll and Chaos Dwarves

    Another small Kickstarter from Ral Partha Europe. https://www.kickstarter.com/projects/550360615/mountain-troll-and-chaos-dwarves/comments
  5. https://www.kickstarter.com/projects/battlefieldpress/terry-mancours-spellmonger? Terry Mancour's Spellmonger Bringing Terry Mancour's Spellmonger series to the Pathfinder RPG and the Fifth Edition of the Worlds most popular role playing game. About Now, Terry Mancour's Spellmonger series is soon coming to a fantasy rpg near you from Battlefield Press International. This will be a setting book for the Fifth Edition of the world's most popular role playing game and the First Edition of the Pathfinder Role Playing Game. REVIEWS FOR THE SPELLMONGER NOVEL " If you are into magic, wizardry, fantasy and badass spellmongers this is the book for you. " - Kindle Customer (posted on Amazon.com) " In Spellmonger by Terry Mancour, we have a pretty much textbook case of Minalan the mage, who just wants to be a simple village spellmonger, but the local goblins have other ideas. They decide to attack his village, along with several others. Of course, being an Academy trained veteran Warmage, he steps in to combat the gurvani, as they call themselves." - David Fernau (posted on Otherworldly Gazette) ABOUT THE NOVEL Minalan gave up a promising career as a professional warmage to live the quiet life of a village spellmonger in the remote mountain valley of Boval. It was a peaceful, beautiful little fief, far from the dangerous feudal petty squabbles of the Five Duchies, on the world of Callidore. There were cows. Lots of cows. And cheese. For six months things went well: he found a quaint little shop, befriended the local lord, the village folk loved him, he found a sharp young apprentice to help out, and best yet, he met a comely young widow with the prettiest eyes . . . Then one night Minalan is forced to once again pick up his mageblade, this time to defend his adopted home from the vanguard of an army of goblins, or gurvani as they call themselves, bent on a genocidal crusade against all mankind, and that’s the good news. The bad news is that their shamans are armed with far more magical power than has been seen since the days of the ancient Imperial Magocracy. This gurvani army, led by a mysterious, vengeful force of hate and dark magic, is headed directly to Boval Vale to strike the first blow in their crusade, and all that stands between the gurvani horde and the people of the Five Duchies is one tired, overwhelmed baker’s son who wants nothing more than to be a simple village spellmonger. WHAT THIS BOOK CONTAINS This book contains rules on adapting Terry Mancour's Spellmonger series to the 1st edition of the Pathfinder RPG and the Fifth Edition of the worlds most popular role playing game. Included in the books for both editions: New Archetypes for classes, especially for the various types of magic users. Information on how the existing classes fit inside the world of Callidore Write ups on the pantheon of Callidore New spells and magical developments, including how divine magic works in the realm. Rules concerning the witch stone, irionite, and its usage. Information on the Censorite, an organization of magic users designed to limit the abilities of mages. Details on mage blades used by the warmages in the realm. Background information and maps of the five duchies and the location of the conquered lands Information on the Farisian Campaign. History of Callidore from the Magocracy to the Five Duchies, terminating in the Gurvani and the Dark Lord, Shereul the Dead god's, attack on the Boval Vale. Write ups on non human races such as the Alka Alon, the Karshak Alon (the Stonesingers), the Gurvani, and others. Character write ups on the notable characters. Bestiary of Callidore ABOUT THIS SETTING A Brief History of Humans on Callidore It is said that when humanity appeared, they arrived in great sky ships, descending from the heavens above Callidore and there found that it was inhabited by two races. The first race, now called simply the Seafolk, for the seas is where they lived, and the more numerous, the Alka Alon, who lived on dry land. These newcomers had come looking for a new home and after negotiating with the Seafolk and the Alka Alon, humanity was allowed to settle upon a small part of Callidore, with the primary concentration for its new home being an archipelago called the Isles of Perwyn, from which the humans slowly spread. Now humanity’s power was great, but it was a power of machines and constructs such as is seen in their sky ships and many other such cunning and powerful devices. It is with such power that they changed their environment and built their new home. The Alka Alon and the Seafolk had power of their own. An inborn power that could reach out and affect the world directly. A power that the Alka called rajira, or magical talent. After but a few generations on Callidore, humanity began to feel the stirrings of rajira in the unsuspecting population. The effects were erratic and ambiguous, at first, but soon it became clear that the conscious (or unconscious) manipulation of reality was emerging in a small percentage of the humans. While considered an “acceptable evolutionary anomaly” by the sages of the humans, it soon became evident that the emergence of rajira in a scant few would have massive implications for humanity’s tenure on Perwyn, and on all of Callidore. In an effort to contain humanity’s emerging Talent in a peaceful way, the Alka Alon sent learned masters to act as midwives through the process. Adapting their sophisticated magic to the simpler-minded mortals was a challenge, but within a decade the Alkan songmasters and human sages had mapped what they felt were the limits of the change and had contrived a means of giving humans some control over their new powers: the basis for the Imperial System of magic. Alas, the manifestation of simple magic was compounded by the emergence with what became known as the Divine Powers: the personified manifestation of subconscious human desires, fears, and emotions. The Gods. Unique in the history of Callidore, the appearance of the first of these quasi-independent entities was met with amazement by the Alka, who had never encountered such random, wild powers before. The gods could do things that ordinary magic could not, and belied explanation by the immortals. The gods were uncontrollable, unmanageable, and were apt to disappear back into the ether as fast as they came. The Early Magocracy and the Fall of Perwyn Just as the implications of these manifestations were becoming clear, a series of events plunged Perwyn into the first of a series of disasters. Though the details have been lost in the mists of time and are preserved in part in only a handful of records, a rebellion amongst the humans and an incident with the Alka Alon sparked a dramatic change in Perwyn’s government, and the fate of humans over-all. The great sky ships were removed from common use and most humans were left alone on the world to fend for themselves while powerful magi ruled using their powers to make up for the loss of their ships. For nearly three hundred years a series of Archmagi ruled Perwyn and the mainland communities in relative peace. While there were rebellions and an increasing threat of independence from the various mainland communities, the military and magical power of the Archmagi successfully maintained the nations it grew into the lands that had been prepared for it. Skirmishes with the Sea Lords of Cormeer, the dour Northmen, Narasi tribes on the northern steppes, the raiders from the Eastern lands, and even the Unstarans were kept in place as the great river valleys of Merwyn and Vore were settled. The few sky ships left were used by the Archmagi to dominate their potential rivals, eventually evolving into a powerful empire. Yet even as the sophistication of their magic grew, the Archmagi indulged in petty struggles to maintain their secular power. As time passed, the island became crowded and fewer were willing to relocate from its rich and well-developed cities, until the last Archmage of the Early Magocracy, Kephan the Damned, undertook a Great Work: to raise a portion of the seabed around Perwyn with magic, to increase its arable lands. It was a mighty and ambitious undertaking and many in the Magocracy and among the Alka Alon objected to the feat. But Kephan persisted and, at first, his spells were effective, and the land began to rise. But whether by chance or by design, something went horribly awry. Instead of creating hundreds of hectares of croplands for the island, Kephan’s spell, over the next two years, sunk most of the island into the sea. While most of the folk of Perwyn were able to evacuate, much of their great machines, were abandoned to the sea. For almost fifty years there was chaos as the humans, with the help of the Alka Alon, resettled and re-organized themselves on the mainland. This was the time of the great Mage Wars, as various families and factions of the old Magocracy fought for control over the colony’s remaining resources. It took half a century for one of them to assume control over the others and re-found the empire as the first Archmage of the Later Magocracy. The Later Magocracy of Merwyn By this point, most of humanity had devolved to being smallholding farmers, woodsmen, and even subsistence-level peasants. The great promise of human civilization, a power that had overcome short life and crossed the Void, had failed. As potent as the gods were in this new world, their interventions were haphazard, short sighted, and bound by the limits of human need. Even as the study of Imperial Magic reached its zenith in the great cities of Merwyn, the last useful remnants of human civilization all but collapsed, leaving humanity at the mercy of its own frailties. The effort to preserve humanity from itself led the Archmagi to slowly accumulate the magical irionite, called witchstones by the common folk, that allowed the Magelords of the Empire to utilize magic to its greatest extent. Originally gifts from the Alka Alon and used to assist humanity in exploring their rajira, the stones had become hereditary objects used by various noble families against each other. They became instrumental tools of the great magelords of the day to support and reinforce their control. Mid-way through the Later Magocracy, in an effort to save humanity, or so say the Imperial Histories, from the terrors of its elite, or as a means to consolidate his own absolute power, according to his opponents, over the Empire, the Archmage disposed of the majority of irionite at sea, over the site of drowned Perwyn. The Narasi Conquest If left unmolested, there’s no doubt that the Magocracy would have eventually recovered some of the functionality of the early colony, but fate intervened, and history was changed. Ancient settlers in the far northern steppes above the fertile lands of Vore had greatly decivilized into horse-riding nomadic tribes. When raiding their southern neighbors proved profitable, a regular series of harassing attacks forced the Archmage to deploy troops to defend Vore. Over the years the size and intensity of the attacks grew, as did the Imperial response. Eventually, some of the barbarian Narasi were hired to screen off their kinsman from further attacks. Chief amongst these mercenaries was Klaven the Great, also known as Kamaklavan. Klaven was a chief with three legitimate sons and two bastards, all great horsemen and cunning warriors. After three years of successfully keeping the rest of the Narasi at bay, a dispute over pay with the Governor of Upper Vore saw Klaven withdraw at the end of his contract. The next year, when no attacks came, the Archmage withdrew many of the troops in the north to face the rebellious Cormeeran Sea Lords in the south. In their place he sent warmagi, as the Narasi feared the powers that only their greatest shamans possessed. Alas, Klaven was not merely sulking on the steppes; he took his knowledge of Imperial defenses and the wealth he’d accumulated as an Imperial auxiliary, and he hired four other clans to ride south with him and overwhelm the citadels of the Empire. Though skeptical, his sons led the mercenaries in a surprise attack that was the first success of the Conquest. For six years Klaven and his sons ransacked Vore, Upper and Lower, and made steady incursions into Merwyn, the heart of the Empire. The long, brutal campaign that followed is detailed elsewhere in the histories, but after six years Klaven and his sons and their Narasi barbarians overwhelmed one Imperial army after another. Magic helped keep the invaders at bay, but the powers of the magi were greatly diminished, after giving up their irionite. Eventually Kamaklaven was crowned King, and made each of his sons dukes over portions of his kingdom. When he refused to name a successor among the jealous brothers, the kingdom fractured into the Five Duchies: Vore, Merwyn, Remere, Castal, and Alshar. For a time, Imperial forces withdrew to pockets of resistance in Alshar, Wenshar, and Farise, but eventually all but Farise fell to the Narasi horsemens’ fearsome blades. The Alka Alon who had been serving as advisors to the Magocracy were horrified at the bloody, anti-magical regime that now treated respected scholars like peasants. Thousands of books were burned by the suspicious and illiterate Narasi, and the magi were imprisoned or executed for resisting the barbarians. Survivors were forced to police themselves by means of the Censorate of Magic, an order of warmagi responsible only to the King, charged with regulating magic and magi within the kingdom and empowered to take life, liberty, or property from those who violated their strict terms. For the most part, the Alka Alon withdrew in disgust from the affairs of men after the Conquest. Watching a brilliant civilization to succumb to barbarism, ignorance, and squalor in less than one of their lifetimes was too disheartening for the Alon to witness. The Five Duchies The death of Kamaklaven was the birth of the five feudal duchies that ruled over most of the human lands of Callidore for four hundred years of purposeful ignorance. The Narasi warriors quickly settled into the role of an equestrian aristocracy, intermarrying heavily with the native nobility in Vore, Merwyn, and Remere. In Castal and Alshar, the original Narasi bloodlines and culture were preserved more intact, though they, too, underwent a transformation. The priesthoods of the two cultures merged and the Magelords eventually accepted their subservience to the chivalry, becoming mere artisans in a tightly-regulated environment . . . not lords of the world, as before. Though thousands of petty feudal domains permit a subsistence existence to the majority of people in the Five Duchies, the Censorate of Magic maintains its ancient prerogatives and acts without restraint. Each Ducal house has a long history of both warring and wedding the others, and vicious court politics has shaped the destinies of millions. Rarely does one have the ambition, drive, or means to improve their power over the others . . . Shereul the Dead god Where is this money going? It would be remiss of us to not tell you what we are going to use this money for, as it is your right to know. We are going to do the following things with the funds: Pay the authors that have worked on the project. Pay the layout and graphic design personnel. Pay for printing. Buy art (what is a book without art?) Pay for advertising space Pay for any incidentals that may come up after the KS finishes Stretch Goals $12, 000 - If we reach this stretch goal we will publish a book of pregenerated characters for play in PDF. These will be characters suitable for conventions, one shots or even for your gaming group if someone should not want to go through the time of making up a character or if they are new to your group. Release date TBD. $15,000 - If we reach this stretch goal we will produce an adventure booklet for Spellmonger in PDF. This should contain about four separate but linked adventures for your Spellmonger gaming. Release date TBD. $21,000 - If we reach this stretch goal you will get a brand new novella containing a story set during the Farisian Campaign. This will be given to all backers as a pdf and mobi file. Release Date March 2020 $25, 000 - If we reach this stretch goal we will publish the Atlas of the Five Duchies. All backers will receive a free PDF, and will get an opportunity afterwards to purchase a print version. Release date TBD. SHIPPING THE REWARDS Shipping is not included in the pledge levels. That's because for this Kickstarter campaign, we're going to send out surveys and collect shipping fees through BackerKit once we're ready to ship out all physical rewards. This not only means all funds raised in the Kickstarter are going towards covering the costs of production. The cost of production include licensing fees, layout, and printing) but it gives us plenty of time to source the best and least expensive international shipping options through fulfillment agents in Europe and Asia. Thanks for being understanding! We know that for some it's much easier just to take care of the total costs all at once upon pledging, but we hope you'll see that this approach is not only better for the project but affords you the lowest shipping costs when the time comes. Author and Artist Bios: Terry Mancour (Co-Author & Setting creator): Terry Mancour is a science fiction and fantasy writer, author of more than 32 books and innumerable articles under various pseudonyms, including the New York Times Best Selling Star Trek Novel "Spartacus", the sequels to H. Beam Piper's Space Viking, and his original epic fantasy series The Spellmonger Series. He lives in Durham, North Carolina with his beautiful wife and three children. Jonathan M. Thompson (Co-Author & Publisher): A gamer since 1980 Jonathan has always been fascinated with the art of design. He designed Robotech: Macross for Savage Worlds (with Jason Lang), The Dinosaur Protocol for Savage Worlds (with Chris Halliday), Gaslight Victorian Fantasy (with Stephen J Miller), Agents of G.A.I.A (with Alan Bahr), Ninja High School the Anime and Manga RPG, Cityscape: City on the Nexus of the Omniverse (with B.L. Sisemore and Ian Liddle), Open Core gaming system (with Christopher Helton), Sherwood: The Legend of Robin Hood (with Wil Upchurch) and Pulp Fantastic (with Christopher Helton & Christopher Halliday). He is responsible for additionally publishing Eldritch Skies and Kaisers Gate.He has also worked freelance for such companies as Amarillo Design Bureau and Modiphus Entertainment. He currently is the head of the ENnie Award winning publishing company Battlefield Press. He lives in Shreveport, Louisiana with his games, books, a son and five cats. Morne Shaap (Graphic Design): Graphic designer, gamer and rpg publisher for going on 18 years. Enjoys making battle maps for epic battles and creating beautiful books that really draws in the reader. Morné's only regret that he can't have himself cloned, so he has time to write down all the adventures and settings drifting in his imagination. Risks and challenges The estimated delivery date is intended to serve as our hope as to when you will receive rewards. Setbacks are possible with any project. Like other projects of this type, this project is not without risks. Delays can happen, as we are only human. We will keep in contact with you concerning potential delays and such. The biggest possible delay will come from any stretch goals that we may include. The risk of delay happens anytime you put control in the hands of another person, who has their own issues they must deal with as well.
  6. Didn't see a topic for this one, and thought there might be some interest. https://www.kickstarter.com/projects/rocketpiggames/tilescape-gothic-city-3d-printable-modular-buildin?ref=profile_starred About Tilescape 2.0 is a modular building system which allows for the ultimate customization of terrain. With our system you will have total control over your structures. There are several unique possibilities for your floors, streets, buildings (inner and outer walls), accessories, and roofs. ~ Intuitive/fast building single piece tile system ~ Modular vertical walls insert-able walls/posts/columns ~ Insert-able doors and windows ~ Insert-able accessories and decorations (curtains, traps, etc) Gothic City is the newest completely customizable terrain project from Rocket Pig Games. We provide you with the .stl files and you bring them to life on your 3D printer. It utilizes our Tilescape 2.0 building system which features totally modular building components from the ground up! ~ Universal and Versatile Set will work well with many types of gaming! (Call of Cthulhu, Iron Kingdoms/WarmaHordes, Malifaux, DnD, Steampunk, Victorian/Gothic settings, etc) ~ The Biggest Lovecraftian/Gothic horror monster miniatures ever made! ~ The most complex roof system available anywhere! ~ Make unique buildings in any shape and size! ~ Only modular system that has authentic medieval overhanging building floors. ~ The Gothic City Streets Core set also makes an a very good Dungeon tile-set. ~ Gothic City supplies everything you need to create a full medieval or Industrial Fantasy city! ~ Our unique and varied wooden floor planks, whimsical stone alleys, and brick streets can be used in their traditional way or as building interior floors, pathways, or balcony flooring. Gothic City Buildings & Streets Limitless options for building shapes, types, and sizes! Make amazing streets and ally-ways with unique tiles! Create villages, cities, or forest cabins with our generous selection of stone and wood walls and roads! ~ Our modular interior walls are insertable and can be arranged however you see fit and the exterior walls can soar to great heights or expand in any direction. Add dimension to your landscape by making your buildings as tall or as short as you want!
  7. So much character! https://www.kickstarter.com/projects/1088767957/the-fantasy-four?fbclid=IwAR09EoT-b_4GyJNx1Hu_FeFY1YJAljudb5kYmGrq4iLtUWNVYYLO9yjDxJg
  8. This was my entry for the Quarterly Bones Reaper Fan Facebook Painting Contest. The Angel of Shadow. She was good enough for an Honorable Mention (Thanks Reaper Matt)! For the prior contest, I liked how people were getting interesting light effects by using a black backdrop, so I tried that. Another reason I wanted to do it was to see if I could put her on a standard gaming base, supported by a rod painted black to fade into the backdrop, to give her a good illusion of flying. Also, this was my first attempt at Monochrome. My final idea was to do a weapon swap to a wand (A cross-looking weapon from the BONES 3 Weapon Sprue), and sculpted my take on Acid Arrow, painting it green as the only color on the model, like those stunning black and white photos with colored flowers, etc. I would say I'm a much better painter than sculptor Her paints used As time wore down, I had to abandon thoughts of OSL, so I made it seem like her lantern had died out and the spell didn't cast much light. Here are some other photos against an out-of-focus rug to show some tighter details. I tried to put some texture into the fabric of her dress, which was another first. C&C Welcome!
  9. This will be the Gallian forces build-up thread for the Valkyria Chronicles scenario I am creating here: Let’s Make … Gallia to Arms! A 20mm Valkyria Chronicles Scenario I haven't started that totally ill-prepared - as I normally do - so here we start with the Gallian Forces. Unlike the Imperial Forces, the Gallian forces have never been designed to fulfill a greater combat role other than defend their homeland. As the Principality of Gallia is a rather small country, its vehicles and units rely on weaker armor for the sake of speed and agility. Still they can bring a suprisingly heavy amount of firepower to bear, which allows them to strike fast and retreat as soon as possible. Like vikings. Just a bit nicer. For the scenario setting, the Gallian Forces will consist of 1x Light Tank 6x Scouts 6x Shocktroopers 3x Lancers (Anti-Tank) 1x Mortarer (Anti-Personnel) 2x Engineers (Repair and Refill) 2x Snipers Well then - let's go The Gallian light tank: Gallian light tanks are rather old combat vehicles. Having been in service for almost 20 years, its armor can easily be penetrated by most of the available anti-tank weaponry in the game. Still - with its 75mm gun, a co-axial machine gun and a mortar, this tank is a vital support unit for its accompanying infantry. It also can combat light and medium Imperial tanks, but is severely outclassed by heavier imperial models. Starting with nothing much than the game design book and a few unbuilt tank kits, this work can be considered my first real "scratch" build, though not everything is completely scratch. Messy, but not dirty! Having checked the main parts I needed, I cannibalized the tank kits I had arround, using parts of a Panzer 38(t) and a Panzer III as main elements for the chassis and wheels. The front body was created using styrene plastic. To stabilize the whole construction, some poxy putty was used and put on the inner side of the vehicle. There are still some gaps to fill and mishaps to be corrected. But we are making progress! Time to contine with the turret. As one can see, the turret equals that of a Panzer III from WWII, but its main gun is rather positioned to the right side as it was on the Hetzer and the Panzer II. Well then - let's cut it into place. Let it dry for a moment and then continue next time
  10. PaulMuller

    Midblight Miniatures

    Greetings, Children of the Reaper... - I always think it's cheeky when entities pop up on manufacturers forums for a leg up; I do hope you will give me a pass, as I have contributed to the great Reaper Edifice (in a minuscule way) with a few sculpts in the past (Reaper Ron was kind enough to relieve me of a few Dregs.. Ghoul/Zombie sorts). I'm just tinkering with a little range of my own , perhaps more whimsical fantasy figures.. Got a batch of greens finished (two gang/factions.. enough for an initial mould).. and am immersing myself in a bit of hitherto unexplored social media (only got on FBook this year!). Have just set up a FaceBook 'Artist' page (please do take a look if you like, no obligation, am not flogging anything just now): https://www.facebook.com/midblightminiatures/?modal=admin_todo_tour And attached a couple of pics for you to examine... All the Beast/ Hope you US Denizens had a great Thanksgiving , Paul M
  11. Arkadiusz.M

    Dragon Queen

    Hello, this time I wanted to share painted miniature, after almost 10 years i got back to painting :D I hope you like it!
  12. I'm slowly working through all my minis up on corks. This one is a hero character fig from the third Star Hat Miniatures kickstarter. I guess I’m happy enough at how its come out at least as far as I just do simple paint jobs to tabletop. The fig is metal and had an intrinsic base that I extended out with some poorly applied greenstuff, and made the skull at the same time. Critiques welcome
  13. Orlando_the_Technicoloured

    Corvus Corax Miniatures - Onwards

    https://www.kickstarter.com/projects/831472366/corvus-corax-miniatures-onwards?ref=hero_thanks Corvus Corax Miniatures is a small hobby project created in 2013. Since then, I have had three projects successfully funded on Kickstarter and all have been fully delivered on time without any delays. The feedback from the backers have only been positive. The Funding Goal is for 50,000 SEK (Swedish Crown) which equals aprox. $5,700, €4,800 or £4,300 (exchange rates may vary, please check your current ones). The goal of this project is to attempt to raise funds for the production of totally 12 miniatures; six for the Clansmen of Caer Loch and six for the Sons of Yetl Black. The miniatures will be cast in high quality, non-toxic, resin. The scale of the miniatures are 35 mm (measuring to the eyes in a standing, straight pose, although some characters can be slightly larger because they are supposed to be large characters). The miniatures have already been sculpted and pre-production resin casts have been completed and approved for final production if the funding is reached. A successful project here will help me be able to pay for the resin casting, and it will help me to kickstart the miniature range and expand it even further! you can also pick up stuff from the previous project size/scale comparisons Typically, the estimated shipping cost break down as following (however, note that this is a rough estimation, and that the shipping cost will be based on the weight of each package, which might differ depending on which miniatures and how many you choose to select). The following is only ESTIMATED and does not mean that it is final. •1-4 miniatures: €5 •5-12 miniatures: €10 •13+ miniatures: €15 This does NOT include tracking. If you want to include tracking (recommended letter) that will cost an extra €10 in addition to the shipping cost (for example, the estimated shipping cost for 12 miniatures with tracking would end up at €20). The insurance for recommended letter is at max value of 2,000 SEK. I've backed and got the minis from all of the previous project and have been delighted with them
  14. Arkadiusz.M

    Green Dragon

    Thank you everyone! :-) Some new colors!! I'm trying different things :D What do you guys think ?
  15. I love this figure. Not so much the bendy weapons, but I straightened them out. They have bent back a little (Sword). I did a WIP on him. Thanks for the encouragement along the way. http://forum.reapermini.com/index.php?/topic/80720-kord-the-destroyer-bones/ He is another for our Reign of Winter Adventure Path. My DM said "Vikings." Kord has that vibe for sure. I tried to paint the base like grass. The hardest part was the nmm on the axe, and trying to get the runes to show up on the sword. It's a very irregular axe shape, so it was tough to figure out how to do it. My green stuff patch job on the wolf pelt was not the greatest, but it is decent enough camouflage. The second-hardest part of the figure to me was figuring out what parts of the pelt were what. What is tail? What are legs? I did my best. Overall, I'm pleased with him. He seems like such a bad-a$$. As for the pics, iPhone seems to be good for far away, but really "blobby" for up close. Maybe it is suffering from zoom. C&C Welcome.
  16. Hello everyone, I’ve been asking myself if this is the right place, but as this project has been the one that kept me busy for most of my recent time and is very dear to me, I would like to present it to you. The whole idea to this was born during the time when I nearly stopped painting miniatures and doing wargaming. I had some pretty bad experiences with some guys and communities in Germany and my overall motivation to do some painting and building stuff was down to almost none. I even stopped writing which normally is my preferred method of relaxing. In short: A midlife miniature crisis. Read some more about the background over here: Gallia to Arms - original blog entry During that time a friend of mine bought the miniature kit of the Edelweiß tank that became available just then and later also purchased the kit of the Shamrock tank. That was the moment I decided to also make a small miniature project within the world of Valkyria Chronicles which I had known and liked since I first came to know the original game (or rather … its soundtrack). I had a lot of 20mm figures left and some 1/72 scale tanks, which I figured to be perfect for my plan to recreate the equipment and figures of the game in small scale. They don’t need much space, are easily convertible and they don’t cost as much as 28mm figures and vehicles. As some of my friends continued to do wargaming on WWII and I had so much stuff left, I soon decided to create a small force of Gallian troops for WWII skirmish games. Unfortunately it turned out that the game rules they were using rendered the Valkyria Chronicles scenario almost useless (due to balancing issues). So I continued creating models just for fun, using the whole anime scenario to set up the amusing story of a guy doing weird stuff. It somehow got out of hand … My little builds caught the attention of some guys organizing an annual local tabletop event called “Do or Dice” – and they asked me if I’d like to present some of my miniatures. I thought – wow – what an honor – but … it’s a tabletop event, not a miniature showcase event. So … hm. What to do? Right! Create an own scenario. Luckily I had acquired some left-over scale train terrain from my late uncle – and there were two grass mats measuring 100cm x 70cm. Perfect for a small skirmish game. Reason enough for me to tackle that challenge. Fortunately I’ve like 8 month or so left. Well then – Let’s Make … Gallia to Arms! Creating a scenario set in the Valkyria Chronicles universe requires certain elements. As I plan to use this thread as the main thread and create threads for the single elements of the game – Gallian Forces, Imperial Forces and Terrain – consider this as some kind of register for the different threads. I will frequently update the different sections, so stay tuned. What do we need? Gallian Forces Gallian Army WIP Thread Imperial Forces Terrain Terrain WIP Game rules and scenario setup Game supplies Well then Let’s make this: Into this: Or at least something that looks like it …
  17. BruceDuty

    Chess Set Figs

    I was asked to create a chess set using fantasy figs, and here are some of the figs I used from Reaper. It was fun but 32 figures is a lot of work! Let me know what you think. Used 60022: Karzoug, Runelord of Greed , 02582: Queen of High Elves, 02525: Murkillor, Wraith King , 60075: King Castruccio Irovetti , 89013: Ezren, Iconic Wizard, 77496: Eilluvasheth, Succubus Queen
  18. ThirstyBob

    -Spoilers- Sun class

    This is the unlocked class with the Sun icon. If you do not want spoilers stop reading now. --------------------------------------------- I was wanting some c&c, if I could get it, on several areas. The mouth and the base are the main ones, so if anyone has any critique for those that would be helpful. I'm also thinking of highlighting the gold armor a bit more, any thoughts?
  19. Before I moved I was working on a RPG campaign concept that I have not been able to get off the ground since I moved so thought I'd kick the idea around here in the off chance it might start a fire with someone else ... So the game starts in an alternate reality with the gaming group stating them selves out as starting players, not 100% accurate but an alternate reality version of himself that fits into a starting player profile for whatever game system you like to use ... Once stated out the players will get together for game night, in the alternate reality version of where your group gets to get her to play ... you get the idea, your playing a alternate reality version of you, but this alternate reality gets interrupted by an mini zombie apocalypse, a freak storm and weird lightning bolts that turn people into zombies ... Being game nerds your group react accordingly and start putting down the zombies and figuring out what's going on ... a great opportunity to have some fun with the local peeps ... the players lern that the trouble is ruminating from a mysterious tower that appeared out of nowhere at a local golf course / sports field / etc large open spot ... the players gear up and do what players do, poke their nose in to fine a much queen rounding up zombie slaves to take back home with her ... Only once the players take the evil much queen out do they discover her life sustained the tower in this plain, at the moment she died the tower and all inside return to her plane of origin ... the fantasy world of ... The players and whatever firepower they have ammased now find themselves in a new world full of new challenges ... filled with your favorite minis of course ... they will have to find and ally with some locals to eat/learn to survive in their strange new world ... As the year rolls round one customer seems to stand out more and more, the clan / tribe / town your players allied with are obsessed with collecting the skulls of their enimie race works/ lizard folk / whatever you have handy ... they must collect s quota for their gods before they return and time is running out ... the players must prove their worth and bag some skulls soon. On the appointed time they come ... your allies see their gods descending in a chariot of fire ... your group see a drop ship with a party of powered armored warriors here to collect a pile of skulls and thank the locals for keeping the hostile race numbers down with a few thank you trinkets. The warriors from space are sure to see you are different and take you with them to the stars ... and so begins the 3rd phasebofbthe game, space, the next frontier... Start with zombie apocalypse, take you time ... Shift to fantasy (magic = psychics) take more time ... Shift to science fiction with alien vertions of the fantasy world ... all agreed to a wager over the planet, most skulls wins or something like that but limited to primitive tech only ... on the planet ... some argue the players are cgeaterd but thay have seen things wail on the planet that exsposes others as cheats ... thing go from bad to worse ... in just the way a GM can get some mileage out of ...
  20. Sae

    Godslayer

    My favorite mini shown is the fairy archer which seems to not be in any pledge level or addon?
  21. Guyscanwefocusplease

    Ancient Skeleton horde (photo heavy)

    After ~6 months of not being able to work on projects, I present my first finished project of 2018- an ancient skeleton horde! The goals of the project were to: (1) Start out with a bang in my goal to paint 52 minis this year (2) Add a good deal more skeletons for horde encounters in an upcoming tabletop RPG I am running (3) Get more practice with OSL in a setting that allowed me to try multiple techniques on similar models quickly (eyes) (4) Try my hand at verdigris, again trying multiple techniques to see what I like best (5) Try out doing weapons/armor chipping and weathering. Happy to say all 5 goals were met (just took a long time)! This was a tabletop-level project, so while they aren't perfect, they are "good enough". Please let me know what you think- I relish C&C as it is a critical step in making me a better painter. I also have a question: I need to seal these guys. I want to use a matte sealer for the skeletons themselves (you can see the gloss from where I used quickshade), but I don't want to dull the metals on the arms and armor. What matte brush on sealers does everyone prefer? Thanks for looking!
  22. TheAuldGrump

    Urban Adventure Seeds [Spoilers]

    Not specific to any particular campaign or RPG - just a place for folks to share adventure seeds for urban fantasy campaigns, since it came up on another thread. [Dark] The players are hired by a necromancer to learn who murdered one of his corpses. She was engaged to be wed the day before he purchased her remains, and is not happy about being dead.... [Humorous] The Goblin bard and his band has cast Irresistible dance, and to the players' horror... it is a polka. The Auld Grump
  23. bailey03

    Brom Hard Bark

    This past weekend I started painting Brom, the 54mm scale dwarf from Enigma. The sculpt has got a mix of equipment and, to be honest, I'm not even sure what all of it is. It gives him a lot of character, but presents some challenges with the painting. I've been putting a lot of thought into how I want to approach the piece and finally decided to pick a color scheme and let that tie the figure together. I started with the face. Considering most of it is hidden by the hair, the beard feels almost as important as the rest of the face. I used a mix of Reaper's Ruddy Leather, Secret Weapon's Orange Rust, and Reaper's Burnt Orange and Fair Skin Highlight. I find the light skin tones are nice for highlighting hair, I'd do the same with brown hair. For the blood stained cloth on his head, I used a mix of Carnage Red and Walnut Brown. I wanted it to be darker near the center, so more brown, and the moving to pure red near the boundaries. I applied the red as a glaze over the white cloth to give it the right look. Instead of using the well palette that I'd normally turn to for glazes, I ended up mixing them directly on my wet palette. Normally that produces a mess, but I used a bit of paint and then added a bunch of matte medium (plus a little water). The matte medium is thick, so it creates the right transparency without causing the glaze to flow all over the palette. Then I then it down slightly with water for a consistency that's easier to paint with. The effect is the same as a regular glaze, but since it's on the wet palette it's easier for me to mix paints and create different colored glazes. It's also easy to vary the consistency/transparency by changing up the ratio of matte medium and paint. So I can quickly make a section more opaque and another more transparent. Not something I do for all glazes, for in situations like this it's a nice option to have in my tool kit. And here's the full figure. Still a lot left to paint!
  24. ThirstyBob

    KDM: White Lion

    So taken a few pic of this guy as I was painting him, started out priming black airbrush pre shading white, then painted the whole thing in brown before changing my mind and going this direction. That was the shadows and blending, then I did some yellow highlights on the back and mane, and detail on the face. Not sure if I'm done, maybe a bit more blending on the stomach, I think it's showing a bit too much blue.
  25. Started on these this week, thought I'd throw them up before I went to bed. C&C always appreciated, especially on the antelope, I'm having a hard time think what I could do to improve it, but I think it was too easy to get it looking that good. Underside of the antelope is still a wip, BIGTIME, I've barely started on it. I mean the gorey sinewy muscle for the tips to make better. KDM story spoilers ahead...
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