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Showing results for tags 'magnets'.
Found 6 results
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Guns, ninjas, hobbits, dogs, monkeys, pumpkins, and mancatchers. Sure, you *say* you could otherwise do some conversion. But good luck finding a mancatcher *and* a monkey. Stuff's in metal and cast in the USA. Magnets are from China, but they have multiple suppliers.
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- miniatures
- magnets
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No painting... all magnets... 3x3 tiles. Creators have a few manufacturing KS under their belt, although magnetic tiles seem to be a new thing. Prices include shipping to most areas. Anyway, watch the videos. The houses look a little clunky, but take a look at that tower in the last seconds of the intro video. https://www.kickstarter.com/projects/mythroll/magnetiles-quick-build-terrain-system-mythroll-armory?ref=user_menu
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So, here's my Bones 4 Tree of Despair all painted up. I drilled 3mm holes into the branches and trunk, installed some neodymium magnets, and then affixed magnets to the backs of the victims and bases feet of the vultures. I also made some tree canopies out of sculpy and flock, and then set those to magnets to attach to the boughs as well. Decorated a 3" round base with grass tufts and extra skulls and rocks, too. Hope you like it. Basic Tree Victims Tree Canopies
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Just realized I never got around to taking show off pictures of this guy. I had some frosting issues which killed my momentum in my WIP (here) for him, and then he sat around waiting to be fixed. The fix mostly worked, but you'll see a few shots where the light is a little more direct where he ended up shiny. Not a big deal as in most lighting he looks fine. The last few shots will have an alternate rider's top half, I swapped the original Wight out for the top half of Reaper's Judas Bloodspire, sans cape.
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- Judas Bloodspire
- Vampire
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I have these circular magnets, 3/4-inch in diameter, filling a small box in my garage, and I thought I might have a use for them. I had heard about using washers and a magnetic base for transporting figures, and figured it might work in reverse. As the photo shows, they fit nearly perfectly in a Reaper 1-inch base, and raise it up about 1/16-inch above the table's surface. I figured out which side of the magnets was north (by dangling a stack of them from a string), and I glued about magnets into six bases with the north pole facing up. I even had a holiday cookie tin selected for holding them in place for transport. It all worked well until I tried to arrange them together... and they scattered. (Oh duh, of course.) The two figures on the right are about as close as they can get, about 1/8-inch apart. Any closer, and one will get pushed up to a half inch away. And if one of the magnets is reversed, they (of course) jump together. It's absolutely useless for playing any miniatures game with rules for base contact, which is nearly all of them that don't use a grid... and grid placement would be fiddly at best, and a nuisance at worst. Meh. Out the magnets came. Let that be a lesson on what not to do for basing.
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I wondered how many of the CAV collectors (players?) on this forum assemble their models in some way so that the CAV is still free to pivot at its "waist" joint. It strikes me that the ability for the top part of a CAV to pivot 360 degrees like battleship gun turret is visually represented on all the models, as if that was really important tactically. But I don't ever remember anybody assembling their models and leaving them pose-able. I also don't remember it ever being significant in any version of the game. "It" being the ability for the top half of the mech to be facing (and shooting) one direction while the bottom half is facing (and perhaps moving) in a different direction. Being able to do that almost seems like the whole point of building a fighting vehicle in a mechanoid configuration. Has anybody ever tricked out their CAV with magnets so the top can pivot but stay in place? or done anything else to get the same effect?
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- pivoting
- turret effect
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